View Full Version : Magical Girl Lyrical Nanoha Character Creation and Discussion
Welcome to MGLN Character Creation and Discussion thread.
This thread is a place where you can discuss the already existing characters of Nanoha-verse, as well as your own Original characters, created by taking the principles known about Nanoha-verse into consideration.
As most other threads, this is a discussion thread, thus you are expected to comment on other people's creations in case you submit your own character. Do not simply drop by to submit your creation.
Posts that serve only to submit a character without contributing anything to the discussion will be deleted. If you happen to come across such posts, feel free to use the Report button report.gif, so we can keep the discussion going.
Discussion means that people will disagree with you. Try to listen to them before ignoring them for trying to ‘kill your darlings’ :)
Remember: when creating a character it is important to give as much specific information as you can come up with. This will keep things more interesting for every one. Some basic things are:
Character's name
Gender
Looks (Hair style, color/eyes/physical profile/etc...)
Alignment (good/evil/chaotic/lawful etc...)
Personality
Powers (Device/Spells/Specialization/Combat Style/etc...)
Background (What hole did he/she crawl out of)
Anything else you can think of
Please avoid DBZ-like characters. Unstoppable gods with enough power to blow up a planet by accidentally sneezing doesn't make for a very interesting discussion, and is not faithful to Nanoha-verse :) Try to have the character as realistic as possible in term of ability and magic usage (example: she might get easily tired after casting a powerful area-affect spell). If possible, try not posting too many characters in one post.
How detailed you describe everything is up to you, but the more details - the more things to discuss.
Have fun!
Here is a link to a post that contains a compilation of all the original characters created at this point of time. TEH LINK (http://forums.animesuki.com/showpost.php?p=938502&postcount=5)
Welcome. This is not something for the faint hearted. It's been given a "Wall of Ultimate Blue Cheese" warning. Eyes only, discretion advised.
http://i14.photobucket.com/albums/a347/khathecleric/TengenShoujoNanoha.jpg
[This Thread]'s not a pit of madness, it's an abyss of endlessness.
True, it's hard to eat up everything, but just read on slowly and you'll see why this place had lasted so long. Everytime things looked like it could turn stale, new dimensions were added, storylines improved, and we eat up the cheese like never before.
Starting from characters, we've developed histories, timelines, factions, universes... and we're damn proud of it. :D
And there is no rule. Just limit the h4xx.Quoted for best advice! Really, that's all you need here, no matter how big the thread becomes! :D
Now you'd probably need a template. HASHA!
Personnel Dossier #109: Kha der Kleriker
Name: Lieutenant-Commander Kha Alexei Testarossa.
Alias: der Kleriker, Alexander Khan Rowell (Terran registered name)
Age: ??
Birthday: 12th March (He has no birthday, so Alicia gave him one.)
Zodiac: Anturas, Mid-Childan Goddess of the Ocean
Grade: Mage Class S-. Velka Cleric Diploma Grade 11 as of StrikerS
Height: 175cm
Weight: 75kg
Hair:
8 years old: Boyish unruly black hair
16 years old: Long, obsidian and in a long ponytail
19 years old: Still long, but cut shorter
Eyes: Brown. Wears glasses, low degree. He has perfect eyesight in his Knight Armor form.
Personality: Somewhat serious, somewhat absent-minded, used to being bullied, has a hidden fun side, loves investigating old ruins, waxes lyrical about ancient magiengineering and other branches of sorcerology that often just puzzles everyone else further.
Usual wear: Often in TSAB uniform, though in civilian clothes he'd chose to match a white turtleneck or collared shirt with blue jeans. The Tausend Kreuz in sealed form hangs prominently from his neck on a ball-bearing chain.
Magic Type: Neo-Velka-type, Marine.
Caster Class: Cleric-knight
Armament: The Tausend Kreuz, a legendary holy symbol an inch and a half long and an inch wide made by folding and hammering 1000 enchanted crosses much like how a nodaichi is made. Said to possess soul power thats way off the charts, and has dimensional twins scattered throughout all dimensions of voidspace. When unsealed, it takes the form of a female-voiced intelligent magical cross-spear with a technological twist, as with all other registered devices with the TSAB.
After his "death" from tanking a direct hit aimed at a disabled Silvana (The ship he operates on), it was found in its sealed form, scorched and hanging from a shred of Silvana's armor that had been torn open by earlier attacks. Later, together with Fate's desperate magical outburst, it awakens a memory core buried within the Silvana by the Naaru aeons ago and downloads a new OS (Okay its ancient, but the Naaru built it, so its got to be good... To a certain extent.) and upgrades into the "Tausend Kreuz Sakurazaki". Since then, it has been given the nickname of "Sakura" by the rest of the crew since the magic cross had a female voice and a feminine nature.
Armor:
Knight Armor consists of Casshern body plating, ear-mounted face plate with pointy ear edges, and white, black-hemmed trench coat. His rank (depicted by two consecutive bars) is attached to the shoulder boards of the coat like Terran military uniforms. His “Harsh Environments Confidence”, denoted by an oval lying on its side with a dagger piercing through a branch, and “Advanced Engineering”, denoted by a wrench at a 45 degree angle with a halo and a five-point star around its middle bit, proficiency badges are on the coats left breast area. The face plate can be summoned and dispelled as he pleases, and has most pertinence with the introduction of the Barrier Masks. His device is hooked to his right waist and spare clips in the left thigh pouch. The front and back of his belt sport twin-turbine like fixtures, and along with the rest of the belt they make up the ultra-small “Mithril IV” Lambda Field Generator circuit. His new looks seem ferocious (especially with the face plate on, when his killer eyes are most accentuated) but really he’s still the nice and cuddly Kha. He dispels his coat for more speed if he needs to, and both outer and inner armors are reflective in nature. It is with the coat off that you’d see the Velka “Shield of Light” crest on the outer side of his upper right arm.
When he “died”, he lost his original trench coat. After his return, Hayate makes him another one, this time with her own special design touches. Any promotion in rank would result in a likewise change in the shoulder board rank designs. He also gains a small Japanese radical for “Sakura” near the top left corner of his left breast plate (Both directions are respective to himself) of his inner cybernetic armor.
History and Skill list have been removed, pending updating...And recently. we even got our own Outer Cadia IRC! Courtesy of Kagerou: I got it!
Go to Mibbit.com here (http://www.mibbit.com/) (bookmark the link :D ). After that, leave the "connect to specific server" on mibbit.com, change the channel to #outercadia, your nickname to whatever, and set password to "nanoha" (all lowercase).
DO IT NAO. CADIANS, WE HAS IRC.Welcome, and enjoy your stay. :3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here it is fellas.
Kha's All the OC Thread's Fanon Timeline (http://forums.animesuki.com/showpost.php?p=1099366&postcount=6606)!!!
All the OC Thread's Original Characters by Kha the Cleric (http://forums.animesuki.com/showpost.php?p=1093443&postcount=6378)
And not forgetting...!
CODEX: DAEMONJAEGER (http://www.megaupload.com/?d=4EDZE19C)
Der Kleriker Kronicles :heh:
Konata says: http://i55.photobucket.com/albums/g140/LeviValor/luckystar3konata4v2xc8.gif
:eyespin: Come on, don't tell me you never dreamed to be like this. :D
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Message of Divinity: The Symbiosis of Light and Darkness
- The Naaru and the Quera (http://forums.animesuki.com/showpost.php?p=1021961&postcount=3322)
- The Naaru and the Quera, pt 2 (http://forums.animesuki.com/showpost.php?p=1021932&postcount=3316)
- The Role of the Naaru (http://forums.animesuki.com/showpost.php?p=1021988&postcount=3327)
- The Naaru and the Push for Righteousness (http://forums.animesuki.com/showpost.php?p=1022010&postcount=3332)
- The Secret of the Thousand Cross? (http://forums.animesuki.com/showpost.php?p=1022028&postcount=3340)
- Theory of Wave Mechanics Operation in Light/Shadow Nullification (http://forums.animesuki.com/showpost.php?p=1113317&postcount=7587)
- Introduction of the Schattenjaeger, the Shadow Hunters. (http://forums.animesuki.com/showpost.php?p=1113317&postcount=7587)
- Light, Shadow and Chaos - The Lyrical Solution (http://forums.animesuki.com/showpost.php?p=1113507&postcount=7601)
- The Lyrical Solution and the Last Element (http://forums.animesuki.com/showpost.php?p=1113550&postcount=7603)
Working Notes
- Numbers and IS (http://forums.animesuki.com/showpost.php?p=1057299&postcount=273)
- Belka Noble Illusions (http://forums.animesuki.com/showpost.php?p=992216&postcount=1733)
- Numbers and IS Dossier (http://forums.animesuki.com/showpost.php?p=1073178&postcount=1320)
- Tri-Arc Trailer (http://forums.animesuki.com/showpost.php?p=1065827&postcount=5273)
- The History of Raxephon (http://forums.animesuki.com/showpost.php?p=1106105&postcount=6924)
- One day at Hangar 7 + Kamina Appears (http://forums.animesuki.com/showpost.php?p=1010461&postcount=2753)
List of Faction Descriptions:
Saint Church
- Ranks of the 4 Pillars (http://forums.animesuki.com/showpost.php?p=1065018&postcount=5259)
- Saint Guard
+ "Dawn of War" general unit list (http://forums.animesuki.com/showpost.php?p=1034185&postcount=3913)
+ A memo (http://forums.animesuki.com/showpost.php?p=1044366&postcount=4324)
+ Spellblade Militia recruitment poster (http://forums.animesuki.com/showpost.php?p=1044960&postcount=4358)
+ Heroes
- Adeptae Belkarum
+ Interactive Army List (http://forums.animesuki.com/showpost.php?p=1062023&postcount=5116)
+ Various uniforms (http://forums.animesuki.com/showpost.php?p=1062737&postcount=5146)
+ Heroines
- Licht von Belka
+ Campaign Intro (http://forums.animesuki.com/showpost.php?p=1054144&postcount=4739) by Carim
+ Interactive Army List (http://forums.animesuki.com/showpost.php?p=1054462&postcount=4766)
+ Heroes
- Knights' Circle
+ Interactive Army List
+ Heroes
Time Space Administration Bureau
- Midchilda Ground Forces
+ Armored Division (http://forums.animesuki.com/showpost.php?p=1053420&postcount=4721)
+ Armored Division Heroes (http://forums.animesuki.com/showpost.php?p=1057475&postcount=4921)
- Midchilda Aerospacey
+ Armored Division - Supreme Air Force (http://forums.animesuki.com/showpost.php?p=1109450&postcount=7245)
+ Infantry Airborne
List of Fanon Scenarios:
The Original Generation arcs
Rebuilt of StrikerS
Lost Property Riot Force 6
- Rebuilt of Nanoha (http://forums.animesuki.com/showpost.php?p=1388643&postcount=19461)
- Rebuilt of Vita (http://forums.animesuki.com/showpost.php?p=1392399&postcount=19533)
- Rebuilt of Subaru (http://forums.animesuki.com/showpost.php?p=1394738&postcount=19614)
- Rebuilt of Teana (http://forums.animesuki.com/showpost.php?p=1396700&postcount=19669)
- Rebuilt of Fate (http://forums.animesuki.com/showpost.php?p=1398539&postcount=19715)
- Rebuilt of Signum (http://forums.animesuki.com/showpost.php?p=1402216&postcount=19835)
- Rebuilt of Erio (http://forums.animesuki.com/showpost.php?p=1406207&postcount=19947)
- Rebuilt of Caro (http://forums.animesuki.com/showpost.php?p=1408584&postcount=20079)
- Daihou Shonen Gatling Kai (http://forums.animesuki.com/showpost.php?p=1434072&postcount=21071)
Steel Talons (http://forums.animesuki.com/showpost.php?p=1528668&postcount=23403)
SOPCC (http://forums.animesuki.com/showpost.php?p=1549005&postcount=23721)
CLERIC-KNIGHTS (http://forums.animesuki.com/showpost.php?p=1410883&postcount=20187)
- Kha
- Foy Rokker (http://forums.animesuki.com/showpost.php?p=1412876&postcount=20278)
Outer Cadian Shock Troopers
- Part 1 (http://forums.animesuki.com/showpost.php?p=1453227&postcount=21898)
- Part 2 (http://forums.animesuki.com/showpost.php?p=1454121&postcount=21960)
- Himawari Nissan (http://forums.animesuki.com/showpost.php?p=1379875&postcount=19221)
The New Belka Chronicles arcs
StrikerS, MC 0071
- Strike Lightning
- CrosyS (http://forums.animesuki.com/showpost.php?p=961806&postcount=212)
- Leryk (http://forums.animesuki.com/showpost.php?p=1096410&postcount=6497)
- I-n's
- Kha's Counterattack (http://forums.animesuki.com/showpost.php?p=1068640&postcount=5350)
Serenity85
2007-05-08, 21:14
wow impressive work^^ I love it. Much thought went into I see. LOve the idea of the timid uber type, afraid of her own power. I'm so gonna come up with a character of my own when I can come up with something that fits my idea^^ lol Team Mentor: Nanoha Scrya huh^^ better be careful or you'll start the war again^^
alright *heads of to put together character bio*
http://xs224.xs.to/xs224/08081/welcome899.png
THE WHISTLING GALE
LYRICAL OF TIME
Annabelle Gato (http://usb500stories.blogspot.com/2007/05/nanoha-universe-original-character-1.html)
http://img517.imageshack.us/img517/4872/annabelleba6.th.jpg (http://img517.imageshack.us/my.php?image=annabelleba6.jpg)
Alexandra Enfield (http://usb500stories.blogspot.com/2007/05/nanoha-universe-original-character-1_18.html)
http://img101.imageshack.us/img101/1727/alexandrapb7.th.jpg (http://img101.imageshack.us/my.php?image=alexandrapb7.jpg)
Kazahana Shinnosuke (http://usb500stories.blogspot.com/2007/05/nanoha-original-character.html)
*picture coming soon*
Hikki Kokurabuji (http://usb500stories.blogspot.com/2007/05/nanoha-universe-original-character-4.html)
http://img265.imageshack.us/img265/1666/hikkizg9.jpg
Widuri (Halcyon, Queen of Dark Gale)
http://img518.imageshack.us/img518/2811/widuripa1.th.jpg (http://img518.imageshack.us/my.php?image=widuripa1.jpg)
Bayu, Handmaiden of the Southern Wind
http://img295.imageshack.us/img295/8488/bayume7.jpg
Nagalintar, Eternal Guardian of Chronograph
http://img339.imageshack.us/img339/838/baranwn6.jpg
271st SPECIAL OPERATION UNIT
THE WINDTALKERS
Jackson Armstrong, Version 3.0 (http://forums.animesuki.com/showpost.php?p=1520784&postcount=23263)
http://img245.imageshack.us/img245/7148/zengarlo3.png
http://img81.imageshack.us/img81/1236/zengarmiscxi2.png
http://img139.imageshack.us/img139/9485/zenry0.jpg
Elisa Hartmann (reposted)
http://img524.imageshack.us/img524/7937/sheska28fma29ip5.jpg
Faye Hung
http://img137.imageshack.us/img137/9814/melancholy4nq3.jpg
Snow Wolf
http://img297.imageshack.us/img297/8497/ryusei01nd2.jpg
Sitting Dragon
http://img187.imageshack.us/img187/1586/kyosukenanbuvd9.jpg
Azali Abdullah
http://img153.imageshack.us/img153/6149/1184814118591zw5.jpg
Hikki Kokurabuji
http://img301.imageshack.us/img301/3906/raulguredengs9.png
Fuuko
http://img505.imageshack.us/img505/1323/fuukohumanoidzz2.th.jpg (http://img505.imageshack.us/my.php?image=fuukohumanoidzz2.jpg)
Main article (http://usb500stories.blogspot.com/2007/06/magical-girl-lyrical-nanoha-original_08.html)
[/SPOILER]
HEAVENLY RED BRIGADE
Kagami
http://img244.imageshack.us/img244/4772/kagamiposels9.th.jpg (http://img244.imageshack.us/my.php?image=kagamiposels9.jpg)
Yuuko
http://img469.imageshack.us/img469/5535/yuukoeditzt2.th.jpg (http://img469.imageshack.us/my.php?image=yuukoeditzt2.jpg)
Simone
http://img515.imageshack.us/img515/6882/simoneoi9.th.jpg (http://img515.imageshack.us/my.php?image=simoneoi9.jpg)
Hannibal
http://img240.imageshack.us/img240/7336/kittansweetprinceul4.th.jpg (http://img240.imageshack.us/my.php?image=kittansweetprinceul4.jpg)
Main article (http://forums.animesuki.com/showpost.php?p=1374389&postcount=19133)
THE GEMINI SISTERS
http://img513.imageshack.us/img513/5468/thegalesistersprofileod4.jpg
Freya Nagisa (left)
Aura Nagisa (right)
Main Article (http://forums.animesuki.com/showpost.php?p=1435997&postcount=21122)
A.L.I.T.A.
http://img231.imageshack.us/img231/5860/helenayb1.jpg
Poseidon
http://img168.imageshack.us/img168/4961/maregcr7.jpg
Main Article (http://forums.animesuki.com/showpost.php?p=1461387&postcount=22122)
THE HISTORY OF BRITANNIA
Arthur
http://img171.imageshack.us/img171/8650/finalfantasyac001vd3.jpg
Lancelot
http://img151.imageshack.us/img151/4586/sephiroth8jy.jpg
Guinevere
http://img219.imageshack.us/img219/7802/ffviiacaerithgainsborouwz9.jpg
Main article (http://usb500stories.blogspot.com/2007/06/magical-girl-lyrical-nanoha-original_06.html)
THE BLIND WANDERER
Shintaro Takeshi
http://img91.imageshack.us/img91/9427/zatoichiaf4.th.jpg (http://img91.imageshack.us/my.php?image=zatoichiaf4.jpg)
Main article (http://usb500stories.blogspot.com/2007/06/magical-girl-lyrical-nanoha-original_20.html)
BELKAN GUNSLINGERS
Frieda
Main Article (http://forums.animesuki.com/showpost.php?p=1421188&postcount=20569)
http://img141.imageshack.us/img141/3619/friedaprofileql5.jpg
Sayoko
Main Article (http://forums.animesuki.com/showpost.php?p=1423841&postcount=20674)
http://img257.imageshack.us/img257/9348/sayokocloseupwl0.jpg
Agnes
Main Article (http://forums.animesuki.com/showpost.php?p=1425029&postcount=20738)
Takeru
Main Article (http://forums.animesuki.com/showpost.php?p=1425527&postcount=20755)
http://img352.imageshack.us/img352/3602/takeruprofileed2.jpg
Gun, Bullet & Soul (http://usb500stories.blogspot.com/2007/07/gun-bullet-soul.html)
THE GEMINI SISTERS SEASON II
Galatea & Sao
http://img528.imageshack.us/img528/93/1188317054223dn8.jpg
Profile. (http://forums.animesuki.com/showpost.php?p=1239440&postcount=14960)
Chapter 1 (http://forums.animesuki.com/showpost.php?p=1239499&postcount=14964)
Chapter 2 (http://forums.animesuki.com/showpost.php?p=1250101&postcount=15665)
Chapter 3 (http://forums.animesuki.com/showpost.php?p=1255031&postcount=15966)
Chapter 4 (http://forums.animesuki.com/showpost.php?p=1262501&postcount=16409)
Chapter 5 (http://forums.animesuki.com/showpost.php?p=1264158&postcount=16473)
LIGHTNING GUARDIAN
Akira Takeshi
http://upload.wikimedia.org/wikipedia/en/2/2b/Maylee-p.jpg
Main Article (http://forums.animesuki.com/showpost.php?p=1353203&postcount=18717)
Chelsea Douglas
http://img292.imageshack.us/img292/1375/1191880562107pq8.jpg
Main Article (http://forums.animesuki.com/showpost.php?p=1353238&postcount=18719)
FLIGHT OF THE HARRIERS
Kagura Harrier
http://img58.imageshack.us/img58/3213/kaguraharrierqh3.th.jpg (http://img58.imageshack.us/my.php?image=kaguraharrierqh3.jpg)
Main Article (http://forums.animesuki.com/showpost.php?p=1085519&postcount=6000)
Frederick Khan
http://img266.imageshack.us/img266/2777/ordersolrj9.th.png (http://img266.imageshack.us/my.php?image=ordersolrj9.png)
Main Article (http://forums.animesuki.com/showpost.php?p=1005934&postcount=2570)
ACES OF THE FREE SKY
Abby, Catherine, Elizabeth
http://img387.imageshack.us/img387/1018/1181298579887er9uf9.th.jpg (http://img387.imageshack.us/my.php?image=1181298579887er9uf9.jpg)
Main article (http://forums.animesuki.com/showpost.php?p=1028472&postcount=3721)
Swallow 7
http://img181.imageshack.us/img181/8540/fedgovmilitarynw8.jpg
Main Article (http://forums.animesuki.com/showpost.php?p=1029007&postcount=3753)
El Cid 1
*picture coming soon*
Main Article (http://forums.animesuki.com/showpost.php?p=1035304&postcount=3968)
Aurelia, Fliers' Heaven
Part 1 (http://forums.animesuki.com/showpost.php?p=1064052&postcount=5200)
SWALLOW DIVISION
Ratiel
*picture coming soon*
Hillshire
*picture coming soon*
Taiga
*picture coming soon*
Alaeith
*picture coming soon*
Savage
*picture coming soon*
THE SWORD OF MARTYR
Masaki Khaleed Nakajima (http://forums.animesuki.com/showpost.php?p=1210933&postcount=13418)
http://img156.imageshack.us/img156/5840/masakiandohlb5.png
Saito Shirakawa (http://forums.animesuki.com/showpost.php?p=1213780&postcount=13563)
http://img526.imageshack.us/img526/6084/shuuho1.png
MISCELLANEOUS
Leopold Grandeur
*picture coming soon*
Main article (http://forums.animesuki.com/showpost.php?p=939938&postcount=52)
Joshua Merlin
*picture coming soon*
Main article (http://forums.animesuki.com/showpost.php?p=949548&postcount=179)
Ninja Wizard
*picture coming soon*
Main article (http://forums.animesuki.com/showpost.php?p=1018583&postcount=3114)
SPECIAL: INTO THE DUSK
Prologue (http://usb500stories.blogspot.com/2007/07/into-dusk-prologue.html)
Chapter 1 (http://usb500stories.blogspot.com/2007/07/into-dusk-chapter-i.html)
Chapter 2 (http://usb500stories.blogspot.com/2007/07/into-dusk-chapter-ii.html)
Chapter 3 (http://usb500stories.blogspot.com/2007/07/into-dusk-chapter-iii-version-ii.html)
Chapter 4 (http://usb500stories.blogspot.com/2007/08/into-dusk-chapter-iv-part-c.html)
Chapter 5, Part 1 (http://usb500stories.blogspot.com/2007/08/into-dusk-chapter-5-part-1.html)
Chapter 5, Part 2 (http://usb500stories.blogspot.com/2007/09/into-dusk-chapter-5-part-2.html)
Chapter 6 (http://usb500stories.blogspot.com/2007/09/into-dusk-chapter-6.html)
Chapter 7 (http://usb500stories.blogspot.com/2007/09/into-dusk-chapter-7.html)
Epilogue (http://usb500stories.blogspot.com/2007/09/into-dusk-epilogue.html)
Hikki Kokurabuji
#1
http://img264.imageshack.us/img264/4927/1187032228130xr7.th.jpg (http://img264.imageshack.us/my.php?image=1187032228130xr7.jpg)
"You killed her... you took the only life away from me... I will never forgive you...!"
#2
http://img210.imageshack.us/img210/9756/1187393207163oc8.th.jpg (http://img210.imageshack.us/my.php?image=1187393207163oc8.jpg)
"...thank you, Fate... and farewell..."
Without even giving her a farewell gift, he turned around, withdrew his twin blades and charged at the drone.
TEARS OF THE NORTHERN WIND
A Nanoverse OC Thread Special Presentation
Chapters 1 & 2 (http://forums.animesuki.com/showpost.php?p=1257126&postcount=16108)
Chapter 3 (http://forums.animesuki.com/showpost.php?p=1260623&postcount=16310)
Chapter 4, reposted (http://forums.animesuki.com/showpost.php?p=1264158&postcount=16473)
Chapter 5 (http://forums.animesuki.com/showpost.php?p=1266811&postcount=16579)
Chapter 6 (http://forums.animesuki.com/showpost.php?p=1273920&postcount=16847)
Chapter 7 (http://forums.animesuki.com/showpost.php?p=1274330&postcount=16869)
Chapter 8 (http://forums.animesuki.com/showpost.php?p=1282696&postcount=17252)
Chapter 9 (http://forums.animesuki.com/showpost.php?p=1285576&postcount=17363)
Chapter 10 (http://forums.animesuki.com/showpost.php?p=1293121&postcount=17553)
Chapter 11 (http://forums.animesuki.com/showpost.php?p=1296228&postcount=17667)
Chapter 12 (http://forums.animesuki.com/showpost.php?p=1303167&postcount=17827)
Chapter 13 (http://forums.animesuki.com/showpost.php?p=1400338&postcount=19774)
Epilogue (http://forums.animesuki.com/showpost.php?p=1410474&postcount=20160)
http://img98.imageshack.us/img98/3581/1194847289064ye3.jpg
http://img339.imageshack.us/img339/838/baranwn6.jpg
http://img265.imageshack.us/img265/1666/hikkizg9.jpg
http://img211.imageshack.us/img211/9372/sonota74vd6.th.jpg (http://img211.imageshack.us/my.php?image=sonota74vd6.jpg)
Bonus: timeline in Lyrical of Time
Click here. (http://forums.animesuki.com/showpost.php?p=1213960&postcount=13575)
*this post will be edited from time to time*
This is a compilation of all the Original Characters created in this thread, with links to their original posts, made to make it easier for newcomers and everyone else to find other people's works.
~~~
Timelines
Official Nanoha Timeline (http://forums.animesuki.com/showpost.php?p=1097265&postcount=6536), translation courtesy of Nightengale.
OC Thread's Fanon Timeline (http://forums.animesuki.com/showpost.php?p=1099366&postcount=6606), compiled by Kha.
~~~
The OC List
Created by Aaron008R (Complete OC List (http://forums.animesuki.com/showpost.php?p=1089560&postcount=6178))
Aurion Dauer (http://forums.animesuki.com/showpost.php?p=1089560&postcount=6178)
"Phantom Squadron"
Brevis Altezza (http://forums.animesuki.com/showpost.php?p=963659&postcount=470)
Cressida Rush (http://forums.animesuki.com/showpost.php?p=964556&postcount=499)
Vinson Forenza (http://forums.animesuki.com/showpost.php?p=986754&postcount=1520)
Liana Forsa (http://forums.animesuki.com/showpost.php?p=999194&postcount=2132)
Barabus (http://forums.animesuki.com/showpost.php?p=1030274&postcount=3797)
Grandis Lacetti (http://forums.animesuki.com/showpost.php?p=1251648&postcount=15749)
A Glimpse into the Past: Before MSLNanoha
Almaria Corvette
Created by AImost Pure
Minea Damuel (http://forums.animesuki.com/showpost.php?p=1055641&postcount=4820)
- Minea's Diary #1 part 1 (http://forums.animesuki.com/showpost.php?p=1056714&postcount=4889), part 2 (http://forums.animesuki.com/showpost.php?p=1058031&postcount=4940), part 3 (http://forums.animesuki.com/showpost.php?p=1058410&postcount=4963), part 4 (http://forums.animesuki.com/showpost.php?p=1060178&postcount=5027), part 5 (http://forums.animesuki.com/showpost.php?p=1061460&postcount=5094)
- Minea's Diary #2 part 1 (http://forums.animesuki.com/showpost.php?p=1062173&postcount=5119), part 2 (http://forums.animesuki.com/showpost.php?p=1063169&postcount=5180), part 3 (http://forums.animesuki.com/showpost.php?p=1063731&postcount=5196), part 4 (http://forums.animesuki.com/showpost.php?p=1064950&postcount=5255), part 5 (http://forums.animesuki.com/showpost.php?p=1066461&postcount=5291)
- Minea's Diary #3 part 1 (http://forums.animesuki.com/showpost.php?p=1068862&postcount=5357), part 2 (http://forums.animesuki.com/showpost.php?p=1070775&postcount=5446), part 3 (http://forums.animesuki.com/showpost.php?p=1072647&postcount=5537), part 4 (http://forums.animesuki.com/showpost.php?p=1076237&postcount=5661), part 5 (http://forums.animesuki.com/showpost.php?p=1078013&postcount=5711)
- Minea's Diary #4 part 1 (http://forums.animesuki.com/showpost.php?p=1082838&postcount=5909), part 2 (http://forums.animesuki.com/showpost.php?p=1088675&postcount=6149), part 3 (http://forums.animesuki.com/showpost.php?p=1093759&postcount=6391), part 4 (http://forums.animesuki.com/showpost.php?p=1101344&postcount=6712), part 5 (http://forums.animesuki.com/showpost.php?p=1112166&postcount=7528)
Celesti Damuel (http://forums.animesuki.com/showpost.php?p=1054612&postcount=4778)
Alexandria Damuel (http://forums.animesuki.com/showpost.php?p=1054827&postcount=4792)
Vanissa Lantus (http://forums.animesuki.com/showpost.php?p=1056269&postcount=4872)
Constance Gale Lantus (http://forums.animesuki.com/showpost.php?p=1074300&postcount=5598)
Malakai Lian (http://forums.animesuki.com/showpost.php?p=1096799&postcount=6526)
Felicia Lauren (http://forums.animesuki.com/showpost.php?p=1115718&postcount=7755)
Created by An Hero in Disguise
TSAB Intelligence Department (http://forums.animesuki.com/showpost.php?p=1070916&postcount=5447) Special Section D Commanding Unit "Vanguard"
Serge Blanc Romardo (http://forums.animesuki.com/showpost.php?p=973926&postcount=832)
- Dance of the Demons (http://forums.animesuki.com/showpost.php?p=975820&postcount=903)
- World's Colors (http://forums.animesuki.com/showpost.php?p=1036800&postcount=4044)
Anatoly Belov (http://forums.animesuki.com/showpost.php?p=979490&postcount=1109)
Sarah S'Zet (http://forums.animesuki.com/showpost.php?p=979490&postcount=1109)
Ramsus Lakarn (http://forums.animesuki.com/showpost.php?p=979490&postcount=1109)
Mirian El Meyruun (http://forums.animesuki.com/showpost.php?p=979490&postcount=1109)
Created by azuma-blade
Azuma-Blade (http://forums.animesuki.com/showpost.php?p=942358&postcount=107)
Azuma-Lance (http://forums.animesuki.com/showpost.php?p=1108642&postcount=7162)
Created by Chaos2Frozen
Jeno (http://forums.animesuki.com/showpost.php?p=1111983&postcount=7506)
- Character Bio part 2 (http://forums.animesuki.com/showpost.php?p=1112059&postcount=7514)
Lance (http://forums.animesuki.com/showpost.php?p=1116497&postcount=7814)
Cero (http://forums.animesuki.com/showpost.php?p=1116497&postcount=7814)
Spica (http://forums.animesuki.com/showpost.php?p=1120305&postcount=8147)
Clyde Haralown (http://forums.animesuki.com/showpost.php?p=1275650&postcount=16944)
Created by dkellis
Ivey de Lorien (http://forums.animesuki.com/showpost.php?p=951115&postcount=185)
Rancer LaSalle (http://forums.animesuki.com/showpost.php?p=951115&postcount=185)
Reiz Astra (http://forums.animesuki.com/showpost.php?p=951115&postcount=185)
Nova Alto (http://forums.animesuki.com/showpost.php?p=951115&postcount=185)
"Hurricane" Halley Rainier (http://forums.animesuki.com/showpost.php?p=972862&postcount=819)
May Shelby (http://forums.animesuki.com/showpost.php?p=972862&postcount=819)
Created by Dream_Traveller (Complete OC List (http://forums.animesuki.com/showpost.php?p=1090252&postcount=6204))
Marcellus Kai Edelmann (http://forums.animesuki.com/showpost.php?p=1083981&postcount=5955)
The Letters A~I (http://forums.animesuki.com/showpost.php?p=1099549&postcount=6618) J~L (http://forums.animesuki.com/showpost.php?p=1116188&postcount=7785)
N~P (http://forums.animesuki.com/showpost.php?p=1126920&postcount=8563)
Q~R (http://forums.animesuki.com/showpost.php?p=1127694&postcount=8620)
Alaeith Korzaun (http://forums.animesuki.com/showpost.php?p=1087998&postcount=6121)
Victor Tallareno Viraciu (http://forums.animesuki.com/showpost.php?p=1090117&postcount=6199)
V (http://forums.animesuki.com/showpost.php?p=1099549&postcount=6618)
Theodore "Theo" Stoff (http://forums.animesuki.com/showpost.php?p=1113491&postcount=7599)
Sigourney Holland Ballantine (http://forums.animesuki.com/showpost.php?p=1127486&postcount=8604)
Wyatt Cavendish (http://forums.animesuki.com/showpost.php?p=1140859&postcount=9403)
Created by EnigmaticThief
Nicholas Tangath (http://forums.animesuki.com/showpost.php?p=1007072&postcount=2619)
Created by Erio
Chapter SPECIAL 01: Maidens part 1 (http://forums.animesuki.com/showpost.php?p=1073042&postcount=5547), part 2 (http://forums.animesuki.com/showpost.php?p=1081688&postcount=5849)
Extended Relic Weapons - Scaglietti's Elite Personal Unit (http://forums.animesuki.com/showpost.php?p=1100555&postcount=6659)
Clotho Buer, code name: "Raider"
Shani Andras, code name: "Forbidden"
Orga Sabnak, code name: "Calamity"
Sophia (Last Name unknown) (http://forums.animesuki.com/showpost.php?p=938769&postcount=23)
- Close Combat Mage; Mage Rank: B; Magic System: Mid-Childa; Military Rank: none
- Preview: A professional bounty hunter and assassin, Sophia uses Materialization Magic to conjure weapons out of thin air.
Old Links part 1 (http://forums.animesuki.com/showpost.php?p=972179&postcount=787), part 2 (http://forums.animesuki.com/showpost.php?p=975499&postcount=886), part 3 (http://forums.animesuki.com/showpost.php?p=977202&postcount=972), part 4 (http://forums.animesuki.com/showpost.php?p=1014993&postcount=2924), part 5 (http://forums.animesuki.com/showpost.php?p=1021701&postcount=3287), part 6 (http://forums.animesuki.com/showpost.php?p=1035126&postcount=3958), part 7 (http://forums.animesuki.com/showpost.php?p=1039926&postcount=4206), part 8 (http://forums.animesuki.com/showpost.php?p=1097461&postcount=6554), part 9 (http://forums.animesuki.com/showpost.php?p=1120012&postcount=8112)
Created by Evangelion Xgouki (Complete OC List (http://forums.animesuki.com/showpost.php?p=1252064&postcount=15777))
Shamsel Nagisa
Created by FieryAeon (Complete OC List (http://forums.animesuki.com/showpost.php?p=1226430&postcount=14261))
Itsuki (http://forums.animesuki.com/showpost.php?p=1145533&postcount=9755) (no family name)
Jean Sneijder (http://forums.animesuki.com/showpost.php?p=1150389&postcount=10093)
Sylvia Bannes (http://forums.animesuki.com/showpost.php?p=1159609&postcount=10757)
Fel Rilifane
Created by FlameSparkZ (Complete OC List (http://forums.animesuki.com/showpost.php?p=1088646&postcount=6148))
Keith (http://forums.animesuki.com/showpost.php?p=971068&postcount=764)
Maren (http://forums.animesuki.com/showpost.php?p=986899&postcount=1534)
- BreakerS (http://forums.animesuki.com/showpost.php?p=1088646&postcount=6148)
Minawa Koji (http://forums.animesuki.com/showpost.php?p=990988&postcount=1678)
Minawa Yui (http://forums.animesuki.com/showpost.php?p=1016659&postcount=3022)
Ex-Treize (http://forums.animesuki.com/showpost.php?p=1088646&postcount=6148)
Created by Fuyu no Sora
Disaster Relief and Special Investigations Unit's Second Branch "Blue Flame Squad"
Cassandra Alexa Ivanov (http://forums.animesuki.com/showpost.php?p=958254&postcount=306)
- Character Bio part 2 (http://forums.animesuki.com/showpost.php?p=958820&postcount=339), part 3 (http://forums.animesuki.com/showpost.php?p=961758&postcount=406), part 4 (http://forums.animesuki.com/showpost.php?p=963426&postcount=461)
Kali (http://forums.animesuki.com/showpost.php?p=963837&postcount=491)
Risa Nakamura (http://forums.animesuki.com/showpost.php?p=968726&postcount=695)
Lucas Hale (http://forums.animesuki.com/showpost.php?p=969023&postcount=703)
Angela Hale (http://forums.animesuki.com/showpost.php?p=972469&postcount=813)
Hiro Nakamura (http://forums.animesuki.com/showpost.php?p=974016&postcount=836)
Created by haiz123321
Koumyou (http://forums.animesuki.com/showpost.php?p=1003630&postcount=2426)
Shakal (http://forums.animesuki.com/showpost.php?p=1117168&postcount=7898)
Xeith (http://forums.animesuki.com/showpost.php?p=1117950&postcount=7950)
Created by johnishida
Jhon (http://forums.animesuki.com/showpost.php?p=977761&postcount=1024)
Created by Kagerou (Complete OC List (http://forums.animesuki.com/showpost.php?p=1253493&postcount=15884))
Erick von Long
Glen Schattenman
Emili Nailo
Created by KBTKaiser (Complete OC List (http://forums.animesuki.com/showpost.php?p=1089409&postcount=6175))
Tennoka Mabiko (http://forums.animesuki.com/showpost.php?p=1089409&postcount=6175)
Bakuretsu Kongou Kyoudai (http://forums.animesuki.com/showpost.php?p=1032171&postcount=3862)
- Atarana Bakusou!! (http://forums.animesuki.com/showpost.php?p=1089409&postcount=6175)
Created by Keroko (Complete OC List (http://forums.animesuki.com/showpost.php?p=938821&postcount=25))
Takamachi Georashi Keroko (http://forums.animesuki.com/showpost.php?p=958100&postcount=302)
- Mid/long-range Dogfighting Mage; Mage Rank: S; Magic System: Aspect/Velka mixture; Military Rank: Commander
- Preview: Adopted sister of Nanoha and 'the fourth Ace', has been fighting alongside the group since the beginning.
Knight of the Sky, Tesla (http://forums.animesuki.com/showpost.php?p=987123&postcount=1562)
- Mid Range Combat Tactician; Mage rank: AAA; Magic system: Velka; Militairy Rank: Lieutenant.
- Preview: One of the Wolkenritter, Tesla is the group's tactician and ranged support.
Lady Alistina Carter
"Rogue Squadron"
Watarase Jun (http://forums.animesuki.com/showpost.php?p=1039371&postcount=4171)
Tycho Chelchu (http://forums.animesuki.com/showpost.php?p=1049983&postcount=4559)
Created by Kha (Complete OC List (http://forums.animesuki.com/showpost.php?p=1093443&postcount=6378))
Characters in The New Velka Chronicles timeline:
Kha Alexei Testarossa (http://forums.animesuki.com/showpost.php?p=938474&postcount=2)
- [Alternate Universe] Corporal Kha Volks (http://forums.animesuki.com/showpost.php?p=1015890&postcount=2980)
Sophia Alexei (http://forums.animesuki.com/showpost.php?p=957339&postcount=289)
- Character Bio part 2 (http://forums.animesuki.com/showpost.php?p=960677&postcount=379), part 3 (http://forums.animesuki.com/showpost.php?p=992216&postcount=1733)
Artei von Braunmühl (http://forums.animesuki.com/showpost.php?p=957339&postcount=289)
Kaempfer (http://forums.animesuki.com/showpost.php?p=958909&postcount=345)
Allison Ford (http://forums.animesuki.com/showpost.php?p=964047&postcount=496)
Col. Gard Redel (http://forums.animesuki.com/showpost.php?p=970858&postcount=758)
Nagato Mach Zwei (http://forums.animesuki.com/showpost.php?p=974699&postcount=866)
Skane Lives! (An intro to him and the Imperial Velka Army) (http://forums.animesuki.com/showpost.php?p=975687&postcount=896)
Caster (http://forums.animesuki.com/showpost.php?p=979345&postcount=1101)
Xealot (http://forums.animesuki.com/showpost.php?p=996315&postcount=1943)
Linda Zwei (http://forums.animesuki.com/showpost.php?p=1002513&postcount=2342)
Saint Church's secret army The Regional Guard (http://forums.animesuki.com/showpost.php?p=1034185&postcount=3913)
Characters in the Mahou Shoujo Lyrical Nanoka timeline:
Moriyama Nanoka, the Violet Angel (http://forums.animesuki.com/showpost.php?p=1029186&postcount=3762)
Teresa Testarossa (http://forums.animesuki.com/showpost.php?p=1029193&postcount=3764)
Claire-Marie Eugenie de Kluize, the Moonlight Butterfly (http://forums.animesuki.com/showpost.php?p=1029201&postcount=3765)
Hoshikawa Rina Miharu (http://forums.animesuki.com/showpost.php?p=1029207&postcount=3766)
Characters in the Throne of Heroes timeline:
Thomas Kluize (http://forums.animesuki.com/showpost.php?p=980325&postcount=1136)
- Character Bio part 2 (http://forums.animesuki.com/showpost.php?p=1004940&postcount=2494)
Anna Wayne (http://forums.animesuki.com/showpost.php?p=980325&postcount=1136)
Si Fong (http://forums.animesuki.com/showpost.php?p=980325&postcount=1136)
Kirche (http://forums.animesuki.com/showpost.php?p=980325&postcount=1136)
Linda Lin (http://forums.animesuki.com/showpost.php?p=980325&postcount=1136)
Riviera AKA "The Flying Dutchman" (http://forums.animesuki.com/showpost.php?p=980325&postcount=1136)
Created by Kyral
Elric Thorn (http://forums.animesuki.com/showpost.php?p=1218300&postcount=13824)
Rinya Shuri A’Kalash (http://forums.animesuki.com/showpost.php?p=1259661&postcount=16262)
Created by Lelouch
Lif (http://forums.animesuki.com/showpost.php?p=944637&postcount=138)
- Character Bio part 2 (http://forums.animesuki.com/showpost.php?p=945005&postcount=146), part 3 (http://forums.animesuki.com/showpost.php?p=952968&postcount=230)
Created by Liingo (Complete OC List (http://forums.animesuki.com/showpost.php?p=974723&postcount=869))
Enforcer Unit 85
Myristic (http://forums.animesuki.com/showpost.php?p=1013831&postcount=2887)
"Spellblades"
Isamu and Iza (http://forums.animesuki.com/showpost.php?p=974723&postcount=869)
Valivis (http://forums.animesuki.com/showpost.php?p=1009406&postcount=2720)
Tuala (http://forums.animesuki.com/showpost.php?p=1009406&postcount=2720)
- Spellblades vs Tais (http://forums.animesuki.com/showpost.php?p=978513&postcount=1040)
- Training part 1 (http://forums.animesuki.com/showpost.php?p=1019404&postcount=3184), part 2 (http://forums.animesuki.com/showpost.php?p=1020363&postcount=3227), part 3 (http://forums.animesuki.com/showpost.php?p=1029297&postcount=3774), part 4 (http://forums.animesuki.com/showpost.php?p=1044675&postcount=4343), part 5 (http://forums.animesuki.com/showpost.php?p=1102889&postcount=6783)
Akilae (http://forums.animesuki.com/showpost.php?p=996654&postcount=1983)
- Character Bio part 2 (http://forums.animesuki.com/showpost.php?p=1051242&postcount=4627)
Created by LimitedEternal
Asuka Ikari Tsukuyomi (http://forums.animesuki.com/showpost.php?p=1150600&postcount=10100)
Aozora Shichifukujin (http://forums.animesuki.com/showpost.php?p=1201011&postcount=13035)
Created by Loner
Shizuko (no family name) (http://forums.animesuki.com/showpost.php?p=939324&postcount=43)
Created by LoweGear (Complete OC List (http://forums.animesuki.com/showpost.php?p=1089274&postcount=6169))
Kaylin "Kay" Mathis (http://forums.animesuki.com/showpost.php?p=1089274&postcount=6169)
Glock Heckler (http://forums.animesuki.com/showpost.php?p=1089274&postcount=6169)
Mai Enna (http://forums.animesuki.com/showpost.php?p=1089274&postcount=6169)
LineBackers (http://forums.animesuki.com/showpost.php?p=1089274&postcount=6169)
Remington Smith
Colt Wesson
Rhythm Edge (Device) (http://forums.animesuki.com/showpost.php?p=1089274&postcount=6169)
Matsuri Miyama (http://forums.animesuki.com/showpost.php?p=1089274&postcount=6169)
Created by Meophist
Lunar System aka "Luna" (http://forums.animesuki.com/showpost.php?p=942314&postcount=105) (Device)
Maple Stense (http://forums.animesuki.com/showpost.php?p=954046&postcount=233)
Kana (http://forums.animesuki.com/showpost.php?p=956313&postcount=282)
Chaos Steine (http://forums.animesuki.com/showpost.php?p=967830&postcount=651)
Kuro (http://forums.animesuki.com/showpost.php?p=971678&postcount=780)
Sera (http://forums.animesuki.com/showpost.php?p=971678&postcount=780)
Threshold (http://forums.animesuki.com/showpost.php?p=973241&postcount=824)
- Character Bio part 2 (http://forums.animesuki.com/showpost.php?p=975605&postcount=888), part 3 (http://forums.animesuki.com/showpost.php?p=976792&postcount=941)
Pain (http://forums.animesuki.com/showpost.php?p=973241&postcount=824)
- Character Bio part 2 (http://forums.animesuki.com/showpost.php?p=976255&postcount=925), part 3 (http://forums.animesuki.com/showpost.php?p=976792&postcount=941)
West (http://forums.animesuki.com/showpost.php?p=982672&postcount=1251)
"The Gentle Wind" Zephyr (http://forums.animesuki.com/showpost.php?p=982672&postcount=1251)
East (http://forums.animesuki.com/showpost.php?p=982672&postcount=1251)
"The Fierce Wind" Tempest (http://forums.animesuki.com/showpost.php?p=982672&postcount=1251)
South (http://forums.animesuki.com/showpost.php?p=982672&postcount=1251)
"The Cursed Wind" Vayeate (http://forums.animesuki.com/showpost.php?p=982672&postcount=1251)
Ragos Steine (http://forums.animesuki.com/showpost.php?p=990177&postcount=1641)
- Character Bio part 2 (http://forums.animesuki.com/showpost.php?p=992440&postcount=1737)
Kase Malidora (http://forums.animesuki.com/showpost.php?p=1004924&postcount=2493)
Former members of the 34th Lost Logia Search Forces
Libra Ganene (http://forums.animesuki.com/showpost.php?p=951940&postcount=209)
Katel Stense (http://forums.animesuki.com/showpost.php?p=954046&postcount=233)
Zarithia Saah (http://forums.animesuki.com/showpost.php?p=1000279&postcount=2192)
Aetis Zast (http://forums.animesuki.com/showpost.php?p=1000279&postcount=2192)
Ennis Jesca (http://forums.animesuki.com/showpost.php?p=1003011&postcount=2404)
Oste Welsteinkast (http://forums.animesuki.com/showpost.php?p=1007411&postcount=2634)
Quos Ien (http://forums.animesuki.com/showpost.php?p=1007411&postcount=2634)
Raj Maren (http://forums.animesuki.com/showpost.php?p=1010411&postcount=2751)
Réa Kas (http://forums.animesuki.com/showpost.php?p=1111135&postcount=7380)
Ennis Jesca (http://forums.animesuki.com/showpost.php?p=1111135&postcount=7380)
Created by Mow Yun
Krystal Nenotna (http://forums.animesuki.com/showpost.php?p=969286&postcount=705)
- Short Blurbs (http://forums.animesuki.com/showpost.php?p=1008209&postcount=2671)
Created by Nightengale (Complete OC List (http://forums.animesuki.com/showpost.php?p=1089382&postcount=6173))
Before Nanoha: Chronicles of Gil Graham
Artificial Receptionary Intelligence Android Type-Weapon/A.R.I.A (http://forums.animesuki.com/showpost.php?p=939861&postcount=48)
Florentina “Flora” Chrysler Lieze (http://forums.animesuki.com/showpost.php?p=941532&postcount=70)
BEFORE Saga
[I]Background Trivia: A Belkan fanon historical context: chapter 1: Velka: The Birth of 2 Kingdoms (http://forums.animesuki.com/showpost.php?p=944691&postcount=141), chapter 2: Velka: The Desert Empire (http://forums.animesuki.com/showpost.php?p=952560&postcount=226)
Isdera Saleen (http://forums.animesuki.com/showpost.php?p=968220&postcount=675)
Wira Res-Brusche (http://forums.animesuki.com/showpost.php?p=969385&postcount=706)
Astra Sol-Kry-Ea (http://forums.animesuki.com/showpost.php?p=970530&postcount=749)
SAGA of Saga
Saga (http://forums.animesuki.com/showpost.php?p=970804&postcount=755)
AFTER Saga
Future Zerstroritter (http://forums.animesuki.com/showpost.php?p=1056026&postcount=4861)
TSAB : Behind the Light of AceS and StrikerS
Joseth Hai Ma bin Kasim (http://forums.animesuki.com/showpost.php?p=1089382&postcount=6173)
Austin Gloster Abrams (http://forums.animesuki.com/showpost.php?p=1041304&postcount=4247)
Akira Schneider Hibiki (http://forums.animesuki.com/showpost.php?p=1101214&postcount=6706)
Dranac Pars Hibiki (http://forums.animesuki.com/showpost.php?p=1101214&postcount=6706)
Unknown
Zone (http://forums.animesuki.com/showpost.php?p=964797&postcount=511)
Hona Zwei Fuwa (http://forums.animesuki.com/showpost.php?p=957611&postcount=298)
Zerria Scaglietti (http://forums.animesuki.com/showpost.php?p=1102631&postcount=6757)
- Character Bio part 2 (http://forums.animesuki.com/showpost.php?p=1111895&postcount=7501)
Juliet Scaglietti (http://forums.animesuki.com/showpost.php?p=1106347&postcount=6959)
Created by Pheonixfyre
Kria "Rake" Phennyl (http://forums.animesuki.com/showpost.php?p=941502&postcount=68)
Hino Tori (http://forums.animesuki.com/showpost.php?p=942858&postcount=112)
Dione West (http://forums.animesuki.com/showpost.php?p=953713&postcount=231)
Created by PhoenixFlare (Complete OC List (http://forums.animesuki.com/showpost.php?p=1246258&postcount=15381))
Leona Aurora Seraphina Tyriel (http://forums.animesuki.com/showpost.php?p=1171759&postcount=11576)
Created by Ratler
"Diamond Squad"
Alexander Ivanov (http://forums.animesuki.com/showpost.php?p=961721&postcount=404)
- EB part 1 & part 2 (http://forums.animesuki.com/showpost.php?p=1059434&postcount=5006)
Treu (http://forums.animesuki.com/showpost.php?p=1049304&postcount=4521)
Daniel Hunter (http://forums.animesuki.com/showpost.php?p=1049304&postcount=4521)
Kai Himura (http://forums.animesuki.com/showpost.php?p=1049304&postcount=4521)
Aoi Hinoma (http://forums.animesuki.com/showpost.php?p=1049304&postcount=4521)
Created by Reiji Tabibito
Rim Advance Force, 82nd Squadron, the "Noble Phantasms"
Melinia Yoshitaka (http://forums.animesuki.com/showpost.php?p=1003477&postcount=2424)
Thomas MacFarn (http://forums.animesuki.com/showpost.php?p=1003783&postcount=2435)
Sevasti Secastan (http://forums.animesuki.com/showpost.php?p=1003837&postcount=2442)
Arcasaviel Emira (http://forums.animesuki.com/showpost.php?p=1003860&postcount=2447)
- Pre-Seven Days Shorts (http://forums.animesuki.com/showpost.php?p=1008039&postcount=2667)
- Seven Days (http://forums.animesuki.com/showpost.php?p=1048636&postcount=4493)
Created by Riddly
Riddly Tarisforth (http://forums.animesuki.com/showpost.php?p=1123996&postcount=8362)
Created by Ryand-Smith (Complete OC List (http://forums.animesuki.com/showpost.php?p=1399786&postcount=19751))
Created by Saint X
Ashton Marten Mcdouglas (http://forums.animesuki.com/showpost.php?p=1038023&postcount=4106)
Kyla Scrya (http://forums.animesuki.com/showpost.php?p=1054634&postcount=4781)
Rurika (http://forums.animesuki.com/showpost.php?p=1064472&postcount=5223)
Nonaha (http://forums.animesuki.com/showpost.php?p=954245&postcount=234)
Dios Treilin (http://forums.animesuki.com/showpost.php?p=969407&postcount=708)
CC (http://forums.animesuki.com/showpost.php?p=974072&postcount=839)
Minerva (http://forums.animesuki.com/showpost.php?p=975861&postcount=905)
Chacha (http://forums.animesuki.com/showpost.php?p=975861&postcount=905)
Night Mintra Estel de Danaan (http://forums.animesuki.com/showpost.php?p=986807&postcount=1526)
Andrei Ilanovich Antonov (http://forums.animesuki.com/showpost.php?p=996532&postcount=1965)
Reverie (http://forums.animesuki.com/showpost.php?p=1021474&postcount=3267)
Axelle (http://forums.animesuki.com/showpost.php?p=1091196&postcount=6227)
The Key Devices (http://forums.animesuki.com/showpost.php?p=1106416&postcount=6968)
Created by Satty
Satoshi Kazukuni (http://forums.animesuki.com/showpost.php?p=970590&postcount=751)
- SearcherS part 1 (http://forums.animesuki.com/showpost.php?p=1051020&postcount=4613), part 2 (http://forums.animesuki.com/showpost.php?p=1059142&postcount=4989), part 3 (http://forums.animesuki.com/showpost.php?p=1073211&postcount=5557), part 4 (http://forums.animesuki.com/showpost.php?p=1082024&postcount=5878), part 5a (http://forums.animesuki.com/showpost.php?p=1095859&postcount=6459), part 5b (http://forums.animesuki.com/showpost.php?p=1100509&postcount=6657), part 6 (http://forums.animesuki.com/showpost.php?p=1109714&postcount=7273), part 7 (http://forums.animesuki.com/showpost.php?p=1129374&postcount=8746), part 8 (http://forums.animesuki.com/showpost.php?p=1138018&postcount=9183), part 9 (http://forums.animesuki.com/showpost.php?p=1150998&postcount=10118), part 10 (http://forums.animesuki.com/showpost.php?p=1169374&postcount=11420), part 11 (http://forums.animesuki.com/showpost.php?p=1250675&postcount=15706)
Betrüger (http://forums.animesuki.com/showpost.php?p=978649&postcount=1049)
Sydney Megane (http://forums.animesuki.com/showpost.php?p=989821&postcount=1628)
Vincent Fiorano (http://forums.animesuki.com/showpost.php?p=995314&postcount=1893)
Satsuki Himeno (http://forums.animesuki.com/showpost.php?p=1013362&postcount=2858)
Black Wolf (http://forums.animesuki.com/showpost.php?p=1017069&postcount=3041)
Hollow (http://forums.animesuki.com/showpost.php?p=1023030&postcount=3416)
Alexi Yevgeny Bulgakov (http://forums.animesuki.com/showpost.php?p=1034938&postcount=3942)
Rachel Stada (http://forums.animesuki.com/showpost.php?p=1051020&postcount=4613)
Nobuyuki Takahashi (http://forums.animesuki.com/showpost.php?p=1067476&postcount=5308)
Sion (http://forums.animesuki.com/showpost.php?p=1106065&postcount=6919)
Hikaru K. Karyu (http://forums.animesuki.com/showpost.php?p=1109277&postcount=7227)
Anne Vel Sithis (http://forums.animesuki.com/showpost.php?p=1127205&postcount=8582)
Arvis Forsynth (http://forums.animesuki.com/showpost.php?p=1133434&postcount=8958)
Lian Wu Zhao (http://forums.animesuki.com/showpost.php?p=1311448&postcount=17981)
Created by Serenity85
Aselia Mayio (http://forums.animesuki.com/showpost.php?p=938691&postcount=14)
- Character Bio part 2 (http://forums.animesuki.com/showpost.php?p=939865&postcount=49)
Created by Shadow Angel
Darien Valentine (http://forums.animesuki.com/showpost.php?p=1005572&postcount=2548)
Created by stormturmoil
David Brown (http://forums.animesuki.com/showpost.php?p=956572&postcount=287)
- Character Bio part 2 (http://forums.animesuki.com/showpost.php?p=963935&postcount=495), part 3 (http://forums.animesuki.com/showpost.php?p=965417&postcount=544)
Created by Timeless Enigma
Setsuya "Soul Assassin" Amemiya (http://forums.animesuki.com/showpost.php?p=938530&postcount=6)
Created by Tk3997 (Complete OC List (http://forums.animesuki.com/showpost.php?p=1130381&postcount=8809))
Felix Munro (http://forums.animesuki.com/showpost.php?p=1111331&postcount=7415)
- Character Bio part 2 (http://forums.animesuki.com/showpost.php?p=1113320&postcount=7588)
Alan Aiken (http://forums.animesuki.com/showpost.php?p=1111988&postcount=7507)
Garm Team (http://forums.animesuki.com/showpost.php?p=1130381&postcount=8809)
Jack O’Neil (http://forums.animesuki.com/showpost.php?p=1134286&postcount=8997)
Created by Tormenk (Complete OC List (http://forums.animesuki.com/showpost.php?p=1227652&postcount=14317))
Gen Ealin (http://forums.animesuki.com/showpost.php?p=1164904&postcount=11152)
Katrina
Created by tshouryuu (Complete OC List (http://forums.animesuki.com/showpost.php?p=975647&postcount=890))
TSAB Central Science & Development Bureau
- Located on Mid-Childa, the CSDB is the main research facility of the TSAB. Consist of some of the greatest mage scientists around who constantly creates new technologies for the use of the TSAB members.
Tais Scien (http://forums.animesuki.com/showpost.php?p=975647&postcount=890)
- Short to Mid range combat mage; Mage Rank: D+; Magic System: Mid-Childa
- Preview: Full time designated field operator for E.V.A device. Weird person who has very, very bad luck and a major crush on Ginga Nakajima. Has nickname of "Biggest Loser of the TSAB".
Seles (http://forums.animesuki.com/showpost.php?p=997424&postcount=2019)
- Unbond familiar of Tais; Mage rank: Unknown - Assuming D+; Magic system: Unknown - Assuming Midchilda
- Preview: Like the master, very weird. Looks human with no sign of animal parts. Very popular with the guys but girls hate her at first sight. Currently staying at the CSDB.
Shouryuu Tsuzuki (http://forums.animesuki.com/showpost.php?p=1001500&postcount=2267)
- Mage scientist; Mage rank: A mixed; Magic system: Mid-Childa
- Preview: The current director of the CSDB. A smart but crazy, sick, equal opportunity pervert of the greatest caliber.
Others
Vidalia "The Blasphemer" (http://forums.animesuki.com/showpost.php?p=1004917&postcount=2492)
- Mid range combat mage; Threat level: S+; Magic System: Runic
- Preview: Familiar of a dead mage who believes in heresy. Mission in life is to spread and prove her master's heresy where ever she goes.
Clio (http://forums.animesuki.com/showpost.php?p=1252220&postcount=15796)
Created by USB500 (Complete OC List (http://forums.animesuki.com/showpost.php?p=938492&postcount=4))
Annabelle Gato
- Long-range Bombardment/Defense Support Mage; Mage Rank: A; Magic System: Mid-Childa
- Preview: Granddaughter of General Armstrong, Annabelle is very protective towards her friends and will not hesitate to unleash the strongest attacks if necessary.
Leopold Grandeur
Joshua Merlin
Alexandra Enfield
- Close Combat Knight; Mage Rank: C+; Magic System: Visalia (also reflects Belkan system)
- Preview: The gentle Narulian village girl, she finds herself destined to carry on the legacy of the legendary King Arthur after accidentally unlocks the Intelligent Armed Device Excalibur.
Kazahana Shinnosuke
- Long-range Support Mage (Healing/Protection); Mage Rank: AAA+; Magic System: Mid-Childa
- Preview: The Great Teacher of TSAB, Shinnosuke doesn't see himself superior to his students and always treats them with equality.
Hikki Kokurabuji
- Close Combat Knight; Mage Rank: S; Magic Systems: Mid-Childa/Belka/Narulia hybrid
- Preview: The only living Gale Whistler and owner of the secretive Chronograph, Hikki does not care of everything around him as long as he can care of his own survival.
The Belkan Gunslingers
Takeru
- Description: a young sniper who gains the moniker "Silent Bullet", he excels at striking target from long distance without being noticed by target. He owns a powerful Armed Device named Silberkugel (Silver Bullet).
Frieda Johansson
- Description: one of the leading Belkan Knights, she is the only known practitioner of Gun Kata and among the best gunslinger of her class. Her Armed Device, a Gunblade, is named Beowulf.
The History of Britannia
Arthur
- Description: the king of Camelot and unifier of Britannia, he is the owner of the coveted Intelligent Armed Device "Excalibur".
Lancelot
- Description: the fallen Knight of the Round Table, he betrays Arthur and kills his wife Guinevere before challenging him in a fated duel at the Ice Desert.
Guinevere
- Description: Arthur's beloved wife, she sacrifices her life for the good of her husband and the kingdom.
The Wind Talkers
- Description: the Wind Talkers (271st Special Operation Unit) are also known as "The Whisperers" and very famous for their role in deciphering secret codes and ancient languages. They are also proficient in many languages and often selected as the bureau's unofficial interpretors.
Frederick Khan
Ninja Wizard
The Gemini Sisters (Aura & Freya)
- Nobody knows who they come from or what is inside their mind, but they (along with a Lost Logia named Poseidon) are dangerous opponents who have eluded Belkan Knight capture for many times.
Aces of the Free Sky
Swallow 7
El Cid 1
Aurelia: Fliers' Heaven (World)
Kagami
Yuuko
Simone
Kagura Harrier
Created by Wibbles
Hikaru von Lieben (http://forums.animesuki.com/showpost.php?p=1117981&postcount=7953)
Miria Hasser (http://forums.animesuki.com/showpost.php?p=1108902&postcount=7197)
Katsuhito Kuroshi/Satsuhito Kuroshi (http://forums.animesuki.com/showpost.php?p=1116255&postcount=7787)
Ignatius Volterra (http://forums.animesuki.com/showpost.php?p=1115985&postcount=7774)
Largo Sercosan (http://forums.animesuki.com/showpost.php?p=1141252&postcount=9425)
Created by Wild Goose (Complete OC List (http://forums.animesuki.com/showpost.php?p=1276058&postcount=16969))
~~~
Other miscellaneous and useful information found in the thread:
Proper Weight-Height Ratio for characters (http://forums.animesuki.com/showpost.php?p=963872&postcount=494), thanks to Aaron008R.
List of CC's Military Ranks (http://forums.animesuki.com/showpost.php?p=1400611&postcount=19788), thanks to dkellis.
Timeless Enigma
2007-05-08, 21:50
I suppose this would be a cross post, maybe I should remove the other one in the fanfiction thread. I was intent on being the first to share a character, however I was stuck when arriving upon the "Alignment" value. I had to force myself to remember the RPGs I had played and look up their descriptions. Anyway in the end I decided to toss it out the window.
A small note, I intend to place this character in a potential work called "The Bureau (working title)"
General Information
Name: Setsuya Amemiya
Nickname: Soul Assassin
Age: 24 (August 7th, 1991)
Sex: Male
Origin: Kyoto, Japan, Non-administered Planet 97 “Earth”
Affiliation: Time-Space Administration Bureau / Executive Branch / Midchilda Surface Headquarters / Investigation Division / 9th Investigative Unit "INVIX" (pronounced “Inviz”)
Office: Vialler Centre of Investigation (VCI)
Position: Investigations Officer, 2nd Grade
Rank (Equivalent): 2nd Lieutenant (TSAB Armed Forces)
Mage Rank: A- (Base) / ? (Augmented Potential)
Magic System: Modern-Belka / Midchilda / Arcane
Magic Colour: Dark Blue and Indigo
Magic Predisposition: Ice, Absorption
Specialty: Countering Anti-Magic Fields
Position: Front Attacker
Style: Arcane Knight
Devices: Aquilo (Intelligent Armed Device) and Sirocco (Intelligent Armed Boost Device)
Physical Attributes
Height: 180 cm
Weight: 71 kg
Build: Medium
Eye Colour: Slate Grey
Hair Colour: Midnight Blue
Hairstyle: Ear length, straight but unkempt
Facial Features: Clean-shaven
Service Summary & Timeline
Timeline Alignment: 2005 = MC 065, 2015 = MC 075
Note: Tome of the Night Sky Incident concluded on December 25, 2005 (MC 065)
Present year: 2015
1991
Birth of Setsuya Amemiya (Soul Assassin)
1993 (2)
Birth of Tiida Lanster
1996 (5)
Birth of Nanoha Takamachi (White Devil)
1999 (8)
Birth of Teana Lanster (Mirage Shooter)
2002 (11)
Part-Time relocation to Midchilda
Completed Time-Space Administration Bureau Junior Mage Preliminary Program (TSAB-JMP0)
2004-2005 (13-14)
Completed Time-Space Administration Bureau Junior Mage 1 Program (TSAB-JMP1) to
Time-Space Administration Bureau Senior Mage 4 Program (TSAB-SMP4)
Tome of the Night Sky Incident
2006-2007 (15-16)
Two year leave of absence (listed on Injured Reserve)
Completed an intensive rehabilitation program
2008 (17)
Enlisted in Time-Space Administration Bureau Armed Forces Branch
Assigned to a Ground Forces section unit
2019 (18)
First section reassignment to Capital City Defense Forces
Death of Tiida Lanster
2010 (19)
Second section reassignment to Mobile Division 3: Rapid Response (Front Attacker of Forward Section: Callsign Cypher 4)
2011 (20)
Branch transfer to Time-Space Administration Bureau Executive Branch.
2013 (22)
Assigned to 9th Investigative Unit “INVIX”
2015 (24)
StrikerS
Service Summary & Timeline (Universal Timeline - MC)
MC 051
Birth of Setsuya Amemiya (Soul Assassin)
MC 053 (2)
Birth of Tiida Lanster
MC 056 (5)
Birth of Nanoha Takamachi (White Devil)
MC 059 (8)
Birth of Teana Lanster (Mirage Shooter)
MC 062 (11)
Part-Time relocation to Midchilda
Completed Time-Space Administration Bureau Junior Mage Preliminary Program (TSAB-JMP0)
MC 064 - MC 065 (13-14)
Completed Time-Space Administration Bureau Junior Mage 1 Program (TSAB-JMP1) to
Time-Space Administration Bureau Senior Mage 4 Program (TSAB-SMP4)
Tome of the Night Sky Incident
MC 066 - MC 067 (15-16)
Two year leave of absence (listed on Injured Reserve)
Completed an intensive rehabilitation program
MC 068 (17)
Enlisted in Time-Space Administration Bureau Armed Forces Branch
Assigned to a Ground Forces section unit
MC 069 (18)
First section reassignment to Capital City Defense Forces
Death of Tiida Lanster
MC 070 (19)
Second section reassignment to Mobile Division 3: Rapid Response (Front Attacker of Forward Section: Callsign Cypher 4)
MC 071 (20)
Branch transfer to Time-Space Administration Bureau Executive Branch.
MC 073 (22)
Assigned to 9th Investigative Unit “INVIX”
MC 075 (24)
StrikerS
Personality
Setsuya Amemiya is known as hardworking and understanding to those around him. He may not be the most affable member of TSAB, but once one gets to know him he emits that “nice guy” vibe. He helps out, he leads by example, but whether or not that is simply a façade is unknown. Amemiya has his own demons as well, and he hides them very well. A decade-long injury forced him put 200% into realizing his goals, and it forced him to be a patient, tireless person, but the scars of that same wound has brewed a melancholy cocktail of a heart. Amemiya feels he has the right to pass judgment on the people responsible for fragmenting his linker core, and his bright future. One looking hard into his eyes of grey will see a man who keeps something venomous at bay: retribution.
TSAB Information
Setsuya Amemiya is considered somewhat of a journeyman who wanders through the different sections of the Bureau. Over his 7 year term with TSAB he has been transferred and reassigned several times.
He started his journey touring the of the Ground Forces, Capital City Defense Forces, and Mobile Division sections of the Armed Forces Branch. Now he is an investigations officer agent in the information section of the Executive Branch. Most of these moves were due to the temporary need for his abilities coupled with his inability to move up the ladder, but he seems to have found a secure niche as a mid-level member of the 9th Investigative Unit dubbed INVIX (taken from the roman numeral of 9 and the INV of Investigative) which is given assignments by the executive branch. 9th Investigative Unit is not affiliated with the military branch of TSAB, however many of their assignments see INVIX cooperate with the likes of investigators from the TSAB Armed Forces. Before working in the Executive Branch he had a stint in 3rd Mobile Division which was attached to the military and specialized in forward operations.
He is notable in that he has a mage ranking of A- while being a commissioned officer. This low rating causes him to be overlooked and underestimated and has made it difficult to move up in ranks (hence his frequent movements). Because of his several stints in various Branch sections, he is well-versed in the different aspects of TSAB and can be seen as a jack of all trades.
Amemiya compensates for his lack of magic power with his physicality, using more physical prowess than magic. Longer arias and casting times are usually required because of his low magic output.
History Summary
Amemiya was a victim of the final Book of Darkness incident 10 years ago. His linker core was drained and suffered long-term damage.
In addition to suffering long-term damage to his linker core after it was drained, Amemiya lost out on 2 precious years before he could join make the Bureau. This loss of time (which would have contributed greatly to his development as a mage) as well as his weakened linker core contributed to his shuffling inside TSAB and his inability naturally achieve A Rank (he is A-).
Twice a month, he sees Dr. Yves de Veers in hopes of restoring his linker core back to its original state. Several years ago he learned of the mistress of the Book of Darkness and harbours some ill will towards Lieutenant Colonel Hayate Yagami and her circle of friends.
He may or may not have some connections with the Tiida Lanster (deceased), Regius (deceased) and Auris Gaiz, seeing as he spent a year with Capital City Defense Forces.
Arms and Magic
As mentioned before, Setsuya Amemiya fights in a very physical style, so he is much more a knight than a mage. He makes use of two very distinct styles with the first being to counterattack and disarm. The second style is to strike first, strike often, and to avoid being struck.
Amemiya has the ability to summon Arcane magic because of his heavy reliance on Sirocco. Arcane magic affects the very soul and can twist it, drain it, or destroy it.
Advantages: Has the potential to be an excellent hybrid combatant using fast and devastating physical attacks coupled with good ranged options and defensive abilities. Excels in melee and can be an asset in overcoming anti-magic field environments and other situations where alternative methods must be used.
Disadvantages: While he has the ability to fly, doing so is straining. He is not very well geared for a support role as his spells do not have a fast execution time. Amemiya will usually be dependent on a fullback who can cast support magic as well as boost ups at a high rate. Careless use of Arcane magic can harm the caster.
X-Factor: Amemiya’s command of Arcane magic makes him very dangerous because he conceals this ability and he can use it like a trump card. Arcane magic can also be used very subtly and the victim may not even know the source of his plight. His strain of Arcane magic is particularly volatile and can leave adverse effects on himself.
Devices
Aquilo the Neutralizer
Style: Intelligent Armed Device (Sword)
Attribute: Ice
A wave-bladed sword primarily wielded with both hands. Aquilo includes parrying hooks near the hilt, a sharp point for thrusting and a hook on one edge for trapping other weapons.
Aquilo works on the principle of counteraction. The first attack is always made by the opponent and the main goal is to disarm the opponent. This represents a very defensive but deceptive form of combat.
Refers to its operator as “Master.”
Modes
Shock mode (Default): Used for standard sword fighting and excels in parrying other physical attacks and trapping weapons.
Sting mode: Mid-range energy shooting mode.
Sirocco the Soul Siphon
Style: Intelligent Armed Boost Device (Sword/Staff)
Attribute: Absorption
A curved backsword much like a sabre and wielded with one hand. This is preferred for swifter attacks and increased mobility. Sirocco boosts the user’s magic output by collecting and actively leeching magic energy collected from the immediate surroundings. Magic output can be greatly increased over a short period of time much like a Belka cartridge (spike boost) or marginally over a longer period of time (level boost).
Sirocco is a curious device created by an unknown Arcane mage centuries ago. It became the Amemiya heirloom and was passed down to the first child of each generation until it reached Setsuya.
Refers to its operator as “Danna-sama.”
Forms
Passive form (Default): When Sirocco is sheathed it looks like a mage’s staff. Used much like a staff and allows for more summoning abilities rather than physical attacks.
Active form: used much like a physical sword. Open wounds allow for more magic power to be collected.
Magic
The simplest way to explain Arcane Magic would be to use Final Fantasy XII/X-2's Arcane Magic(k) as an example. For one to use Arcane Magic, sacrifices must be made, such as dealing triple damage but losing a bit of HP yourself. This sacrifice is known as "feedback."
Arcane Magic is really about manipulating the soul, closely related with the linker core. It's a very dangerous type of power that should not be used frequently and each use should be carefully planned out for maximum effectiveness and minimum feedback. Every Arcane ability has the possibility of affecting the caster.
Arcane Arts
Soul Siphon
The most commonly used ability by Amemiya is an absorption type that is embedded in Sirocco itself. There are two types of siphoning, active and passive.
Passive: collects only the excess, free-flowing magic power and soul power in the environment.
Active: forcibly leeches power from living beings and converts it to magic power. Has the potential to drain even the caster's power.
Heat
Removes some mental inhibitions of the target. Target may cave in to irrational behaviour (similar to Final Fantasy's Berserk). May have similar effects on the caster.
Mind Cloud
Softens situational awareness, allowing for greater deception and less attention to detail in a high-pressure situation. (Similar to Confuse)
Grim Reaper
Target experiences near-death, being pushed on the brink of insanity. Only effective on those afraid of their own death.
Sweet Sorrow
Similar to Grim Reaper, the target is assaulted by his own fears and failures. Caster must have knowledge of what the target is truly afraid of for maximum effectiveness.
Soul Sacrifice
Boosts magic output (for a single attack or for a period of time) while weakening caster's defense against Arcane Magic. Very dangerous spell if used frequently.
Salt Wounds
Boosts strength (for a single attack or for a period of time) while weakening caster's physical defense. Very dangerous spell if used frequently.
You'll notice that a lot of these abilities are mind games.
Sirocco Arts – Active Form
Kvant (Quantum) Burst (self)
Increases speed and agility. Lasts a short amount of time
+ Surroundings appear to move at a slower rate
- Reduces mental awareness and physical endurance
Nested Mirror Slash
Multiple sword strikes seemingly performed with only 1 movement.
- If abused, will cause strain on body and long-term injury
Aquilo Arts – Shock Mode
Iceflow (short to mid-range – energy/physical)
After a slash, a wave of ice and magic will travel a distance towards target
+ Can be used in a melee situation
+ Can freeze or slow a target
- Not very effective inside AMF (AMF penetration weak)
- Cannot be initiated inside an AMF (AMF initialisation null)
Icebrand (melee)
Charges the blade with ice
+ Can be used to weaken fire attacks (Fire resist medium)
+ Can freeze or slow a target
+ Residual effects remain inside AMF (AMF penetration strong)
- Cannot be initiated inside AMF (AMF initialisation null)
Aquilo Arts – Sting Mode
Icebreaker (mid to long range – physical)
Fires sharp icicles at high velocity
+ Cannot be nullified after projectiles enter AMF (AMF penetration strong)
- Can be easily defeated by heat (Fire resist null/weak)
- Cannot be initiated inside AMF (AMF initialisation null)
Moonbeam (mid to long range – energy)
Fires bursts of magic at high velocity
- Cannot be initiated inside an AMF (AMF initialisation null)
- Cannot defeat an AMF (AMF penetration null)
I like the character Kha, and the wrinkles you've put in place. Unfortunately while I enjoy mahou shoujo I don't make myself watch/read much of it so many of the references went right over my head. I can't really offer much in the way of advice right now, sorry.
Kikaifan
2007-05-08, 22:02
Age: 8
Height: 168cm
I like most of it but... that height is crazy. That'd be tall at twice that age.
@Timeless Enigma
Very interesting character. The fact that his Linker Core was damaged is pretty intriguing. But how is he able to maintain two devices with his damaged Linker Core? This is the only part that sounds a bit out of place, in my opinion. Aside from this, very nice character.
I'll wait an hour before posting my character, so there will be some space for discussion.
168cm converts roughly to 5' 6". Pretty tall for an eight year old. I'd suggest something between 110 cm and 135 cm, personally. : X
Timeless Enigma
2007-05-08, 23:30
Ah, Erio, I didn't really give the two devices + low mage rank too much thought. Perhaps I should have, but if you look at someone like Subaru, she's technically using two devices and she's ranked at C and then B. Revolver Knuckle is an armed device while Mach Caliber is an intelligent device. The damaged linker core is more like a wall that is hard to break down, very little growth potential. It will be very difficult for Amemiya to truly move on to rank AA and above because of this.
Thanks for the feedback though, I really never thought about that.
Also Kha, I think your heroine may be a bit too heavy for her age. I fished around, and the average weight for an 8 year old is around 30 kg (roughly 60 lbs).
I think Nanoka is very well-developed for her age :heh:
Okay, time for mine.
ANNABELLE GATO
Age: 11 in Magical Girl Lyrical Nanoha StrikerS
Birthday: 14th June
Hair colour: silver
Eye colour: brown
Height: 140cm
Weight: 37kg
Affiliation: Time-Space Administration Bureau
Position / Rank in TSAB: Commissioned Officer
Home World: Earth
Device: Miata & Vios
Device Appearance: bracelets
Magic System: Mid-Childa
Magic Element: earth
Partner: Leonidas (beast form: lion)
Magic colour: brown
Personality: Annabelle is a cheerful and happy-go-lucky girl who seems to be insensible of harsh situation around her. Very immature and childish, her naiveté is so troublesome her partner Leonidas is often forced to act as her paternal guard, protecting her from all form of dangers whether she realizes it or not. A peace lover and songstress by nature, she is very easy-going and doesn’t mind being scolded by her superiors.
HISTORY
Annabelle is the granddaughter of General Armstrong, former commander of the TSAB Armed Force and leader of the bureau’s 271st Special Force Unit, The Wind Talkers. She was first discovered to be aptitude with magic when she was only 3 years old: Annabelle cast an earth-based shield that prevented her family’s villa from buried under soil when a landslide struck her village. Despite the newfound power she was unable to protect her village from the landslide that also claimed her parents’ live and was left as the only survivor. After the disaster, she was adopted by her grandfather who was also the master of Leonidas who would play the role as Annabelle’s partner for the next eight years.
Currently she is assigned under Yuuno Scrya.
POWER
Annabelle is a Support-type class. Her magic spells are used for offensive and defensive purposes. She is proficient with speed-casting and often uses this talent for the benefit of her team. Her mage rank is A.
Given by Annabelle’s grandfather as her birthday present, Miata and Vios are categorized as Storage Device. They are constructed to resemble bracelets (Miata is the left bracelet, while Vios is the right bracelet). Each has specific role: Miata’s function is to regulate Annabelle’s magic while Vios act as spell guidance system.
Like every device, both Miata and Vios have female voice and speak only French.
DEFENSIVE ABILITIES
Barrier Jacket: Annabelle’s suit is a Cleric-type uniform, with brown/white trim colour scheme. This suit is not just the flashy costume, but also refers to an invisible defensive field generated by the costume, reducing or eliminating any serious injury from events such as an impact with a building.
Bastion: Annabelle’s first spell, it is used for defensive purpose whether to protect its caster or target of choice (usually friendly units).
Round Table: a powerful shield able to absorb physical or magical attacks. It can only protect from one direction, however.
Bind Break: Annabelle tempts to deactivate a binding or imprisoning spell. The amount of time required to deactivate depends on the complexity of the target magic.
Megalith: the most powerful Shield-type magic, it creates a wall of stones that either surrounds target or stands between target and oncoming threat.
Perception: it is not exactly a defensive skill, but a type of support ability that allows its caster or selected target to improve field of vision, therefore increasing line of sight.
OFFENSIVE ABILITIES
Earthquake: Annabelle’s regular offensive spell, she summons an earthquake that delivers moderate to extreme damage to target area (its damage rating is, interestingly, measured on Richter scale). While powerful it is useless against airborne targets.
Stalagmite: functions the same as Earthquake but Annabelle summons spikes from Earth instead of tremor. This ability is very useful to separate huge group into small skirmishes, and on some occasion the stalagmites can be used as barricades.
Liquefaction: it transforms granular material from solid to liquid, and may cause structures or people to tilt or sink into the liquefied deposits.
Meteor: Annabelle summons meteors from up above and sends them crashing onto target area. It can hit both grounded and airborne targets but is less effective against targets with high mobility rate.
Fissure: it is actually a Richter-9 Earthquake but in reality is a very different form of magic. It is rarely used due to long casting time (even speed spell-casters like Annabelle needs ample time to cast such spell). When unleashed, its destructive power is more than enough to level an area the size of Hong Kong. Its other name is Death Valley.
ADDITIONAL INFORMATION
Like anyone assigned under senior officers, Annabelle admires Yuuno and often calls him ‘big brother’. This puts her on odds against Leonidas (who believes that Yuuno is using her naiveté for his own advantage) and Arf (she thinks Annabelle is too young to have a boyfriend). When not on duty or training, Annabelle often practices singing as her ambition is to become a songstress.
Leonidas is the former leader of the Spartan Clan and once led a group of 300 warriors to defend the Glatisant Gate from the invading Berzian Empire. He and his warriors lost the battle and their feat was frequently retold in legends as “the famous last-stand” (ironically, Berzian Empire would later lose the war they waged against the Spartans for 300 years). His soul is resurrected 300 years later when a group of Mid-Childan archaeologists excavated the site, but instead of taking human form he assumes beast form and becomes Glatisant Gate’s guardian lion. He is tamed by General Armstrong who happens to join the expedition and has since then sworn to serve Armstrong Family. His total devotion toward his master often puts him at odds against other familiars such as Arf, Zafira and the Liese Twins.
Annabelle perceives the three aces of TSAB (Nanoha, Fate and Hayate) as her superiors and respects every decision they make. However unlike other lower-ranked officers she doesn’t over-idolize them and often argues with Subaru regarding her “fan girl” behaviour whenever Nanoha is around.
Note the reference to Mustang, Miata and Vios cars. :D
It was done in under 1 hour. Believe me, my head feels aching while writing down her biography :eyespin:. Feedbacks?
johnjefferson3
2007-05-08, 23:38
just move up the time line another 10 years and make the girl Moriyama Nanoka 18 years old and then problem solved with the hieght of character!!!!
First of all, thanks for creating this thread, Skyfall! You shall have cookies from me very soon. =3
May I add?
Try to have the character as realistic as possible in term of ability and magic usage (example: she might get easily tired after casting a powerful area-affect spell).
If possible, try not posting too many characters in one post. I bet some of us will already have ideas, but please let anyone else discuss.
So, Kha, your character appears 10 years after StrikerS? I really like the setting and her background (miko? That's fairly new to me, at least in Nanoha Universe). Oh, yeah, I manage to notice the reference to Tsubasa Chronicles :D.
Interesting. I'd like to see how far she can go. ;)
p/s: would like to post the aces of Belkan Knighthood (A's Combat) but not sure if it can be done @__@
Well someone's done it so its okay.
A bit more on Background:
This Nanoka is a loli spinoff of an older char who appears in another fic of mine, Mobile Angel Reiya, which is set in another universe, but the same multiverse. I've always wanted to do a backstory on her, and this thread gave me the idea to get started.
For Nanoka's father's tribe, (he's still unnamed, I need a name for him) I was thinking about a traditional Japanese society existing in MC, like the German Velka group that arose on the planet. They are human, but due to some morphological differences, like pointed ears, they call themselves Eta, meaning "descendents of gods" in their tongue, and hence have a low opinion of other races. Human-Eta relationships are frowned upon. And worst off are the Half-Eta children like Nanoka; to them Half-Eta seem like defiled atrocities. Ironically, the Moriyama twins have an incredibly rare Eta trait, the "lopped ear", meaning they have their ears all furry and sticking straight out the sides of their heads. Culturally, that means that they share the ears of the Starseer Teana who supposedly brought the Eta to Mid-childa eons ago. That trait is also considered sexy in Eta tastes, so you can imagine the irony when both of them drop by the village for the first time.
Nanoka knows transformation magic to turn her ears to those of a human, and so her lopped ears only appear when she unseals Pluma Holi.
Kha!! I was about to post my character! Good thing I decided to refresh the page before posting. :p
Your character seems like Nanoha and Yuuno's daughter (or even Erio and Caro's :naughty:). lol And the fact that she's Suzuka's daughter caught me completely off guard.
Wings of Pain seems kind of out of character for Nanoka. I dont think she's the type who would make other people suffer.
Nanoha Scrya, huh? Knowing you, you just HAD to include that. lol
Nice character overall. Definitely a Priest-type, with a... dangerous hidden spell. :heh:
Yeah well if you look at all my Nanoha Files fics, the intro is often done by one "Lt. Comm. Nanoha Scrya". :D
Wind of Pain does feel weird. Maybe Wind of Confusion, such that it is a bind?
I suppose this would be a cross post, maybe I should remove the other one in the fanfiction thread. I was intent on being the first to share a character, however I was stuck when arriving upon the "Alignment" value. I had to force myself to remember the RPGs I had played and look up their descriptions. Anyway in the end I decided to toss it out the window.
A small note, I intend to place this character in a potential work called "The Bureau (working title)"
General Information
Name: Setsuya Amemiya
Nickname: Soul Assassin
Age: 21 (August 7th)
Sex: Male
Origin: Kyoto, Japan, Earth
Affiliation: Time-Space Administration Bureau / Executive Branch / Midchilda Surface Headquarters / 9th Investigative Unit "INVIX" (pronounced “Inviz”)
Position: Investigations Officer, 2nd Grade
Rank (Equivalent): 2nd Lieutenant (TSAB Armed Forces)
Mage Rank: A-
Magic System: Belka / Midchilda
Magic Colour: Dark Blue
Magic Predisposition: Ice
Specialty: Countering Anti-Magic Fields
Devices: Aquilo (Intelligent Armed Device) and Sirocco (Intelligent Armed Boost Device)
Physical Attributes
Height: 180 cm
Weight: 71 kg
Build: Medium
Eye Colour: Slate Grey
Hair Colour: Midnight Blue
Hairstyle: Ear length, straight but unkempt
Facial Features: Clean-shaven
Alignment: (Too restrictive)
Personality: Has a hardworking personality and a sense of humour. While he is thought of as a “nice guy,” everyone has their demons. While a certain event in the past fostered good traits such as diligence and empathy, it has also brewed a melancholy cocktail. Amemiya feels he has the right to exact “justice” on those whole stole his future, thus he siphons souls.
Current Situation
Setsuya Amemiya is a mid-level member of TSAB's 9th Investigative Unit dubbed INVIX (Taken from the roman numeral of 9 and the INV of Investigative) which is given assignments by the executive branch. 9th Investigative Unit is not affiliated with the military branch of TSAB, however many of their assignments see INVIX cooperate with the likes of investigators from the TSAB Armed Forces.
He is notable in that he has mage ranking of A- while being a commissioned officer. This low rating causes him to be overlooked and underestimated and has made it difficult to move up in ranks. He compensates with his physicality, using more physical force than relying magic spells. Longer arias and casting times are usually required because of his low magic output.
Amemiya’s magical system is an unusual hybrid of Midchilda and Belka. Most Belkan practitioners make use of Armed Devices with cartridges; however Amemiya’s Sirocco is a limited boost device as well as an armed device and saps magic energy from the surroundings to increase his own output.
Advantages: Has the potential to be an excellent hybrid combatant using fast and devastating physical attacks coupled with good ranged options and defensive abilities. Excels in melee and can be an asset in overcoming anti-magic field environments and other situations where alternative methods must be used.
Disadvantages: While he has the ability to fly, doing so is straining. He is not very well geared for a support role as his spells do not have a fast execution time. Amemiya will usually be dependent on a fullback who can cast support spells as well as boost ups at a high rate.
History Summary
Amemiya was a victim of the final Book of Darkness incident 10 years ago. His linker core was absorbed and suffered long-term damage. This is the main reason for his inability to break S rank and why it has taken him a longer time to move up the ladder. Twice a month, he sees a physician in hopes of restoring his linker core back to its original state. Several years ago he learned of the mistress of the Book of Darkness and harbours some ill will towards Lieutenant Colonel Hayate Yagami and her circle of friends.
Arms and Magic
Devices
Aquilo the Neutralizer
Style: Intelligent Armed Device (Sword)
Attribute: Ice
A wave-bladed sword primarily wielded with both hands. Aquilo includes parrying hooks near the hilt, a sharp point for thrusting and a hook on one edge for trapping other weapons.
Modes
Shock mode (Default): Used for standard sword fighting and excels in parrying other physical attacks and trapping weapons.
Sting mode: Mid-range energy shooting mode.
Sirocco the Soul Siphon
Style: Intelligent Armed Boost Device (Sword/Staff)
Attribute: Absorption
A curved backsword much like a sabre and wielded with one hand. This is preferred for swifter attacks and increased mobility. Sirocco makes use of general boosting to increase the user’s magic output by collecting and actively leeching magic energy collected from the immediate surroundings. Magic output can be greatly increased over a short period of time much like a Belka cartridge (spike boost) or marginally a longer period of time (level boost).
Forms
Passive form (Default): When Sirocco is sheathed it looks like a mage’s staff. Used much like a staff and allows for more summoning abilities rather than physical attacks.
Active form: used much like a physical sword. Open wounds allow for more magic power to be collected.
I like the character Kha, and the wrinkles you've put in place. Unfortunately while I enjoy mahou shoujo I don't make myself watch/read much of it so many of the references went right over my head. I can't really offer much in the way of advice right now, sorry.
No prob man. A nice and dark character you got. The interactions with Riot 6 is definitely going to be problematic. And I see a fic of him being assigned to work on the same case as the Riot 6 due to his AAMF specialty, and literally sparks flying all over. There's potential to make a powerful story out of that for sure!
I like most of it but... that height is crazy. That'd be tall at twice that age.
Huh? ARGH!!! I shrunk her, but forgot her body specs!!! Oh no!
wow impressive work^^ I love it. Much thought went into I see. LOve the idea of the timid uber type, afraid of her own power. I'm so gonna come up with a character of my own when I can come up with something that fits my idea^^ lol Team Mentor: Nanoha Scrya huh^^ better be careful or you'll start the war again^^
alright *heads of to put together character bio*
:D
I think Nanoka is very well-developed for her age :heh:
Okay, time for mine.
ANNABELLE MUSTANG
Age: 11 in Magical Lyrical Nanoha StrikerS
Birthday: 14th June
Hair colour: silver
Eye colour: brown
Height: 150cm
Weight: 40kg
Affiliation: Time-Space Administration Bureau
Position / Rank in TSAB: Commissioned Officer
Home World: Earth
Device: Miata & Vios
Device Appearance: bracelets
Magic System: Mid-Childa
Magic Element: earth
Partner: Leonidas (beast form: lion)
Magic colour: brown
Personality: Annabelle is a cheerful and happy-go-lucky girl who seems to be insensible of harsh situation around her. Very immature and childish, her naiveté is so troublesome her partner Leonidas is often forced to act as her paternal guard, protecting her from all form of dangers whether she realizes it or not. A peace lover and songstress by nature, she is very easy-going and doesn’t mind being scolded by her superiors.
HISTORY
Annabelle is the granddaughter of General Armstrong, former commander of the TSAB Armed Force and leader of the bureau’s 271st Special Force Unit, The Wind Talkers. She was first discovered to be aptitude with magic when she was only 3 years old: Annabelle cast an earth-based shield that prevented her family’s villa from buried under soil when a landslide struck her village. Despite the newfound power she was unable to protect her village from the landslide that also claimed her parents’ live and was left as the only survivor. After the disaster, she was adopted by her grandfather who was also the master of Leonidas who would play the role as Annabelle’s partner for the next eight years.
Currently she is assigned under Yuuno Scrya.
POWER
Annabelle is a Support-type class. Almost all her magic spells are used for support purpose, whether offensive or defensive. She is proficient with speed-casting and often uses this talent for the benefit of her team. Her mage rank is A.
Miata and Vios, given by Annabelle’s grandfather as her birthday present, are categorized as Storage Device. They are constructed to resemble bracelets (Miata is the left bracelet, while Vios is the right bracelet). Each has specific role: Miata’s function is to regulate Annabelle’s magic while Vios act as spell guidance system.
DEFENSIVE ABILITIES
Barrier Jacket: Annabelle’s suit is a Cleric-type uniform, with brown/white trim colour scheme. This suit is not just the flashy costume, but also refers to an invisible defensive field generated by the costume, reducing or eliminating any serious injury from events such as an impact with a building.
Bastion: Annabelle’s first spell, it is used for defensive purpose whether to protect its caster or target of choice (usually friendly units).
Round Table: a powerful shield able to absorb physical or magical attacks. It can only protect from one direction, however.
Bind Break: Annabelle tempts to deactivate a binding or imprisoning spell. The amount of time required to deactivate depends on the complexity of the target magic.
Megalith: the most powerful Shield-type magic, it creates a wall of stones that either surrounds target or stands between target and oncoming threat.
OFFENSIVE ABILITIES
Earthquake: Annabelle’s regular offensive spell, she summons an earthquake that delivers moderate to extreme damage to target area (its damage rating is, interestingly, measured on Richter scale). While powerful it is useless against airborne targets.
Stalagmite: functions the same as Earthquake but Annabelle summons spikes from Earth instead of tremor. Very useful to separate huge group into small skirmishes. On some occasion, the stalagmites can also be used as barricades.
Liquefaction: it transforms granular material from solid to liquid, and may cause structures or people to tilt or sink into the liquefied deposits.
Meteor: Annabelle summons meteors from up above and sends them crashing onto target area. It can hit both grounded and airborne targets but is less effective against targets with high mobility rate.
Fissure: it is actually a Richter-9 Earthquake but in reality is a very different form of magic. It is rarely used due to long casting time (even speed spell-casters like Annabelle needs ample time to cast such spell). When unleashed, its destructive power is more than enough to level an area the size of Hong Kong. Its other name is Death Valley.
ADDITIONAL INFORMATION
Like anyone assigned under senior officers, Annabelle admires Yuuno and often calls him ‘big brother’. This puts her on odds against Leonidas (who believes that Yuuno is using her naiveté for his own advantage) and Arf (who thinks Annabelle is too young to have a boyfriend). When not on duty or training, Annabelle often practices singing as her ambition is to become a songstress.
Note the reference to Mustang, Miata and Vios cars. :D
It was done in under 1 hour. Believe me, my head feels aching while writing down her biography :eyespin:. Feedbacks?
It's in fashion to boost huh? Even the Kha mentioned in my post is also one, albeit he's so broken cos he's good at shielding, boosting, tanking with shield off while only suffering from lack of options in the damage department (One melee an 1 ranged attack, unless you count his shield tricks.)
Yes I forgot about that. *EDITS*
No not bad. BTW I saw Mustang, then I saw Gen. Armstrong, then I went, "are you sure it's just cars?" lol
Serenity85
2007-05-09, 00:18
Alright finally put something together^^ Here is my character^^
Character Name: Aselia Mayio
Gender: Female
Looks: Hair: Long light blue-ish/purple
Eyes: Blue
Height: 110 cm
Age: 10 (rough guess based on size as her true age is unknown)
Birthday: 8th April (date she was found, true birthday is
unknown)
Weight: 31 kg
Grade: Currently training in the way of the sword at the Mayio
Monk Shrine
Mage Rank: Unknown
Usual Wear: a modified white Monk robe to fit her size and a pair of running shoes purchased for her by Miroku while he was shopping for supplies in downtown Tokyo. She considers these her most cherished positions.
Magic Type: A mix of Velka and Summoning style, but is all speculations as knowledge of magic is limited in the shrine.
Caster class: Close-Range Elemental Summoner (Ice)
Device: Currently she only uses the standard issue wooden training sword common in the shrine, however the shrine does have an ancient sword that they hold on high regards as it is said to hold great power. Miroku believes it may be meant for Aselia, but is holding onto it until he feels she is ready. It is possible it is in fact be a device of some sort.
Background:
Little is known about her past or where she came from, as she doesn’t have any memories of her past. She was found wondering the forest by one of the Monks of the Mayio Shrine and has been living with them for two years. At first she remained shy and it wasn’t until they discovered she had a skill for the sword that she started to warm up to them. However the one she has come to consider family is Master Monk Miroku, who took her in and has been raising her and trainer her as if she was his own daughter. To her, he is the only father she has ever known.
In the short two years she has been with them in training her sword skills have improved very quickly and her mage power has begun to show to the dismay of the other residents of the shrine. She would appear to be able to control the element of ice, and at first this cause problems like occasionally freezing portions of the shrine, not to mention causing a mass frost bite breakout every once and a while.
Despite all of this she is still considered part of the shrine family and is much loved by everyone at the shrine.
Personality:
A rather shy girl, she only opens up around her adoptive father Miroku. A quick learner and fast on her feet, she has mastered some of the most difficult sword skills out there. Carefree and energetic when training, she gotten herself in some trouble, especially when it comes to her magic. Even with all this she still can’t shack the fact she has no idea who she is or where she came from. The only thing she knew at first was her name.
Offensive Spells:
Her powers are limited, as she has only begun to develop her skills.
Crescent Wing – similar to Fate’s Sonic Form, it creates blue wings on her feet and hands to increase her speed and agility.
Sonic Blade – using her sword skills she is able to cause the air around her blade to condense before releasing it at high velocity towards her target.
Frigid-Sonic Thrust – a high-speed move utilizing her ice control and Crescent Wing to thrust her sword into her target partially freezing the surrounding area.
Defensive Spells:
Because of her training she manly has offensive spells, but she does utilize on defensive spell.
Subzero – Causes the surround area to freeze over, slowing down her targets movement while enhancing her ice spells.
Any advice would be nice^^ Had some fun creating this character^^ Migh make a small manga around her if I have time to draw it up :heh:
Alright finally put something together^^ Here is my character^^
Character Name: Aselia Mayio
Gender: Female
Looks: Hair: Long light blue-ish/purple
Eyes: Blue
Height: 110 cm
Age: 10 (rough guess based on size as her true age is unknown)
Birthday: 8th April (date she was found, true birthday is
unknown)
Weight: 31 kg
Grade: Currently training in the way of the sword at the Mayio
Monk Shrine
Mage Rank: Unknown
Usual Wear: a modified white Monk robe to fit her size and a pair of running shoes purchased for her by Miroku while he was shopping for supplies in downtown Tokyo. She considers these her most cherished positions.
Magic Type: A mix of Velka and Summoning style, but is all speculations as knowledge of magic is limited in the shrine.
Caster class: Close-Range Elemental Summoner (Ice)
Device: Currently she only uses the standard issue wooden training sword common in the shrine, however the shrine does have an ancient sword that they hold on high regards as it is said to hold great power. Miroku believes it may be meant for Aselia, but is holding onto it until he feels she is ready. It is possible it is in fact be a device of some sort.
Background:
Little is known about her past or where she came from, as she doesn’t have any memories of her past. She was found wondering the forest by one of the Monks of the Mayio Shrine and has been living with them for two years. At first she remained shy and it wasn’t until they discovered she had a skill for the sword that she started to warm up to them. However the one she has come to consider family is Master Monk Miroku, who took her in and has been raising her and trainer her as if she was his own daughter. To her, he is the only father she has ever known.
In the short two years she has been with them in training her sword skills have improved very quickly and her mage power has begun to show to the dismay of the other residents of the shrine. She would appear to be able to control the element of ice, and at first this cause problems like occasionally freezing portions of the shrine, not to mention causing a mass frost bite breakout every once and a while.
Despite all of this she is still considered part of the shrine family and is much loved by everyone at the shrine.
Personality:
A rather shy girl, she only opens up around her adoptive father Miroku. A quick learner and fast on her feet, she has mastered some of the most difficult sword skills out there. Carefree and energetic when training, she gotten herself in some trouble, especially when it comes to her magic. Even with all this she still can’t shack the fact she has no idea who she is or where she came from. The only thing she knew at first was her name.
Offensive Spells:
Her powers are limited, as she has only begun to develop her skills.
Crescent Wing – similar to Fate’s Sonic Form, it creates blue wings on her feet and hands to increase her speed and agility.
Sonic Blade – using her sword skills she is able to cause the air around her blade to condense before releasing it at high velocity towards her target.
Frigid-Sonic Thrust – a high-speed move utilizing her ice control and Crescent Wing to thrust her sword into her target partially freezing the surrounding area.
Defensive Spells:
Because of her training she manly has offensive spells, but she does utilize on defensive spell.
Subzero – Causes the surround area to freeze over, slowing down her targets movement while enhancing her ice spells.
Any advice would be nice^^ Had some fun creating this character^^ Migh make a small manga around her if I have time to draw it up :heh:
Initial thoughts...
Miroku... Monk... Lecherous adoptive father? And the sword being Inusaiga? :heh:
Pretty cool idea there. Is she affliated to the TSAB? And she's an ice mage? If so, many you could give her more ice-based attacks and something like Frost Armor.
So far our chars have very few skills and abilities for a human mage. I'm still wracking my brains for more Nanoka's attacks. But somehow...
Teresa Testarossa keeps tugging at my brain to get her written. :p
Serenity85
2007-05-09, 00:37
Initial thoughts...
Miroku... Monk... Lecherous adoptive father? And the sword being Inusaiga? :heh:
Pretty cool idea there. Is she affliated to the TSAB? And she's an ice mage? If so, many you could give her more ice-based attacks and something like Frost Armor.
So far our chars have very few skills and abilities for a human mage. I'm still wracking my brains for more Nanoka's attacks. But somehow...
Teresa Testarossa keeps tugging at my brain to get her written. :p
ahahaha, so you caught the reference, good eye^^ But ya currently she's not affilated with TSAB yet, but theres still the mystery of her past^^ But as she learns more spells I can see TSAB wanting a piece and asking if she could join up^^
I'll try to come up with more spells and equipment later, including a story to do with it^^
You guys sure are creating your characters fast. lol I guess I'll leave mine for tomorrow.
Ah, Erio, I didn't really give the two devices + low mage rank too much thought. Perhaps I should have, but if you look at someone like Subaru, she's technically using two devices and she's ranked at C and then B. Revolver Knuckle is an armed device while Mach Caliber is an intelligent device. The damaged linker core is more like a wall that is hard to break down, very little growth potential. It will be very difficult for Amemiya to truly move on to rank AA and above because of this.
Thanks for the feedback though, I really never thought about that.
When I thought about the damaged LC, I immediately thought of an unstable core, which the character is not able to control. Sometimes the core emits way too much energy, and sometimes it doesnt emit enough to cast a spell. In other words, a very unreliable mage.
With the way you think of it (little growth potential), though, being able to use two devices like Subaru is plausible. Sorry for the confusion.
It was very interesting to think about it, though. :)
@USB500
As soon as I read this line: "Currently she is assigned under Yuuno Scrya." I knew I was going to like the character. :D
But wow! Are you sure she is a support mage? Earthquake, Stalagmite, METEOR, and Fissure. Did you forget Volcano? ;) I'm sure she is training with Nanoha too. :D
I dont mean to say she is overpowered (I'm not complaining either. I like the skill set), but I would think she is more of a Wide-Area Bombardment type mage than a support mage.
Alright finally put something together^^ Here is my character^^
Character Name: Aselia Mayio
Gender: Female
Looks: Hair: Long light blue-ish/purple
Eyes: Blue
Height: 110 cm
Age: 10 (rough guess based on size as her true age is unknown)
Birthday: 8th April (date she was found, true birthday is
unknown)
Weight: 31 kg
Grade: Currently training in the way of the sword at the Mayio
Monk Shrine
Mage Rank: Unknown
Usual Wear: a modified white Monk robe to fit her size and a pair of running shoes purchased for her by Miroku while he was shopping for supplies in downtown Tokyo. She considers these her most cherished positions.
Magic Type: A mix of Velka and Summoning style, but is all speculations as knowledge of magic is limited in the shrine.
Caster class: Close-Range Elemental Summoner (Ice)
Device: Currently she only uses the standard issue wooden training sword common in the shrine, however the shrine does have an ancient sword that they hold on high regards as it is said to hold great power. Miroku believes it may be meant for Aselia, but is holding onto it until he feels she is ready. It is possible it is in fact be a device of some sort.
Background:
Little is known about her past or where she came from, as she doesn’t have any memories of her past. She was found wondering the forest by one of the Monks of the Mayio Shrine and has been living with them for two years. At first she remained shy and it wasn’t until they discovered she had a skill for the sword that she started to warm up to them. However the one she has come to consider family is Master Monk Miroku, who took her in and has been raising her and trainer her as if she was his own daughter. To her, he is the only father she has ever known.
In the short two years she has been with them in training her sword skills have improved very quickly and her mage power has begun to show to the dismay of the other residents of the shrine. She would appear to be able to control the element of ice, and at first this cause problems like occasionally freezing portions of the shrine, not to mention causing a mass frost bite breakout every once and a while.
Despite all of this she is still considered part of the shrine family and is much loved by everyone at the shrine.
Personality:
A rather shy girl, she only opens up around her adoptive father Miroku. A quick learner and fast on her feet, she has mastered some of the most difficult sword skills out there. Carefree and energetic when training, she gotten herself in some trouble, especially when it comes to her magic. Even with all this she still can’t shack the fact she has no idea who she is or where she came from. The only thing she knew at first was her name.
Offensive Spells:
Her powers are limited, as she has only begun to develop her skills.
Crescent Wing – similar to Fate’s Sonic Form, it creates blue wings on her feet and hands to increase her speed and agility.
Sonic Blade – using her sword skills she is able to cause the air around her blade to condense before releasing it at high velocity towards her target.
Frigid-Sonic Thrust – a high-speed move utilizing her ice control and Crescent Wing to thrust her sword into her target partially freezing the surrounding area.
Defensive Spells:
Because of her training she manly has offensive spells, but she does utilize on defensive spell.
Subzero – Causes the surround area to freeze over, slowing down her targets movement while enhancing her ice spells.
Any advice would be nice^^ Had some fun creating this character^^ Migh make a small manga around her if I have time to draw it up :heh:
Here's an idea for her defensive spells: A Field-type defensive spell which works similar to Subzero, however it has a constant effect and whoever gets close enough will lose speed and evasion. You can make it so your character learned that with willpower alone (as the monks dont seem to know much about magic).
Just my 2 cents. ;)
Meophist
2007-05-09, 00:59
@USB500
As soon as I read this line: "Currently she is assigned under Yuuno Scrya." I knew I was going to like the character. :D
But wow! Are you sure she is a support mage? Earthquake, Stalagmite, METEOR, and Fissure. Did you forget Volcano? ;) I'm sure she is training with Nanoha too. :D
I dont mean to say she is overpowered (I'm not complaining either. I like the skill set), but I would think she is more of a Wide-Area Bombardment type mage than a support mage.That could be classified as support as well. "Support"-type is actually quite the variety, from direct combat support(Nanoha), to power-up support(Caro), to (bombardment) fire support(Hayate).
Nightengale
2007-05-09, 01:01
Damn, you guys are hardworking as hell. Sadly, I'm in progress of Before Beginnings Chapter 2, so I can't grant out any highly detailed character creation stint before tomorrow or the day after.
Anyway, a point of interest here is that most of you seemingly have interest in conjuring new characters in a more present or future setting. It's nicely constructed for most parts, but personally, those are my least favourite type of OCs, since I prefer ancient-old times OCs. Hmm.
LoweGear
2007-05-09, 01:02
The term "support" would depend on how the spells are used, although there inevitably spells that would classify as support, like boost spells. As already mentioned, the aforementioned spells above could be classified as bombardment long range fire support.
(Most of the spells here already sound like they come from DOTA Allstars :D)
Anyway, a point of interest here is that most of you seemingly have interest in conjuring new characters in a more present or future setting. It's nicely constructed for most parts, but personally, those are my least favourite type of OCs, since I prefer ancient-old times OCs. Hmm.
Only because those are the settings conducive to OC creation, not to mention that it's easier to interact with the present characters (or any future offspring) with them. Even though timeline is not much of a problem with ancient OC's if you set it far back enough, you'll still have to think about continuity with the present settings.
As soon as I read this line: "Currently she is assigned under Yuuno Scrya." I knew I was going to like the character.
But wow! Are you sure she is a support mage? Earthquake, Stalagmite, METEOR, and Fissure. Did you forget Volcano? I'm sure she is training with Nanoha too.
I dont mean to say she is overpowered (I'm not complaining either. I like the skill set), but I would think she is more of a Wide-Area Bombardment type mage than a support mage.
The term "support" would depend on how the spells are used, although there inevitably spells that would classify as support, like boost spells. As already mentioned, the aforementioned spells above could be classified as bombardment long range fire support.
That could be classified as support as well. "Support"-type is actually quite the variety, from direct combat support(Nanoha), to power-up support(Caro), to (bombardment) fire support(Hayate).
hmm.... I really couldn't classify her role as a support mage, since she has both offensive and defensive, but thanks for the comments. ^__^
erio: Volcano? No, she still hasn't reached the level required to learn Volcano. :heh:
No not bad. BTW I saw Mustang, then I saw Gen. Armstrong, then I went, "are you sure it's just cars?" lol
it was not just car, actually. :heh: I can never imagine Mustang from FMA as her father, though.... :uhoh:
@Meophist & LoweGear
Haha, you guys definitely have a point there. I guess I was blinded with excitement when I read METEOR. I love that kind of spell. And yeah, you got me there-- long range bombardment IS considered support as well.
OK, here is my character. I came up with the idea for this character while reading the A's to StrikerS Comics. For this character's fighting style, I had to expand upon the general magic system of Nanoha-verse, so I'll be describing the fighting style and other things along the way. And BTW, I never thought about giving my character a Spell or Move List. I hope you guys like it. :D
---
Character Name: Sophia (Last Name unknown)
---
Gender: Female
Age: 19
Hair color: Light Orange
Eye color: Green
Affiliation: None
Occupation: Bounty Hunter/Assassin
Alignment: True Neutral
Fighting Style: Close Combat, Counter Style (details below)
Close Combat Skill: S+ (this is just an estimate of her ability, not a military rank)
Magic Ability (Overall): C~B
Detailed Magic Ability:
Shooting/Bombardment Magic: C
Magic Control: C
Enhancement Magic: B (include defensive, healing, and enchantment spells)
Magic Transmutation: A+ (change the property of magic; example: elemental attacks)
Materialization Magic: SS
---
Device Name: Sigrdrífa (“She who Drives Victory”)
Device Type: Booster/Movement Intelligent Device
Magic System: Mid-Childa
Magic Element: Wind
Magic Circle Color: Light Orange
---
Character Background:
Sophia lost her parents when she was still 4 years old, so she was taken in by a magic training facility that raises orphans to become professional assassins. The facility was only interested in children with high magic potential so Sophia was kicked out 4 years later after she did not display any substantial magic abilities. From short to long range shooting magic, to defensive and enchantment magic, Sophia did not excel in any.
She was left for dead in a jungle area, far away from any major city. To be able to survive, Sophia materialized a weapon, a small dagger. While she was notoriously bad in magic overall, after some time she found her true specialty: Materialization Magic.
[~Materialization/Conjuration Magic Description~]
The user is able to create almost anything he or she has in mind. Materialization Magic was banned by the TSAB in their efforts to outlaw physical weapons. The only way of materialization allowed by the TSAB is the materialization of Barrier Jackets, which are handled completely by Magic Devices.
Ranks C-B: Mages can materialize physical objects, from swords to clothing and armor, of different materials and constitution. Regular physical objects disappear after a long period of time. The stronger and more complex the object is, the faster it disappears.
Ranks A-AA: Advanced users can replicate items they have touched and examined before, and can now instantly create regular physical items, and their duration is greatly increased.
Ranks AAA-SSS: Expert users are capable of replicating even Intelligent and Armed Devices they have examined before, but their most fearsome skill is their ability to add a special property to their creations, such as adding Fire element to a sword, or a Magic Barrier or Field to a shield or armor. Basically any spell known to the user can be imbued into any materialized item for a constant effect.
To be able to use the weapons she created, Sophia trained in close combat. Her ability to instantly create any type of weapon let her choose the most suitable weapon for any circumstance. She became one of the best Counter Style close combat fighters.
[~Counter Style Description~]
A combat style used by agility- and speed-based fighters. The style is based on reflexes. The user waits for their opponent’s attacks and dodges them with incredible reflexes and counter attacks while their foes are still finishing their attack. An attack usually does not work twice.
**Nanoha’s Divine Buster and Starlight Breaker would be ineffective against this type, unless binding is involved, as we often see in the anime. Accel Shooter would be Nanoha’s best bet. Fate would have a better time against such type, as she is fast and also has long range attacks.**
Sophia is able to materialize on the fly any weapon she needs to counter her opponent’s fighting style. Her weapon of choice is the Spear, as she does not have any long range magical attacks. She can, however, materialize a bow or a gun, if she needs to (though to materialize a gun she needs quite a bit of time and concentration, as the internal parts are hard to replicate, not to mention the bullets).
As for her appareance, Sophia can materialize simple clothes to match that of the people in any town, so she can blend into the crowd without problems.
By the age of 14 she became a full fledged Bounty Hunter. In one of her missions, she spotted a Mid-Childan spaceship that had crashed. There were no survivors. Inside, she found her Intelligent Device Sigrdrífa, which is a Wind-Elemental Booster/Movement Type Intelligent Device. The device is an earring while in its dormant form, and after setup it becomes a pair of boots and gloves. While Sophia had found other devices before, she didn’t take any of them as she wasn’t able to handle them properly.
However, Sigrdrífa was the perfect device for her fighting style. The device’s specialty is movement based on wind manipulation, and it can also boost her physical and magical abilities and skills, such as adding stronger properties to her materialized items. It was primarily used as a magic booster support device—much like Caro’s Kerykeion—while keeping its master out of harm’s way with its quick movement. Thanks to Sigrdrífa, Sophia is able to fly. (Flying ability: A)
As a professional assassin, Sophia's most fearsome skill is the materialization of a weapon imbued with an Anti-Magic-Field. Because the AMF is one of the more complex Field-type defensive spells, the materialized weapons imbued with it only last 2 minutes. As materialized weapons seem like regular physical weapons, most mages dont pay attention to the weapons, and Sophia makes them pay for their big mistake. She can also imbue weapons with elemental properties.
Sophia cannot take many hits, as her defensive magic abilities are below average. To defend against magic projectiles, she materializes a weapon or shield with magic barriers or shields to deflect them. As her defensive magic ability is just rank A (thanks to Sigrdrífa's boost), her best bet is to evade any upcoming attack.
---
OK, I think I have covered almost everything I had in mind, but surely there are some holes here and there. If there is something that is not too clear, please let me know and I'll see what can be done. Thanks for reading. :D
Serenity85
2007-05-09, 01:56
materialization huh^^ interesting idea^^ love to see it in action. alright I'll come up with some more stuff for my character for tommorrow, maybe I'll do a sketch rendition of what she looks like in her barrier jacket (lol fyi, as it stands she doesn't have one yet^^, I'll give ya the story behind that when I fine tune it, so wait for it^^) For now I think I need sleep^^
Takamachi Georashi Keroko (http://forums.animesuki.com/showpost.php?p=958100&postcount=302)
- Close/Mid-range Dogfighting Mage; Mage Rank: S; Magic System: Aspect/Velka mixture; Military Rank: Captain
- Preview: Adopted sister of Nanoha and 'the fourth Ace', has been fighting alongside the group since the beginning.
- Fluffs Impossible is what Rogues do best (http://forums.animesuki.com/showpost.php?p=988247&postcount=1586), Sisters by soul (http://forums.animesuki.com/showpost.php?p=1000227&postcount=2190), Meeting an idol. (http://forums.animesuki.com/showpost.php?p=1138930&postcount=9236)
- A day in training A day in training: Grunts, (http://forums.animesuki.com/showpost.php?p=1109991&postcount=7297), A day in training: Subaru, (http://forums.animesuki.com/showpost.php?p=1174884&postcount=11829)
- Into the Past part 1 (http://forums.animesuki.com/showpost.php?p=1073689&postcount=5589)
- Rescue Mission part 1, (http://forums.animesuki.com/showpost.php?p=1115739&postcount=7759) part 2 (http://forums.animesuki.com/showpost.php?p=1127699&postcount=8621)
- 4koma Soaring the Skies (http://forums.animesuki.com/showpost.php?p=1113896&postcount=7640)
Knight of the Sky, Tesla (http://forums.animesuki.com/showpost.php?p=987123&postcount=1562)
- Mid Range Combat Tactician; Mage rank: AAA; Magic system: Velka; Militairy Rank: Captain.
- Preview: One of the Wolkenritter, Tesla is the group's tactician and ranged support.
- Holding the line (http://forums.animesuki.com/showpost.php?p=1162008&postcount=10873)
Syn Virage (http://forums.animesuki.com/showpost.php?p=1273565&postcount=16839)
-Student; Mage rank: C; Magic system: Belkan
-Close friend of Vivio due to similar backgrounds.
Uomo (http://forums.animesuki.com/showpost.php?p=1531256&postcount=23442)
-Type-0 Sentoukijin, an undercover agent implanted into the TSAB. His purpose for being there is currently unknown. Has a very feminine appearance.
Lady Alistina Carter
Legend of Ancient Belka: Fall of an Empire.
-Sneak Peak (http://forums.animesuki.com/showpost.php?p=1173067&postcount=11681)
-Prologue (http://forums.animesuki.com/showpost.php?p=1173067&postcount=11681)
-Part 1: A burning vessel (http://forums.animesuki.com/showpost.php?p=1202799&postcount=13099)
-Part 2: Playing with politics (http://forums.animesuki.com/showpost.php?p=1224614&postcount=14159)
"Rogue Squadron"
- Wing 1 Introduction (http://forums.animesuki.com/showpost.php?p=1037304&postcount=4091)
Watarase Jun (http://forums.animesuki.com/showpost.php?p=1039371&postcount=4171)
Tycho Chelchu (http://forums.animesuki.com/showpost.php?p=1049983&postcount=4559)
http://i5.photobucket.com/albums/y191/Liinna/Nanoha/Keroko_Profile_Background.png
@Meophist & LoweGear[~Counter Style Description~]
A combat style used by agility- and speed-based fighters. The style is based on reflexes. The user waits for their opponent’s attacks and dodges them with incredible reflexes and counter attacks while their foes are still finishing their attack. An attack usually does not work twice.
**Nanoha’s Divine Buster and Starlight Breaker would be ineffective against this type, unless binding is involved, as we often see in the anime. Accel Shooter would be Nanoha’s best bet. Fate would have a better time against such type, as she is fast and also has long range attacks.**
Sophia is able to materialize on the fly any weapon she needs to counter her opponent’s fighting style. Her weapon of choice is the Spear, as she does not have any long range magical attacks. She can, however, materialize a bow or a gun, if she needs to (though to materialize a gun she needs quite a bit of time and concentration, as the internal parts are hard to replicate, not to mention the bullets).
You know what? This almost exactly reflect one of my original characters' fighting style except that he is close combat-styled. :twitch: I'm tempted to post his profile but it's way too long to be posted here. :heh:
It seems that two of the characters posted so far use the element of wind as their magic basis. That might rise to five if I decide to post my other OCs here. :heh:
Revised, see link in signature for latest bio.
Damn, you guys are hardworking as hell. Sadly, I'm in progress of Before Beginnings Chapter 2, so I can't grant out any highly detailed character creation stint before tomorrow or the day after.
Anyway, a point of interest here is that most of you seemingly have interest in conjuring new characters in a more present or future setting. It's nicely constructed for most parts, but personally, those are my least favourite type of OCs, since I prefer ancient-old times OCs. Hmm.
Hmm. Old... Well I've got just the thing, but his dossier is not with me at the moment so I'll post it up when I get back
@Meophist & LoweGear
Haha, you guys definitely have a point there. I guess I was blinded with excitement when I read METEOR. I love that kind of spell. And yeah, you got me there-- long range bombardment IS considered support as well.
OK, here is my character. I came up with the idea for this character while reading the A's to StrikerS Comics. For this character's fighting style, I had to expand upon the general magic system of Nanoha-verse, so I'll be describing the fighting style and other things along the way. And BTW, I never thought about giving my character a Spell or Move List. I hope you guys like it. :D
---
Character Name: Sophia (Last Name unknown)
---
Gender: Female
Age: 19
Hair color: Light Orange
Eye color: Green
Affiliation: None
Occupation: Bounty Hunter/Assassin
Alignment: True Neutral
Fighting Style: Close Combat, Counter Style (details below)
Close Combat Skill: S+ (this is just an estimate of her ability, not a military rank)
Magic Ability (Overall): C~B
Detailed Magic Ability:
Shooting/Bombardment Magic: C
Magic Control: C
Enhancement Magic: B (include defensive, healing, and enchantment spells)
Magic Transmutation: A+ (change the property of magic; example: elemental attacks)
Materialization Magic: SS
---
Device Name: Sigrdrífa (“She who Drives Victory”)
Device Type: Booster/Movement Intelligent Device
Magic System: Mid-Childa
Magic Element: Wind
Magic Circle Color: Light Orange
---
Character Background:
Sophia lost her parents when she was still 4 years old, so she was taken in by a magic training facility that raises orphans to become professional assassins. The facility was only interested in children with high magic potential so Sophia was kicked out 4 years later after she did not display any substantial magic abilities. From short to long range shooting magic, to defensive and enchantment magic, Sophia did not excel in any.
She was left for dead in a jungle area, far away from any major city. To be able to survive, Sophia materialized a weapon, a small dagger. While she was notoriously bad in magic overall, after some time she found her true specialty: Materialization Magic.
[~Materialization/Conjuration Magic Description~]
The user is able to create almost anything he or she has in mind. Materialization Magic was banned by the TSAB in their efforts to outlaw physical weapons. The only way of materialization allowed by the TSAB is the materialization of Barrier Jackets, which are handled completely by Magic Devices.
Ranks C-B: Mages can materialize physical objects, from swords to clothing and armor, of different materials and constitution. Regular physical objects disappear after a long period of time. The stronger and more complex the object is, the faster it disappears.
Ranks A-AA: Advanced users can replicate items they have touched and examined before, and can now instantly create regular physical items, and their duration is greatly increased.
Ranks AAA-SSS: Expert users are capable of replicating even Intelligent and Armed Devices they have examined before, but their most fearsome skill is their ability to add a special property to their creations, such as adding Fire element to a sword, or a Magic Barrier or Field to a shield or armor. Basically any spell known to the user can be imbued into any materialized item for a constant effect.
To be able to use the weapons she created, Sophia trained in close combat. Her ability to instantly create any type of weapon let her choose the most suitable weapon for any circumstance. She became one of the best Counter Style close combat fighters.
[~Counter Style Description~]
A combat style used by agility- and speed-based fighters. The style is based on reflexes. The user waits for their opponent’s attacks and dodges them with incredible reflexes and counter attacks while their foes are still finishing their attack. An attack usually does not work twice.
**Nanoha’s Divine Buster and Starlight Breaker would be ineffective against this type, unless binding is involved, as we often see in the anime. Accel Shooter would be Nanoha’s best bet. Fate would have a better time against such type, as she is fast and also has long range attacks.**
Sophia is able to materialize on the fly any weapon she needs to counter her opponent’s fighting style. Her weapon of choice is the Spear, as she does not have any long range magical attacks. She can, however, materialize a bow or a gun, if she needs to (though to materialize a gun she needs quite a bit of time and concentration, as the internal parts are hard to replicate, not to mention the bullets).
As for her appareance, Sophia can materialize simple clothes to match that of the people in any town, so she can blend into the crowd without problems.
By the age of 14 she became a full fledged Bounty Hunter. In one of her missions, she spotted a Mid-Childan spaceship that had crashed. There were no survivors. Inside, she found her Intelligent Device Sigrdrífa, which is a Wind-Elemental Booster/Movement Type Intelligent Device. The device is an earring while in its dormant form, and after setup it becomes a pair of boots and gloves. While Sophia had found other devices before, she didn’t take any of them as she wasn’t able to handle them properly.
However, Sigrdrífa was the perfect device for her fighting style. The device’s specialty is movement based on wind manipulation, and it can also boost her physical and magical abilities and skills, such as adding stronger properties to her materialized items. It was primarily used as a magic booster support device—much like Caro’s Kerykeion—while keeping its master out of harm’s way with its quick movement. Thanks to Sigrdrífa, Sophia is able to fly. (Flying ability: A)
As a professional assassin, Sophia's most fearsome skill is the materialization of a weapon imbued with an Anti-Magic-Field. Because the AMF is one of the more complex Field-type defensive spells, the materialized weapons imbued with it only last 2 minutes. As materialized weapons seem like regular physical weapons, most mages dont pay attention to the weapons, and Sophia makes them pay for their big mistake. She can also imbue weapons with elemental properties.
Sophia cannot take many hits, as her defensive magic abilities are below average. To defend against magic projectiles, she materializes a weapon or shield with magic barriers or shields to deflect them. As her defensive magic ability is just rank A (thanks to Sigrdrífa's boost), her best bet is to evade any upcoming attack.
---
OK, I think I have covered almost everything I had in mind, but surely there are some holes here and there. If there is something that is not too clear, please let me know and I'll see what can be done. Thanks for reading. :D
First impressions...
Sophia: *shouts with echoes* Materialize!
Sigdrifa: *displays in micro-text* Sophia - Orange Assassin - Initializing - Boost Movement - Intelligent Device - Loading... Materialize OK.
At least that's what they remind me of. :heh: As an assassin she's got the chance to work on missions that run parallel to the story. We might even be able to explore the TSAB traitor theory with her. And when she gets the red packet with Nanoha's name on it, there's going to be lots of room for hard-hitting action too. She looks pretty advanced not sure how to improve her.
And my Teresa got the better of me...
--Infinite Library uplink complete. Welcome back, Commodore Alexei. Today's threat level is: Low
--Search: Teresa Testarossa
--Scanning TSAB personel files... Retrieved
------
Name and Rank: Corporal Teresa Testarossa
Gender: Female
Alias: Reine, Teletha Testarossa (Terran registered name)
Affiliation: Lost Property Riot Force 6 - 4th Wind Squad - Wind Forward
Age: 8
Birthday: 17th October
Grade: Mage class A-, Terran (Far East Sector) Elementary School Year 3
Height: 132cm
Weight: 29kg
Hair: Long, silver, tied into a ponytail. Sometimes she tries to be funny and styles it like Reinforce Zwei, and ends up looking like a human-sized version of the chibi device. She likes to trick new recruits into thinking that she's Admiral Reinforce in unsealed form. And with the real Admiral Rein sometimes playing along, the gag can last for quite a bit before her superiors catch wind of it.
Eyes: Sky blue
Personality: Good-natured, stubborn and headstrong, arrogant at times but always thoughtful of her team mates. Serious about work, but once off the field she can be quite the joker. Hates being underestimated. Dreams of commanding her own starship like her parents Kha and Fate Testarossa someday. Hates Terran school but remains attentive in class for she sees it as a necessary burden to overcome before she can resume the fast track to becoming a ship captain.
Usual wear: Riot Force uniform. Reinforce 1/2 costumes. Crystelia Elementary School uniform.
Magic type: Mid-childa Bombardment type, Gray
Caster class: Hunter
Familiar: Porche.
Backgrounds - Mage
On record, she is the second youngest of 7 adopted orphans. But she insists that she has "12 brothers and sisters", of which she, Kia and Mazda are Testarossa's real children. She's had a problem-free childhood till now and is very protected by her parents, but she longs to be free. She's a magical talent, joined the TSAB Youth Flying Club at 6, leveled up her mage skill at astounding speed and was the youngest person ever to be fully assigned to the Riot 6 at 7 years of age. She knew Nanoka from since they were toddlers, and when Naruka was no longer able to drag Nanoka around to do things after the accident, she took over. She thinks she's infallible, and hates to lose an arguement so much so that she might say things that she'd regret later. Most of all, she's afraid of appearing weak in front of others and would keep her problems and insecurities to herself while laughing everything off at the surface. Nanoka can tell when Teresa's troubled though.
As such, she's very uncomfortable about others discovering that despite her rank she has very poor flight stamina and easily gets blown about by wind.
Her Linker Element is Water, and as a Mid-Childa hunter does, she uses boosts that strengthen her familiar while darting around taking pot shots at her opponent. Familiar and Mage share an ultimate attack: Dragon Gun.
Backgrounds - Familiar
As a proud Dragonkin brought to the Testarossa family on Teresa's 4th birthday by her Pater, Kaempfer, Porche has watched over the girl ever since, in firm belief that one day Teresa would grow up to be a Dragon Rider worthy of herself, the Princess of the Kaempfer Dragonflight. Porche shares many similarities with Signum, and both of them are often found sparring at the base's gynasium. She directs most of her harshness towards Nanoka, but as Teresa always puts it, "it's just tough love." Gets very annoyed at her uncles' repeated requests that she should not spend so much time with her human friends and go find a mate, especially when they start offering her their sons which she deems as "snobs, snitches and snoozers." She prefers to hang around her future rider, and her friends at Riot 6.
Armanent - Charade
It is a large black revolver equipped a sniper's sight that Kha built to be an assistant device to Bardiche. As a joke, Kha modelled Charade's voice program after Chrono's vocals. Despite all the upgrades the engineer has been making to it, Fate never found a use for Charade, and so it sat in a corner of the workshop until Teresa chose him to be her main device. Charade's uniqueness comes from his ability to copy and store whole spells in a cartridge when out of combat, which is the form of a cellphone, allowing Teresa access to certain simple 1-off spells that she doesn't know. The new scope also gives the device better handling of precision spells like Snipe Shot and Chrono's Stinger attacks, as well as the built-in magical zoom and fine sensors allowing Teresa to detect stealthed targets and differentiate between silhouette clones from the real deal. She's currently practicing how to load all 6 of Charade's rounds in one throw.
Catch the reference there? :D This girl is in need of edits too. And is the Dragonkin familiar too powerful an addition?
@Keroko: Haha... You too?! You should see my jaw drop when Strada and Erio was unveiled for the first time... He was basically a non-religious shouta version of the Kha Alexei RP-frame I don for the forums sometimes.
The following is a rant, and as such, the tone will be blunt.
I am not really a fond of fan-creations that are ranked S (even if it is limited to AA with Limiters) as it begins to reek of the Mary-Sue syndrome. There are various reasons to show restraint and maintain a cap on the Mage rank.
Note that Rank-S is higher than Signum, Vita, Shota-Chrono(!) who was the most talented in the TSAB at that time, and even Loli-Fate and Loli-Nanoha. It is not some "commonplace" rank. Lindy is an Admiral, and she is still "only" Rank-S.
There is no shame in having a character who is Rank-A and below. I mean heck, Caro is Rank-C, and she is still pretty much ownage. Just because the main cast are all "overpowered Demi-Gods", it is does not mean your characters have to be. After all, Rank-A is already considered Officer/Enforcer material. Rank-AAA is rare, and Rank-S is suppose to be exceedingly rare.
Another problem with highly ranked fan-creations is that you are limiting yourself in terms of what enemies you can conjure to fight against without belittling the original cast.
With Rank-B/A or below, you can come up with much more varied spectrum of enemies without resorting to Deus ex Machina or flaming plotholes. It will be easier to generate tension, without making the enemies beings of Cthulu or whatnot.
Given the canon material of MSLN, Rank-A is a pretty reasonable baseline limit to work with, as that is the most common Rank for Officers and Enforcers.
Rank-Bs are people like Subaru and Teana, who are basically your Marines. A level above the "common soldier".
Rank-Cs are your average scrubs, and perhaps a common one for non-combat support mages.
I tend to find that overpowering their fan-characters is a very common pitfall that many fans fall into when they make their fanfics. Remember, if your Rank-S character encounters a problem that he/she can't resolve, it would have to be a problem that Fate/Nanoha cannot resolve as well, and that is a pretty damn high bar to set. The DBZ-problem, so to speak.
My $0.02 worth.
Cheers.
LoweGear
2007-05-09, 05:03
@ Erio: A combat alchemist? Rather unusual even by Nanoha.. still, like the work you put into the character. Although the Counter Combat style seems rather basic in its description, and could almost be applied to other high speed combat styles. Although being an anti-mage makes her good enough for me XD
@Keroko and Kha: Holy ****, all your C&C references have me wishing I've done the same XD
Ion Cannon? Orbital Bombardment? Damn, I almost expected Deathwing to use Tiberium-based weaponry :heh:
(And Kha, you're the first person ever do honor to Captain Tessa in the Nanohaverse, All you need to do is a TDD reference and it's all good :D)
Now here's a character I've been thinking up for a planned fic - which like all others it seems, always get shot out the window, meaning that I end up making characters for a vaporfic :heh:
Name: Kaylin "K" Mathis
Gender: Female
Age: 21
Origin World: 96th Administrated World "Gaea"
Birthdate: July 4
Height: 6"0
Weight: 80 lbs
Eye color: grey
Hair color: chocolate
Skin: Fair
Magic Rank: B+
Biography: Kay is a self-proclaimed dimensional relic hunter, whose sole mission is to find, catalogue, and preserve ancient artifacts and relics for the Altoseim National Library in Midchilda. Brash and cocky in her demeanor, and yet refined in her methods, this young woman pursues archaeology out of her dreams to understand ancient Midchilda and other magic-based civilizations, which has long fascinated her in its untapped scope. She is especially fond of magical devices and artifacts, especially rare Belkan Armed Devices and ancient Intelligent devices. As such, her specialties include the preservation and restoration of devices and relics, and also computer and spell data manipulation to better extract data out of any devices she unearths, and also to better search for related data within the public domains of the Infinite Library Net. Kay is also the avid trans-universal traveller, having visited many TSAB Administrated worlds in various expeditions, and often exploring the known histories of various cultures, both ancient and modern, from different worlds to add to her knowledge that may be the key to further understanding Ancient Midchilda.
(A colleague allegedly admitted that out of all the cultures, Kay seems most interested in a field he knows from her only as "Anime Culture", from the 97th Non-Administrated World. What exactly this culture entails remains a mystery.)
Typically the lone wolf, Kay has foresaken the company of most people to better focus on her passion, relying only on her friends and colleagues - of which she has few - for work-related matters. While this typically gives her the impression of being a loner, Kay is a persuasive speaker, able to extract favors from even the stingiest of people, through whatever means necessary - even at rare times, blackmail and extortion. As such, she has amassed herself various connections throughout the archaeological world, and even some shady connections to various underground black markets, even though her love of justice prevents her from undertaking in any illegal activites. These connections give her easy access to areas and sites that would be off limits to most field archaeologists.
Despite her preference for working alone, Kay has created three sentient AI companions to assist her in her journeys, each specializing in different roles relevant for her work: Shinji, a male AI, efficient at data extraction and World Net research; Rey, who assists in basic artifact research and relic restoration, and Asuka, Kay's combat AI. Shinji and Rey are based inside Kay's storage device Khaydarin, which is her multipurpose orange-tinted visor, used for scanning and detection, while Asuka resides inside the Armed device Galatea. Each programmed with learning subroutines, the AI's can grow and learn, and have already shown their own distinct personalities, with Shinji being the "kind yet wimpy type", Rey being the "silent, stoic introvert", and Asuka as the loud and brash "tsundere", as Kay describes them. (There is a significant question of whether they developed their personalities themselves, or Kay somehow molded them in such a manner...) . Despite their various quirks, Kay regards her AI's as her children, although she encourages them to treat her as their friend, rather than their mother.
While primarily a civilian archaeologist, Kay is also self-trained in defensive magic and close combat, having to survive countless dangers from various sources, from criminal organizations of various sizes to grave robbers, interdimensional pirates etc. She typically uses various artifacts and devices that she unearthed from her digs, her favored weapon being Galatea, a katana-like cartridge equipped armed device programmed with sonic-based spells and attacks. Galatea is unique for being the only device in Kay's collection with one of her own AI (Asuka) implanted, a move necessitated by the irrepairably damaged and corrupted state of the original device AI when it was first found, and thus prompting its subsequent deletion and replacement. A B+ Rank mage by TSAB rankings, Kay prefers avoidance of conflict if necessary, but can be fearsome when forced to defend her worksites, with her tendency to become unrestrained in the use of various artifact powers depending on the enemy. This tendency once led her to nearly use an unearthed Jewel Seed against the Arcean Mafia, if not for the intervention of a TSAB Enforcer detachment led by Enforcer Fate T. Harloawn.
As of current, Kay continues on her quest for ancient Midchilda, although she is now under the watchful eye of the TSAB for her earlier actions, and is expected to submit relic and artifact find reports to the newly formed Lost Property Riot Force 6 for study and analysis.
-----------------
quick comment:
well reading all the submissions so far, some of them are too high... but bearable.
i'll wait for a day or so before pitching in.
edit: i can't wait a day... pardon the quality
Name: Ashton Marten Mcdouglas
Age: 17
Gender: Male
Birthday: February 29
Hair: Brown, low-cropped, often messy but when needed, his comb is not to far away, straightening it.
Eyes: Astral Blue- Similar to Subaru's.
Build: Medium build, strong arms and legs.
Height: 5'9"
Weight: he does not say, for fear of reprisals from girls.
Home World: Mid-childa
Magic System: Dei-Type (In Anime terms, it would be a gatekeeper's gate seal, with some Cyrillic Characters ringing around it.)
Magic Color: Green.
Mage Rank: BB+
Personality: A somewhat happy disposition. Loves acting cool but he sometimes doubts Himself. Loves to pester Subaru (and Subaru pesters back) and Tia is annoyed by the sight of him. He's neutral when it comes to Elio and Carol. Almost zealot-like but does not follow orders often, making him end up in trouble, sometimes.
Affiliation: Time-Space Administraion Bureau, Mobile Division 6 with the First Exatactical Group, Cross Squadron Under Hayate Yagami, TSABS Silvana. Call Sign "Cross 3".
Device: Praesulus (Latin for 'Director')
Device Type: Key Device, Combat Boost Support
Description: It resembles a jeweled, less armored white version of the right-hand Revolver Knuckle, though without the 'revolver', thus making it akin to Carol's BD (boost device). It has a clear crystal cross about 2"x 1.3" in area on the top of it, surrounded by four red stones at the corners.
Device History: In a previous mission of the trio, before the apperance of the Gadget Drones, they have managed to recover a group of devices known as 'Key Devices', devices that were held in mytical status in legends in all the dimensions- with powers beyond that of the established. So far, only a handful of these devices were ever activated, much less on Bureau Recruits. This is also the device from which Carol's device is based from, based on a research paper crafted from an illusive Bureau Admiral- also ranting that Uninterfaced mages (mages who have no devices- Like Yuuno), the only kinds who can easily cast supporting spells are few and far between . The device found its way into Ashton's hands when it went missing from the reseach lab when said person was about to recruit into the bureau- it turns out that Key Devices seek out their respective "keepers" when needed.
Offensive Skills:
- Since this device is for support reasons, the number of offensives it can manage is low, but he can still fight with other methods.
Kinetic Dart: basically generates and fires off a powerful dart made of physical matter, thus bypassing AMF fields. Can also be steered to hit the target anywhere.
Lancet: generates a medium-length metal lance from the device, allowing the user to hack and slash. Can also bypass AMF due to the physical nature of the weapon.
Defensive Skills:
Agile Shield: basically a seal shield, in the likes of round guard or plate shield, but can be moved faster.
Agile Guard: basically similar to protection, but can be used while moving at full speed.
Support Skills:
- the forte of a supporter mage! several of the skills are akin to Carol's, since this being the device Carol's was based upon. though some Carol-centric abilites are clearly lacking.
Deflect: a shield enhancement that can deflect shots at some degree.
Reflect: a shield enhancement that can reflect shots by chance.
Accura (Accurate Cura): a healing spell that regenerates exactly 10% of a person's health per second.
Raise: increases defensive value of a target
Tune: increases accuracy and critical hit value of a target
Strech: increases range capability of a target. He uses this on Nanoha to enable her to snipe even farther with DB-X.
Haste: increases movement and attack speeds of a target for a time limit.
Hang: attempts to freeze the enemy targeted in its tracks. if sucessful, the target stops, slows down and speeds up randomly.
Drain: attempts to sap the enemy of his/her/its strength. if sucessful, targets suddenly tires or shuts down.
Block: attempts to bar the enemy's movement by putting up a wall of force, if sucessful the target hits the wall and gets damged and stops.
Boost Line: generates a pair of magic boost rails, allowing those inside of it to speed up movement- akin to a railgun. When used in conjunction with Subaru's Wing Road, it becomes a catapult, boosting those being 'launched'. He uses this on any ranged attack to further increase attacking power- one time he used it on Nanoha, making her Accel Shooter shots feel like Divine Buster hits on the enemy end- the same effect also occured with Tia. He also uses this on Erio to not just wreck one, but six AMF+APF (Anti-magic+Anti-physical field, called an I-field) drones with one move.
Gap Generator: the bane of all AMF emmitting devices! similar to Carol's field invalider, this spell generates a gap in the AMF field present, enabling those inside the gap to use magic, as if the AMF was not there.
History:
Much of his history was like that of a normal mid-childan child, happy family, happy life- a relative nobody, until he recruited in the bureau. After being caught with the Key device, he was monitored closely and educated separately- due to the still unknown nature of the device with him. during his academy days, he had also heard about the duo of Nakajima and Lanstar- the 'non-standard duo' as he called them. He graduated a realative commoner and was assigned to the mysterious ship Silvana, under the command of the illusive Admiral Kyla, the same admiral who submitted the paper on support magic. While on board, he and the crew of the ship had heard the events of MD6 and the Relics, but unfortunately, a much as Chrono or Carim would like, the ship was in a top secret mission, hunting a rumored X-class criminal called 'Fangwang'. A year later, MD6 was tasked by the chain of command to work with the Silvana on the case it was handling. Admiral Kyla took temporary command of MD6 in the process- being a higher authority than Hayate- thus enabling Hayate to join Nanoha and Fate in the sky once more- with two new subordinates as well- Him and another Dei-type warrior. But he has a secret in his lineage- he was one of the few recorded cases of being a 'reactive', a person who can fuse with another, turning into his/her weapon- and one of the forward stars will experience it- Final Fusion anyone?
Notes:
This is practially a rapid draft of a character i'm planning for a post-StrikerS work- and i've intentionally left some details out, as this is still a character under think tank process. well it has tons of references from other shows dimensions. I usually create character profiles as the character progresses in the story- saves some juice which i can use during queue hours at work. please comment on it and tell me of any adjustments needed.
---
well since we are so creative, are we allowed to host our own additions/modifications to canon characters? (hears "gold**** hammer" in the distance)
Ultima_Rasengan05
2007-05-09, 06:45
everyone's ideas on their own created characters sounds great!!
good ideas and some even tie into the story...
i wonder if i should make my own...hhmmmm
The following is a rant, and as such, the tone will be blunt.
I am not really a fond of fan-creations that are ranked S (even if it is limited to AA with Limiters) as it begins to reek of the Mary-Sue syndrome. There are various reasons to show restraint and maintain a cap on the Mage rank.
Note that Rank-S is higher than Signum, Vita, Shota-Chrono(!) who was the most talented in the TSAB at that time, and even Loli-Fate and Loli-Nanoha. It is not some "commonplace" rank. Lindy is an Admiral, and she is still "only" Rank-S.
There is no shame in having a character who is Rank-A and below. I mean heck, Caro is Rank-C, and she is still pretty much ownage. Just because the main cast are all "overpowered Demi-Gods", it is does not mean your characters have to be. After all, Rank-A is already considered Officer/Enforcer material. Rank-AAA is rare, and Rank-S is suppose to be exceedingly rare.
Another problem with highly ranked fan-creations is that you are limiting yourself in terms of what enemies you can conjure to fight against without belittling the original cast.
With Rank-B/A or below, you can come up with much more varied spectrum of enemies without resorting to Deus ex Machina or flaming plotholes. It will be easier to generate tension, without making the enemies beings of Cthulu or whatnot.
Given the canon material of MSLN, Rank-A is a pretty reasonable baseline limit to work with, as that is the most common Rank for Officers and Enforcers.
Rank-Bs are people like Subaru and Teana, who are basically your Marines. A level above the "common soldier".
Rank-Cs are your average scrubs, and perhaps a common one for non-combat support mages.
I tend to find that overpowering their fan-characters is a very common pitfall that many fans fall into when they make their fanfics. Remember, if your Rank-S character encounters a problem that he/she can't resolve, it would have to be a problem that Fate/Nanoha cannot resolve as well, and that is a pretty damn high bar to set. The DBZ-problem, so to speak.
My $0.02 worth.
Cheers.
I did limit them a lot based on their future attainment of S levels, but looking at your analogies I realized that I ranked their levels too high for the powers they have. I thought so long as you can fly you're an A, and so I created chars that can fly, but pretty much sucked at everything else, granting them rather lousy As. Adjusting them down now...
Btw, does one's familiar strength affect your own ranking? Is it okay to assume no, since Fried is practically an AA while Caro's just a C?
(And Kha, you're the first person ever do honor to Captain Tessa in the Nanohaverse, All you need to do is a TDD reference and it's all good :D)
Now here's a character I've been thinking up for a planned fic - which like all others it seems, always get shot out the window, meaning that I end up making characters for a vaporfic :heh:
That Eva thing was just for fun.
Well this Tessa ref was actually based on a FMP fic proposal I'm thinking of, in which TDD meets an airborne assault carrier, and when their captains meet Tessa almost screams Oma at the golden haired counterpart. Oma is a term from Vandread, also by Gonzo, that means Mother. :eyespin:
Anyway submited here's the loli version, before she got the Stave de Danaan, of which one of the modes of that ID's barrier jacket is Tuatha de Danaan. Who says a Barrier Jacket couldn't protect more than one person, and has to be super-glued to him/her? :D
I liked Kay a lot. If only she was attached to the TSAB sooner, and she'd have a place in the Green Planet fic. Unfortunately, all present and past Nanoha fics have been placed on hold due to the amount of uncertainty created by StrikerS. But if ya don't mind, I could reference her a lot for just her underworld connections. And... Why do I think the Scrya clan has her number in the "Call in an Emergency" slot? :)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
And now, for the biggest act of the show, I present to you, the most cheesiest, the most ludicrious, the 10 pages long, the most insanely well-planned over several arcs, the one and only...
Personnel Dossier #109: Kha der Kleriker
Name: Lieutenant/Captain Kha Alexei Testarossa.
Alias: der Kleriker, Alexander Khan Rowell (Terran registered name)
Age: ??
Birthday: 12th March (He has no birthday, so Alicia gave him one.)
Zodiac: Anturas, Mid-Childan Goddess of the Ocean
Grade: Mage Class S-. Velka Cleric Diploma Grade 11 as of StrikerS
Height: 175cm
Weight: 75kg
Hair:
8 years old: Boyish unruly black hair
16 years old: Long, obsidian and in a long ponytail
19 years old: Still long, but cut shorter
Eyes: Brown. Wears glasses, low degree. He has perfect eyesight in his Knight Armor form.
Personality: Somewhat serious, somewhat absent-minded, used to being bullied, has a hidden fun side, loves investigating old ruins, waxes lyrical about ancient magiengineering and other branches of sorcerology that often just puzzles everyone else further.
Usual wear: Often in TSAB uniform, though in civilian clothes he'd chose to match a white turtleneck or collared shirt with blue jeans. The Tausend Kreuz in sealed form hangs prominently from his neck on a ball-bearing chain.
Magic Type: Neo-Velka-type, Marine.
Caster Class: Cleric-knight
Armament: The Tausend Kreuz, a legendary holy symbol an inch and a half long and an inch wide made by folding and hammering 1000 enchanted crosses much like how a nodaichi is made. Said to possess soul power thats way off the charts, and has dimensional twins scattered throughout all dimensions of voidspace. When unsealed, it takes the form of a female-voiced intelligent magical cross-spear with a technological twist, as with all other registered devices with the TSAB.
After his "death" from tanking a direct hit aimed at a disabled Silvana (The ship he operates on), it was found in its sealed form, scorched and hanging from a shred of Silvana's armor that had been torn open by earlier attacks. Later, together with Fate's desperate magical outburst, it awakens a memory core buried within the Silvana by the Naaru aeons ago and downloads a new OS (Okay its ancient, but the Naaru built it, so its got to be good... To a certain extent.) and upgrades into the "Tausend Kreuz Sakurazaki". Since then, it has been given the nickname of "Sakura" by the rest of the crew since the magic cross had a female voice and a feminine nature.
Armor:
Knight Armor consists of Casshern body plating, ear-mounted face plate with pointy ear edges, and white, black-hemmed trench coat. His rank (depicted by two consecutive bars) is attached to the shoulder boards of the coat like Terran military uniforms. His “Harsh Environments Confidence”, denoted by an oval lying on its side with a dagger piercing through a branch, and “Advanced Engineering”, denoted by a wrench at a 45 degree angle with a halo and a five-point star around its middle bit, proficiency badges are on the coats left breast area. The face plate can be summoned and dispelled as he pleases, and has most pertinence with the introduction of the Barrier Masks. His device is hooked to his right waist and spare clips in the left thigh pouch. The front and back of his belt sport twin-turbine like fixtures, and along with the rest of the belt they make up the ultra-small “Mithril IV” Lambda Field Generator circuit. His new looks seem ferocious (especially with the face plate on, when his killer eyes are most accentuated) but really he’s still the nice and cuddly Kha. He dispels his coat for more speed if he needs to, and both outer and inner armors are reflective in nature. It is with the coat off that you’d see the Velka “Shield of Light” crest on the outer side of his upper right arm.
When he “died”, he lost his original trench coat. After his return, Hayate makes him another one, this time with her own special design touches. Any promotion in rank would result in a likewise change in the shoulder board rank designs. He also gains a small Japanese radical for “Sakura” near the top left corner of his left breast plate (Both directions are respective to himself) of his inner cybernetic armor.
History
Pre-season 1 Arc
der Kleriker was mentored and later adopted by then-TSAB head of research Dr. Precia Testarossa, who at that time was married to Mr Testarossa, a once-youthful hotshot of the Fleet that age was catching up with. The orphan came to their attention when he demonstrated tremendous technical talent at a tender age of 4. Part of it comes from him hearing what was called the "Whispers of the Ascended" phenomenon. At that time, this occurance was gaining the attention of the big brass of the TSAB, and had tasked the best of their R&D department to look into it and possibly tap into the time-shifted transmissions of the civilisation that created the Lost Logia. Precia, however, grew to regard the young boy like her second child and brought him home if she ever did so, for her research often kept her busy in the lab for days on end. Testarossa may have been a great scientist, but she wasn't so good with her family. Martin hit a plateau, and he grew more and more resentful as he was continually out-done by younger, more able-bodied enforcers of the Fleet and after pushing himself too far, was left stuck at home on long term medical leave with a bad back. He was also somewhat jealous of Precia's high flying career, and often berated her for not spending time at home, and basically blaming her for everything wrong in his life. Precia, however, clung on out of stubborn love and took his frequent beatings without reporting anything, so much like how Fate endured her "mother". Kha saw everything, and especially so on how it was affecting Alicia, and the boy of elemental light tried his best to comfort both mother and child. But there was one day when Martin hit rock bottom, and committed suicide, leaving Precia in an absolute wreck that would soon drive her to madness. (Fate has a memory of a man who The doctor resigned from her post, completely abandoned the Whispers project, and proceeded to bury herself in dangerous research to "regain the past she lost". Kha was then transfered to the charge of another scientist. That day, he promised Alicia that he'll come back for her and take her, and Precia, to a better place.
Halfway through the project, Kha heard that Precia had disappeared after an accident at work. He tried various means and ways to contact Alicia, but every time he'd run into a wall. The research heads decided that having Kha in a disturbed mental state would harm the project and hence passed a directive to keep Alicia's death from him. Kha was told that Alicia had gone back to her birth place in Mid-Childa and, partly because he had no other choice, decided to leave it at that for the time being.
A's
One day, the Whispers suddenly grew soft. As subjects dwindled, so did the project. Kha, then 11 years old, joined the Fleet, and was immediately assigned to Velk, the far-flung homeworld of the infamous Velka knights, as a junior marshal-emissary, due to his Tausend Kreuz being somewhat like a Velka-type intelligent device. As such that he heard nothing of Nanoha, Fate, and Hayate, only the Wolkenreitter and the Book of Darkness when they returned to that planet to farm Linker cores from the native mobs there. He took the Book to be the opposite of the Libram of Devotion, the 999 page rune-skittered tome that held his weapon and that was found together with him as an infant. It was around that time when he roughly understood the workings of the CVK-792, the Velkan magic cartridge system and built a prototype version that uses clips into the Tausend Kreuz.
(Note: These are elements of the plot of "Point of Darkness: A Rietter Story" that would be useful to AlternateS, just to let u know.)
A's Epilogue
It would be years later that Kha would be recalled to the TSAB HQ to be reassigned, this time to the legendary dualship Silvana. The more senior TSAB officers, Chrono included, continued to play the dumb game about Alicia. It almost came apart when he ran into Fate and mistakes her for Alicia. Fate was about to reply when Lindy, who was with her, stepped in. Kha wanders off dissappointed, but none the wiser. Fate begins revealing memories of her "past" that she had kept buried, especially those with Kha in it.
But paper can never mask fire forever, and Kha would learn of the devastating truth about Alicia and Fate. He blames himself for being unable to help Alicia and Precia like he promised, but when he learns that Fate is a clone, he decides to make up for it. For he knows, even with TSAB's awesome technical prowess, all clones have a very limited lifespan, their bodies often slowly falling apart while they're still conscious -the slowly degenerative disease known as 'gemi-stigma'. Knowing Alicia, he understood that the girl wouldn't resent her clone, but would want her to lead as good a life as she could. Only the Whispers have the cure, but the materials needed weren't going to come easy...
A's to StrikerS: The AlternateS arc
After much trials and tribulations, and even suffering a NDE, Kha succeeded in curing Fate of her illness, gained a new weapon, and became the unofficial 4th member of the Aces. He remains stationed on the Silvana, committed fighting at TSAB's harshest frontiers, fighting off the Zerg one day, turning around and beating back the Scrin, taking down the Tarsons head on, repelling Invid invasions and even facing the Burning Heterophobe Legion at the Far Spinward Frontier dubbed "Animesuki-N". The elites armies of the TSAB stand alone against the myraid of creatures and factions that seek to topple the ordered worlds of the TSAB.
But he still remembers the friends he made and the love he left behind. He would learn in time from long range podmail of Lindy's adoption of Erio and laugh at how much Erio resembled himself when he was that age. And sometimes the wheels of fate would bring the Aces together for a short, daunting mission, and when it's over he'd part ways to return to the wars he was meant to fight.
"To keep Fate and Erio safe..."
StrikerS
As of now, Kha is still stationed at Far Spinward Frontier, though fighting has toned down to sporadic bursts, allowing him time to return once in a while. It is during these points of contact that Kha would refine Erio's spear technique. None of the new generation of mages know of his relationship with the Aces, not even Erio, for the seniors decided to keep it a secret lest the boy becomes attached to someone who would never be around for a very long time. Kha was invited to join the Riot 6 when it was formed, but as much as he wanted to return, he turned it down. He still had much to do, but he promised that when his long term posting cycle was over, he'd come home to stay.
Then, as Riot 6 became more involved in their latest case, the defenders at FSF were faced with a sudden great resurgence of Legion attacks. Kha fights on undaunted, knowing that each day that the line holds for means another day of peace for the inner worlds...
Combat Data
Barrier Jacket Transformation
See “Blessing of Release”
Weapon / Device name: The Tausend Kreuz (Thousand Cross) / Tausend Kreuz Sakurazaki (Cherry Blossom Tree)
MODES
Versiegeltform (Sealed Form): A small, plain, silver cross hanging from a steel-beaded chain. At its centre is a blue hemisphere encircled by a small ring.
Vergeltungform (Retribution Form): Replaces the Vorsehung, and is an upgrade that increases the number of beam emitters to 3. The Cross expands, to its fullest length, into a 3-pointed beam spear, with each energy point at right angles to each other like a cross. Clip loading is done by folding, or "breaking", the weapon open at the hinge found in the middle and letting the spent clip(s) slide out before locking a fresh one in (a bit like how one loads a homemade shotgun). The weapon is then armed using the pump-action block attached to a pistol grip above the loading hinge. In this form up to 4 clips can be loaded at once, meaning that any spell cast in this form can draw up to 24 cartridges of power. For example, the "Göttliches Rapier" achieves a whooping 9 meters in length along with the cutting power of an anti ship lance when cast in Vergeltung at full drain.
Sakurazaki refines the complicated loading and discharge process of the handmade CVK by using the Metal Storm cartridge system, allowing more power for less space, and making the weapon simpler and lighter and thus handier as a melee device.
SKILLS
Kha has far more supportive and defensive skills than offensive skills, and relies on synergy to deliver the hurt.
For Versiegelt:
"Segen der Freigabe" (Blessing of Release) - Spoken as "Glühen, Tausend Kreuz" (Shine, Thousand Cross).
Full Release –
"Oh Elemental Light, the Truth, the Justice, the Good, I hand this body up to you." He chanted in German, eyes closed in prayer, as the glow at his throat grew greater and greater. "I beseech you, protect my allies with all our power."
"Oh Gift of the Naaru..." Kha snapped his eyes open with conviction. "Shine! Tausend Kreuz Sakurazaki!"
"Matrix, Activation"
And so Sakurazaki took over. The sealed Kreuz floated up, glinted as it spoke and then exploded into a blinding flash. Everything from the neck down of Kha, arms flung out horizontally in a crucifixial position, right down to his skin, eyes closed, was peeled off by the blast and morphed into marine 1s and 0s, leaving a blue digital wireframe of his human form. His glasses dissolved as well. Several rings passed over him from the toes up, painting onto the mahou shounen multiple 'skins' in succession: first, a gray layer of shaded body textures; second, a biege layer etched with blue circuit designs that run down from his hair, by the sides of his face and chin and spread out throughout his muscular body like tatoos. The cybernetics rippled as mana coursed through it, accentuating his well-sculpted nakeness. (Plugs ears from bishounen-fanatics’ squeals)
"Loading Program: Knight Armor in Panzerform"
A carbon-infused rubberized lining melded into place covering him from neck to toe in black overalls gleaming with blue mana circuits. Blu-rays flashed past, drawing a wireframe over his feet and shin. The data from the earlier de-transmutation returned in a cloud of 1s and 0s that coalesced upon that frame, solidifying the defence into reality as it clanged into place. The same buzzing and clanging was repeated everywhere: his thighs, his torso, his arms and hands. Kha flexed his fists like a super robot once that was done.
Another array of lasers and numbers drew and docked a pair of tear-drop shaped ear guards for his head. Sounding like a sword being drawn, the Knight Armor's faceplate materialized from each side and rang metallically as they slammed together in the middle an instant after they appeared. The helm covered der Kleriker's lower face, leaving his windswept fringe and sharp eyes free. Kha's ponytail coiled and twisted on its own, guided by Sakura's settings, into a battle-friendly braid fastened at the end by a metal ring lined with a strip of blue.
With that completed, the trench coat bearing the hallmarks of Hayate's designs drifted into view and slid smoothly onto the mage. Kha shrugged it a little, then coolly gave the collar a tug into place.
"Assemble Weapon"
Sakurazaki's orb core set in a rhombic case crackled blue lightning as it drew parts of her complete self together. The trigular halves of the her spearhead, attracted by the lightning, clanged audibly onto her face, followed closely by the covers for her horizontal vents. Her cylindrical neck extended out from the spearhead, and the 16-cartridge Metal Storm barrel block slotted into the gap on the neck below spearhead as the pistol grip, positioned at right angles to the plane of the spearhead, glided along the groove and locked into place just under the vent covers with a puff of sparks. The tail end of Sakurazaki clunked into a smaller triangular joint that hid another smaller beam emitter within its pinched halves.
"Powering up..."
His coat flaring open in the outward gusts, color starting from his core radiated throughout both of Kha's Knight Armor layers. Kha opened his eyes and grabbed his Kreuz with his right hand, armor whirring mechanically with each action. He posed for a while, when you could almost imagine his background forming something like an eyecatch. He then flicked Sakurazaki outward horizontally, deployed the beam covers and released magic blades from the tail, head and flanks, forming a massive cross-spear. The Cleric then swung Sakura behind him as vernier-like openings in his boots and shoulders kicked into blue fire; Kha surged ahead.
Fast Release - Upon activation, Kreuz gleams at an edge and a pair of marine magic circles bearing the Naaru's winged cross insignia appears above and under Kha, releasing clouds of mana that shroud him completely. When it dissipates Kha would be geared with the Knight Armor and holding the Kreuz in Kreuzfahrer mode. Nothing questionable is seen. (Puts on O2 mask to avoid drowning by shoujo-fanatics’ tears)
Other Knight Armor forms
Jaegerform - Kha's high speed, less defence form. He dispells the trenchcoat, summons Tallgeese-type rocket pods onto half-moon mounts on his shoulders, and mounted jets onto his thighs.
Schneiderform - During the StrikerS arc is still under development.
Offensive
"Göttliches Rapier" (Divine Rapier) - The Cross' basic attack spell. At the lowest power level, the blade doesn't require cartridges to activate and maintain, but as the power is increased, so is the rate and volume at which the cartridges are consumed.
"Geschärftes Rapier" (Sharpened Rapier) - Compresses the broad, tri-bladed Göttliches Rapier into a single beam head of same width as the beam emitter, transforming it into a thinner but more potent blade. Requires 1 CC to activate, along with a higher upkeep. The length varies, sometimes to a quarter of a metre, along with the degree of compression done.
"Leuchtendes Licht" (Brilliant Light) - An instant cast, variably ranged spell that can be fired off in rapid bursts at instant speed or charged for a narrower, defense-piercing and highly accurate shot. Rune circles like Nanoha's shooting mode appears along the spear when the spell is activated. Kha holds the staff with his left hand on the forward pistol grip and the other near his hip on the bottom half of the spear like Nanoha does. Further charging/cartridges can break seals and even more beyond that can penetrate moderate-strength AMF.
“Expulzion” (Expulsion) – requires Segen des Schongebiets. As a skill available only to protection-specialists, Kha when under the effect of the SdS can detonate the protective buff for something like Nanoha’s Barrier Burst, except with greater outward force and with his barrier still intact. While the opponent is disorientated, he follows through with a Säbel attack. Kha also uses this technique to blast through doors when storming rooms.
“Säbel” (Saber) – requires a shield to be present, and the stronger the shield the more powerful the Sabel is. Kha thrusts his Rapier into the shield, adding the defence as attack power into his blade and allowing him to cut through the shield while remaining protected for a couple of seconds before both shield and blade dissipates. After that Kha has to recast the Rapier again. It is meant to be used as a counterattack.
"Spearengriff" (Narrow Reef Spear) - Kha calls it "a variation of the Excelion Buster bayonet charge", a testament to the spell's inspiration, and is normally used with the "Geschärftes Rapier". The beam blades on the flanks of TK Sakura's head sweep back like a F-14 Tomcat's wings then flare out with force, providing a bone-crushing acceleration force of up to 10Gs, before charging ahead. If he uses the Sabel attack as well, the Blessing shield would spin and swell into a massive ring, functioning as a catapult that doubles his maximum acceleration as the shield literally pulls on him to shoot him through like a cannon -think Mai-Otome's Mai Tokiha's fiery charge; at this point, Kha's inner Knight Armor is what stands between an unstoppable charge and him losing both his arms from holding Sakura back! Either way, not even reinforced ship armor can stop him from going through it like a hot knife through butter, especially when protected temporarily by the "Sabel" charge. A weaker version of this spell was subsequently emulated by Erio and Strada.
“Schild Des Rächers” (Avenger’s Shield) – requires a directed shield to be present. And it's Pinball! Kha spins the "Blessing of Protection" in a disc and launches it like a frisbee for a bouncing good time, ricocheting around his enemies, knocking them over, dazing them if he’s lucky, slicing through if possible and interrupting channeling or slow casting spells. The stronger the shield, the greater the number of bounces and the more damage it does. It’s only for protection-specialists.
"Heilige Charger" (Sacred Charger) - Post AltS skill that appears in Otome Daisen and is mistaken to be a Child. His adventures aboard the Silvana takes him to new places and new friends, and one of them is Kaempfer, the Nether Dragon. Nether Dragons reside in rare pockets of voidspace where mana inexplicably aglutinates in nodes, and rule the twisted ecosystem that evolved there. They are also one of the few creatures are masters of time and space, and can manipulate wormholes to teleport from place to place to chase prey or migrate from node to node. They supposedly breath the eternal fire that burns in Hell and are the bane of Velka fairy tales. As of most adult dragons (Friedrich is a baby btw), Kaempfer wasn't trusting of outsiders, but unlike dragons, he was rather timid, and often was the butt of jokes of his friends and fraters over his pacifist and observative nature. After Kha went against orders and soloed a fleet of pirates trying to enslave his pater's dragonflight, forcing a detour of the Silvana in the process, the adolescent dragon saw the fearless Cleric as a source of strength, and with blessing from his Pater, began tailing the Silvana wherever she went to learn to be strong. Later out in the field against the invading Relic harvestors at the TSAB "Deep Spinward Frontier", Kaempfer aided Kha, and they've teamed up ever since. Kaempfer likes exploring places, and is free to wander about within limits, but when Kha calls, he'd drop everything and come flying. Kha uses the "Blessing of Providence" once again, this time making a dent in timespace, allowing Kaempfer to do the rest and hence reach him from anywhere in the multiverse. Thus the Cleric knight became the first Dragon Knight in centuries to ride a Nether Dragon. Kha's still learning Voidspeak, the tongue of the Nether Dragons, but he's getting more and more proficient. Later, using the technology learned from the Infinite Library, Kha creates a barrier jacket of silver plates and scales for Kaempfer, as well as an armed device that Kaempfer calls Eu'Jadinea, Voidspeak for Savior's Sword.
“Avenging Zorn” (Avenging Wrath) – The hallmark of the Cleric-knight! It can only be activated if the CK is under “anime battle frenzy”, and that he has enormous faith in the Light. If the Light so chooses to heed his cry, the weapon shall sing as the Light empowers the CK and clears his mind to destroy Their enemies. The CK feels neither fear nor pain, only an incredible sense of duty to be done, as he trusts his body to the Light. Think of it as a holy SEED Burst. As proof that he has finally arrived, Kha can activate his Wrath freely, during the last quarter of AlternateS. Also, his ultimate…
“Gesegnete Seele” (Blessed Soul) – [Ultimate, Passive] After Kha goes into “Avenging Wrath”, if he pushes himself further enough for his allies, the next stage of power is unleashed. He only attains this after dying once, and after realizing that he shouldn’t be obsessed with regaining what he had lost (be it Alicia or his “Eyes of God” spell, both would lead him down the path of darkness like Precia before him) and hurting those around him, but protecting the ones he cares about. His cartridges become blessed, and add power proportionally to the amount he already has. His skills are powered up. And he can only use this power if the Light deems it necessary.
“Kor Fuzion” (Core Fusion) – Kha disintegrates his body and fuses his core with Fate! With that Fate can use all of his powers, and combined with her own skills the total power of both mages is well over SSS class, bordering on the elusive X class. It creates a “warm feeling” of closeness (Up to you to have your characters probe how that feels like.) and should only appear later too.
Supportive
"Greller Schritt" (Flash Step) - As the name implies, Kha feeds mana into his step and moves a distance in a certain direction in the blink of the eye. He achieves Flash Impacts when used in conjunction with the Rapier spells, becoming the "eingefetteter Blitz" attack as Kha charges into his opponent, spear lowered like a lance. He can also perform Flash Intercepts when used in conjunction with the "Blessing of Providence", taking the proverbial bullet for his allies, after which the SdS triggers and fires a bolt of Light at the attacker.
"Wiedereinbau" (Replacement) - Another way Kha throws himself in place of others. This spell manipulates time and space and swaps Kha's and the target's positions. An offensive use would be to cast it on an opponent and let him have a taste of his own medicine! Demanding spell, requires much effort so Kha doesn't use it too often.
"Geständnis" (Confession) - Ceremonial spell. Replaces both "Shackle Beast" and "Hold Person". It is a powerful bind that uses holy energies to surround and immobilize a being within a field, and can be applied as an AOE.. The name suggests giving pause to whoever is trapped inside to think over his/her/its actions. The full chant, which unleashes the totally-paralyzing bind:
"O mitfühlende Seele springen in die Schwärzung, schauen unten nach anderen und verursachen ihnen die Schmerz... Eine Seele ertrank im sinful Karma... Reflektieren Sie sich auf Ihren Sünden, damit Sie gespeichert werden können!"
“O pitiful soul bound in darkness, looking down upon others and causing them pain… A soul drowned in sinful karma… Reflect on your sins, so that you may be saved!”
A quicker version would be “Reflect on your sins, so that you may be saved!” or just “Reflect on your sins!” Either way, both of them have lesser and lesser bind strength.
Restorative
"Wiederherstellung" (Restoration) - An instant cast greater restorative spell for all organic and inorganic targets. Cures moderate wounds or makes repairs to rather damaged equipment and programs.
"Abzahlung" (Redemption) - The greatest channeling restorative spell that works for all organic and inorganic targets in all kinds of states of devastation, a bit like how well Fate's "Recovery" works on Bardiche. It replaces the Power Words for Repair and Cure. The magic circle of the Naaru winged cross appears under the target while this spell is channelled. The same rules affect the amount of energy and cartridges used; the time duration of channeling; and the amount of concentration needed on the part of Kha. Even at Kha's mastery however; there are some wounds and damages that are irreversible.
"Reinigung" (Purification) - Cleanses a body or person of impurities, curses, poisons and disease. Number and nature of afflictions affects the CC and time needed for channeling.
"Weihung" (Consecration) - Creates a field of healing that saves Kha time and effort from individually casting Wiederherstellung throughout his group, because when it comes to that it means that the group is taking quite a beating! Also burns any unwelcomed intruder with holy fire within its radius, though some villains are strong enough to withstand the burn. It is often coupled with "Wachter-Engel".
Dichtung (Seals)
These spells manifest in the form of magical grenades, sort of an evolutionary off-shoot from the CMK-692 Velka cartridge system, with spell effects that work while they are docked to Kha's off-hand glove, or the Vergeltungform spearhead which has a docking groove to allow hands-free triggering. These cousins of Vita's croquet balls are baseball-sized spheres that can be shrunk to the size of ping pong balls for storage (Think pokeballs) with a safety key holding the trigger button down. Pulling the key and releasing the button would unleash the spell within for another kind of effect called an “Urteil” (Judgement), after which the Dichtung is discarded. Some Dichtung can be used by non CKs. Seals cast by retribution-specialists are strongest. Only one Dichtung can be active on a CK at any one time, and only 1 Judgement per CK can be active on a target.
Cleric-knight only
“Dichtung des Kreuzfahrers” (Seal of the Crusader) - Buffs the Rapier with the encouraging Light, allowing it to strike harder and faster when held in off-hand. When triggered, Kha is no longer buffed but it weakens the target's armor and protective fielding, making him/her/it more susceptible to attacks from other mages.
“Dichtung von Righteousness” (Seal of Righteousness) - Buffs the Rapier with punishing Light, allowing it to deal additional holy damage. When triggered, or thrown to be precise, it functions as a "holy hand grenade", dealing explosive light in an area and burning dark energies for more damage.
“Dichtung von Gerechtigkeit” (Seal of Justice) - Buffs the Rapier with blinding Light, granting it a chance to daze an opponent when Kha strikes from an appropriate angle. When triggered, it roots the target to a spot in space, preventing movement from that spot. He/she/it can still defend itself though.
Universally compatible (Can be triggered by others)
“Dichtung des Lichtes” (Seal of Light) - Buffs the Rapier with soothing Light that radiates out whenever Kha strikes a target, healing small wounds and refreshing fellow warriors around him. While it still burns his enemies, its touch can heal greater wounds of his allies. It functions as a torch in dark places. When triggered, it quick-charges up to 36 cartridges in a small radius, providing a second wind when the team needs it. Has no effect when held by others, but they can trigger the grenade for the instant reload.
“Dichtung der Vorsehung” (Seal of Providence) - Buffs the Rapier with a shimmering field of Light, allowing it to "bat" bigger spells back at the enemy. However, because the weapon becomes "blunter", it doesn't hurt as much. When triggered, it creates an impervious Divine Shield around the holder for several seconds. However, this field works both ways; no one can get in, nothing can get out either.
Segen (Blessings)
The second special class of spells available to CKs, and are the focus of protection-specialists like Kha. Being ceremonial spells, they have a short cast time. And if Kha loads a cartridge while casting the spell, a “Grösserer Segen” (Greater Blessing) is unleashed in an area that affects himself and his allies. The Greater chant has some differences from the standard Bless.
---
Segen casting:
Kha holds the TK horizontally, Velka magic circle under him. Weapon glows brighter as it absorbs magical power.
"Erfassen Sie in meinem Blatt, das Wesentliche von/der/des _______.... (Gather in my blade, the essence of ________...)" Kha whispered in reverrence.
"Segen Up."
"Rufen Sie die Energie innen, im Namen des Lichtes hervor! (Invoke the power within, in the name of the Light!)" Kha yelled as he tossed his weapon into a spin, caught it tail end down and drove it into the sigil, shooting a marine comet off to an ally, lighting him and his sigil up with power. "Segen des/der/von _________! (Blessing of _______!)"
---
Grösserer Segen casting:
Kha holds the TK horizontally, Velka magic circle under him. Weapon glows brighter as it absorbs magical power.
"Erfassen Sie in meinem Blatt, das große Wesentliche von/der/des _______... (Gather in my blade, the great essence of ________...)" Kha whispered in reverrence.
"Load Cartridge. Grösserer Segen."
"Zerstreuen Sie die Energie innen, im Namen des Lichtes! (Scatter the power within, in the name of the Light!)" Kha yelled as he tosses his weapon into a spin, catches it tail end down and stabs it into the sigil, creating a ripple of light that washed over his allies, leaving them buffed. "Segen des/der/von _________! (Blessing of _______!)"
------
"Segen der Könige" (Blessing of Kings) - Replaces "Power Word: Fortitude". It’s a buff that clears the mind; calms the soul; and increases one's overall well-being for a significant amount of time. Can be cast on self or allies. It is unique to protection-specialist CKs. The GS adds more, lasts longer and affects all allies within range.
"Segen von Gerechtigkeit" (Blessing of Justice) - New spell. It increases one's offensive power significantly for a short period of time, allowing them to pierce far thicker defenses than they could have without. The GS adds more, lasts longer and affects all allies within range.
"Segen der Freiheit" (Blessing of Freedom) - Replaces "Liberate self/others". An efficient bind breaker, even more so if Kha is free, and if he is casting on others. Time and effort varies with power of the bind, but it’s very much faster than other magicusers'. Once the bind is removed, the Segen leaves a residual buff that resists additional binds until it dissipates a short while after. The GS works faster, lasts longer and affects all allies within range.
"Segen von Energie" (Blessing of Energy) - A restorative spell that rapidly reduces fatigue over a short period of time, allowing one to catch his or her breath faster than usual. (Using RPG terms, this spell regenerates the target's 'mana' over time.) Not addictive like coffee, but once the person gets back into the fray, the spell is broken. The GS refreshes faster, lasts longer and affects all allies within range.
"Segen der Vorsehung" (Blessing of Providence) - Replaces "Power Word: Shield". It is an impervious, self-directed shield that takes the form of the marine Velka magic circle and is able to intercept very heavy attacks with little strain on Kha. The shield may only face one direction at any one time, but it can move on its on without corresponding hand motions, a must considering Vergeltung's 2-handed operation. As such, with more focus on Kha's part, it can be cast at range on another person. He starts off handling only one shield at a time, but as he gets stronger he can control up to 5. The GS can generate a directed shield for every ally or create just one Shield that’s rumored to be stronger than an SS-class’, and more than an SSS-class’ if he uses a hand to guide it. Many of Kha's offensive skills build upon this skill, in line with his "defensive offensive" combat strategy.
“Segen des Lichtes” (Blessing of Light) – Marks the person as a follower of the Light, and so when he/she is affected by friendly Light spells, he/she receives a bonus from the beings that watch over Kha, be it greater luck, vitality or strength. It is also used in non-combat situations like ceremonies and prayers. The GS grants them greater resistance to negative spells lasts longer and affects all allies within range.
“Segen des Opfers” (Blessing of Sacrifice) – Kha attaches a bit of his life force to the blessed, allowing him to take a portion, sometimes all if its below a certain value, of the hurt afflicted onto the person. It does not work on gemi-stigma, toxins and diseases. The GS allows him to take ALL the damage dealt to the allies around him, while he shares a bit of his energy with them and that sometimes comes close to killing him.
“Segen des Schongebiets” (Blessing of Sanctuary) –This works by augmenting the defenses of the blessed, such that when an attack is intercepted by the defensive barrier of the blessed, the Blessing immediately fires a reply in the form of a bolt of Light back at the attacker. Often coupled with Flash Intercepts, it is also great for countering the Evil Eyes spell of Dio, as the laser matrix blasting a prepared shield would trigger a hail of bolts right back at him. The GS would be Dio’s greatest nightmare, for not only does the Blessing affect all allies at once and strengthen their shields at the same time; the counterattack is far more numerous and brutal.
Auras
These spells manifest in the form of magical beam shields cored by jewels, another evolutionary off-shoot from the CMK-692 Velka cartridge system except this one operates on the protection system of the Velka mage. It works by changing the focusing gem of the field generator --Every mage has one, most of them have it built into their devices, but Kha has a much more developed version that’s separate from the main device and affixed to his barrier jacket— and as such changes the effects of the field around the mage. Kha, like other CKs, can project a lesser field into an area around him on top of his own passive barrier, but at lesser strength and range when compared to a holy-specialist CK.
Due to his lack of active charisma (he’s a cool lady killer but is absolutely clueless about it) and training, Kha only has 2 Auras at his disposal.
“Aura der Hingabe” (Aura of Devotion) – Cored by blessed blue Claudia crystals (caused by copper residue), the field disperses a special wavelength of mana that is readily used to power most protection systems, greatly increasing the defensive capabilities of the barrier jackets of his allies and himself. Kha’s unique Aura.
“Aura der Vergeltung” (Aura of Retribution) – Cored by blessed red Claudia crystals (caused by iron residue), the field disperses a self-sentient cloud of microscopic wisps that gather around an ally, including himself, within the field, sometimes making that person glow faintly. This layer attacks anyone trying to harm an affected ally with a small burst of Light.
Shields
Note: Kha no longer has Reactor Purge as he tuned his armor towards reflective-ness. Some small spells aimed at him can hence be redirected. Sakurazaki can bounce heavier spells. Also, even though his other skills may be less impressive, Kha is noted for having shields take can sometimes out-compete an SSS-class’ for hardiness.
"Göttliches Schild" (Divine Shield) - A self area shield that works by infusing divine energies with the BJ's passive Lamda field, creating a hardy shield that can survive more hits than other barriers. As a Protection-specialist, Kha can attack through this shield without penalty.
"Wächter-Engel" (Guardian Angel) - A massive wide area shield created by transferring all divine power into the Lamda field, and is most famous for the fleeting images that resemble Angels that form in the barrier film as it takes hits, hence its name.
:eyespin: Come on, don't tell me you never dreamed to be like this. :D
Nightengale
2007-05-09, 08:26
Goddamnit, Kha, must you write that much? I know it's self-fueling, but...damn.
Anyway, I'll probably post character information on Rear Admiral Florentina Lieze and Artificial Receptionary Intelligence Android Weapon, code name A.R.I.A.
If you couldn't tell already, these 2 characters are from my imaginary, probably-won't-be-written The Youthful Chronicles of Gil Graham's Screwed Love Life.
Goddamnit, Kha, must you write that much? I know it's self-fueling, but...damn.
Anyway, I'll probably post character information on Rear Admiral Florentina Lieze and Artificial Receptionary Intelligence Android Weapon, code name A.R.I.A.
If you couldn't tell already, these 2 characters are from my imaginary, probably-won't-be-written The Youthful Chronicles of Gil Graham's Screwed Love Life.
I did that for all of Nanoha characters, be it big or small. The most of the above entry was written incredibly slowly over the expanse of 6 mths from last August to Feb this year, and it was meant for a friend who wanted to guest-star me in his fic: AlternateS (http://www.fanfiction.net/s/3190047/1/). I merely added a few more details bringing things to present day. But yeah it is hell satisfying. :D
Btw that sounds like a parody rather than something serious.
LoweGear
2007-05-09, 08:47
@ Kha: WOAH, talk about WALL Of Unabashed Blue Cheese *picks himself up for a moment*, it's more a fanfic than a character profile :heh: I am quite envious of your ability to creat cool german sounding attacks and abilities though :) Especially the armors Panzer, Jaeger and Schneider (I know I've heard of a combination of these three somewhere... Liger Zero... :D )
And I really wouldn't mind Kay being called in for emergencies stemming from shady reasons :heh: And as for the Scryas...
Kay: Shinji, I need more info on this relic, find me some good reference material stat!
Shinji: You don't mean the "Ten Time Rheias Award Winning Archaelogist and Author Yuuno Scrya?"
Kay: You're such a mind reader! Get me as much as you can!
Shinji: *sigh* Like she looks up on info with anyone else...
@ Nightengale: I can smell H.I.M.E. vibes coming from that idea :D Even if it's vaporfics, at least give us a rundown on A.R.I.A. XD
@ kha: W00t! More Warcaft references, atta boy, Kha! Now I'll have to work extra hard to get the biggest bio. You ain't seen the true Keroko yet!
@ LoweGear: I knew I should have made artherion's gem green... Beside that, it's very easy to make German names. Just find an online dictionary, enter a few English names, and click translate. Voila.
The following is a rant, and as such, the tone will be blunt.
I am not really a fond of fan-creations that are ranked S (even if it is limited to AA with Limiters) as it begins to reek of the Mary-Sue syndrome. There are various reasons to show restraint and maintain a cap on the Mage rank.
Note that Rank-S is higher than Signum, Vita, Shota-Chrono(!) who was the most talented in the TSAB at that time, and even Loli-Fate and Loli-Nanoha. It is not some "commonplace" rank. Lindy is an Admiral, and she is still "only" Rank-S.
There is no shame in having a character who is Rank-A and below. I mean heck, Caro is Rank-C, and she is still pretty much ownage. Just because the main cast are all "overpowered Demi-Gods", it is does not mean your characters have to be. After all, Rank-A is already considered Officer/Enforcer material. Rank-AAA is rare, and Rank-S is suppose to be exceedingly rare.
Another problem with highly ranked fan-creations is that you are limiting yourself in terms of what enemies you can conjure to fight against without belittling the original cast.
With Rank-B/A or below, you can come up with much more varied spectrum of enemies without resorting to Deus ex Machina or flaming plotholes. It will be easier to generate tension, without making the enemies beings of Cthulu or whatnot.
Given the canon material of MSLN, Rank-A is a pretty reasonable baseline limit to work with, as that is the most common Rank for Officers and Enforcers.
Rank-Bs are people like Subaru and Teana, who are basically your Marines. A level above the "common soldier".
Rank-Cs are your average scrubs, and perhaps a common one for non-combat support mages.
I tend to find that overpowering their fan-characters is a very common pitfall that many fans fall into when they make their fanfics. Remember, if your Rank-S character encounters a problem that he/she can't resolve, it would have to be a problem that Fate/Nanoha cannot resolve as well, and that is a pretty damn high bar to set. The DBZ-problem, so to speak.
My $0.02 worth.
Cheers.
*scratches head* Guilty as charged.
Though this version of Keroko is what I like to call the "RPG version"
the real Keroko is a character that actually has a part in the storyline. She would fight alongside Fate and Nanoha, which meant that she had to be at least that powerfull at the time, and that didn't lessen.
I might post her bio later, but its going to take some time to gather all the data and put it to paper. A little sneak preview: Her full name is Takamachi G. Keroko, or in mid-childa style, Keroko Georashi Takamachi.
Yes, there's a story behind that one.
Klashikari
2007-05-09, 09:20
Btw that sounds like a parody rather than something serious.
The amount of Warcraft / WOW reference is just... obscene :heh:
with some twist of FMP, SC, and even gundam :D
I must admit : the complexity and density of your "fic" are really high, which could be really a serious and solid fan creation suitable for nanohaverse, except if one catches the references :eyespin:
I was pretty amused by the amount of references, though not on mocking way (though the mention of AS, Power Word : Fortitude/Shield just killed me :heh:)
to much my surprise, some of your explanations are even more "believable" than the real things XD (example : Benediction of Freedom)
But please people, I think you should stay withint the "plausible" for nanohaverse : giving the opportunity of some imagined addictions can be really too chaotic, resulting into much more "meh" impressions, rather than enjoyable things. (i hope i won't see anyone mentionning like "yamato mage, using a Strike barrier jacket, which can be fused with Freedom jacket", else, it might be even cheesier than SSS++++ Mages)
beyond a certain limit, it won't be really bearable to read :s [/rant OFF]
Darco_emp
2007-05-09, 10:10
Kha Print me a paper copy and drop it off at my desk.... I'm serious about this, I'm not read that Thing unless its in my hands :heh:
Its interesting too see alot of support types here, I wonder how many of you guys tanks in MMO....
Aaron008R
2007-05-09, 10:28
:hmm:
:eek: :eek: :eek:
Zero- I mean Kha, should I call you CHEESE-KUN now?:heh:
Though honestly, I think your character is as good as fan-made characters can get.:D The several characterizations and connections were extremely well done that I wouldn't mind your character in canon. (Maybe except that Kor Fuzion part:heh:)
All in all, excellent work, Kha.
I might try my hand on making a character one of these days, if I ever get the chance and time to type a long enough profile. I'm not assuring anything though.:heh:
@Erio: Your character reminds me of Emiya Shirou.:heh: In any case, I find her style one of the more interesting one i've seen recently. Good work.
@Keroko: I also like Darkwing-san's profile. The dragon stuff strikes me like some sort of contract not really used that much. But I like how Artherion sounds.
And I really wouldn't mind Kay being called in for emergencies stemming from shady reasons :heh: And as for the Scryas...
Kay: Shinji, I need more info on this relic, find me some good reference material stat!
Shinji: You don't mean the "Ten Time Rheias Award Winning Archaelogist and Author Yuuno Scrya?"
Kay: You're such a mind reader! Get me as much as you can!
Shinji: *sigh* Like she looks up on info with anyone else...
K noted. :D
Though this version of Keroko is what I like to call the "RPG version"
the real Keroko is a character that actually has a part in the storyline. She would fight alongside Fate and Nanoha, which meant that she had to be at least that powerfull at the time, and that didn't lessen.
I might post her bio later, but its going to take some time to gather all the data and put it to paper. A little sneak preview: Her full name is Takamachi G. Keroko, or in mid-childa style, Keroko Georashi Takamachi.
Yes, there's a story behind that one.
That G unnerved me for a split second there. :heh:
I see. Well go ahead. The 'Kha' I put up was in-fic up till the A's to StrikerS arc, and you can see after that it was a plain joke, as with what I intended the FileS arc to be.
Kha Print me a paper copy and drop it off at my desk.... I'm serious about this, I'm not read that Thing unless its in me hands :heh:
Its interesting too see alot of support types here, I wonder how many of you guys tanks in MMO....
You're gonna have to wait. And I'm not about to let the whole UWAnime discover my true identity as the Messiah of Neo Velka. :joke:
Well my mains are a Priest and a Paladin in WoW. And I usually go for the healing character in any game, and I'm a trainee doctor IRL, hence my nickname 'The Cleric' or in this case 'der Kleriker'. :heh:
Besides, I think we now worship the Boost class for all the cool tricks they have.
There's a rogue up there I think, and Lowe's Kay should be a full arcane mage.
@ Kha: WOAH, talk about WALL Of Unabashed Blue Cheese *picks himself up for a moment*, it's more a fanfic than a character profile :heh: I am quite envious of your ability to creat cool german sounding attacks and abilities though :) Especially the armors Panzer, Jaeger and Schneider (I know I've heard of a combination of these three somewhere... Liger Zero... :D )
@ kha: W00t! More Warcaft references, atta boy, Kha! Now I'll have to work extra hard to get the biggest bio. You ain't seen the true Keroko yet!
The amount of Warcraft / WOW reference is just... obscene :heh:
with some twist of FMP, SC, and even gundam :D
I must admit : the complexity and density of your "fic" are really high, which could be really a serious and solid fan creation suitable for nanohaverse, except if one catches the references :eyespin:
I was pretty amused by the amount of references, though not on mocking way (though the mention of AS, Power Word : Fortitude/Shield just killed me :heh:)
to much my surprise, some of your explanations are even more "believable" than the real things XD (example : Benediction of Freedom)
But please people, I think you should stay withint the "plausible" for nanohaverse : giving the opportunity of some imagined addictions can be really too chaotic, resulting into much more "meh" impressions, rather than enjoyable things. (i hope i won't see anyone mentionning like "yamato mage, using a Strike barrier jacket, which can be fused with Freedom jacket", else, it might be even cheesier than SSS++++ Mages)
beyond a certain limit, it won't be really bearable to read :s [/rant OFF]
For a full list of references in that:
Zoids New Century - Liger Zero
Gundam Wing - Tallgeese for Jaegerform
Gundam SEED - Avenging Wrath reinterpretation
Casshern - Inner Barrier Jacket
Full Metal Panic - Lambda Field, Whispers of the Ascended
Archspace - Whispers of the Ascended refers to an in-game event
World of Warcraft - Paladin (Most of the skills)
Final Fantasy 7 Advent Children - Gemi-stigma
Neon Genesis Evangelion - Gemi-stigma
Starcraft - Zerg
Warcraft 3 - Burning Legion
Command & Conquer 3 - Scrin
Robotech US - Invid (though I'm sure that came from somewhere else first)
The Forever War - Tarsons
Eragon - Dragon Rider (Though that can be anywhere)
Intel - "Core Fusion" was a processor chip
BLEACH - Flash Step (Also any shounen anime)
Jigoku Shoujo - the first 3/4 of Confession is Enma Ai's pet phrase
LASTEXILE - Claudia crystals
DotA - Divine Rapier. My favorite holy weapon.
HERE - Heterophobe legion
The original henshin was based on the "Final Fusion", but Subaru got to it first, so I edited it out, and became a general random super robot combination. :heh:
Phew! Did I miss anything? After all that was looong. :D
I understand the problem of such a character. In fact, most of this file was never used. I personally keep it as a souvenir for fun, as a perfect example of what is fun to do but NOT good to do. :p
No not that... Joke desu, you know? It was fun, tongue glued to cheek desu. lol But thanks. I thought I was about to be shot to pieces for posting something like that, even though it was really modelling my habit of grabbing little pieces around me to make into a new story.
Ok first I'll reply to comments for my character and other things, then I'll review the new submitted characters. (Dang there are a lot!)
Heh, keroko actually uses this style of fighting as well, only she uses it to keep mid-range. Though in my opinion attacks like Starlight Breaker aren't fully inefective, even without a bind. No matter what your reaction time is, if you can't get out of the blast radius in time, you're still prety much screwed.
Yeah, I had that in mind. But if you see Nanoha gathering that much energy for her next attack, you would definitely start either running away or moving in all directions so she wont be able to aim her attack at you. Of course, if she binds you, then its all over. :heh:
First impressions...
Sophia: *shouts with echoes* Materialize!
Sigdrifa: *displays in micro-text* Sophia - Orange Assassin - Initializing - Boost Movement - Intelligent Device - Loading... Materialize OK.
At least that's what they remind me of. :heh: As an assassin she's got the chance to work on missions that run parallel to the story. We might even be able to explore the TSAB traitor theory with her. And when she gets the red packet with Nanoha's name on it, there's going to be lots of room for hard-hitting action too. She looks pretty advanced not sure how to improve her.
I put a lot of thought into this character, and the idea is not something I invented yesterday. ;) In fact, I had the character ready last week, when we were asking for this thread to be created.
@Skane
Well, at least for my character, the "ranks" are used as an estimate of her ability. Not to mention her magic rank is B. :heh:
I agree with what you say, though. I guess for new characters we have to mention how are the magic ranks used: if they are military ranks or just estimates of your character's ability.
Example: In the first season, by the time Nanoha cast SB, her estimated magical power was AAA, but she had the experience of maybe a military rank B, or even C, mage.
@ Erio: A combat alchemist? Rather unusual even by Nanoha.. still, like the work you put into the character. Although the Counter Combat style seems rather basic in its description, and could almost be applied to other high speed combat styles. Although being an anti-mage makes her good enough for me XD
Well, the difference between an alchemist and a conjurer is that an alchemist changes the properties of an existing object, while the conjurer materializes the object out of thin air. ;)
About the Counter Combat Style, as you said it is basic. I wanted to add more to it but I didnt know what to add. :heh: I was just trying to emphasize that, with her ability to materialize any weapon on the fly, she specializes in counterattacking rather than trying to get the initiative.
I'm glad you liked my assassin. :D
@Erio: Your character reminds me of Emiya Shirou.:heh: In any case, I find her style one of the more interesting one i've seen recently. Good work.
Thanks. :D
While I definitely liked Emiya Shirou's materialization techniques, having my character say, "I need a blade able to penetrate that barrier!!" or something, feels really out of place in the Nanoha-verse, as the creation of such blade would not have any logical explanation (using Nanoha-verse terms).
My real inspiration was Kurapica, from Hunter X Hunter. :bow:
Thank you all for your comments. I'm glad you guys liked my character. :D
Ok, we've got plenty of unconventional, extremely capable Nanoha protagonists by now. What we need, therefore, are some antagonists ala Fate from season 1, for our protagonists to interact with.
So I made one.
And then I read back through what I'd made, looked in the mirror, and told the guy staring at me, "...Man, you are MESSED. UP." :twitch:
Name: Shizuko (no family name)
Gender: Female
Current Age: 15
Height: 5'4" (as of age 13)
Weight: 86 lbs (as of age 13)
Hair: Brown
Eyes: Black
Rank (Mage): C (as of age 13)
Magic type: Neo-Velkan
Previous Affiliation: TSAB Armed Forces, 2nd Regiment
Previous Rank (Organizational):: Cadet
Current Location: Unkown
Current Affiliation: Unknown
Current Status: AWOL
Background: Shizuko was born on one of the core worlds. Left at an orphanage shortly after birth, she produced unremarkable grades in school until her possession of a Linker Core was diagnosed at age 10. She enrolled in the Cadet Training program at age 11. She was regarded as an cadet of average potential with no disciplinary problems, though a low level of self-esteem and an unusually high level of performance anxiety was noted by Instructor Takamachi Nanoha early in year 73.
In June of year 73, during a combat training session, Cadet Shizuko suffered self-inflicted injuries due to the use of an unauthorized device. Subsequent evaluation resulted in Shizuko being removed from the Cadet program and being placed into psychiatric care. She escaped confinement three days later and, as of April year 75, remains at large.
Personality: Shizuko was regarded as shy and reticent by the majority of personnel who had significant contact with her, while displaying a tendency to avoid social confrontation, generally by assuming fault in all such situations. A target of more frequent than average hazing by her peers, this may have exacerbated her preconcieved notions regarding her own worth. She was noted for being simultaneously encouraging of others while still being overly preoccupied by any real or perceived shortcomings in herself. It was specifically noted during the interrogation of Shizuko immediately upon her regaining consciousness following the incident, that her attitude at learning about the effects of the device were what Instructor Takamachi described as "joyful" in spite of - or potentially because of - the injuries she sustained.
The psychological evaluations performed during Shizuko's entrance examination failed to reveal the existance or extremety of self-hatred that led to the training incident. The fact that Shizuko chose such a dangerous method of increasing her magical power in spite of having access to safer methods, such as the Velka-style cartridge system, is cited as proof of these conclusions.
Post-incident evaluation of her actions suggest Shizuko possesses a considerable fear of failure, as well as a strong passion to protect others. The psychological pressure of these factors, when combined with her own devalued sense of worth, is believed to be responsible for the mental breakdown that led to the decision to pursue the construction of such a dangerous device.
The probability that Shizuko would intentionally take actions that might result in casualties to innocents is believed to be low. However, the exact nature any further progression of her instability might take cannot be predicted with any degree of confidence.
Armament: Shizuko's primary device at the time of the incident was a standard-issue, Velka-type training spear. This device was critically damaged during the incident, as a result of being force-fed more energy than it was rated for.
Her second device was invented by Shizuko herself and its existance had been successfully concealed from Bureau personnel until its first activation. A non-intelligent, single-function unit, this unnamed apperatus was embedded in a chestpiece slim enough to be concealed under the wielder's clothes.
The unauthorized apperatus was designed to forcibly extract potential sources of non-magical energy - including, but not limited to, electrical energy from the central nervous system, caloric energy from fat cells, and nuclear energy from the molecules making up the body's cellular structure - from the wearer's body and convert it to a form that is compatible with the output of a mage's Linker Core. While the exact efficiency of this conversion process is unknown and depends upon how much energy is initially extracted from the target, the resulting increase in output observed during the training incident was roughly comparable to that produced by two standard Velka-style cartridges. These results were achieved with the apperatus performing at what was later determined to be approximately 30% of its maximum capacity.
The consequences resulting from the operation of this device are extreme. Cadet Shizuko went into cardiac arrest immediately following the dispatching of the third of three combat drones. The cadet's appearance, as described by the first instructor to reach her after her collapse, was "emaciated, with her mouth frozen open in a distended scream of agony", which suggests the extraction process is highly painful. Medical examination revealed high levels of strain to all internal organs, cellular-level damage, internal bleeding, and a severe reduction in the stored fat within Shizuko's body.
Analysis of the confiscated apperatus and its operating principles suggest that the energy requirements of the extraction process increase logrithmically with distance from the intended target. This, and the effectiveness of standard mage barriers against the technique, leads to the conclusion that any attempt to create an effective offensive weapon based on the same principles would be impractical. However, the potential for misuse - specifically, the possibility of using non-mages, willing or otherwise, as expendable sources of mage energy - has led the TSAB to declare this an illegal technology.
The TSAB is currently in possession of both devices. However, Shizuko has demonstrated the ability to construct both standard Velka devices and the confiscated apperatus, given access to the necessary components.
Recommendations: Since the incident, revisions have been made to psychological evaluation practices for both the recruitment process and the ongoing observation process used during cadet training, to better facilitate early detection and treatment of similar problems in current and future personnel. Lines of access to the supplies necessary for a cadet to engage in the construction of any device have been reevaluated and restricted, and the regulations governing the development and use of non-standard devices by personnel in the Cadet program have been updated.
Shizuko is considered to be mentally ill and a danger to herself, as well as to others (albeit indirectly). If encountered by Bureau personnel, she is to be taken into custody immediately.Consider this character, or any part of her concept, open for use by all.
Now, as far as meeting the forum rules about commenting on other peoples' characters:
Kha, it shows you put a lot of time and thought into those characters. Having said that, with the number and level of abilities you put into der Kleriker, I may have to start referring to you as Gah! instead of Kha. :P Definately an alternate universe character, though, with all the non-canon revisions to Fate's backstory. (Nothing wrong with that!) VERY nice detail in the visual descriptions.
Enigma, love the concept. I've been expecting someone to look at how the Wolkenritter might have to face up to their past sins, and it looks like you're version has a lot of potential.
USB500, just one question: where does Leonidas' stand on the views expressed by this board's 300? :)
Serenity85
2007-05-09, 13:55
lol Wow, so many new characters to read^^ I'll have to read them all carefully before I can really comment on them, but I'm kinda busy right now (just trolling). Give me a couple hours and I'll have comments as well as additions for my charcter to boot^^
I'm quite busy today too so I havent been able to check out the newly submitted characters. I'll check them out in order when I get home tonight.
For now, though, here are my comments for Keroko's character.
- First, I wonder, did you come up with Aspect magic and all the dragons yourself? The whole story was very interesting.
- I love the part about Keroko being good friends with Nanoha. I already pictured a scenario where my character, Sophia (http://forums.animesuki.com/showpost.php?p=938769&postcount=23), meets Nanoha and the rest of the cast, too (with lots of encounters and blood... :heh: well, not that many...). I dont know if I should post it here or in the Fanfic thread... (not to mention I'm afraid some will consider it lame... :p)
- More on Keroko and Nanoha's relationship: I find it weird that, in StrikerS, Nanoha didnt make a friend in a similar way and invited him or her to Hayate's unit. It would have made so much sense. And Nanoha being as popular as she is (the Ace of Aces), I would have thought of a huge group of Nanoha Fanclub members begging to join Riot Force 6. :heh:
- Hyperdrive... Disgaea reference? ;)
- Ok, lets see if I understood this: What Aspect mages do differently, when compared to Mid-Childan and Belkan mages, is that they draw their magic energy from one of the five great dragons. This energy is imbued into a magical device, which has a limiter to control the power (in the case of the Black aspect).
- You know, it sounds fishy that the TSAB would allow mages to choose the Black aspect even though it is extremely unstable and full of dark and negative energy. Maybe you could have said that Keroko chose to become a Black aspect mage before she joined the TSAB, and that she had been corrupted by the negative magic and thus not able to stop using it. Then the TSAB applied a limiter to her device in other to keep her in control.
(Whoa, I found Keroko's story to be quite interesting so I came up with different scenarios for her background. Of course, its your character, so this is just some fanfic about it... I guess :heh:)
- Very good character. I really like her background story with Nanoha, as it seems very natural if added to the main StrikerS storyline. If you made a fanfic about Keroko when she was training with Nanoha, the fanfic could also go as a Nanoha fanfic about her days as a trainee.
- The fact that Caro has a dragon summon can only mean one thing: Your Aspect magic may actually be for real. :eek:
Timeless Enigma
2007-05-09, 15:55
Loner, I really like that character, Shizuko, great description. When I read the way she converted energy into usable magical power I cringed. This girl is really messed up. Shizuko has a lot of potential, but in the end I don't think a little "befriending" would help too much.
I made some small changes to my character's description and added "Arcane Magic."
The simplest way to explain Arcane Magic would be to use Final Fantasy XII/X-2's Arcane Magic(k) as an example. For one to use Arcane Magic, sacrifice has to made, such as dealing triple damage but losing a bit of HP yourself. This sacrifice is known as "feedback."
Arcane Magic is really about manipulating the soul, closely related with the linker core. It's a very dangerous type of power that should not be used frequently and each use should be carefully planned out for maximum effectiveness and minimum feedback. Every Arcane ability has the possibility of affecting the caster.
Here are some examples:
Soul Siphon
The most commonly used ability by Amemiya is one embedded in Sirocco itself. There are two types of siphoning, active and passive.
Passive: collects only the excess, free-flowing magic power and soul power in the environment
Active: forcibly leeches power from living beings and converts it to magic power. Has the potential to drain even the caster's power.
Heat
Removes some mental inhibitions of the target. Target may cave in to irrational behaviour (similar to Final Fantasy's Berserk). May have similar effects on the caster.
Mind Cloud
Softens situational awareness, allowing for greater deception and less attention to detail in a high-pressure situation (Similar to Confuse)
Grim Reaper
Target experiences near-death, being pushed on the brink of insanity. Only effective on those afraid of dying.
Sweet Sorrow
Similar to Grim Reaper, the target is assaulted by his own fears and failures. Caster must have knowledge of what the target is truly afraid of for maximum effectiveness.
Soul Sacrifice
Boosts magic output (for a single attack or for a period of time) while weakening caster's defense against Arcane Magic. Very dangerous spell if used frequently.
Salt Wounds
Boosts strength (for a single attack or for a period of time) while weakening caster's physical defense. Very dangerous spell if used frequently.
You'll notice that a lot of these abilities are mindgames.
If I can get through the Prologue of my fic, I think I'll be in good shape. I'll try not to make an original character the most prominent character featured.
That G unnerved me for a split second there. :heh:
The G had you unnerved? Why?
- First, I wonder, did you come up with Aspect magic and all the dragons yourself? The whole story was very interesting.
The aspect magic part, yes. The aspect dragons themselves are a Warcraft refference. Most people tend to skim past the treasure of lore that is the Warcraft background.
- I love the part about Keroko being good friends with Nanoha. I already pictured a scenario where my character, Sophia (http://forums.animesuki.com/showpost.php?p=938769&postcount=23), meets Nanoha and the rest of the cast, too (with lots of encounters and blood... :heh: well, not that many...). I dont know if I should post it here or in the Fanfic thread... (not to mention I'm afraid some will consider it lame... :p)
You could always give it a shot, worst that could happen here is people telling wha they didn't like and giving some pointers.
- More on Keroko and Nanoha's relationship: I find it weird that, in StrikerS, Nanoha didnt make a friend in a similar way and invited him or her to Hayate's unit. It would have made so much sense. And Nanoha being as popular as she is (the Ace of Aces), I would have thought of a huge group of Nanoha Fanclub members begging to join Riot Force 6. :heh:
Huh, never thought about that. Good point.
- Hyperdrive... Disgaea reference? ;)
Star Wars, actually. Hyperdrives are the engines that allow them to make the jump to lightspeed.
- Ok, lets see if I understood this: What Aspect mages do differently, when compared to Mid-Childan and Belkan mages, is that they draw their magic energy from one of the five great dragons. This energy is imbued into a magical device, which has a limiter to control the power (in the case of the Black aspect).
Exactly.
- You know, it sounds fishy that the TSAB would allow mages to choose the Black aspect even though it is extremely unstable and full of dark and negative energy. Maybe you could have said that Keroko chose to become a Black aspect mage before she joined the TSAB, and that she had been corrupted by the negative magic and thus not able to stop using it. Then the TSAB applied a limiter to her device in other to keep her in control.
:heh: Funny thing is, the original Keroko did have something like that. Only in that case it was an accidental encounter that left her with the powers of neltharion, and an unstable seal to contain it. The unstable seal made her pretty violent, always looking for fights and getting in trouble, untill she encountered Nanoha and Yuuno. Yuuno immediately recognised the seal and fixed it by using a scale of Neltharion. (yes, he was carying a scale of Neltharion. He's an archeologist).
But you'll read a more detailed description about that when I get her real bio up.
(Whoa, I found Keroko's story to be quite interesting so I came up with different scenarios for her background. Of course, its your character, so this is just some fanfic about it... I guess :heh:)
Hey, that's what were posting these things here for, right?
- Very good character. I really like her background story with Nanoha, as it seems very natural if added to the main StrikerS storyline. If you made a fanfic about Keroko when she was training with Nanoha, the fanfic could also go as a Nanoha fanfic about her days as a trainee.
I'll think about it. I'm not a fast updater when it comes to fanfics.
- The fact that Caro has a dragon summon can only mean one thing: Your Aspect magic may actually be for real. :eek:
Yes, imagine my surprise.
Nightengale
2007-05-09, 21:58
@Kha
Haha..The Gil Graham Screwed Love Chronicles, as cranky as it sounds, is serious. Imagine the original Nanoha season and A's only with young Graham and without a very happy ending, where both seasons has important women in Graham's life bite the dust. The first season being ARIA, and the second Lieze. As for where Lotte plays a part, let's just say she's Mary Jane in the ending of Spiderman 1 movie, only without a happy sequel for her. :P
Name: Artificial Receptionary Intelligence Android Type-Weapon/A.R.I.A
Gender: None, preprogrammed identity : female
Age: 2 year old, appearance-wise 15
Hair colour: Light toned brown
Eye colour: Purple
Height: 162 cm
Weight: Classified Information
Birth World : Mid-Childa
Affiliation: Professor Efini
Occupation: Android Anti-Mage Weapon
Alignment: Neutral
Magic Type: Mid-childa
Mage-Type: Anti-Mage Magic-emulation Close Combat Mage
Magic Rank: AA-
---
Device Name: Herself
Device Type: Emulative Manipulation Core-System
Magic System: Mid-Childa
Magic Element: None
Magic Circle Color: None
---
Character Background:
A.R.I.A was created by Professor Efini, using his granddaughter's personality core as a response behavioural system to obey him and also to save time from writing a proper A.I, with the sole purpose of collecting enough Linker Core source of humans with magical aptitudes, in order to create a spatial time-gate to return back home to Mid-childa to meet his family. Being a android capable of emulating magical powers, she is powered by magical reactions from Linker Core responses, which indirectly requires her to collect Linker Cores to actually survive as well.Her programming structure works in 2-cours, where her A.I dictates regular personality control with the magic system shut down to regulate power-saving, and the other way round during missions, to emphasis on combat efficiency.
Her personality, similar to those of Efini's actual granddaughter, was slightly similar to how Aria acted,carefree, cheerful and fun, even if less of a tease. However, her core programming only reacts to her outer behavioural patterns outside of combat, and thus isn't imprinted with memories of proper human interaction other than regular A.I patterns on speech response. Therefore, on an occasion where she unabashly stir up trouble due to lack of understanding, she was pulled out of the scene, by then 12 year old Graham.
Through constant interaction and meeting with Graham then, who treated her like a slightly dim-witted, but kind hearted and cheerful elder sister, she began developing...a form of attachment and attraction towards Graham, who then had a crush on Lotte, a regular girl from his school. Unaware of herself, Aria seems even more awkward in her cluster programs, and somehow created a slight imagery shift on her personal looks to slighty resemble Lotte. As an A.I..she was venturing into dangerous teritorries of human-like emotions.
Her weapon-systems slowly came across masked Graham who's then Barrier Jacket included teh mask to hide from possible onlookers, and in a heated battle, where Aria holds dominance of flight due to Graham not trained to fly, despite possessing the combat powers of AA+ rank mage, lost to Aria who used the method to try to absorb his Linker Core powers, only to realize that she was fighting Graham, and her A.I somehow struggles to regain dominance in that combat state, and flew off. Graham knew then...that that girl was Aria.
Due to Aria's overlap of both A.I and combat functions, the Dr. pitied her, and removed her magical functions, but she was still slowly losing energy due to the short moment of shortcircuit. As Graham and the TSAB clerk eventually stormed the hideout of the Dr, Graham in shock learned that Aria, was far from human, an android composed of 95% robotic components, with only shreds of bio-organic layers, for recon purposes. However, to Graham, even though she's not flesh and blood, she was still his friend, and someone he shared his friendship with and will save her.
In the climax, when 5 of the Dr.'s non A.I cyborg-emulations of Aria lost to Graham, Aria revealed that she knew...the time that cross-laped from the Dr's previous world world across Earth and to Mid-childa again...30 years of difference had already occured before the Dr. even reached Earth, and that no matter if the Dr. returned or not, his family he wanted to see...is dead. Then, as the Dr. resigned to his fate and proceeds to start the self-destruct countdown, Graham came to save Aria, who was then already slowly shutting down. Graham tried to give Aria his Linker Core permanently so that she can live on at the cost of his magical affinity, but then, Aria, despite losing magical powers, somehow rewrote her android functions and pushed Graham away to safety, and at that final moment, confesses her true feelings to him before permanently shutting down.
Following that, one day before the clerk returns back to service and also one day before Graham finised primary school, he went on a date with Lotte, only to realize something inside him has died. And the next day...Graham dissapeared from Earth.
Magical Capabilities:
Due to the limitations of self-defined humanoid weapons with organic components in the release of long-range spells, Aria was designed in mind for close-combat along with high speed dogfights. Her left arm, mainly composed of magic-inducing organic components are focused for use of sensitive magical spells and extraction of Linker Core energy, something Graham would later refine practically and teach his familiar, meanwhile her left arm, despite still possessing external touch sensories similar to human skin, are more composed of flex-material exoskeleton-based metal, which despite not being the most flexible material in handling magical energy, is also one of the strongest components that can withstand and force out concentrated masses of raw magical energy. This arm is unable to conjur elemental magic conversion due to it's resistance to control sensitivity, but it's primary usage in the channel of magical energy in the surrounding similar to collection spells to save her own power supply and maintain it as reinforced magical fist or even magically formed meta-physical weapons formed solely out of raw magical energy in the forms of swordarms or lightsabers. Due to her nature of internal-self formation of magical powers, she does not physically show out any magical circles, and are self-contained inside her skeletonal structure, thus allowing a better aptitude at physical combat.
Magnetition :~ High speed external-attachment spell. This spell works only when the opponent is faster, and reacts by using the internal Linker Core responsive mechanism to forcefully create a magnetic push towards the opponent at a very close range, allowing for high speed close combat dog fights even with faster opponents.
Form II Saber :~ High precision energy manipulation blade. Using the right arm's forceful collective reactor core, this spell works through a high compression of collective energy from surroundings if possible, and forms an energy blade, and extra magical energy not used for the blade formation is supplied towards to the reaction and limb reinforcement core of the android, to focus on elegant swordfighting that is both powerful and precise by magically adapting the body response.
Runic Reinforce :~ By using similar proportions of Mid-childa Boost Elements solely concentrated on her limbs and her fist along with rune-based magical enchantment drawn internally inside her system core, she is capable of consistent high speed/power jabs, punches and kicks that varies to dramatic license lol.
Linker Extract :~ Self-explainatory.
R.S.S Feed :~ Reactive Sphere Shielding Feed, which is a self-responce magical barrier that responses to the reactionary system of the android and the android's estimation of the attack level, only to conjure up just enough of a barrier to protect from long-range and mid-range attacks. This system is ineffective against spells above AA rank, and also doesn't respond properly in high speed close combat dogfights due to the reactive system being focused on the limb reactive structure than the shields.
I'm halfway through Admiral Lieze, but got stuck due to not being so sure how to handle her shotacon side (( She's 32, when Graham's 19 )) while still making her a strong, mature adult female and how to handle her 'death', so I'll give ARIA first...which has some problems too, but you know...flexibility. :)
I had 3 "references" in my magic spells. Cookie to anyone who gets all right. :P
Serenity85
2007-05-09, 22:04
lol this thread has sorta died down now hasn't it^^ well I'll see if I can spice things up a bit^^
I'm really loving everyones ides, really well thoughtout. My only thought is with giving a character uber ranks like S. Come on, your like making uber rare mages that are suppose to be few and fleeting I think a nice cap is AA, good but theres room for improvement^^
Ok Back to my character^^
For those who have forgotten, this is where she stands as of now
http://forums.animesuki.com/showpost.php?p=938691&postcount=14
now on to chapter 2^^
How Aselia joined TSAB, RF6
It happened quite accidentally really. Nanoha, Fate and Hayate were no a weekend break from RF6, giving the new recruits a chance to visit family and generally take a break after a week of training. While site seeing in Tokyo, they sense a magical disturbance coming from the nearby forest. As they rushed to the seen, the disturbance faded. To be safe, they decided to search the surrounding area; hopefully they would fine something that would be linked to the disturbance. They came across the Mayio Monk Shrine and so they decided to make sure no one was hurt. Upon entering they could feel the residual affects of a spell, and soon enough they came across the main courtyard were a group of monks had started to repair a damaged pillar and a little blue haired girl being comforted by what appeared to be the resident Master Monk. They decided to see if the girl was Ok, and if there was anything they could do to help. Upon a brief conversation they soon discovered that the little girl, Aselia, had caused the disturbance.
After things cooled down, the Aces decide they needed to have a conversation with Miroku about Aselia’s well being. Over a pot of green tea, they carefully explain to Miroku that although she is young and so far she’s only caused minor incidents with no injuries, she will eventually get older and her magic potential will eventually get much stronger then it is now, she may accidentally let her power go out of control again with a higher risk of doing harm to herself and those around her. They explained to him, that it is best for her to get proper magical training, something she can’t get here. After taking in everything they had to say, he decides, with a reluctant heart, to let them take Aselia back with them, under a few conditions one of which stated that she would be put under their care and no one else’s. They agree, and Miroku heads out to explain things to his daughter. As expected, she doesn’t take it well; after all, this was the first real home she ever knew. Aselia wipes the tears from her eyes and reluctantly agrees with her father, and she begins packing her belongings. A teary eyed Aselia says her goodbyes to rest of the shrine, but just as she prepares to board the TSAB helicopter with Nanoha, Miroku emerges from the Temple caring the shrines ancient sword. In a final jester of love before his daughter leaves, he hands over the blade, telling her to be careful and train hard. A now crying Aselia hugs her father and boards the helicopter. It then takes off, heading towards the TSAB main headquarters in Mid-Childan, where Aselia would begin training with the rest of the recruits.
Bio States at this point in the timeline:
Character Name: Aselia Mayio
Gender: Female
Looks: Hair: Long light blue-ish/purple
Eyes: Blue
Height: 110 cm
Age: 10 (confirmed after medical exam)
Birthday: 8th April
Weight: 31 kg
Affiliation: TSAB Trainee
She is currently under the care of RF6 as per Miroku’s request, must to the dismay of the higher-ups
Mage Rank: C+ (tested)
She has potential to be very strong, but she currently can’t fully control some of her stronger spells, resulting in the lower rank.
Skill Rank: A+ (tested)
Not a common rank given as magic is the main key factor, but because of her skills with the sword, they decided to test her and give an appropriate rank. Even thou she is one of the best swordsman (minus Signum) RF6 and TSAB have, her lack of skill with magic has kept her in training then on missions.
Usual Wear: a modified white Monk robe to fit her size and a pair of running shoes purchased for her by Miroku while he was shopping for supplies in downtown Tokyo. She considers these her most cherished positions. She currently still doesn’t have a barrier jacket as of yet.
Magic Type: Vaulcon – a mix of Velka and Summoning, it still not known what type it truly is yet, so for now, it is being called Vaulcon
Caster class: Close-Range Elemental Summoner (Ice)
Device: She currently uses the ancient sword given to her by her father, it is still not known if it is and I.D. or what power if any it holds.
No new spells at this time other then ones she currently knows.
Heres something for ppl to chat about. Let me know what you think, as well as suggestions to improve it^^
I'll post chapter 3 when I have it finalized. Here some hints, she gets he device and barrier jacket, and a familar face will join in the trainning exercises, try to guess who^^
I just love the characters you guys just posted. Give me some times so that I can comment each and every one of them. ;)
@ Skane:
Well, I guess I should edit some of my future characters. I appreciate your feedback.
@ Kha:
...did I sense shameless self-promotion? :heh:
USB500, just one question: where does Leonidas' stand on the views expressed by this board's 300? :)
Err.... can you elaborate? :heh: :eyespin:
LoweGear
2007-05-09, 23:21
@Kha
Haha..The Gil Graham Screwed Love Chronicles, as cranky as it sounds, is serious. Imagine the original Nanoha season and A's only with young Graham and without a very happy ending, where both seasons has important women in Graham's life bite the dust. The first season being ARIA, and the second Lieze. As for where Lotte plays a part, let's just say she's Mary Jane in the ending of Spiderman 1 movie, only without a happy sequel for her. :P
Name: Artificial Receptionary Intelligence Android Type-Weapon/A.R.I.A
Gender: None, preprogrammed identity : female
Age: 2 year old, appearance-wise 15
Hair colour: Light toned brown
Eye colour: Purple
Height: 162 cm
Weight: Classified Information
Birth World : Mid-Childa
Affiliation: Professor Efini
Occupation: Android Anti-Mage Weapon
Alignment: Neutral
Magic Type: Mid-childa
Mage-Type: Anti-Mage Magic-emulation Close Combat Mage
Magic Rank: AA-
---
Device Name: Herself
Device Type: Emulative Manipulation Core-System
Magic System: Mid-Childa
Magic Element: None
Magic Circle Color: None
---
Character Background:
A.R.I.A was created by Professor Efini, using his granddaughter's personality core as a response behavioural system to obey him and also to save time from writing a proper A.I, with the sole purpose of collecting enough Linker Core source of humans with magical aptitudes, in order to create a spatial time-gate to return back home to Mid-childa to meet his family. Being a android capable of emulating magical powers, she is powered by magical reactions from Linker Core responses, which indirectly requires her to collect Linker Cores to actually survive as well.Her programming structure works in 2-cours, where her A.I dictates regular personality control with the magic system shut down to regulate power-saving, and the other way round during missions, to emphasis on combat efficiency.
Her personality, similar to those of Efini's actual granddaughter, was slightly similar to how Aria acted,carefree, cheerful and fun, even if less of a tease. However, her core programming only reacts to her outer behavioural patterns outside of combat, and thus isn't imprinted with memories of proper human interaction other than regular A.I patterns on speech response. Therefore, on an occasion where she unabashly stir up trouble due to lack of understanding, she was pulled out of the scene, by then 12 year old Graham.
Through constant interaction and meeting with Graham then, who treated her like a slightly dim-witted, but kind hearted and cheerful elder sister, she began developing...a form of attachment and attraction towards Graham, who then had a crush on Lotte, a regular girl from his school. Unaware of herself, Aria seems even more awkward in her cluster programs, and somehow created a slight imagery shift on her personal looks to slighty resemble Lotte. As an A.I..she was venturing into dangerous teritorries of human-like emotions.
Her weapon-systems slowly came across masked Graham who's then Barrier Jacket included teh mask to hide from possible onlookers, and in a heated battle, where Aria holds dominance of flight due to Graham not trained to fly, despite possessing the combat powers of AA+ rank mage, lost to Aria who used the method to try to absorb his Linker Core powers, only to realize that she was fighting Graham, and her A.I somehow struggles to regain dominance in that combat state, and flew off. Graham knew then...that that girl was Aria.
Due to Aria's overlap of both A.I and combat functions, the Dr. pitied her, and removed her magical functions, but she was still slowly losing energy due to the short moment of shortcircuit. As Graham and the TSAB clerk eventually stormed the hideout of the Dr, Graham in shock learned that Aria, was far from human, an android composed of 95% robotic components, with only shreds of bio-organic layers, for recon purposes. However, to Graham, even though she's not flesh and blood, she was still his friend, and someone he shared his friendship with and will save her.
In the climax, when 5 of the Dr.'s non A.I cyborg-emulations of Aria lost to Graham, Aria revealed that she knew...the time that cross-laped from the Dr's previous world world across Earth and to Mid-childa again...30 years of difference had already occured before the Dr. even reached Earth, and that no matter if the Dr. returned or not, his family he wanted to see...is dead. Then, as the Dr. resigned to his fate and proceeds to start the self-destruct countdown, Graham came to save Aria, who was then already slowly shutting down. Graham tried to give Aria his Linker Core permanently so that she can live on at the cost of his magical affinity, but then, Aria, despite losing magical powers, somehow rewrote her android functions and pushed Graham away to safety, and at that final moment, confesses her true feelings to him before permanently shutting down.
Following that, one day before the clerk returns back to service and also one day before Graham finised primary school, he went on a date with Lotte, only to realize something inside him has died. And the next day...Graham dissapeared from Earth.
Magical Capabilities:
Due to the limitations of self-defined humanoid weapons with organic components in the release of long-range spells, Aria was designed in mind for close-combat along with high speed dogfights. Her left arm, mainly composed of magic-inducing organic components are focused for use of sensitive magical spells and extraction of Linker Core energy, something Graham would later refine practically and teach his familiar, meanwhile her left arm, despite still possessing external touch sensories similar to human skin, are more composed of flex-material exoskeleton-based metal, which despite not being the most flexible material in handling magical energy, is also one of the strongest components that can withstand and force out concentrated masses of raw magical energy. This arm is unable to conjur elemental magic conversion due to it's resistance to control sensitivity, but it's primary usage in the channel of magical energy in the surrounding similar to collection spells to save her own power supply and maintain it as reinforced magical fist or even magically formed meta-physical weapons formed solely out of raw magical energy in the forms of swordarms or lightsabers. Due to her nature of internal-self formation of magical powers, she does not physically show out any magical circles, and are self-contained inside her skeletonal structure, thus allowing a better aptitude at physical combat.
Magnetition :~ High speed external-attachment spell. This spell works only when the opponent is faster, and reacts by using the internal Linker Core responsive mechanism to forcefully create a magnetic push towards the opponent at a very close range, allowing for high speed close combat dog fights even with faster opponents.
Form II Saber :~ High precision energy manipulation blade. Using the right arm's forceful collective reactor core, this spell works through a high compression of collective energy from surroundings if possible, and forms an energy blade, and extra magical energy not used for the blade formation is supplied towards to the reaction and limb reinforcement core of the android, to focus on elegant swordfighting that is both powerful and precise by magically adapting the body response.
Runic Reinforce :~ By using similar proportions of Mid-childa Boost Elements solely concentrated on her limbs and her fist along with rune-based magical enchantment drawn internally inside her system core, she is capable of consistent high speed/power jabs, punches and kicks that varies to dramatic license lol.
Linker Extract :~ Self-explainatory.
R.S.S Feed :~ Reactive Sphere Shielding Feed, which is a self-responce magical barrier that responses to the reactionary system of the android and the android's estimation of the attack level, only to conjure up just enough of a barrier to protect from long-range and mid-range attacks. This system is ineffective against spells above AA rank, and also doesn't respond properly in high speed close combat dogfights due to the reactive system being focused on the limb reactive structure than the shields.
I'm halfway through Admiral Lieze, but got stuck due to not being so sure how to handle her shotacon side (( She's 32, when Graham's 19 )) while still making her a strong, mature adult female and how to handle her 'death', so I'll give ARIA first...which has some problems too, but you know...flexibility. :)
I had 3 "references" in my magic spells. Cookie to anyone who gets all right. :P
... now truly wishing you did write that fanfic, Graham's interactions with A.R.I.A. would be truly delightful to see. Admiral Lieze as a shotacon? Wow, Graham must really have been pimping. Go Graham! :D
And no cookies for me, since I don't get the references :heh:
@ Nightengale:
Android? That's so new to me. And... Graham, you have complex! OHNOES! :heh:
I heard someone needs an antagonist. So....
LEOPOLD GRANDEUR
Age: 38 (physical appearance)
Birthday: unknown
Hair colour: blonde
Eye colour: golden yellow
Height: 182cm
Weight: 70kg
Affiliation: none
Position / Rank in TSAB: none
Home world: Earth
Device: Defaeco Extraho
Device type: Intelligent Device
Device appearance: rosary
Magic system: Mid-Childa / possibly "Ancient Knowledge"
Magic element: fire
Magic symbol: circle (with Star of David on the inside)
Magic colour: gold
Partner: unknown
Personality: calm, down-to-earth and has traditional speech style, Leopold treats friends and enemies with respect. He, however, approaches his enemies with the objective to “purify all living beings from corruption.” He is very relaxed during battle and often quotes famous speeches even during the heat of battle.
BACKGROUND
In 18th century, Grandeur Dynasty was one of the powerful families whose influence stretched across Germany. The Grandeurs had full control over socioeconomic aspects and were often at odds with the Kaisers. Nevertheless, they had essential role in keeping Europe’s political stability, as proven during the rise of Napoleon Bonaparte where they secretly supplied logistic means to rebels across the continent. Their function waned after the Battle of Waterloo and by the end of 19th century Grandeur Dynasty was largely forgotten.
To continue the legacy of the dynasty, some of the Grandeurs went underground to avoid authorities. They conducted various activities that involved research on alchemy, one of the controversial subjects, and learned the existence of a magic system. Despite the high potency, it was deemed unnecessary in their point of view to pursue such exotic knowledge and concentrated their study on Earthly subjects instead.
During World War Two, German troopers marched across Austria-Hungary border and came across a village. They ransacked the village, killed every people they found and enslaved every woman they got. They even burnt down a chapel and left the entire area in ruins. It seemed their atrocity was unstoppable until a boy came out of the inferno unharmed. Stating that the soldiers had angered the God, he summoned golden fire from his hand and obliterated the entire battalion. The surviving villagers thanked him for saving them but their fate was forever sealed as the boy “freed all souls from agonizing pain.”
Several years later, the 19-year-old Leopold Grandeur began an extensive research on his dynasty’s paper works and found a document with the name “Mid-Childa” inside a vault in the underground chamber his grandfather’s mansion. It was found along with a rosary with Latin inscription that read “one does not simply walk into the chamber of purification.” He examined the document and learned that it referred to the magic system that was previously discovered before World War One but later abandoned. He also learned that the Mid-Childan magic system may have connection with his ability to control fire as he recalled seeing circular symbol with intricate inscriptions similar to the one he found in the document. He also learnt that the rosary could be used to harness and enhance his magical power to certain extents.
After trials and errors, Leopold finally got hold of his magical power. Having perfected the summoning technique, all he saw from his newfound ability was self-confidence and means of protection. However after reading news of various nuclear tests conducted around the world, wars that ravaged the Middle-East and battles for independence in South-East Asia, Leopold felt an unstoppable responsibility to “protect the world from destruction and cleanse all forms of impurity.” He decided to make use of his ability and proceeded with a mission “to convey God’s Words.”
As time passed by, Leopold discovered that conveying the words of God was not enough. He felt he must perform God’s words regardless of the consequences he may face. Unknown to him, his magic gradually became corrupted by the overwhelming desire. It took years for him to realize the fact but it would be too late to turn back as he was completely immersed in his power. It was an irony, considering his ambition ti purify the world yet at the same time forgetting to cleanse his soul firsthand.
POWER
Leopold Grandeur is classified as an S-ranked fire mage. His skill reaches the level he simply needs to snap his fingers in order to execute magic spells. Because he doesn’t have a position in TSAB (and he never intends to join an organization anyway) he is treated as a “highly dangerous subject of investigation.”
His combat style depends on trickery and deception, where he first lures his opponent into believing that he won’t perform any move. Only after his opponent falls into his trap will he unleash his attacks. He also uses long-range attacks and will occasionally engage in melee combats whenever necessary.
Leopold’s Intelligent Device, Defaeco Extraho (Purifying Dragon in Latin) has male voice and addresses him as “sir”. It speaks British-accented English despite its Latin name.
Dico Meus Nomen (Call My Name): Leopold uses this chant to unlock Defaeco Extraho, and usually his Barrier Jacket is unlocked as well. The transformation is instantaneous, and doesn’t require long phrases.
FORMS
Signum (Sealed): Defaeco Extraho takes form of a rosary.
Ressurectio (Awaken): the most frequently used form, Leopold gains access to his spells as well as enhancing the Device’s melee capability.
Sanctus Flamma (Holy Flame): the most powerful form, Sanctus Flamma is incredibly stable and doesn’t break down in prolonged battle.
DEFENSIVE ABILITIES
Barrier Jacket: Leopold’s suit is a golden yellow priest uniform with cape and rosary hanging under its collar. It is not just flashy costume but also refers to an invisible defensive field generated by the costume, reducing or eliminating any serious injury from events such as an impact with a building.
Bastion: Leopold’s first and most frequently used spell. It protects its caster from attacks coming from all directions.
Rotundus Contego (Round Shield): a powerful shield able to absorb physical or magical attacks. It defends its caster from one direction only, however.
Nixor Redimio (Struggle Bind): Leopold uses this spell to prevent a target from moving. The amount of time required to activate this spell depends on the complexity of target.
Redimio Effrego (Bind Break): Leopold attempts to deactivate a binding or imprisoning spell. The amount of time required to deactivate depends on the complexity of the target magic.
Incendia Parietis (Fire Wall): a powerful version of Round Shield. This time, instead of the usual circular magical symbol, Leopold summons an entire wall of flame that surrounds him.
Vis Agri (Force Field): functions in the similar way as a barrier, Leopold summons a ‘force field’ to surround target or battlefield area. This is usually done to enclose his appearance.
OFFENSIVE ABILITIES
Ustulo Culmen (Scorching Pillar): Leopold flips his pointer and middle fingers and summons a tiny fire vortex that appears from the ground. Leopold can control where it appears and can also delays its appearance.
Solor Flare (Solar Flare): an average area-of-affect attack.
Igneus Offensus (Burning Collision): Leopold charges at target and suddenly slices through it, leaving the target stunned for indefinite amount of time. Then he appears behind the target, says something before snaps his fingers, leaving the target engulfed in explosion.
Deceptio (Deception): Leopold does the usual Burning Collision tackle but doesn’t actually perform the attack; he just stops next to target, often catching it by surprise. Leopold may then proceed with the actual attack or performing other abilities.
Incendia Tempestas (Firestorm): more powerful than Solar Flare. Leopold lifts his hand and brings it down while saying “let the holy fire purify your soul.” Then pillars of fire appear from above and strike down onto unsuspecting target.
Uracinus Ratio (Heavenly Judgment): the most powerful fire-based attack, it is actually a variation of Firestorm where instead of the “usual” storm Leopold will bring in a burning asteroid from the sky, sending it to target area.
Okay, done. Abilities, checked. Forms, checked. Background, checked. What else? :heh: Oh, yeah. I hope the Latin translations are correct, because I'm using online translator to translate the stuffs.
Timeless Enigma
2007-05-09, 23:46
Hm, I would have thought someone from Gault, Wizard or Sorcerer would be a villain, not someone from Schnee. Nonetheless it looks good, I hope you'll have her say "(insert country here) mercenaries! This is gonna be fun!" even though that's what Schnee 1 would have said... speaking of which, who is Schnee 1? You've got Schwarze 1 but no Silber 1 as well.
I hope someone will say "No rules in a dogfight, you just have to take the enemy out."
I await the next batch of characters.
I think I'm going to want to replay a campaign in Zero now...
Hm, I would have thought someone from Gault, Wizard or Sorcerer would be a villain, not someone from Schnee. Nonetheless it looks good, I hope you'll have her say "(insert country here) mercenaries! This is gonna be fun!" even though that's what Schnee 1 would have said... speaking of which, who is Schnee 1? You've got Schwarze 1 but no Silber 1 as well.
I hope someone will say "No rules in a dogfight, you just have to take the enemy out."
I await the next batch of characters.
I think I'm going to want to replay a campaign in Zero now...
I think you're right. I should have posted Gault 1 instead. :heh: I see if I can post them instead. I'm still working on Silber 1, though, so it may have to wait.
If you're referring to my post, Schnee 1 would be Eleanor herself (she was a squad leader when the incident took place). Otherwise, Schnee 1 is Erich Hillenbrand, the Eternal 2nd Lieutenant.
Don't worry. I'm sure Eleanor doesn't really want to be a villain in the first place. :)
I just love the characters you guys just posted. Give me some times so that I can comment each and every one of them. ;)
@ Kha:
...did I sense shameless self-promotion? :heh:
I'm still rebalancing the 2 mages I put up so I'll repost them together.
Uh... No not really. His story's been developed over several short stories I wrote offline for the informal writing circle I was part of back in my home country, and I made sure I balanced it and kept it in canon as much as possible. :heh:
@Loner: Revisions? I thought there was no data on her past in the first place as I thought the YnS illusion was based on Fate's wish for a happy family rather than fact. And so, I conjured up this scenario to insert a char believably into the story while not disrupting the canon events (which explains Kha's absence during all anime series) such that there's no canon trace that he's ever there, but it was because he's somewhere else when the canon took place. This only works if everything fits nicely with canon, which until recently was all anime-canon. However, my lack of light novel and manga knowledge impedes me from being 100% sure, and thus I am concerned, for my friend's gonna be using most of the proposed backstory so I got to correct it fast. As a Fate-fanboy and considering almost all of my fics has some conjecture related to Fate's past, I better get this straight.
How much about Fate's past is there in canon across all media (light novel, manga, sound stage, anime)? Has there been contradictions amongst the media?
lol this thread has sorta died down now hasn't it^^ well I'll see if I can spice things up a bit^^
I'm really loving everyones ides, really well thoughtout. My only thought is with giving a character uber ranks like S. Come on, your like making uber rare mages that are suppose to be few and fleeting I think a nice cap is AA, good but theres room for improvement^^
Ok Back to my character^^
For those who have forgotten, this is where she stands as of now
http://forums.animesuki.com/showpost.php?p=938691&postcount=14
now on to chapter 2^^
How Aselia joined TSAB, RF6
It happened quite accidentally really. Nanoha, Fate and Hayate were no a weekend break from RF6, giving the new recruits a chance to visit family and generally take a break after a week of training. While site seeing in Tokyo, they sense a magical disturbance coming from the nearby forest. As they rushed to the seen, the disturbance faded. To be safe, they decided to search the surrounding area; hopefully they would fine something that would be linked to the disturbance. They came across the Mayio Monk Shrine and so they decided to make sure no one was hurt. Upon entering they could feel the residual affects of a spell, and soon enough they came across the main courtyard were a group of monks had started to repair a damaged pillar and a little blue haired girl being comforted by what appeared to be the resident Master Monk. They decided to see if the girl was Ok, and if there was anything they could do to help. Upon a brief conversation they soon discovered that the little girl, Aselia, had caused the disturbance.
After things cooled down, the Aces decide they needed to have a conversation with Miroku about Aselia’s well being. Over a pot of green tea, they carefully explain to Miroku that although she is young and so far she’s only caused minor incidents with no injuries, she will eventually get older and her magic potential will eventually get much stronger then it is now, she may accidentally let her power go out of control again with a higher risk of doing harm to herself and those around her. They explained to him, that it is best for her to get proper magical training, something she can’t get here. After taking in everything they had to say, he decides, with a reluctant heart, to let them take Aselia back with them, under a few conditions one of which stated that she would be put under their care and no one else’s. They agree, and Miroku heads out to explain things to his daughter. As expected, she doesn’t take it well; after all, this was the first real home she ever knew. Aselia wipes the tears from her eyes and reluctantly agrees with her father, and she begins packing her belongings. A teary eyed Aselia says her goodbyes to rest of the shrine, but just as she prepares to board the TSAB helicopter with Nanoha, Miroku emerges from the Temple caring the shrines ancient sword. In a final jester of love before his daughter leaves, he hands over the blade, telling her to be careful and train hard. A now crying Aselia hugs her father and boards the helicopter. It then takes off, heading towards the TSAB main headquarters in Mid-Childan, where Aselia would begin training with the rest of the recruits.
Bio States at this point in the timeline:
Character Name: Aselia Mayio
Gender: Female
Looks: Hair: Long light blue-ish/purple
Eyes: Blue
Height: 110 cm
Age: 10 (confirmed after medical exam)
Birthday: 8th April
Weight: 31 kg
Affiliation: TSAB Trainee
She is currently under the care of RF6 as per Miroku’s request, must to the dismay of the higher-ups
Mage Rank: C+ (tested)
She has potential to be very strong, but she currently can’t fully control some of her stronger spells, resulting in the lower rank.
Skill Rank: A+ (tested)
Not a common rank given as magic is the main key factor, but because of her skills with the sword, they decided to test her and give an appropriate rank. Even thou she is one of the best swordsman (minus Signum) RF6 and TSAB have, her lack of skill with magic has kept her in training then on missions.
Usual Wear: a modified white Monk robe to fit her size and a pair of running shoes purchased for her by Miroku while he was shopping for supplies in downtown Tokyo. She considers these her most cherished positions. She currently still doesn’t have a barrier jacket as of yet.
Magic Type: Vaulcon – a mix of Velka and Summoning, it still not known what type it truly is yet, so for now, it is being called Vaulcon
Caster class: Close-Range Elemental Summoner (Ice)
Device: She currently uses the ancient sword given to her by her father, it is still not known if it is and I.D. or what power if any it holds.
No new spells at this time other then ones she currently knows.
Heres something for ppl to chat about. Let me know what you think, as well as suggestions to improve it^^
I'll post chapter 3 when I have it finalized. Here some hints, she gets he device and barrier jacket, and a familar face will join in the trainning exercises, try to guess who^^
Chario better reinforce the holodeck to avoid getting smashed by "Kaze no Kise" or a related variant. :p
More skills for Nanoka and loli Capn. Tessa coming soon but in the meantime keep the comments coming! :)
"the prefect antagonist would be the inverse of Nanoha..." - which i'm trying to do without making it look like a clone of Nanoha.
geez, no one even commented- figures that i can't do anything good in a three hour high-avail period.
*sulks in a corner while thinking of something for the weekends.
Name: Ashton Marten Mcdouglas
Age: 17
Gender: Male
Birthday: February 29
Hair: Brown, low-cropped, often messy but when needed, his comb is not to far away, straightening it.
Eyes: Astral Blue- Similar to Subaru's.
Build: Medium build, strong arms and legs.
Height: 5'9"
Weight: he does not say, for fear of reprisals from girls.
Home World: Mid-childa
Magic System: Dei-Type (In Anime terms, it would be a gatekeeper's gate seal, with some Cyrillic Characters ringing around it.)
Magic Color: Green.
Mage Rank: BB+
Personality: A somewhat happy disposition. Loves acting cool but he sometimes doubts Himself. Loves to pester Subaru (and Subaru pesters back) and Tia is annoyed by the sight of him. He's neutral when it comes to Elio and Carol. Almost zealot-like but does not follow orders often, making him end up in trouble, sometimes.
Affiliation: Time-Space Administraion Bureau, Mobile Division 6 with the First Exatactical Group, Cross Squadron Under Hayate Yagami, TSABS Silvana. Call Sign "Cross 3".
Device: Praesulus (Latin for 'Director')
Device Type: Key Device, Combat Boost Support
Description: It resembles a jeweled, less armored white version of the right-hand Revolver Knuckle, though without the 'revolver', thus making it akin to Carol's BD (boost device). It has a clear crystal cross about 2"x 1.3" in area on the top of it, surrounded by four red stones at the corners.
Device History: In a previous mission of the trio, before the apperance of the Gadget Drones, they have managed to recover a group of devices known as 'Key Devices', devices that were held in mytical status in legends in all the dimensions- with powers beyond that of the established. So far, only a handful of these devices were ever activated, much less on Bureau Recruits. This is also the device from which Carol's device is based from, based on a research paper crafted from an illusive Bureau Admiral- also ranting that Uninterfaced mages (mages who have no devices- Like Yuuno), the only kinds who can easily cast supporting spells are few and far between . The device found its way into Ashton's hands when it went missing from the reseach lab when said person was about to recruit into the bureau- it turns out that Key Devices seek out their respective "keepers" when needed.
Offensive Skills:
- Since this device is for support reasons, the number of offensives it can manage is low, but he can still fight with other methods.
Kinetic Dart: basically generates and fires off a powerful dart made of physical matter, thus bypassing AMF fields. Can also be steered to hit the target anywhere.
Lancet: generates a medium-length metal lance from the device, allowing the user to hack and slash. Can also bypass AMF due to the physical nature of the weapon.
Defensive Skills:
Agile Shield: basically a seal shield, in the likes of round guard or plate shield, but can be moved faster.
Agile Guard: basically similar to protection, but can be used while moving at full speed.
Support Skills:
- the forte of a supporter mage! several of the skills are akin to Carol's, since this being the device Carol's was based upon. though some Carol-centric abilites are clearly lacking.
Deflect: a shield enhancement that can deflect shots at some degree.
Reflect: a shield enhancement that can reflect shots by chance.
Accura (Accurate Cura): a healing spell that regenerates exactly 10% of a person's health per second.
Raise: increases defensive value of a target
Tune: increases accuracy and critical hit value of a target
Strech: increases range capability of a target. He uses this on Nanoha to enable her to snipe even farther with DB-X.
Haste: increases movement and attack speeds of a target for a time limit.
Hang: attempts to freeze the enemy targeted in its tracks. if sucessful, the target stops, slows down and speeds up randomly.
Drain: attempts to sap the enemy of his/her/its strength. if sucessful, targets suddenly tires or shuts down.
Block: attempts to bar the enemy's movement by putting up a wall of force, if sucessful the target hits the wall and gets damged and stops.
Boost Line: generates a pair of magic boost rails, allowing those inside of it to speed up movement- akin to a railgun. When used in conjunction with Subaru's Wing Road, it becomes a catapult, boosting those being 'launched'. He uses this on any ranged attack to further increase attacking power- one time he used it on Nanoha, making her Accel Shooter shots feel like Divine Buster hits on the enemy end- the same effect also occured with Tia. He also uses this on Erio to not just wreck one, but six AMF+APF (Anti-magic+Anti-physical field, called an I-field) drones with one move.
Gap Generator: the bane of all AMF emmitting devices! similar to Carol's field invalider, this spell generates a gap in the AMF field present, enabling those inside the gap to use magic, as if the AMF was not there.
History:
Much of his history was like that of a normal mid-childan child, happy family, happy life- a relative nobody, until he recruited in the bureau. After being caught with the Key device, he was monitored closely and educated separately- due to the still unknown nature of the device with him. during his academy days, he had also heard about the duo of Nakajima and Lanstar- the 'non-standard duo' as he called them. He graduated a realative commoner and was assigned to the mysterious ship Silvana, under the command of the illusive Admiral Kyla, the same admiral who submitted the paper on support magic. While on board, he and the crew of the ship had heard the events of MD6 and the Relics, but unfortunately, a much as Chrono or Carim would like, the ship was in a top secret mission, hunting a rumored X-class criminal called 'Fangwang'. A year later, MD6 was tasked by the chain of command to work with the Silvana on the case it was handling. Admiral Kyla took temporary command of MD6 in the process- being a higher authority than Hayate- thus enabling Hayate to join Nanoha and Fate in the sky once more- with two new subordinates as well- Him and another Dei-type warrior. But he has a secret in his lineage- he was one of the few recorded cases of being a 'reactive', a person who can fuse with another, turning into his/her weapon- and one of the forward stars will experience it- Final Fusion anyone?
Gatekeepers... did you perhaps base Ashton on the Gatekeepers anime? Sorry, that's the only thing I'd like to ask since the word so stands out in the profile.
Gatekeepers... did you perhaps base Ashton on the Gatekeepers anime? Sorry, that's the only thing I'd like to ask since the word so stands out in the profile.
Being involved in Ashton's creation process, I know it's a car and aircraft reference. Care to elaborate, X?
LoweGear
2007-05-10, 06:36
Lemme see if I can give it a try...
The Aston Martin (European luxury car manufacturer, often known for their very expensive custom made vehicles) and McDonell Douglas (the latter formerly one of the largest aircraft manufacturing companies in the US, responsible for the development of aircraft such as the F-15 Eagle and F/A-18 Hornet. Later bought by Boeing after experiencing financial difficulties in the early 90s). :D
Lemme see if I can give it a try...
The Aston Martin (European luxury car manufacturer, often known for their very expensive custom made vehicles) and McDonell Douglas (the latter formerly one of the largest aircraft manufacturing companies in the US, responsible for the development of aircraft such as the F-15 Eagle and F/A-18 Hornet. Later bought by Boeing after experiencing financial difficulties in the early 90s). :D
Bingo. :D
Now back to working on Tessa-chan... :heh:
LoweGear
2007-05-10, 09:00
With all the automobile references both in-canon and out of it, I think I may do one in the future :D I also spot an Acura reference...
And how could I miss the obvious C&C Red Alert reference in Ashton's skillset? O_O
Anyhow, I removed the spell list on Kay's main profile so make way for a more comprehensive spell profile for her, since I was rushed in making her profile, even though her concept and spell list had been around for quite some time ^^;;;
Here's Part One of her spells list, and a small intro and recap.
Biography of Kaylin “Kay” Mathis: Complete Spell List Part I
Despite her preference of avoiding physical engagement of threats as much as possible, Kay has been involved in many battles in the past, having to fend off the likes of grave robbers, criminal lords, pirates, drug smugglers, automated defense systems and at times the TSAB. The archaeologist is a firm believer of Belka-type magic, although she uses Mid-childa style magic due to her stubborn belief that the current Neo-Belka style is “untrue to the essence of the original”. While proficient in only a few sonic-based spells, Kay often uses powerful several one-time spells that she acquires from information derived from any artifacts, relics and databases that she comes across. As such, Kaylin is most dangerous in one of her work sites, as she has no qualms in using powerful magic artifacts and weapons to defend her work when faced with significant opposition, even going so far as using Lost Logia, as long as she can reduce the overall damage to her worksite.
Also adding to Kaylin’s arsenal is her collection of Armed and Intelligent Devices she has collected in the course of her expeditions. She is known to test these devices at least once in a real combat situation, and even when there are no threats nearby (Countless species of exotic wildlife has been sacrificed for the benefit of magical spell testing, often ending up as the archaeologist’s dinner…). She once had thirty such devices in her inventory, although asides from a few storage devices, most have been confiscated by the TSAB following her reckless behavior against the Arcean Mafia (despite the fact that this particular criminal organization was not destroyed by Kay’s Jewel Seed, but by a Plasma Lancer Phalanx Shift from a certain mage…), and subsequently, any Class A devices and artifacts unearthed by Kay in her expeditions must be submitted to the TSAB for cataloging and storage. Despite this restriction, Kay continues to horde select devices to replace her lost collection, often using magic nullification spells to hide their obvious magical nature, although this spell is effective only for Class A - devices.
Out of all the devices in her collection, two are the most precious to Kaylin, and the most important to her work. The first is the storage device Khaydarin, a single piece wrap-around, orange-tinted visor custom made by Kay for field use. Asides from being a functional safety visor (and spiffy fashion accessory), Khaydarin is also her primary device for the casting of various scanning and detection spells, useful when finding buried artifacts or hidden objects, which include:
- Macro Sight: gives Kay binocular vision, allowing her to visually spot objects several miles away.
- Micro Sight: gives Kay microscopic vision, to better perceive microscopically tiny objects.
- Starlight Search: Working in a similar principle to technologically-based starlight scopes, this spell amplifies nearby low-light sources and amplifies them, giving Kay the ability to see under low-light or dark conditions, but being magic based, the resolution and clarity of the images is leaps better than contemporary technology. Using this ability makes the visor glow with a dull orange tint due to the nature of the magic, thus this spell is not used in conditions where stealth is necessary.
- Heat Search: Khaydarin uses infra-red detection to reveal environmental heat signatures, and as with Starlight Search, the sensitivity and clarity of the images are much better compared to technologically based systems. Unlike Starlight Search, Heat Search does not leave a tell-tale activation signature, making it desirable for stealthy action.
- Ground Radar Deep Scan (GRDS) :A magic array set up on the ground scans the ground below using radar, which is then perceived through her visor. This is her primary spell in detecting most non-magical buried artifacts.
- Sonic Scan: Khaydarin’s only audio-based detection system, this spell gives Kaylin the ability to hear and perceive sounds throughout the range of audio spectrums of any volume, from ultrasound to infrasonic sounds that cannot be heard by conventional ears (No gossip is safe when Kay’s around…). This ability is most usually used in conjunction with the Armed Device Galatea to better control Kay’s sonic spells, and it can also be used for underwater detection ala Sonar.
- Remote Sensing Scan (RSS): Khaydarin can be used to visually perceive a location that is beyond visual sight and behind cover, at maximum targets can be visually spotted up to 100 miles away. The energy consumption for this spell is an enormous drain on the B+ rank Kay even at short ranges, and is thus used only for the visual confirmation of known distant targets.
- Ether Scan: This powerful scanning spell is used to locate the faintest sources of magical energy; as such it is used to confirm the location of magical items, and also the detection of mages within the surrounding area. As with RSS, this spell’s massive energy consumption relegates it to infrequent use.
- Penetration Sensor: A much weaker version of the RSS spell, this spell gives Kay the ability to see clearly behind solid objects of any composition within a few meters. Used for peering behind walls or other obstacles. For places expected to be dark, such as the inside of a box, a supporting illumination spell is used to make the spell effective. (When in dire financial straits, Kay has been known to sell this service of Khaydarin to prospective clients, labeling it “The Glance of Heaven”).
- D-Wave Scan: This incredibly powerful scanning spell allows Kay to perceive the extradimensional distortions in the surrounding physical space, allowing her to pick out the weakest points of extradimensional stability that enable her to use dimension-jumping spells using the least amount of energy – clearly a need for someone of Kay’s level. This spell is also used in the detection of tell-tale signs of dimensional disturbance left behind through the use of extra-dimensional phenomena, or dimensional weapons or artifacts. As with other high level scans, this ability is used infrequently to preserve Kay’s strength for other jobs.
- G-Wave Scan: Similar in vein to the D-Wave Scan, the G-Wave Scan allows for the detection of minute distortions in a gravitational field. It is used for the detection of massive, yet invisible objects that cannot be detected by previously mentioned scanning abilities.
It should be noted that Kay can use two or more of these spells in combination to further enhance detection abilities, although doing so increases the amount of magical energy needed to cast multiple spells. All of Kay’s detection spells can be coupled with a snapshot spell, which is the magical equivalent of a camera, used to capture images that is then stored as digital images that can be read by both magic and technologically based imaging devices and computers. Khaydarin’s functions are managed by two of Kay’s AI “children” Shinji and Rey, the former managing information gathering, retrieval and collection of the scanned images, and the latter responsible for the execution and analysis of the various scans.
Gatekeepers... did you perhaps base Ashton on the Gatekeepers anime? Sorry, that's the only thing I'd like to ask since the word so stands out in the profile.
Being involved in Ashton's creation process, I know it's a car and aircraft reference. Care to elaborate, X?
*takes out a book labeled "Magical seals in the anime world- catalog"
for starters, i was thinking of an anti mid-type magic circle, since in the first installment that was pre-StrikerS, it was the major enemy that the group had to tackle- and since some of them have special devices that act as 'keys' to powerful, untapped forces- or should i say, the very essence of magic itself, i took the gatekeeper reference for the basing of the users- as 'keepers of the gates of forces' itself.
and for secondary reasons, we still have not determined what type Lutecia's circle is as well as the thought of mid-type and velka/belka-type may have a common ancestor circle- and that this 'third seal' is the 'bad one' of the 'siblings'
and honestly, some of the magic circles i've seen are too archaic to be used in the Nanoha universe- velka/belka-type is still okay- or should i say the best type of seal that melee weapons can use.
- I'm also thinking of any fan modifications to any of the canon characters
probably, a "'final fusion' Subaru" contest perhaps? :heh:
i'm open for firing squad sun/mon EDT :heh:
With all the automobile references both in-canon and out of it, I think I may do one in the future :D I also spot an Acura reference...
And how could I miss the obvious C&C Red Alert reference in Ashton's skillset? O_O
Anyhow, I removed the spell list on Kay's main profile so make way for a more comprehensive spell profile for her, since I was rushed in making her profile, even though her concept and spell list had been around for quite some time ^^;;;
Here's Part One of her spells list, and a small intro and recap.
Biography of Kaylin “Kay” Mathis: Complete Spell List Part I
Despite her preference of avoiding physical engagement of threats as much as possible, Kay has been involved in many battles in the past, having to fend off the likes of grave robbers, criminal lords, pirates, drug smugglers, automated defense systems and at times the TSAB. The archaeologist is a firm believer of Belka-type magic, although she uses Mid-childa style magic due to her stubborn belief that the current Neo-Belka style is “untrue to the essence of the original”. While proficient in only a few sonic-based spells, Kay often uses powerful several one-time spells that she acquires from information derived from any artifacts, relics and databases that she comes across. As such, Kaylin is most dangerous in one of her work sites, as she has no qualms in using powerful magic artifacts and weapons to defend her work when faced with significant opposition, even going so far as using Lost Logia, as long as she can reduce the overall damage to her worksite.
Also adding to Kaylin’s arsenal is her collection of Armed and Intelligent Devices she has collected in the course of her expeditions. She is known to test these devices at least once in a real combat situation, and even when there are no threats nearby (Countless species of exotic wildlife has been sacrificed for the benefit of magical spell testing, often ending up as the archaeologist’s dinner…). She once had thirty such devices in her inventory, although asides from a few storage devices, most have been confiscated by the TSAB following her reckless behavior against the Arcean Mafia (despite the fact that this particular criminal organization was not destroyed by Kay’s Jewel Seed, but by a Plasma Lancer Phalanx Shift from a certain mage…), and subsequently, any Class A devices and artifacts unearthed by Kay in her expeditions must be submitted to the TSAB for cataloging and storage. Despite this restriction, Kay continues to horde select devices to replace her lost collection, often using magic nullification spells to hide their obvious magical nature, although this spell is effective only for Class A - devices.
Out of all the devices in her collection, two are the most precious to Kaylin, and the most important to her work. The first is the storage device Khaydarin, a single piece wrap-around, orange-tinted visor custom made by Kay for field use. Asides from being a functional safety visor (and spiffy fashion accessory), Khaydarin is also her primary device for the casting of various scanning and detection spells, useful when finding buried artifacts or hidden objects, which include:
- Macro Sight: gives Kay binocular vision, allowing her to visually spot objects several miles away.
- Micro Sight: gives Kay microscopic vision, to better perceive microscopically tiny objects.
- Starlight Search: Working in a similar principle to technologically-based starlight scopes, this spell amplifies nearby low-light sources and amplifies them, giving Kay the ability to see under low-light or dark conditions, but being magic based, the resolution and clarity of the images is leaps better than contemporary technology. Using this ability makes the visor glow with a dull orange tint due to the nature of the magic, thus this spell is not used in conditions where stealth is necessary.
- Heat Search: Khaydarin uses infra-red detection to reveal environmental heat signatures, and as with Starlight Search, the sensitivity and clarity of the images are much better compared to technologically based systems. Unlike Starlight Search, Heat Search does not leave a tell-tale activation signature, making it desirable for stealthy action.
- Ground Radar Deep Scan (GRDS) :A magic array set up on the ground scans the ground below using radar, which is then perceived through her visor. This is her primary spell in detecting most non-magical buried artifacts.
- Sonic Scan: Khaydarin’s only audio-based detection system, this spell gives Kaylin the ability to hear and perceive sounds throughout the range of audio spectrums of any volume, from ultrasound to infrasonic sounds that cannot be heard by conventional ears (No gossip is safe when Kay’s around…). This ability is most usually used in conjunction with the Armed Device Galatea to better control Kay’s sonic spells, and it can also be used for underwater detection ala Sonar.
- Remote Sensing Scan (RSS): Khaydarin can be used to visually perceive a location that is beyond visual sight and behind cover, at maximum targets can be visually spotted up to 100 miles away. The energy consumption for this spell is an enormous drain on the B+ rank Kay even at short ranges, and is thus used only for the visual confirmation of known distant targets.
- Ether Scan: This powerful scanning spell is used to locate the faintest sources of magical energy; as such it is used to confirm the location of magical items, and also the detection of mages within the surrounding area. As with RSS, this spell’s massive energy consumption relegates it to infrequent use.
- Penetration Sensor: A much weaker version of the RSS spell, this spell gives Kay the ability to see clearly behind solid objects of any composition within a few meters. Used for peering behind walls or other obstacles. For places expected to be dark, such as the inside of a box, a supporting illumination spell is used to make the spell effective. (When in dire financial straits, Kay has been known to sell this service of Khaydarin to prospective clients, labeling it “The Glance of Heaven”).
- D-Wave Scan: This incredibly powerful scanning spell allows Kay to perceive the extradimensional distortions in the surrounding physical space, allowing her to pick out the weakest points of extradimensional stability that enable her to use dimension-jumping spells using the least amount of energy – clearly a need for someone of Kay’s level. This spell is also used in the detection of tell-tale signs of dimensional disturbance left behind through the use of extra-dimensional phenomena, or dimensional weapons or artifacts. As with other high level scans, this ability is used infrequently to preserve Kay’s strength for other jobs.
- G-Wave Scan: Similar in vein to the D-Wave Scan, the G-Wave Scan allows for the detection of minute distortions in a gravitational field. It is used for the detection of massive, yet invisible objects that cannot be detected by previously mentioned scanning abilities.
It should be noted that Kay can use two or more of these spells in combination to further enhance detection abilities, although doing so increases the amount of magical energy needed to cast multiple spells. All of Kay’s detection spells can be coupled with a snapshot spell, which is the magical equivalent of a camera, used to capture images that is then stored as digital images that can be read by both magic and technologically based imaging devices and computers. Khaydarin’s functions are managed by two of Kay’s AI “children” Shinji and Rey, the former managing information gathering, retrieval and collection of the scanned images, and the latter responsible for the execution and analysis of the various scans.
It was kinda hard to spot, considering that its rather old.
O_O Talk about 100% area awareness... And this is just 1 device. I wonder how the other 2 are going to build on her skills...
Just a little announcement. The Wall of Blue Cheese is going to get revised due to me never reading or even knowing the existence of the Nanoha novel. Now that I've read it, it has shown that my Fate's past ideas and basically all of the Pre-Season 1 Arc is totally out of whack with reality. Thanks to Loner for pointing it out before the damning bits made it to print in my friend's fic. Do you guys mind if I post the revised backstory here for critique for in-canon-ness? Onegai? :heh:
LoweGear
2007-05-10, 11:37
It was kinda hard to spot, considering that its rather old.
O_O Talk about 100% area awareness... And this is just 1 device. I wonder how the other 2 are going to build on her skills...
Just a little announcement. The Wall of Blue Cheese is going to get revised due to me never reading or even knowing the existence of the Nanoha novel. Now that I've read it, it has shown that my Fate's past ideas and basically all of the Pre-Season 1 Arc is totally out of whack with reality. Thanks to Loner for pointing it out before the damning bits made it to print in my friend's fic. Do you guys mind if I post the revised backstory here for critique for in-canon-ness? Onegai? :heh:
Old, yet still awesome considering. Gap Generators FTW!
On Kay's abilities... if you're considering trying to blackmail or extort someone, it's best to have ammo you can use beforehand :D And I think you meant the other device, not the other two :heh:
And go ahead on the revision, although not having read the novel myself it's gonna be hard spotting why parts of the BIG BLUE CHEESE would be edited out :heh:
Old, yet still awesome considering. Gap Generators FTW!
On Kay's abilities... if you're considering trying to blackmail or extort someone, it's best to have ammo you can use beforehand :D And I think you meant the other device, not the other two :heh:
And go ahead on the revision, although not having read the novel myself it's gonna be hard spotting why parts of the BIG BLUE CHEESE would be edited out :heh:
Everything from Pre-S1 to A's is wrong. And there is no planet Velk; just a small Velka suburb. :p The new backstory would not resemble the old story at all. Most of the bits are being totally overhauled, and I think the newer version actually sounds less cheesy, convincingly darker but bloody cliche, considering the number of chars here that are uber-orphans that never knew their parents. Kha turned out to be too much like Superman, even though he technically went through a lot to get to where he is in StrikerS...
In the manga, the character's spells are given power, range, and area of effect ratings. Does anyone know how powerful a D-power ranked spell is, for example. Sorry if I'm being really vague here. : X
LoweGear: Very nice Starcraft reference (I think - Kaydarin are the crystals in Starcraft, right? ) The idea of an archaeologist mage is very neat, even if Yuuno already took it. Your character is the same concept, I presume, but it's very original with the various searching spells.
After some considerations, I decide to replace Eleanor with a more appropriate antagonist (http://forums.animesuki.com/showpost.php?p=939938&postcount=52). It had to be done since I felt Eleanor was too soft to be the villain. The new character, on the other hand, has the attitude necessary to become the new bad guy (not including his high-ranked magical skill).
Snip: Every time he uses "Scorching Pillar" he will say "Oh really?" in sarcastic way.
@ LoweGear: I completely missed the Aston Martin (aren't they the same company that produced the Bond car?) and McDonnell Douglas references. :heh:
:topicoff: Kha, I I've posted Lyrical of Time's prologue. You ought to check the story (its link is at the fanfic thread).
EDIT:
Just updated profiles for Annabelle and the antagonist. Why I'm not revealing his name? Because I can? :heh:
Pheonixfyre
2007-05-10, 23:36
My turn!
As a minor note, I created Gigantus after I started reading some of Daishi Prime's stories. I didn't create Kria until after I started reading this thread.
Name: Kria "Rake" Phennyl
Gender: Female
Age: 17
Device: Gigantus
Rank: AA (before obtaining Gigantus: E)
Appearance: Short and rake-thin, with very short brown hair typically hidden beneath her bright blue pointed hat, she doesn't appear to be much of a threat, until you look into her matching blue eyes that seem to be in complete control of everything. Her Barrier Jacket is a matching pair of long blue trousers and tunic that barely cover up how little body fat she has. Over the tunic is a darker blue vest, and around her waist is a heavy utility belt, carrying tools for fixing magical and non-magical hardware. When not on duty, she typically discards her TSAB uniform for a dark blue jumpsuit covered with pockets, carrying all sorts of sensory and repair tools for when she is mage teching.
Background: Before gaining Gigantus, Kria was just a mage tech contracted out by the TSAB. While her control of magic was quite high, the amount of magic she could channel was abnormally low. Doctors who examined her found that her linker core was malformed, and had been since being born. Despite this, Kria attempted to join the TSAB as a mage at age 11, but was rejected. Frustrated, she turned instead to the technology side of magic, devoting herself to the creation, repair, and maintenance of Devices as well as normal computer hardware. By age 12, she was a licensed mage tech and a licensed computer tech, something unheard of for someone that young, and became a contract worker for the TSAB, doing mostly maintenance and repair of the Devices of the Armed Forces, as well as other hardware jobs. During the day she worked at her job, but at night and on free days, she spent all of her time researching ways to fix her linker core so that she could channel more magic. After a year of fruitless searching, she changed directions. Instead of fixing her linker core, she looked for a way to create a Device that could supply her with magical power. 2 years later, she finished Gigantus and tried again to join the TSAB as a mage, succeeding this time. When TSAB examined Gigantus, as they examine all Devices brought by the recruits, they were astonished. Unlike normal Devices which enhanced a mage's control, allowing them to freely channel more magic and control it at the same time, Gigantus enhanced Kria's control almost not at all, but instead supplied her with a constant stream of power, greater than the amount a Cartridge System would supply. Re-examining Kria, they found her control of magic to be not high, but absurdly high, beyond human limitations. Kria had no explanation for this, for she didn't realize her leve of control was so high, since it hadn't mattered with what little magic she could channel before she had created Gigantus. Becoming a member of the Armed Forces, Kria quickly rose to the rank of Master Sergeant. Although now she has realized her dream of becoming a full mage of the TSAB, Kria retains some love for her previous job as a mage tech, and can often be seen doing mage tech duties when not doing missions for the Armed Forces.
Personality: Kria is one of those people who doesn't stay after getting knocked down. She struggled most of her life to obtain her dream, overcoming all obstacles, including her malformed core. She doesn't take shit from anyone, including her superiors and especially her surbordinates. Those who agree with her, or at least don't disagree with her to her face, get along great with her. She is very interested in any new developments made in the hardware side of technology, always reading up as much as possible so that she can repair it or replace it if she came across it. Although not one for joking around, her practical jokes that she plays on superiors that argue with her are legendary, although no one has any proof that the she did them. She has several friends in both the Armed Forces, as well as in the mage tech crews, since she has maintained her interests in the tech side despite her advancement.
Combat: Kria is definately not a tactician. Her combat style is very simple: charge into melee range and start swinging. If the enemy attempts to run away, bombard them with ranged spells, then go back to melee. She doesn't use any tricks or deception in battle, just brute strength and overwhelming power. She has run into trouble many times because of her lack of inginuity and adaptation in battle, but luckily Gigantus has always come through in the end for her. When asked why her fighting is so unlike her hardware skills, Kria always smiles and says "Fighting comes from the gut, not from the head."
Device: Gigantus is a 150 cm metallic blue staff, the butt of the staff capped in 30 cm of steel, while at the top is a 7.5 cm diameter dark blue gem with four 15 cm steel claws, surrounding the gem, although not actually touching it. Below each of the dragon-like claws are 45 cm steel bands. In Gigantus's second form, the staff lengthens by another 30 cm, and the claws fold in, while the bands fold out, forming even bigger claws that surround the gem. In its device mode, Gigantus is just a simple spherical gem on a silver chain around Kria's neck.
Full Incantation: "A warrior's heart is his honor. A soldier's spirit is his pride. A mage's soul is his courage. Born of steel and stone under the limitless sky, your name resounds among the heavens. Gigantus, Set Up!"
Modes: Gigantus has two forms and one sub-form. The first form is "Creator Mode", and is the general, all-purpose mode. The second form, almost never used, is "Destroyer Mode", which is used only for large-scale battles or for when the full power of Gigantus is needed. Using the second form exhausts Gigantus of its incredible store of magical energy and Gigantus will go dormant afterwards for a few days to recharge itself.
Divine Hammer: Gigantus's sub-form. Two of the claws twist 90 degrees, so that they merge to form two larger claws. These claws then straighten out to become perpendicular to the staff. Magical Shields are then generated on both sides, forming what looks like an oversized hammer. This hammer is then used to bash the enemy. Kria uses this sub-form to melee the enemy. In Destroyer Mode, this sub-form is called "Divine Warhammer".
Creator Mode Spells
"Grand Defenser" - A very powerful barrier that protects against only one direction. It takes several seconds to build up to its full potential, but once fully ready it covers a very wide area and is near impossible to punch through.
"Flight of the Angel" - Flight spell, creates a pair glowing wings of light on Kria's back.
"Area Containment" - Creates a barrier around a specific point, protecting everyone inside.
"Chains of Light" - A bind spell for when enemies are to be captured alive.
"Levitation Field" - Controls gravity in an area, making it easier to move large objects.
"Defenser" - Gigantus's automatic barrier, protects from all directions, but is much weaker than Grand Defenser.
"Shotgun" - Gigantu's barrage attack. Quickly gathers magical energy at the end of the staff and then shoots a cloud of magical darts at the enemy. Kria can then control the darts so that they can hit a single target or multiple targets. This is Kria's most often used ranged attack spell.
Destroyer Mode Spells
"Pyro Buster" - Creates a huge fireball and launches it at the enemy.
"Thunder Buster" - Ionizes the air all around Gigantus, and then uses the charge built up to fling lightning at the enemy.
"Seraphim Flight" - A more powerful version of Flight of the Angel. Allows for much higher speed and maneuverability, although breaking can be a problem.
"Grapeshot" - A more powerful version of Shotgun.
And that's all I have on Kria. I need to create some more spells, but the basics are all there.
I also have an idea for an antagonist, but it will take a while to write him down.
Timeless Enigma
2007-05-10, 23:49
I really like your character Pheonixfyre. I enjoy these characters that have had to work harder than anyone else to get accomplish their goals and find alternatives instead of having everything handed to them. She looks like she's tough as nails too. She kind of seems similar to the character I did in that she receives a greater volume of magic to draw upon from a nonstandard method. Looks good.
I'll check your new antagonist later on USB500, but you should change Annabelle's last name to Gato.
Annabelle Gato, has a nice ring to it. :naughty:
Nightengale
2007-05-10, 23:52
It’s kinda surprising no one got any of the references with Aria. I mean, one of the spells is named RSS Feed for god’s sake.
Anyway, that aside, here’s the 2nd “dead” member of the Gil Graham Girls.
Name: Florentina “Flora” Chrysler Lieze
Gender: Female
Age: Death at age 32 (( Appearance-wise, early 20s ))
Hair colour: Black
Eye colour: Red
Height: 172 cm
Weight: Classified Information
Birth World: Mid-Childa
Affiliation: TSAB
Occupation: Rear Admiral of the Air Force
Alignment: Lawful Good
Mage-Type: Balanced Support Type-Compression
Magic Rank: AAA
---
Device Name: Alcyon
Device Type: Boost Device
Device Form: A pair of platinum ring with only one worn on the ring finger (( the other worn as a necklace ))
Magic System: Mid-Childa
Magic Element: None
Magic Circle Color: Purple
---
Character Background:
Florentina, called “Flora” by those close to her, which aren’t many, was born and raised in a military family, the Lieze family who had served the TSAB for 5 generations. Because both her father and mother had died in service, she was single-handedly raised by her grandmother, also a former TSAB Admiral, and like those before her, she also desired to work as a TSAB soldier.
She was a kind, mature, adult female, both understanding and strict at the same time. Possessing great leadership capability, and highly respected, she was much idolized, and considered to be the a future great female leader of the TSAB. However, despite family obligations to continue on the Lieze bloodline, she somehow has no interest in ever getting married, claiming to be married to her job, and wears her Boost Device on her ring finger just to ward guys off.
She first met Graham in the ARIA incident, where she, then 25 years olds and still just a Captain helped destroy minor oppositions that came to attack 12 years old Graham following his tiring battle with the 5 cyborgs. Following that incident, Graham decided to leave England, and joined her division.
However, being an orphan and raised in 60s England, Graham was perplexed by Mid-childa’s level of technology, and had trouble adapting to the new lifestyle. Therefore, grandma Lieze and Flora took him in to live with them than in the dorms, until he got settled in. Graham lived there for 3 years without any problem, treating Flora like a sister, and the grandmother like a family he never had…However, when he got himself into an embarrassing situation one night on a drunken stupor with Flora (( whether or not anything happened is up to your imaginations )), he left the next week after apologizing to Flora. He chose to take the Enforcer test, which he passed, but he was also required to go around administrated-worlds for several years to help with technical integration.
He returned back at 18 years old, as a Wing Commander of his own unit, and also to attend the funeral of the Lieze grandmother. He met Flora again, now Admiral. Both of them already matured, they had none of the past issues bother them. Graham’s unit was placed under hers, and they worked together again. However, seeing the new more-adult Graham, Lieze was troubled by her feelings, due to age difference…and her grandmother’s wish for her to marry another friend of hers.
In the progress, Graham discovered possible corruption in one of the Admirals relating to Lost Logia dealings with rogues and mercenaries, and in retaliation, Graham’s unit was ordered to sort out to deal with a group of renegade mages…who outnumber his unit 5 to 1, and on the day of Admiral Lieze’s marriage, no less.
He struggled to hold his fort and unit, but when all hope was almost lost, Admiral Lieze’ flagship came as backup, without official authorization, when she just never showed up for her wedding.
Flora: Not showing up for my wedding ceremony…Unauthorized sortie of military forces, it’s so unlike me. I’ll definitely get fired for this, Gil.
Gil: If that’s the case, you’d better consider your marriage options now, if there will still be any.
Flora: Are you going to take responsibility?
Gil:…Maybe.
In the final climax, Graham and Flora managed to defeat the enemies, but the ship was too heavily damaged and the dimensional distortion caused mage flight to be impossible, and there was only space for one more person in the escape pod. Graham tried to force Flora in, but she pushed him in, trying to close the door, when Graham’s arm blocked the closure. Smiling, she took out the second ring of her Device, and slided it in Graham’s ring finger, and confesses to him, calling this their marriage vows, and she binded him away from the door. The escape pod shoots off while the Flora died on her ship…as Flora Graham.
Following that event, Graham was praised for superb leadership, capability and benevolence, in limiting casualties to a minimum against a huge enemy force and was triple-promoted to Rear Admiral, Flora’s vacant rank becoming the youngest Admiral in TSAB history then at 19 years old, the record staying strong only to be topped by Chrono in the coming years. His future endeavors later earned him the nickname “Shield of Aegis”…something he felt he did not deserve.
5 years later, he created his familiars, Aria Lieze and Lotte Lieze in remembrance of A.R.I.A, Lotte, and Flora.
Magical Capabilities:
Much like Yuuno, Flora’s talent was not with offensive spells, but rather passive spells like conjunctions of barriers and field based magic. In that respect, she also hardly needs her Boost Device, as she is more than capable of non-device execution of all her spells. However, her primary capability was magic-compression and shaping, that allows her to use her defensive magic in an offensive style. Rather than forming barriers in their respective generic forms, she often utilized different concentrations of magical formed barriers, be in making them smaller, but layered to withstand more powerful precision attacks, manipulating barriers to shapes of diamonds, and shooting them as high-speed projectile weapons that while weak, is accurate, along with manipulation of chain-formation magic, enabling them to be a thin as threads making them harder to perceive and evade or even larger.
Her use of the Boost Device is only solely to boost her magic-compression speed, which is already fast to begin with, to make it almost like her magic was formed just as she cast the magical circle formation. Due to the low consumption rate of her choice of magical spells, she is capable of fighting at full strength on the field for at least 3 hours, and works best as a defensive-counter mage, where she attacks and defends with weak precision attacks and defenses to tire down the enemy.
Emerald Snipe: ~ this high-precision spell works by forming a minimum of 3 Circle Protection spells, reshaped into edged diamond forms and layered as a homing barrier missile to strike the enemies. The more it’s layered, the more attacks it can withstand should the enemy try to strike the barrier shot down.
Emerald-Splasher: ~ low precision single layered version of Emerald Snipe, which focuses on multiple conjunctions of barrier-formed shots and released towards the enemy in a high speed, be it as a focused concentrated shot, or as the original name implies, splashed around towards surrounding enemies. Works better against multiple opponents, due to the splasher’s nature of self-rebounding when hit against the same shot.
String-Bind: ~ a modified version of Chain Bind, which involves size compressions of the chains to the size of threads used to silently and secretly bind the opponents around the limbs to prevent movement and release of magical energy.
Chain Web: ~ a release of magical chains formed in a shape of a spider web, with the caster in the center of it that can range from several meters to several kilometers depending on the caster’s capability. Within the range of the magical chains, the user can know every single movement of external factors by creating a trans-flux of the magical chain with different Linker Core reactions, and therefore allows her to shoot her emerald barriers accurately even without seeing the enemy.
As for other spells…well, she can do what Yuuno can. I’m lazy. :P
In the manga, the character's spells are given power, range, and area of effect ratings. Does anyone know how powerful a D-power ranked spell is, for example. Sorry if I'm being really vague here. : X
Probably something weak, light, fast, short ranged and simple? I'm thinking Cross Mirage's lowest level spam shots being an example. Accel Shooter is also a spam spell but due to the control offered its higher I think.
After some considerations, I decide to replace Eleanor with a more appropriate antagonist (http://forums.animesuki.com/showpost.php?p=939938&postcount=52). It had to be done since I felt Eleanor was too soft to be the villain. The new character, on the other hand, has the attitude necessary to become the new bad guy (not including his high-ranked magical skill).
Snip: Every time he uses "Scorching Pillar" he will say "Oh really?" in sarcastic way.
@ LoweGear: I completely missed the Aston Martin (aren't they the same company that produced the Bond car?) and McDonnell Douglas references. :heh:
:topicoff: Kha, I I've posted Lyrical of Time's prologue. You ought to check the story (its link is at the fanfic thread).
EDIT:
Just updated profiles for Annabelle and the antagonist. Why I'm not revealing his name? Because I can? :heh:
Oh okay. I'll take a look at that char once I get back from practical.
Yup AM made the Bond cars, and hence my recommendation for that car brand to be his name.
Oh! Yes I meant to comment. Read it yesterday, but then Epi6 sort of overrode everything. :heh:
My turn!
As a minor note, I created Gigantus after I started reading some of Daishi Prime's stories. I didn't create Kria until after I started reading this thread.
Name: Kria "Rake" Phennyl
Gender: Female
Age: 17
Device: Gigantus
Rank: AA (before obtaining Gigantus: E)
Appearance: Short and rake-thin, with very short brown hair typically hidden beneath her bright blue pointed hat, she doesn't appear to be much of a threat, until you look into her matching blue eyes that seem to be in complete control of everything. Her Barrier Jacket is a matching pair of long blue trousers and tunic that barely cover up how little body fat she has. Over the tunic is a darker blue vest, and around her waist is a heavy utility belt, carrying tools for fixing magical and non-magical hardware. When not on duty, she typically discards her TSAB uniform for a dark blue jumpsuit covered with pockets, carrying all sorts of sensory and repair tools for when she is mage teching.
Background: Before gaining Gigantus, Kria was just a mage tech contracted out by the TSAB. While her control of magic was quite high, the amount of magic she could channel was abnormally low. Doctors who examined her found that her linker core was malformed, and had been since being born. Despite this, Kria attempted to join the TSAB as a mage at age 11, but was rejected. Frustrated, she turned instead to the technology side of magic, devoting herself to the creation, repair, and maintenance of Devices as well as normal computer hardware. By age 12, she was a licensed mage tech and a licensed computer tech, something unheard of for someone that young, and became a contract worker for the TSAB, doing mostly maintenance and repair of the Devices of the Armed Forces, as well as other hardware jobs. During the day she worked at her job, but at night and on free days, she spent all of her time researching ways to fix her linker core so that she could channel more magic. After a year of fruitless searching, she changed directions. Instead of fixing her linker core, she looked for a way to create a Device that could supply her with magical power. 2 years later, she finished Gigantus and tried again to join the TSAB as a mage, succeeding this time. When TSAB examined Gigantus, as they examine all Devices brought by the recruits, they were astonished. Unlike normal Devices which enhanced a mage's control, allowing them to freely channel more magic and control it at the same time, Gigantus enhanced Kria's control almost not at all, but instead supplied her with a constant stream of power, greater than the amount a Cartridge System would supply. Re-examining Kria, they found her control of magic to be not high, but absurdly high, beyond human limitations. Kria had no explanation for this, for she didn't realize her leve of control was so high, since it hadn't mattered with what little magic she could channel before she had created Gigantus. Becoming a member of the Armed Forces, Kria quickly rose to the rank of Master Sergeant. Although now she has realized her dream of becoming a full mage of the TSAB, Kria retains some love for her previous job as a mage tech, and can often be seen doing mage tech duties when not doing missions for the Armed Forces.
Personality: Kria is one of those people who doesn't stay after getting knocked down. She struggled most of her life to obtain her dream, overcoming all obstacles, including her malformed core. She doesn't take shit from anyone, including her superiors and especially her surbordinates. Those who agree with her, or at least don't disagree with her to her face, get along great with her. She is very interested in any new developments made in the hardware side of technology, always reading up as much as possible so that she can repair it or replace it if she came across it. Although not one for joking around, her practical jokes that she plays on superiors that argue with her are legendary, although no one has any proof that the she did them. She has several friends in both the Armed Forces, as well as in the mage tech crews, since she has maintained her interests in the tech side despite her advancement.
Combat: Kria is definately not a tactician. Her combat style is very simple: charge into melee range and start swinging. If the enemy attempts to run away, bombard them with ranged spells, then go back to melee. She doesn't use any tricks or deception in battle, just brute strength and overwhelming power. She has run into trouble many times because of her lack of inginuity and adaptation in battle, but luckily Gigantus has always come through in the end for her. When asked why her fighting is so unlike her hardware skills, Kria always smiles and says "Fighting comes from the gut, not from the head."
Device: Gigantus is a 150 cm metallic blue staff, the butt of the staff capped in 30 cm of steel, while at the top is a 7.5 cm diameter dark blue gem with four 15 cm steel claws, surrounding the gem, although not actually touching it. Below each of the dragon-like claws are 45 cm steel bands. In Gigantus's second form, the staff lengthens by another 30 cm, and the claws fold in, while the bands fold out, forming even bigger claws that surround the gem.
Full Incantation: "A warrior's heart is his honor. A soldier's spirit is his pride. A mage's soul is his courage. Born of steel and stone under the limitless sky, your name resounds among the heavens. Gigantus, Set Up!"
Modes: Gigantus has two forms and one sub-form. The first form is "Creator Mode", and is the general, all-purpose mode. The second form, almost never used, is "Destroyer Mode", which is used only for large-scale battles or for when the full power of Gigantus is needed. Using the second form exhausts Gigantus of its incredible store of magical energy and Gigantus will go dormant afterwards for a few days to recharge itself.
Divine Hammer: Gigantus's sub-form. Two of the claws twist 90 degrees, so that they merge to form two larger claws. These claws then straighten out to become perpendicular to the staff. Magical Shields are then generated on both sides, forming what looks like an oversized hammer. This hammer is then used to bash the enemy. Kria uses this sub-form to melee the enemy. In Destroyer Mode, this sub-form is called "Divine Warhammer".
Creator Mode Spells
"Grand Defenser" - A very powerful barrier that protects against only one direction. It takes several seconds to build up to its full potential, but once fully ready it covers a very wide area and is near impossible to punch through.
"Flight of the Angel" - Flight spell, creates a pair glowing wings of light on Kria's back.
"Area Containment" - Creates a barrier around a specific point, protecting everyone inside.
"Chains of Light" - A bind spell for when enemies are to be captured alive.
"Levitation Field" - Controls gravity in an area, making it easier to move large objects.
"Defenser" - Gigantus's automatic barrier, protects from all directions, but is much weaker than Grand Defenser.
"Shotgun" - Gigantu's barrage attack. Quickly gathers magical energy at the end of the staff and then shoots a cloud of magical darts at the enemy. Kria can then control the darts so that they can hit a single target or multiple targets. This is Kria's most often used ranged attack spell.
Destroyer Mode Spells
"Pyro Buster" - Creates a huge fireball and launches it at the enemy.
"Thunder Buster" - Ionizes the air all around Gigantus, and then uses the charge built up to fling lightning at the enemy.
"Seraphim Flight" - A more powerful version of Flight of the Angel. Allows for much higher speed and maneuverability, although breaking can be a problem.
"Grapeshot" - A more powerful version of Shotgun.
And that's all I have on Kria. I need to create some more spells, but the basics are all there.
I also have an idea for an antagonist, but it will take a while to write him down.
For a second I thought it was another support character and was about to comment that since they are all girls (including mine except Kha) lets assign them together in the Harem Squad under Squad Commander Erio Mondial, making Caro pink with envy. :D
For a technical expert her tactics are rather contradicting. Makes you wonder how she fixes stuff. :heh: I like her backstory too, and her will to fight is inspiring. Possible relations with Shario for going through the same technical school?
I've got several protagonists to offer, but it's hard to make a semi-weak loli protagonist when Nanoha's around. Anyone remembered my "Load Chain" outcry in another thread? That's her.
"DIE LAMER! MULTA MULTA TIMES!" - favorite warcry. *shudder*
It’s kinda surprising no one got any of the references with Aria. I mean, one of the spells is named RSS Feed for god’s sake.
Anyway, that aside, here’s the 2nd “dead” member of the Gil Graham Girls.
Name: Florentina “Flora” Chrysler Lieze
Gender: Female
Age: Death at age 32 (( Appearance-wise, early 20s ))
Hair colour: Black
Eye colour: Red
Height: 172 cm
Weight: Classified Information
Birth World: Mid-Childa
Affiliation: TSAB
Occupation: Rear Admiral of the Air Force
Alignment: Lawful Good
Mage-Type: Balanced Support Type-Compression
Magic Rank: AAA
---
Device Name: Alcyon
Device Type: Boost Device
Device Form: A pair of platinum ring with only one worn on the ring finger (( the other worn as a necklace ))
Magic System: Mid-Childa
Magic Element: None
Magic Circle Color: Purple
---
Character Background:
Florentina, called “Flora” by those close to her, which aren’t many, was born and raised in a military family, the Lieze family who had served the TSAB for 5 generations. Because both her father and mother had died in service, she was single-handedly raised by her grandmother, also a former TSAB Admiral, and like those before her, she also desired to work as a TSAB soldier.
She was a kind, mature, adult female, both understanding and strict at the same time. Possessing great leadership capability, and highly respected, she was much idolized, and considered to be the a future great female leader of the TSAB. However, despite family obligations to continue on the Lieze bloodline, she somehow has no interest in ever getting married, claiming to be married to her job, and wears her Boost Device on her ring finger just to ward guys off.
She first met Graham in the ARIA incident, where she, then 25 years olds and still just a Captain helped destroy minor oppositions that came to attack 12 years old Graham following his tiring battle with the 5 cyborgs. Following that incident, Graham decided to leave England, and joined her division.
However, being an orphan and raised in 60s England, Graham was perplexed by Mid-childa’s level of technology, and had trouble adapting to the new lifestyle. Therefore, grandma Lieze and Flora took him in to live with them than in the dorms, until he got settled in. Graham lived there for 3 years without any problem, treating Flora like a sister, and the grandmother like a family he never had…However, when he got himself into an embarrassing situation one night on a drunken stupor with Flora (( whether or not anything happened is up to your imaginations )), he left the next week after apologizing to Flora. He chose to take the Enforcer test, which he passed, but he was also required to go around administrated-worlds for several years to help with technical integration.
He returned back at 18 years old, as a Wing Commander of his own unit, and also to attend the funeral of the Lieze grandmother. He met Flora again, now Admiral. Both of them already matured, they had none of the past issues bother them. Graham’s unit was placed under hers, and they worked together again. However, seeing the new more-adult Graham, Lieze was troubled by her feelings, due to age difference…and her grandmother’s wish for her to marry another friend of hers.
In the progress, Graham discovered possible corruption in one of the Admirals relating to Lost Logia dealings with rogues and mercenaries, and in retaliation, Graham’s unit was ordered to sort out to deal with a group of renegade mages…who outnumber his unit 5 to 1, and on the day of Admiral Lieze’s marriage, no less.
He struggled to hold his fort and unit, but when all hope was almost lost, Admiral Lieze’ flagship came as backup, without official authorization, when she just never showed up for her wedding.
Flora: Not showing up for my wedding ceremony…Unauthorized sortie of military forces, it’s so unlike me. I’ll definitely get fired for this, Gil.
Gil: If that’s the case, you’d better consider your marriage options now, if there will still be any.
Flora: Are you going to take responsibility?
Gil:…Maybe.
In the final climax, Graham and Flora managed to defeat the enemies, but the ship was too heavily damaged and the dimensional distortion caused mage flight to be impossible, and there was only space for one more person in the escape pod. Graham tried to force Flora in, but she pushed him in, trying to close the door, when Graham’s arm blocked the closure. Smiling, she took out the second ring of her Device, and slided it in Graham’s ring finger, and confesses to him, calling this their marriage vows, and she binded him away from the door. The escape pod shoots off while the Flora died on her ship…as Flora Graham.
Following that event, Graham was praised for superb leadership, capability and benevolence, in limiting casualties to a minimum against a huge enemy force and was triple-promoted to Rear Admiral, Flora’s vacant rank becoming the youngest Admiral in TSAB history then at 19 years old, the record staying strong only to be topped by Chrono in the coming years. His future endeavors later earned him the nickname “Shield of Aegis”…something he felt he did not deserve.
5 years later, he created his familiars, Aria Lieze and Lotte Lieze in remembrance of A.R.I.A, Lotte, and Flora.
Magical Capabilities:
Much like Yuuno, Flora’s talent was not with offensive spells, but rather passive spells like conjunctions of barriers and field based magic. In that respect, she also hardly needs her Boost Device, as she is more than capable of non-device execution of all her spells. However, her primary capability was magic-compression and shaping, that allows her to use her defensive magic in an offensive style. Rather than forming barriers in their respective generic forms, she often utilized different concentrations of magical formed barriers, be in making them smaller, but layered to withstand more powerful precision attacks, manipulating barriers to shapes of diamonds, and shooting them as high-speed projectile weapons that while weak, is accurate, along with manipulation of chain-formation magic, enabling them to be a thin as threads making them harder to perceive and evade or even larger.
Her use of the Boost Device is only solely to boost her magic-compression speed, which is already fast to begin with, to make it almost like her magic was formed just as she cast the magical circle formation. Due to the low consumption rate of her choice of magical spells, she is capable of fighting at full strength on the field for at least 3 hours, and works best as a defensive-counter mage, where she attacks and defends with weak precision attacks and defenses to tire down the enemy.
Emerald Snipe: ~ this high-precision spell works by forming a minimum of 3 Circle Protection spells, reshaped into edged diamond forms and layered as a homing barrier missile to strike the enemies. The more it’s layered, the more attacks it can withstand should the enemy try to strike the barrier shot down.
Emerald-Splasher: ~ low precision single layered version of Emerald Snipe, which focuses on multiple conjunctions of barrier-formed shots and released towards the enemy in a high speed, be it as a focused concentrated shot, or as the original name implies, splashed around towards surrounding enemies. Works better against multiple opponents, due to the splasher’s nature of self-rebounding when hit against the same shot.
String-Bind: ~ a modified version of Chain Bind, which involves size compressions of the chains to the size of threads used to silently and secretly bind the opponents around the limbs to prevent movement and release of magical energy.
Chain Web: ~ a release of magical chains formed in a shape of a spider web, with the caster in the center of it that can range from several meters to several kilometers depending on the caster’s capability. Within the range of the magical chains, the user can know every single movement of external factors by creating a trans-flux of the magical chain with different Linker Core reactions, and therefore allows her to shoot her emerald barriers accurately even without seeing the enemy.
As for other spells…well, she can do what Yuuno can. I’m lazy. :P
*sniff* aw...
To be honest, I like "wrong" hetero pairings like doc-patient, teacher-student, old-young, loli-shouta, etc, etc, as well as the standard types, as long as there aren't too many. Too bad she had to die...
But then the Tomino bit of me is cheering... The best way to develop character is experiencing death multa multa times.
I don't really see how to improve her, except maybe making a more indepth description of how she looks and dresses? Hobbies? I think that's what we're lacking at the moment. I shan't go into Blood type, favorite foods and trivia like that just yet, cos I only think of those bits when I'm about to use the char in a fic.
This post has been hijacked and changed from its original form, to serve as an archive of stories by dkellis.
LYRICAL BABEL
(Working Title)
"So, DK, why not try writing a fanfic with only original characters, and see how far you can get?"
Original Characters
37th Criminal Investigation And Apprehension department (http://forums.animesuki.com/showpost.php?p=951115&postcount=185)
Enforcer Major Nova Alto
Enforcer Captain Rancer LaSalle
Enforcer Lieutenant Ivey de Lorien
Enforcer Corporal Reiz Astra
8th Information Archive Retrieval department (http://forums.animesuki.com/showpost.php?p=972862&postcount=819)
Librarian Captain "Hurricane" Halley Rainier
Librarian Private May Shelby
Unnamed Investigation Unit (currently attached to the 37th CIAA)
Investigator Sergeant Laura Veiron
Investigator Private Luna Veiron
Apertura
Vincent DeVaux
Talia Hamilton AKA Galatea
Children of Babel
Zachariah Aarons
Stories
Lyrical Melancholy
Chapter 1 (http://forums.animesuki.com/showpost.php?p=1331419&postcount=18266) - Reiz Astra
Chapter 2 (http://forums.animesuki.com/showpost.php?p=1339635&postcount=18455) - Shifting Sands
Chapter 3 (http://forums.animesuki.com/showpost.php?p=1413900&postcount=20326) - Quis Custodiet Ipsos Custodes
Chapter 4 - (in progress)
Lyrical Rage
Not Started Yet
Lyrical Envy
Not Started Yet
Miscellaneous Notes
A summary of various legends regarding the Moons of Midchilda (http://forums.animesuki.com/showpost.php?p=1378080&postcount=19165)
LoweGear
2007-05-11, 01:08
Good question. In fact, my own character does not actually have anything to do in relation with most of the events in the NanohaVerse (well, not yet anyway, as the veil of uncertainty in StrikerS makes it impossible to create a story that wouldn't be contradicted later by canon). You bring up a good point in the fact that even without trying to fit in to the universe you're trying to tie your character into, the very act of creating the personalities and background of a character is fun in itself. In fact, simply thinking up all the possibilities you can put in your character can be fun in itself, even if you never plan on writing them down or showing them off in fanfiction.
And out of all the characters here, Ivey seems the most fun character here so far. And what's wrong with writing a story about her? Use the Nanohaverse as a base, then weave the story around YOUR CHARACTER, not the universe she inhabits in. Look at F/SN: Despite supposedly taking place in the same world as Tsukihime, both can tell their own stories without interfering with one another, It just so happens that both stories are linked by the world they take place in.
*After reading more of Ivey's profile, I think she'll get along pretty well with Kay :D*
Nightengale
2007-05-11, 01:16
Personally, I for one is never too fond of creating OCs that integrate themselves into the story in a sector where it can either off the canon, or depending on which, feel "off" in the sense of how the story progresses in some ways. Those of you reading my vapor-background fics on the GGGs can pretty much tell that I prefer creating OCs that somehow supports the current existence of another character that is promptly set in canon, and such.
lol at Ivey's dream though. Though in some ways, Ivey's character almost sound dangerously like Gon Freecs and Anakin Skywalker...
*sniff* aw...
To be honest, I like "wrong" hetero pairings like doc-patient, teacher-student, old-young, loli-shouta, etc, etc, as well as the standard types, as long as there aren't too many. Too bad she had to die...
But then the Tomino bit of me is cheering... The best way to develop character is experiencing death multa multa times.
I don't really see how to improve her, except maybe making a more indepth description of how she looks and dresses? Hobbies? I think that's what we're lacking at the moment. I shan't go into Blood type, favorite foods and trivia like that just yet, cos I only think of those bits when I'm about to use the char in a fic.
Nice to see you liking it...both ways. :P
Character descriptions huh? I'll see what I can do. I normally envision characteral image subtext from a collage of different faces I see in arts in anime, manga or such, and sometimes, I draw them out. Maybe I can draw something and post it here. Who knows? Anyway, I'll think about it, since being a thought-for-the-count writing, I didn't really think out too much about her quirks and jump to the core of her personality, which is what I did with A.R.I.A as well.
It’s kinda surprising no one got any of the references with Aria. I mean, one of the spells is named RSS Feed for god’s sake.
Anyway, that aside, here’s the 2nd “dead” member of the Gil Graham Girls.
Name: Florentina “Flora” Chrysler Lieze
Gender: Female
Age: Death at age 32 (( Appearance-wise, early 20s ))
Hair colour: Black
Eye colour: Red
Height: 172 cm
Weight: Classified Information
Birth World: Mid-Childa
Affiliation: TSAB
Occupation: Rear Admiral of the Air Force
Alignment: Lawful Good
Mage-Type: Balanced Support Type-Compression
Magic Rank: AAA
---
Device Name: Alcyon
Device Type: Boost Device
Device Form: A pair of platinum ring with only one worn on the ring finger (( the other worn as a necklace ))
Magic System: Mid-Childa
Magic Element: None
Magic Circle Color: Purple
---
Character Background:
Florentina, called “Flora” by those close to her, which aren’t many, was born and raised in a military family, the Lieze family who had served the TSAB for 5 generations. Because both her father and mother had died in service, she was single-handedly raised by her grandmother, also a former TSAB Admiral, and like those before her, she also desired to work as a TSAB soldier.
She was a kind, mature, adult female, both understanding and strict at the same time. Possessing great leadership capability, and highly respected, she was much idolized, and considered to be the a future great female leader of the TSAB. However, despite family obligations to continue on the Lieze bloodline, she somehow has no interest in ever getting married, claiming to be married to her job, and wears her Boost Device on her ring finger just to ward guys off.
She first met Graham in the ARIA incident, where she, then 25 years olds and still just a Captain helped destroy minor oppositions that came to attack 12 years old Graham following his tiring battle with the 5 cyborgs. Following that incident, Graham decided to leave England, and joined her division.
However, being an orphan and raised in 60s England, Graham was perplexed by Mid-childa’s level of technology, and had trouble adapting to the new lifestyle. Therefore, grandma Lieze and Flora took him in to live with them than in the dorms, until he got settled in. Graham lived there for 3 years without any problem, treating Flora like a sister, and the grandmother like a family he never had…However, when he got himself into an embarrassing situation one night on a drunken stupor with Flora (( whether or not anything happened is up to your imaginations )), he left the next week after apologizing to Flora. He chose to take the Enforcer test, which he passed, but he was also required to go around administrated-worlds for several years to help with technical integration.
He returned back at 18 years old, as a Wing Commander of his own unit, and also to attend the funeral of the Lieze grandmother. He met Flora again, now Admiral. Both of them already matured, they had none of the past issues bother them. Graham’s unit was placed under hers, and they worked together again. However, seeing the new more-adult Graham, Lieze was troubled by her feelings, due to age difference…and her grandmother’s wish for her to marry another friend of hers.
In the progress, Graham discovered possible corruption in one of the Admirals relating to Lost Logia dealings with rogues and mercenaries, and in retaliation, Graham’s unit was ordered to sort out to deal with a group of renegade mages…who outnumber his unit 5 to 1, and on the day of Admiral Lieze’s marriage, no less.
He struggled to hold his fort and unit, but when all hope was almost lost, Admiral Lieze’ flagship came as backup, without official authorization, when she just never showed up for her wedding.
Flora: Not showing up for my wedding ceremony…Unauthorized sortie of military forces, it’s so unlike me. I’ll definitely get fired for this, Gil.
Gil: If that’s the case, you’d better consider your marriage options now, if there will still be any.
Flora: Are you going to take responsibility?
Gil:…Maybe.
In the final climax, Graham and Flora managed to defeat the enemies, but the ship was too heavily damaged and the dimensional distortion caused mage flight to be impossible, and there was only space for one more person in the escape pod. Graham tried to force Flora in, but she pushed him in, trying to close the door, when Graham’s arm blocked the closure. Smiling, she took out the second ring of her Device, and slided it in Graham’s ring finger, and confesses to him, calling this their marriage vows, and she binded him away from the door. The escape pod shoots off while the Flora died on her ship…as Flora Graham.
Following that event, Graham was praised for superb leadership, capability and benevolence, in limiting casualties to a minimum against a huge enemy force and was triple-promoted to Rear Admiral, Flora’s vacant rank becoming the youngest Admiral in TSAB history then at 19 years old, the record staying strong only to be topped by Chrono in the coming years. His future endeavors later earned him the nickname “Shield of Aegis”…something he felt he did not deserve.
5 years later, he created his familiars, Aria Lieze and Lotte Lieze in remembrance of A.R.I.A, Lotte, and Flora.
Magical Capabilities:
Much like Yuuno, Flora’s talent was not with offensive spells, but rather passive spells like conjunctions of barriers and field based magic. In that respect, she also hardly needs her Boost Device, as she is more than capable of non-device execution of all her spells. However, her primary capability was magic-compression and shaping, that allows her to use her defensive magic in an offensive style. Rather than forming barriers in their respective generic forms, she often utilized different concentrations of magical formed barriers, be in making them smaller, but layered to withstand more powerful precision attacks, manipulating barriers to shapes of diamonds, and shooting them as high-speed projectile weapons that while weak, is accurate, along with manipulation of chain-formation magic, enabling them to be a thin as threads making them harder to perceive and evade or even larger.
Her use of the Boost Device is only solely to boost her magic-compression speed, which is already fast to begin with, to make it almost like her magic was formed just as she cast the magical circle formation. Due to the low consumption rate of her choice of magical spells, she is capable of fighting at full strength on the field for at least 3 hours, and works best as a defensive-counter mage, where she attacks and defends with weak precision attacks and defenses to tire down the enemy.
Emerald Snipe: ~ this high-precision spell works by forming a minimum of 3 Circle Protection spells, reshaped into edged diamond forms and layered as a homing barrier missile to strike the enemies. The more it’s layered, the more attacks it can withstand should the enemy try to strike the barrier shot down.
Emerald-Splasher: ~ low precision single layered version of Emerald Snipe, which focuses on multiple conjunctions of barrier-formed shots and released towards the enemy in a high speed, be it as a focused concentrated shot, or as the original name implies, splashed around towards surrounding enemies. Works better against multiple opponents, due to the splasher’s nature of self-rebounding when hit against the same shot.
String-Bind: ~ a modified version of Chain Bind, which involves size compressions of the chains to the size of threads used to silently and secretly bind the opponents around the limbs to prevent movement and release of magical energy.
Chain Web: ~ a release of magical chains formed in a shape of a spider web, with the caster in the center of it that can range from several meters to several kilometers depending on the caster’s capability. Within the range of the magical chains, the user can know every single movement of external factors by creating a trans-flux of the magical chain with different Linker Core reactions, and therefore allows her to shoot her emerald barriers accurately even without seeing the enemy.
As for other spells…well, she can do what Yuuno can. I’m lazy. :P
NOOOOO! Why she has to die! She has too much good potential to expand! :(
I'll check your new antagonist later on USB500, but you should change Annabelle's last name to Gato.
Annabelle Gato, has a nice ring to it. :naughty:
Uhh.... why should I? :uhoh:
Timeless Enigma
2007-05-11, 01:25
Uhh.... why should I? :uhoh:
It's a play on an antagonist from Gundam 0080... or was it 0083...
LoweGear
2007-05-11, 01:27
NOOOOO! Why she has to die! She has too much good potential to expand! :(
Uhh.... why should I? :uhoh:
Because it's the good characters that typically get the axe :(
And Timeless, let the mecha fanboys take care of the mecha references...
GAATOO!!!!!!
Because it's the good characters that typically get the axe :(
Oh, bummer. :sad:
It's a play on an antagonist from Gundam 0080... or was it 0083...
And Timeless, let the mecha fanboys take care of the mecha references...
GAATOO!!!!!!
both of you are now scaring me. :heh:
Okay, I changed Anna's family name to Gato. Does that make any difference?
Just read his profile on Wikipedia, and I fear the worst...
I see if I can post my third MGLN's OC here, though I must warn you firsthand that it has massive spoilers.
One problem I have with Ivey is that I've made her too, well, odd in terms of personality. She'd be the "main character" of the story in much the same way Haruhi is the "main character" of MoHS: she's the one with plenty of screentime, but the one whom the audience is actually supposed to identify with is likely to be yet another character who's the tsukkomi to Ivey's bokke. (In fact, I can feel another Original Character idea coming on...) I realize that this may not actually be necessary, but my writing style is too ingrained towards the Serious Put-Upon Narrator (even if it's third-person).
This would work better if there were a larger cast to play off each other's quirks, and while we already have a pre-made cast in the canon crew, this brings up the problem of not actually having an excuse (that isn't completely contrived, anyway) for Ivey to interact with Nanoha and co. for any length of time.
On another note, I've mentioned a few problems I came across when creating a character, and I'd like to elaborate on them here:
- Age. Big one. The Nanoha-verse is filled with super-geniuses at prepubescent ages, such that if I make a character a reasonable mid-twenties, she will likely be shunted to the side as being "too old" to interact with the main cast, who are actually too young. A nineteen-year old may or may not have the same frame of references as a twenty-six-year old, even if that nineteen-year old is the head of a division.
So I have to make a young character, as the Nanoha-verse creators did (Subaru and Teana are just sixteen; I feel old, and I'm only twenty-four; I own coins that are older than sixteen years old). This is not a Bad Thing, as my CCS fanfics would attest: I have a tendency to create young kids with snarky worldviews and overpowered destinies. But still, my mind rebels.
- Locations, both of origin and of occupation. We know that Genya and Ginga are in the 108th something, which implies one hundred and seven more, but with divisions being made and removed and merged, there may be something like just seven left or something. And we don't know what any of those other departments do. I want to have Ivey in a competent but slightly undesirable department whose official capacity is in investigating and apprehending middle-ranking criminals: what is the unit name?
Also, we have Earth. And we have Midchilda. And... we know nothing about any other worlds. Earth is the "97th Non-Administered World", which implies, once again, 96 more. And then there are other worlds which are Administered, which I would assume means under TSAB jurisdiction. Which still tells us nothing, even about what being under TSAB jurisdiction means.
- Timeline affecting screentime. Now, I admit that this may be moot by the time StrikerS ends, but for now, it is tentatively valid.
StrikerS takes place ten years after A's (or most of the events in it, anyway). Any children in StrikerS were not in A's. Any children in A's are now teenagers at least. The dynamics have changed.
Anyone on Earth will not have much "screentime", so to speak, in StrikerS. For example, let's say I want to create a character who has a crush on Fate. He's not magical, and he's just an acquaintance at most to her.
In A's, this character is most likely Fate's (and Nanoha's) classmate, and from Earth. In StrikerS, this character is most likely a Midchildan working in the TSAB. I cannot easily write a character from Earth who has a crush on Fate in StrikerS, since that would require him to travel all the way to Midchilda for some reason or other, which would probably mean that he has magical talent of some sort.
So if I want to make a StrikerS character, I have to make him or her Midchildan, or something like that. The "mundane from Earth" route is, if not closed, then made very difficult. (Heck, I don't even know if I can write in Arisa and Suzuka, much less a Random Friend.)
- References. We know that they're there. Subaru is more or less a walking mecha reference. But how blatant should they be? Should it just be in feel and vague obscurities, or should it be named outright?
After all this whining, I'll have to thank anyone who read all that, and ask: how would you solve the above problems? Or do you have any comments on them?
LoweGear
2007-05-11, 02:26
On another note, I've mentioned a few problems I came across when creating a character, and I'd like to elaborate on them here:
- Age. Big one. The Nanoha-verse is filled with super-geniuses at prepubescent ages, such that if I make a character a reasonable mid-twenties, she will likely be shunted to the side as being "too old" to interact with the main cast, who are actually too young. A nineteen-year old may or may not have the same frame of references as a twenty-six-year old, even if that nineteen-year old is the head of a division.
So I have to make a young character, as the Nanoha-verse creators did (Subaru and Teana are just sixteen; I feel old, and I'm only twenty-four; I own coins that are older than sixteen years old). This is not a Bad Thing, as my CCS fanfics would attest: I have a tendency to create young kids with snarky worldviews and overpowered destinies. But still, my mind rebels.
I don't really know why age is a problem... if you're making a TV series, sure you'll have execs saying she's "too old", despite only being in their twenties... but we are making our own creations, and if we don't think they're too old, then they're not. In real life, we see people from different generations working as colleagues in the same workplace. And on differing viewpoints, you can have two people with differing ages having comparatively similar perspectives, it just depends on what their background is.
- Locations, both of origin and of occupation. We know that Genya and Ginga are in the 108th something, which implies one hundred and seven more, but with divisions being made and removed and merged, there may be something like just seven left or something. And we don't know what any of those other departments do. I want to have Ivey in a competent but slightly undesirable department whose official capacity is in investigating and apprehending middle-ranking criminals: what is the unit name?
Also, we have Earth. And we have Midchilda. And... we know nothing about any other worlds. Earth is the "97th Non-Administered World", which implies, once again, 96 more. And then there are other worlds which are Administered, which I would assume means under TSAB jurisdiction. Which still tells us nothing, even about what being under TSAB jurisdiction means.
Well, if they don't provide you with that info, and if there's no sign that they ever will... then make info yourself, play around with the possibilities afforded you. Since there's 96 more worlds they have yet to shed light on, that means 96 more world possibilities that you can tinker with. And who says Earth is the last number on TSAB's map? Maybe there's ALOT more worlds out there that you can think of.
- Timeline affecting screentime. Now, I admit that this may be moot by the time StrikerS ends, but for now, it is tentatively valid.
StrikerS takes place ten years after A's (or most of the events in it, anyway). Any children in StrikerS were not in A's. Any children in A's are now teenagers at least. The dynamics have changed.
Anyone on Earth will not have much "screentime", so to speak, in StrikerS. For example, let's say I want to create a character who has a crush on Fate. He's not magical, and he's just an acquaintance at most to her.
In A's, this character is most likely Fate's (and Nanoha's) classmate, and from Earth. In StrikerS, this character is most likely a Midchildan working in the TSAB. I cannot easily write a character from Earth who has a crush on Fate in StrikerS, since that would require him to travel all the way to Midchilda for some reason or other, which would probably mean that he has magical talent of some sort.
So if I want to make a StrikerS character, I have to make him or her Midchildan, or something like that. The "mundane from Earth" route is, if not closed, then made very difficult. (Heck, I don't even know if I can write in Arisa and Suzuka, much less a Random Friend.)
I admit, all I can do with this problem is skirt around it. Like I did with my character, she's from the 96th Administrated World who rarely has any contact with canon characters, and thus makes all the above points moot.
- References. We know that they're there. Subaru is more or less a walking mecha reference. But how blatant should they be? Should it just be in feel and vague obscurities, or should it be named outright?
That would depend on how many references you do want to put in... for some people (like me), references are a good easter egg to find in a character profile or series, since it connects you to something familiar. Hell, one can say that we have arrived at a time when it would be pretty difficult to create a new character without unwittingly referencing an object from an earlier work.
That would depend on how many references you do want to put in... for some people (like me), references are a good easter egg to find in a character profile or series, since it connects you to something familiar. Hell, one can say that we have arrived at a time when it would be pretty difficult to create a new character without unwittingly referencing an object from an earlier work.
off all things I want to think of, this is the only one I can agree with ATM. I don't know why, but IMO it is necessary to have reference to other shows as long as it's not too obvious or people would call it "rip-off". :heh:
less talk, more posting!
HIKKI KOKURABUJI
Age: 19 in Heart of Melting Blood: The Whistling Gale
Birthday: February 14th
Hair colour: bluish black
Eye colour: green
Height: 171cm
Weight: 69kg
Affiliation: none
Position / Rank in TSAB: none (later: Contract Mage)
Home world: Earth
Device: Halcyon (Intelligent Device)
Device appearance: gauntlets
Magic system: unknown (most possible explanation: “Ancient Knowledge”)
Magic element: wind, time
Magic symbol: pentagon
Magic colour: metallic blue
Partner: none
Personality: Hikki is an ignorant, care-for-nothing person who always thinks of his own head. Despite his attitude, he is very protective toward people he befriends and will not hesitate to use his power to annihilate anything that come to threaten them. At first he likes cosplaying, but after joining Bougainvillea Brigade he begins to have the liking towards bass guitar (The Whistling Gale, Bullet and Blossom, Chapter 6: “I find playing bass a form of therapy to my ears”). Hikki also has a sense of humour and used to set pranks on people by cross-dressing as a girl.
BACKGROUND
In Heart of Melting Blood, Chronograph (short: Chrono) refers to a powerful force that can be used to manipulate time and space dimension. Since Chronograph is highly unstable and tends to send its user berserk, only a hand of people can control the force under their will. It is categorized as an “Ancient Knowledge”.
Despite the notorious magic, Chronomancer is a peace-loving clan and never wants to provoke conflicts with other tribes. Only when under threat will they use Chronograph for defensive purpose.
It was once believed that both Chronograph and Chronomancer clan disappeared from existence when a comet crashed onto their home planet (42nd Administered World -- Narulia), destroying the planet and annihilating all life forms. It would take two millenniums before Chronograph was rediscovered with the birth of Hikki; where it was found was be in the most unlikely of places -- Earth. Due to this, 43-year-old General Frederick Mustang, then leader of Time-Space Administrative Bureau’s 271st Special Force Unit, was asked to lead a detailed investigation on Chronograph. To ensure the secrecy of task, Bougainvillea Brigade was formed in guise of Ukrainian special operation unit to allow all investigations to take place without interference from higher administration level. Their task was to monitor Hikki from distance without making direct contact with the subject, and was forbidden from taking any action until they received direct order from the TSAB.
When Kiev was under attack by Magnolia Warrior Monks, the TSAB granted Bougainvillea Brigade full authority. It was during the event that they rescued Hikki (who had fainted after obliterating the invaders with Chrono Storm) and brought him to their operational HQ in Odessa. They performed cybernetic implants to replace his damaged body parts and even installed a device inside his body to suppress his magic force. Throughout his service as one of the protégés, the brigade never revealed the truth of Chronograph to him (The Whistling Gale, Bullet and Blossom, Chapter 8: “Let time decide when it’s right to expose the truth naked.”). It indeed is a matter of time before Hikki learns the truth (and his destiny as the only living Chronomancer).
During Lyrical of Time events, Hikki regains his Gale Whistlers and Chronomancer skills at the expense of his gunmanship and is decommissioned from Bougainvillea Brigade. At first, Hikki is unable to control his powers due to the cybernetic implants inside his body. He occasionally breaks down or goes berserk, destroying everything on his path without early warnings. He is aware of his status and knows unless he does something about the problem he will be destroyed (or “erased from existence”).
At this point, the Time-Space Administration Bureau takes their initiative. Not willing to allow another “Book of Darkness” incident, three of the bureau’s best agents (Takamachi Nanoha, Fate Testarossa and Yagami Hayate) are sent to investigate the case. They stumble across Hikki, who by now enters Berserk mode, and has to fight them off. At first they are unable to overcome the combined destructive power of Gale Whistlers and Chronograph and have to resort to brute force. Nanoha tries reasoning with her friends and approaches the unstable Hikki in an attempt to negotiate with him. When Hikki doesn’t listen to her Nanoha then uses Starlight Breaker to get him to understand her pleads. To her complete surprise he counterattacks with Chrono Storm and causes the area to be obliterated by time disturbance. The aces are ordered to withdraw, leaving Hikki in miserable state after unleashing 90% of his energy.
After the unfaithful encounter, by chance, Hikki is approached by Fairy Godmother Jentayu, one of the Elders who once led Chronomancer Clan before she joined a terrorist organization for personal reasons (interestingly enough, Hikki is rumoured to originate from the long-lost clan). She tells Hikki that she can help him surviving the atrocity of Chronograph only if he agrees to join her cause, but the headstrong Hikki rejects the offer and claims his power has nothing to do with her objective. Jentayu manages to convince him to accept a device from her, though, and tells him to use it only when he has the absolute reason to do so.
Hikki first uses the device (aptly named Halcyon) when he faces Nagalintar, the supreme commander of the terrorist organization who happens to be his godfather and the Guardian Dragon of Narulia. At first he is unable to fully utilize the device and is easily defeated by Nagalintar (his Chronograph is also taken away, leaving only enough power for his survival). Then, by accident he chants the “unlock hymn” and uses the deployed device to counterattack Nagalintar. Aghast by the twist of event, the Dragon of Time retreats, stating that he will return to avenge the humiliating loss to “flesh and bone creature.”
As time passes by, Hikki learns to harness his Chronograph and Gale Whistler powers and combines it with Halcyon. The learning curves are surprisingly simple as Hikki is a natural-born combatant and already gifted with abilities like Reppuken and Time Halt even before receiving the Intelligent Device. Furthermore, Halcyon looks up at him not only as its master but also partner; flattered by the Intelligence Device’s “openness” Hikki decides to nickname it Halley.
It takes several more days before Nagalintar returns with the intention to kill Hikki. This time, he is fully prepared and ready to accept the dragon’s challenge. At this time, Nanoha, Fate and Hayate are sent to stop the battle but Hikki begs them to let him finish the “personal affair”. Helpless, they can only watch from outside the barrier field as Hikki wins the second battle and even makes Nagalintar eat his own word. The effect of the battle is too much even for the hardy warrior monk to cope with, and he collapses, exhausted and on the brink of death after his Linker Core is used up to replace his Chronograph power.
Nanoha, Fate and Hayate finally manage to undo the barrier spell approach the unconscious Hikki. They are ordered not to question the incident until they bring him back to the headquarters, leaving them with more questions than answers.
As investigations take place, the panel of investigation is intrigued at how and where Hikki got a hand on Intelligent Device and learned all its abilities in unbelievable speed. At first they plan to question Hikki regarding the device until General Armstrong interferes and hands over an envelope with the word “CLASSIFIED” to the head investigator. When the investigators open the envelope, they are shocked to learn that their subject of investigation (Hikki) has an unusually high amount of Linker Core unlocked only after he loses Chronograph power. The document states that Hikki’s Linker is previously undiscovered due to his heavy reliance and comes to existence only after he unlocked Halcyon. Although this may explain why the bureau detected unusual magic reading when Hikki first fought Nagalintar, it still does not explain why his name was in the bureau’s investigation file for 15 years.
Along the “detention time”, Hikki gets to meet other mages and are not very pleased by their cold reception. With the exception of Nanoha, Fate and Hayate, practically everyone in the bureau steers away from him in fear of his Chronograph that no longer exists inside of him. He doesn’t care whether they want to befriend him or not; the fact that he had almost destroyed the world after the “erasure” of Nagalintar is enough for him to play the “lone wolf” role. His heart is touched, though, when some of the young recruits begin admiring him as a father figure (The Whistling Gale: Lyrical of Time, Chapter XX: “Ignoring the officers’ foul cries, he approached the young girl. He knelt next to her, and gave her an affectionate pat on her head. “A strong girl must not cry in front of people,” he spoke in soft intonation.)
After some reconsiderations, added with the recruits’ request to have him stay with them, the bureau decides to assign Hikki with the aces in order to acknowledge him as a Contract Mage.
THE ART OF GALE WHISTLER
Gale Whistler is an ancient form of martial art that allows its user to harness the power of the wind and use it in his fighting style. The term Gale Whistler is fairly generic, as most of the disciples also practice other forms of martial arts, and some of them do not intend of becoming one. Yet they do perfect their ability through learning other forms of fighting and meditation.
Hikki is one of a few people that learn the art’s trademark move Time Halt. This move is very effective and can annul all attacks from any direction. Under certain situation, he is the only person who can link Time Halt into its follow-up moves (Faint and Chrono Cross) as well as enhancing its properties through the usage of Chronograph magic (this is very rare, since no one in Chronomancer Clan has the privilege to learn other martial arts; Hikki is the prime example of how two different abilities can be combined under special circumstances). With Chrono magic invoked, Time Halt can literally stop time on its tracks.
Hikki loses access to Gale Whistler in Gunslinger Gale Arc due to cybernetic implants. Later, though, he regains his magic powers during Lyrical of Time Arc.
POWER
All of the abilities listed below are obtained after Hikki receives Halcyon from Jentayu.
Hikki is a Combat-type class. Almost all of his techniques are self-taught, much in the same way he learned his fighting styles. What makes him different from the rest of magic users in Nanoha Universe is his ability to neutralize other users’ specialties like area-dominance tactic for speed-oriented Fate or counter moves for melee-type Signum. He is also able to combine Gale Whistler with freehand combat, making him a dangerous opponent in close combat. His command phrase for his shooting abilities is “Execute!”
The instability of Chronograph power forces him to limit magic usage, and the problem further worsens when the power was taken away by Nagalintar during the first encounter. Internally crippled, he makes full use of Halcyon to harness the force of Linker Core and becomes independent off his Chronograph.
After joining the Time-Space Administrative Bureau as a Contract Mage, Hikki’s magical power is ranked at the incredible S. He also has among the highest combat rank with an SS+. However, both ranks are never fully approved as he is considered by the TSAB as “a living time bomb waiting to set off.” Even Hikki finds working with the bureau unpleasant and always stays away from their affair. This is partly influenced by his reluctance to further hurt more people he comes to close contact.
Despite vast traumatic experiences, he is still friendly at heart and easily approached. He never has problem interacting with people, especially the three aces whom he owed for not stepping in between him and Nagalintar. His fatherly instinct (in Heart of Melting Blood, Hikki’s married to a swordswoman) makes him a father figure among young recruits in the bureau. Being a fighter, he is also a great sparring partner and often pays respect to his opponent.
Dico Meus Nomen (Call My Name): Hikki unlocks Halcyon from its seal, and usually his Maelstrom is activated as well. The transformation was intended to be performed with a long password, but Hikki uses this incantation in its full form only once when Halcyon was unlocked for the first time. After that, he replaces the phrase with the command “Heed my word!”
Unbind the Strings: this is Hikki’s personal incantation for Halcyon. This chant is used to access hidden abilities, as well as increasing the Device’s melee attack.
Perception: Hikki uses this ability to observe the battlefield, analysing the opponent’s strengths and weaknesses. Perception is best used in combination with Deadly Rave as it allows Hikki to predict an oncoming attack before counterattacking.
INCANTATION
hic sub animo inconsessi
ego uoco te exorire
inflecte pro mihi et temerarire meas uoces
te enim, cui illa signum solvo
suscitati, et fi quos te verum esse!
(Translation)
Here lies the soul of the forbidden,
I summon you to come forth,
Bow before me and heed my words,
For you, whom these sealing binds are untied,
Awaken, and become what you truly are!
HALCYON
Official name: Halcyon
Used name: Halcyon
Type: Intelligent Device
Halcyon speaks English despite its Latin “summon phrase”. It has female voice, and addresses Hikki as “captain.” Being an Intelligent Device, Halcyon has some degree of self-awareness and often engages in series of conversation with Hikki.
Sealed: Halcyon takes the form of a medallion in this mode, recognized by inscription of the Device in ancient language (presumably Latin).
Awaken: this is Halcyon in its unlocked form i.e. gauntlets, used for casting spells such as Reppuken or performing melee attacks.
Siren: the most destructive of all forms, Siren Halcyon is extremely unstable and tends to break down in prolonged battle, and because of that it is only used as a last resort. Faint (Dead in Mind) is accessible via this form, usually referred to by the system as “Silent Tempest.”
DEFENSIVE ABILITIES
Maelstrom: Hikki’s suit is a Warrior Monk-type uniform in his trademark white/red colour scheme with buckles with word “EMANCIPATION” carved upon it. This suit is not just the flashy costume, but also refers to an invisible defensive field generated by the costume, reducing or eliminating any serious injury from events such as an impact with a building.
Fortress: Hikki’s first spell. This is Halcyon’s auto-guard magic. Although weak it can deflect attack from all directions.
Phoenix Shield: a powerful barrier magic that can endure prolonged attack. Like its name suggests, it can only guard in one direction.
Psych Burst: this ability “ignites” Hikki’s outer layer of Maelstrom to nullify an attack.
Bind Break: Hikki tempts to deactivate a binding or imprisoning spell. The amount of time required to deactivate depends on the complexity of the target magic.
Time Halt: combining Gale Whistler’s inescapable reversal with Halcyon’s magic-harnessing capability, Hikki opens a counterattack stance and waits for an opponent to hit. When it connects, Halcyon reacts and ‘freezes’ the opponent on the spot, but unlike Nanoha’s Restrict Lock and Fate’s Lightning Bind ability, the duration time needed to cast Time Halt is close to nil.
Note: Despite its flawlessness, Time Halt does have its drawback. Since it’s a reversal move, and it requires a physical attack to be able to react to, as long as the opponent doesn’t force him to stay turtled, winning a duel against him shouldn’t be hard. Also, during his first battle with Nagalintar, the Dragon of Time forcibly robs 95% of the power out of his body, leaving him with only a fraction of Chronograph power for survival. Because of this, Time Halt is arguably the most tiring spell to execute as it drains almost all of his Linker Core. Without Halcyon’s aide to regulate magic flow magic, performing this move is a certain suicide.
OFFENSIVE ABILITIES
Reppuken & Double Reppuken: Hikki uses Halcyon as an extension to his projectile attacks. It is powerful enough to neutralize Nanoha’s Divine Shooter missiles and Fate’s Arc Sabre, and can be fired many times.
Reppuken Delayed Attack: this is basically a delayed (or “charged”) version of Reppuken & Double Reppuken. This ability may be used for increased damage rating.
Reppuken Feint: Hikki makes up the ‘tossing’ movement without actually firing a projectile. This ability is very best used in close combat, often forcing opponent to make a guess.
Squall Buster: Hikki’s first attack. This is a close/mid-range melee attack that concentrates on destroying barrier-type magic such as Vita’s Triangle Shield. Done on its own, Squall Buster does fair damage on target.
Crescent Typhoon: an area-of-affect attack. Hikki slams the gauntlets into the ground and unleashes powerful sonic booms from the depth of Earth.
Deadly Rave: Hikki first concentrates all magical forces into Halcyon. Then he assaults the opponent with a long, powerful combination of attacks, and finishes the manoeuvre with a gigantic Reppuken. This is the ultimate melee attack, with the ability to penetrate even the strongest barrier magic and can even offset other abilities, although this requires the usage of Perception. This is the most powerful “normal form” attack but Hikki easily gets tired by the expense of magic supply.
Faint: also known as “Dead in Mind”, this attack is available only after Halcyon accesses the powerful yet unstable Siren Mode. It is a follow-up move from Time Halt and can only be performed when the reversal is successful. Due to its volatile nature (in the worst-case scenario, it “erases” its user instead of target), Faint is used only as a last resort.
Even without Halcyon deployed, Hikki can still use all of the above abilities, but he easily becomes tired after casting a spell. Halcyon is required to regulate the flow of his magic force without the risk of overuse, yet even with the device activated some abilities require a lot of power to execute.
After joining the TSAB as a Contract Mage...
HALCYON ULTIMA
Official name: Aquila
Used name: Halcyon
Type: upgraded Intelligent Device
Halcyon was severely damaged during Hikki’s second battle with Nagalintar. During the maintenance procedure, not only it requests to be upgraded with Belkan cartridge technology but also humanoid form. It still refers to Hikki as “captain” although it sometimes calls him by his first name. As a humanoid, Halcyon is protective toward its master and doesn’t hesitate to fight anyone who it thinks poses Hikki serious threat.
FORMS:
Sealed: after repaired and upgraded, Halcyon stays as it is, as it had been in its Awaken version (gauntlets). This mode doesn’t have any access to magic attack, being a melee weapon. This setback is supported by its ridiculously high magic defence rating, allowing a fighter to fend off against magic users.
Awaken: this is used for accessing more powerful magic spells as well as enhancing melee attacks’ damage rate. When used to execute energy attacks, Hikki uses a conveyor belt-type Belka cartridge linked to his metal armband.
Jentayu: an even powerful form of Siren yet more stable than its predecessor, this form allows access to Halcyon’s hidden abilities such as Chrono Cross and Fury of the Storm. This is believed to be Halcyon in its Full Drive form. Hikki refers to it as “the lord of avian beings.”
Humanoid: sometimes Halcyon takes humanoid form and can stay in this mode without the risk of over-draining its host’s Linker Core. Humanoid Halcyon is a fierce fighter and will take on anyone. Halcyon can switch to this form anytime it wants to, even during higher-level forms such as Jentayu.
DEFENSIVE ABILITIES
Maelstrom Enhanced: after the upgrade procedure, Maelstrom is equipped with numbers of extra equipments including goggles, reactive-armour cape and other defensive gears. Hikki can now use the combat suit with Halcyon in Sealed Mode.
Super Fortress: a more powerful version of Fortress. This ability permanently replaces Fortress after the upgrade.
Phoenix Wings: an upgraded form of Phoenix Shield, with stronger defence rating and the ability to nullify any melee attack. It still guards from only one direction, however.
Psych Burst: this ability “ignites” Hikki’s outer layer of Storm Shell to neutralize an attack, and is usually instantaneous.
Bind Break: Hikki tempts to deactivate a binding or imprisoning spell. The amount of time required to deactivate spells depends on the complexity of the target magic.
Time Halt: a powerful reversal move with zero-duration casting time, this ability now links to Chrono Cross after the upgrade. It is still dangerous to perform this move even with Halcyon upgraded.
Fatamorgana: this ability, when executed, enhances the caster’s evasion and creates multiple mirror images of the person. How long the mirrors persist depend on how many cartridges are used.
OFFENSIVE ABILITIES
Kami Reppuken: instead of small projectile, Hikki now fires a humongous wall of wind that can knock out five fully-loaded C-5 heavy lifters but can only be fired one at a time. Despite its appearance, Kami Reppuken is categorized as a Shooting-Type attack.
Squall Breaker: a more powerful form of Squall Buster, it is designed to destroy force fields, binding magic (in case Bind Break fails) and illusions. It can even counterattack particle beam-type attacks, as shown during training session when Hikki cancels Nanoha’s Excelion Buster.
Guard Rampage: used in unison with Super Fortress or Phoenix Wings, it functions like a Guard Cancel in that the force of the said barrier is nullified and channelled into Guard Rampage. This creates a shockwave that knocks the attacker away. This ability is best used for counterattacking melee attacks such as Fate Testarossa’s Haken Slash.
Deadly Rave: the upgraded version of Deadly Rave has the attribution where the attack’s strength increases multiple folds on each successful hit. Hikki ends the attack with a powerful gale fist not too dissimilar to Geese Howard’s Deadly Rave’s energy palm.
Fury of the Storm: this attack substitutes Crescent Storm and can shatter even barrier magic. The duration of this attack depends on how much cartridge is spent. Fury of the Storm is available through Jentayu Form.
Chrono Cross: a zero-range attack exclusive to Jentayu Form of Halcyon and used in conjunction with Time Halt. Hikki combines the energy from magic cartridges along with a super-compressed magic energy stored inside Halcyon’s nano-generator. Once it connects, Hikki charges at the stunned opponent and unleashes all energy onto the opponent in a form of cross. This ability can even respond to energy-based attacks, although there is a slight delay between the reaction time and the execution time.
The Whistling Gale: this finisher move is a unique ability that harnesses the force of Chrono magic to “reset” a target. This requires the expense of all magic cartridges as well as collecting and recycling the magical energy left over by previous attacks and dispersed in combat airspace. Like Chrono Cross and Fury of the Storm, The Whistling Gale is only accessible through Jentayu Mode.
Yuuno: do you believe human can actually control time?
Hikki: only in the hands of those chosen by God can time be controlled.
Yuuno: but look at you. You're gifted with the ability. You even manage to... reverse yesterday's event.
Hikki: *shakes head* my power is not a gift. It's... a burden I can never run away from.
Okay, I've changed several stuffs in the profile, especially those that involve Chronograph and Time Halt. If there are anything more, please don't hesitate to inform me. :heh:
Timeless Enigma
2007-05-11, 03:49
You bring up some good points dkellis in identifying the difficulties in creating a genuine character, but I think it all depends on how true you want to be to canon. We don't have all of the information on TSAB and I doubt we ever will so there's going to have to be some made up stuff. I would like to know more information on just how TSAB structures it's armed forces, but I'm not really going to wait until that kind of information is revealed and then finally translated. I don't think one should worry about super-accuracy as long as it fits the purpose of the character/story. And if we do get the information in the end, I would just treat whatever I've inferred as AU. I know once why model of TSAB gets blown to shreds I'll make some revisions here and there, but unless you're a perfectionist (maybe you are) I wouldn't stress on that too much.
But then again, I was never aiming for such super-accuracy that my character would be able to seamlessly fit into the canon situation, there's simply not enough information available (to me at least) to approach this task like that.
The age issue can be a problem as well but not everyone can be a super-soldier still in their teens, and the difficulty in relationships between a younger and older generation may be a good theme to explore. I didn't want my character to be too young, I made him 21, and then I realize Chrono in StrikerS is 25 :heh:. Granted my character hasn't reached the pinnacle of his career yet, but I don't think age is as big a problem as it seems to be. I'm actually thinking of upping his age, maybe 24.
I do think the references got out of hand though in StrikerS. Mainly when I watch Subaru, I feel like I'm watching a parody anime... :uhoh:
I won't comment on the original characters being created though as every creator here has their tastes.
On a side note, I'm actually going through a 2nd draft phase on the brief introduction to my fic. Hopefully this motivation won't die on me.
Aaron008R
2007-05-11, 03:54
Is he a bit too overpowered? I think he is, IMO. :heh:
:hmm: Yup. Pretty broken to me. You just had to use time control in making your character.:heh: That's the thing that's making him so broken. Time Halt also seems to be practically flawless.:uhoh:
In any case, despite the cheesiness, I like how your character went out. I sometimes tend to not mind overpowered characters as long as a very interesting story is involved. Your background qualifies as very interesting to me. Are you planning on writing his fic anytime soon? I'll be looking forward to it.:D I'm particularly anticipating the Aces vs Hikki fight.
But still, a little toning down wouldn't be too bad wouldn't it?:heh:
:hmm: Yup. Pretty broken to me. You just had to use time control in making your character.:heh: That's the thing that's making him so broken. Time Halt also seems to be practically flawless.:uhoh:
In any case, despite the cheesiness, I like how your character went out. I tend to not mind overpowered characters as long as a very interesting story is involved. Your background proved to be very interesting to me. Are you planning on writing his fic anytime soon. I'll be looking forward to it.:D I'm particularly anticipating the Aces vs Hikki fight.
But still, a little toning down wouldn't be too bad wouldn't it?:heh:
Yes, I know it's broken. That's why I'm asking for feedbacks. (gotta repair it a bit after this). I won't be able to update its edit until tomorrow (the thing is, I have exams starting tomorrow; hope I can survive the battlefield :heh: )
Actually he's been featured in my previous fanfics, but this will be his final fanfic (Lyrical of Time-wise, though). I must note here that his appearance won't take place until very later.
I have to wonder: how necessary are the references to other fictional universes? I'm wondering if it'll make immersion harder: every time I read about Keroko's Neltharion aspect, for example, I have to remind myself that this is Nanoha, not Warcraft.
But then we have all these automobile references in the canon, and I can only rely on my general lack of automotive knowledge in order to watch the show and not think "car". So I wonder.
They don't need to be necessary, the apect magic was simply an item spawned from my overactive imagination, which was thought of way before I discovered Nanoha was filled with references. I thought it was a cool item to spread my characters wings, make her more unique and give her a drama story, and went for it.
Creating characters is somehwat of a hobby for me. Usually characters I create for my own enjoyment rarely leave my head at all, in fact, Keroko is the first one who will do so... this weekend probably (the currently posted Keroko is a more 'comercial' one, as she hardly affects the plot at all).
-For Kria, the strangest aspect of your character is, to me, the fact that Gigantus seems to work in the direct oposite of any other ID. Now, I'm not sure if you're familiar with the manga (correct me if I'm wrong) but normally Intelligent Devices 'drain' the magical energies emanating from their users. I'm not quite sure of the 'why' myself either -my personal theory is that they use it as their powersource- but to see an intelligent device actually give energy comes of as, well, odd. There's nothing wrong with it, mind you, but a bit more indept explanation as to how it works differently would be cool.
-I love the incantation. I'm going to include Keroko's as well when I finish her.
-I love the incantation. I'm going to include Keroko's as well when I finish her.
if you're referring to my character, I'm flattered. FYI, translating it using the online translator was a pain in the butt. I can't find the decent translator, and I have to modify some of the original texts to make them sound sensible. :heh:
Okay, I've changed several stuffs in the profile, especially those that involve Chronograph and Time Halt. If there are anything more, please don't hesitate to inform me. :heh:
One problem I have with Ivey is that I've made her too, well, odd in terms of personality. She'd be the "main character" of the story in much the same way Haruhi is the "main character" of MoHS: she's the one with plenty of screentime, but the one whom the audience is actually supposed to identify with is likely to be yet another character who's the tsukkomi to Ivey's bokke. (In fact, I can feel another Original Character idea coming on...) I realize that this may not actually be necessary, but my writing style is too ingrained towards the Serious Put-Upon Narrator (even if it's third-person).
This would work better if there were a larger cast to play off each other's quirks, and while we already have a pre-made cast in the canon crew, this brings up the problem of not actually having an excuse (that isn't completely contrived, anyway) for Ivey to interact with Nanoha and co. for any length of time.
On another note, I've mentioned a few problems I came across when creating a character, and I'd like to elaborate on them here:
- Age. Big one. The Nanoha-verse is filled with super-geniuses at prepubescent ages, such that if I make a character a reasonable mid-twenties, she will likely be shunted to the side as being "too old" to interact with the main cast, who are actually too young. A nineteen-year old may or may not have the same frame of references as a twenty-six-year old, even if that nineteen-year old is the head of a division.
So I have to make a young character, as the Nanoha-verse creators did (Subaru and Teana are just sixteen; I feel old, and I'm only twenty-four; I own coins that are older than sixteen years old). This is not a Bad Thing, as my CCS fanfics would attest: I have a tendency to create young kids with snarky worldviews and overpowered destinies. But still, my mind rebels.
- Locations, both of origin and of occupation. We know that Genya and Ginga are in the 108th something, which implies one hundred and seven more, but with divisions being made and removed and merged, there may be something like just seven left or something. And we don't know what any of those other departments do. I want to have Ivey in a competent but slightly undesirable department whose official capacity is in investigating and apprehending middle-ranking criminals: what is the unit name?
Also, we have Earth. And we have Midchilda. And... we know nothing about any other worlds. Earth is the "97th Non-Administered World", which implies, once again, 96 more. And then there are other worlds which are Administered, which I would assume means under TSAB jurisdiction. Which still tells us nothing, even about what being under TSAB jurisdiction means.
- Timeline affecting screentime. Now, I admit that this may be moot by the time StrikerS ends, but for now, it is tentatively valid.
StrikerS takes place ten years after A's (or most of the events in it, anyway). Any children in StrikerS were not in A's. Any children in A's are now teenagers at least. The dynamics have changed.
Anyone on Earth will not have much "screentime", so to speak, in StrikerS. For example, let's say I want to create a character who has a crush on Fate. He's not magical, and he's just an acquaintance at most to her.
In A's, this character is most likely Fate's (and Nanoha's) classmate, and from Earth. In StrikerS, this character is most likely a Midchildan working in the TSAB. I cannot easily write a character from Earth who has a crush on Fate in StrikerS, since that would require him to travel all the way to Midchilda for some reason or other, which would probably mean that he has magical talent of some sort.
So if I want to make a StrikerS character, I have to make him or her Midchildan, or something like that. The "mundane from Earth" route is, if not closed, then made very difficult. (Heck, I don't even know if I can write in Arisa and Suzuka, much less a Random Friend.)
- References. We know that they're there. Subaru is more or less a walking mecha reference. But how blatant should they be? Should it just be in feel and vague obscurities, or should it be named outright?
After all this whining, I'll have to thank anyone who read all that, and ask: how would you solve the above problems? Or do you have any comments on them?
Sadly, I'm the canon-perfectionist. I tried to get my hands on every single piece of official Nanohaverse media to make sure everything fit, but I never knew Fate's real past was revealed in a light novel. And so for 2 years now I've gone on my merry way, built that awesome portfolio with a character that grew until he became me, and suddenly, it's back to the drawing board. :frustrated:
BUT after that whine, I'm inspired to get things right this time.
I don't normally reference more than once for a character. Kha was a special case cos it was based on my love to reference anything and everything under the sun. loli Nanoka was CLAMP reference heavy because she was ported from an older character set in the CCS universe. Tessa is one big reference herself for kicks. If its an OC grown fully from canon material, he/she would have next to zero references.
I agree with Lowe. Kha's weapon design was based on crude, rudimentary but nonetheless original schematics from my primary school days (ah that yellow parchment), but in the end it turned out to be a cousin of Strada. :twitch:
For age, I find no problem. In fact, I find the Nanohaverse the perfect place to follow someone's life right through the ages without feeling like I'm worshiping the character in delusion. Hence why I can even imagine a Mahou Seijo Classical Nanoha without feeling funny while a Cardcaptor Sakura at that age spooks me.
For the most of it, I go by this principle: As long as its not mentioned specifically in canon, you can play with it. After that, pray that later canon doesn't contradict you. :uhoh: Nanoha's probably my first anime that I've written a main-cast interacting fic and every day I'm just living in fear of being contradicted. And part of the reason is that I never expected StrikerS to be released, otherwise I would've never started.
My favorite approach to writing fanfics a non-concluded series is to do it as a side story, opening up a new POV on an existing conflict. If my weird "self-promoting" short stories were anything to go by (I only started using my pseudonym Kha IRL after landing in Australia and discovering all the weird permutations of my real name.), it was the A's arc that explored the Knights' softer sides while developing the main character that was most well-received. The others were almost totally about Kha and didn't qualify as a Nanoha fanfic, but an unoriginal parallel series.
And another thing: I got to admit every time someone here states their stand on OC creation, my mind just creates a mold in line with his statements. For Skane, I got a normal girl character trying to keep up with her colleagues. For Nighty, I've gained an old Ancient Velka knight with a dark secret who wanders the universe as one of TSAB's best free agent but due to canon evidence was killed in time for StrikerS, Tomino-style. And for dkellis, you have inspired me to craft a char fully devoid of references, perfectly straight, totally without canon interaction but set in the same universe, and somehow she turned into the most Nagato character I've ever created. Probably from all the restrictions I placed on her. :heh: But don't get me wrong; I'm not lampooning anyone here; I just do it naturally. In fact, I thank you, for this session so far has added so much variation to my cast.
Oh and the muggle character you mentioned who has a crush with Fate? It's right here on paper. It was first person, and hence he's nameless. But it wasn't very hard; I just wrote it from my RL POV. LOL
if you're referring to my character, I'm flattered. FYI, translating it using the online translator was a pain in the butt. I can't find the decent translator, and I have to modify some of the original texts to make them sound sensible. :heh:
Just out of curiosity, is that latin?
And Halcyon... Star Wars reference? I do see some interesting potential for conflict between Nozdorumu and Nagalintar (Nagalintar wouldn't happen to be a bronze collored dragon, would he?)
Sadly, I'm the canon-perfectionist. I tried to get my hands on every single piece of official Nanohaverse media to make sure everything fit, but I never knew Fate's real past was revealed in a light novel. And so for 2 years now I've gone on my merry way, built that awesome portfolio with a character that grew until he became me, and suddenly, it's back to the drawing board.
I know the feeling, Keroko still keeps changing every time. One of the reasons why I hardly ever put anything on paper. :heh:
Just out of curiosity, is that latin?
And Halcyon... Star Wars reference? I do see some interesting potential for conflict between Nozdorumu and Nagalintar (Nagalintar wouldn't happen to be a bronze collored dragon, would he?)
Yes, it's Latin.
Halcyon is more of Alcyone (http://en.wikipedia.org/wiki/Alcyone) reference. I'm not sure of what you're trying to ask regarding Nagalintar, but it's actually my original dragon for one of my fantasy stories (which, sadly, never becomes alive). Its role in my current story is as the Dragon of Time, Eternal Guardian of Planet Narulia. It plays important role in Hikki's life (it's in effect his god-father) before the twist of fate decides the otherwise.
Err... Nozdorumu? :heh:
Err... Nozdorumu? :heh:
Nozdormu, "the timeless one" is one of the five dragon aspects in my characters universe. He's a giant bronze dragon, a guardian of time.
He's also a huge Warcraft reference (http://www.wowwiki.com/Nozdormu)
Nozdormu, "the timeless one" is one of the five dragon aspects in my characters universe. He's a giant bronze dragon, a guardian of time.
He's also a huge Warcraft reference (http://www.wowwiki.com/Nozdormu)
cool. that should be inspiring enough for me to write a prequel for Nagalintar. (too bad I haven't got the time to visualize it; it would be awesome to have Nagalintar drawn, wouldn't it?).
Ah, so the Aspect Dragons come from there? No wonder I saw the name "Deathwing." :D
I think working on my three characters (Annabelle, L****** G*******, and Hikki) has caused me too much strength. I'll have to take a break to allow my brain to recover, and also to allow me to concentrate on tomorrow's exam. :uhoh: Speaking of which, does our three Aces ever need to take examinations?
Speaking of which, does our three Aces ever need to take examinations?
Yes, yes they do. In fact, Fate failed hers twice in a row (though that was because she was concerned for Nanoha's health at the time).
Nightengale
2007-05-11, 05:18
Haha...people are sad seeing Flora die.
JUST AS PLANNED!:P
Actually, not really. Graham is my favourite Nanoha-verse character after al and even though I love to torture my main characters, I like happy endings as well, but canon implies he never married, which = screwed love life. It's the writer's fault, not mine! All I did was...give out my version of his screwed love life.
It's so hard being canon perfectionist isn't it, especially when one wants to tie in with the flowing timeline.
The recent revelations of revisiting Fate's past with Project F also pretty much half-destroyed my foundations for Corsa "ZONE" Testarossa...as you can expect it, Fate's biological father. Just as his name implies, his powers are somewhat similar to Tezuka Zone from Prince of Tennis, and he has a huge hulking monster of a sword to boot. And he's broken as hell either. Who knows, if StrikerS chooses to be elusive on her father, then I'll post it.
@Kha
I find funny that my characters inspire an old Velka Knight with dark secrets wandering, since in my Velka AtaraXia Romance planned sequel fic, it has exactly THAT.
It is kinda of bad to be over-referencing, but then again you can't stop us from loving to do so! :heh:
I think working on my three characters (Annabelle, L****** G*******, and Hikki) has caused me too much strength. I'll have to take a break to allow my brain to recover, and also to allow me to concentrate on tomorrow's exam. :uhoh: Speaking of which, does our three Aces ever need to take examinations?
L**** G****? Lowe Gear? :joke:
Yes they do.
Yes, it's Latin.
Halcyon is more of Alcyone (http://en.wikipedia.org/wiki/Alcyone) reference. I'm not sure of what you're trying to ask regarding Nagalintar, but it's actually my original dragon for one of my fantasy stories (which, sadly, never becomes alive). Its role in my current story is as the Dragon of Time, Eternal Guardian of Planet Narulia. It plays important role in Hikki's life (it's in effect his god-father) before the twist of fate decides the otherwise.
Correcting the grammar using what I've learned for that dead language, the summons becomes:
hic sub animo inconsessi
ego uoco te exorire
inflecte pro mihi et temerarire meas uoces,
te enim, cui illa signum solvo
suscitati, et fi quos te verum esse
It's all supposed to be in caps as there's no lower case in Latin, and only names have a special case, which here does not mention a name therefore we don't have to worry about that.
This was done with me and my friend, a fellow Meddie. He's better at Latin than I am, even though we both took the module.
Nozdormu, "the timeless one" is one of the five dragon aspects in my characters universe. He's a giant bronze dragon, a guardian of time.
He's also a huge Warcraft reference (http://www.wowwiki.com/Nozdormu)
I balked when I saw them being used as the Aspects rather than the D&D ones. At least these guys give more variety than choosing between acid and fire. :eyespin:
Haha...people are sad seeing Flora die.
JUST AS PLANNED!:P
Actually, not really. Graham is my favourite Nanoha-verse character after al and even though I love to torture my main characters, I like happy endings as well, but canon implies he never married, which = screwed love life. It's the writer's fault, not mine! All I did was...give out my version of his screwed love life.
It's so hard being canon perfectionist isn't it, especially when one wants to tie in with the flowing timeline.
The recent revelations of revisiting Fate's past with Project F also pretty much half-destroyed my foundations for Corsa "ZONE" Testarossa...as you can expect it, Fate's biological father. Just as his name implies, his powers are somewhat similar to Tezuka Zone from Prince of Tennis, and he has a huge hulking monster of a sword to boot. And he's broken as hell either. Who knows, if StrikerS chooses to be elusive on her father, then I'll post it.
@Kha
I find funny that my characters inspire an old Velka Knight with dark secrets wandering, since in my Velka AtaraXia Romance planned sequel fic, it has exactly THAT.
Ah well join the club of :frustrated: authors... I'm reconstructing Kha's relationship with Alicia according to the novel, and hence its turning into some sort of loli-shouta Four and Camille thingy, with Presea and Alicia on one side and Kha and his "exploiter" on the other side of the industrial arguement. At least that's what I'm thinking, I still need to confirm with Darco if my understanding of the Chinese trans is correct.
Errrrrr... Oops have you mentioned it before? Sorry if I ripped something off. :P
I read your statement of your liking of older characters when that guy popped into my head. He has now been given a role as I realized that Kha didn't have a mentor to teach him the ways of the Velka. In fact on hindsight Kha 'spontaneously' specialized into Velka right smack in the middle of MC, and that seemed plain wrong now. As for that dark secret... Wait for the Lyri-Kha short stories? OMG corny title... :heh:
Meophist
2007-05-11, 09:02
-For Kria, the strangest aspect of your character is, to me, the fact that Gigantus seems to work in the direct oposite of any other ID. Now, I'm not sure if you're familiar with the manga (correct me if I'm wrong) but normally Intelligent Devices 'drain' the magical energies emanating from their users. I'm not quite sure of the 'why' myself either -my personal theory is that they use it as their powersource- but to see an intelligent device actually give energy comes of as, well, odd. There's nothing wrong with it, mind you, but a bit more indept explanation as to how it works differently would be cool.The drain is speculated was for training, not for actual use, so I don't see any contradiction.
The drain is speculated was for training, not for actual use, so I don't see any contradiction.
It was? Nevermind then.
The drain is speculated was for training, not for actual use, so I don't see any contradiction.
It was? Nevermind then.
Only some people have speculated it to be an active drain. :p More people are of the opinion that RH is a passive drain.
For Intelligent Devices in general though, I will agree that it is an active drain. RH seems to be a special case.
Cheers.
Only some people have speculated it to be an active drain. :p More people are of the opinion that RH is a passive drain.
For Intelligent Devices in general though, I will agree that it is an active drain. RH seems to be a special case.
Cheers.
So its an interpretation? Whew, for a moment I thought I had missed yet another piece of information due to novels/sound stages.
Meophist
2007-05-11, 10:49
So its an interpretation? Whew, for a moment I thought I had missed yet another piece of information due to novels/sound stages.
Well, yes, those are the two interpretations of the text in the manga. Either Raising Heart is doing it for training, or it's a property of Raising Heart. I personally believe it's the former.
LoweGear
2007-05-11, 10:57
Although there is more evidence to support the latter, since reading through the text, there's no real link between training, and the energy drain.
And I believe we're going OT here sure enough.
And to return to this topic's original purpose, here's Part II of Kay's Spell list:
Biography of Kaylin “Kay” Mathis: Complete Spell List Part II
The second most important device in Kay’s arsenal is the Armed Device Galatea, with a history quite different from Khaydarin’s, which was a custom-made device.
Galatea was first encountered by Kay on Year 70 inside an ancient Belkan armory on the outskirts of the Lombarda, north of Arcea. To her surprise Kay was ambushed by an armored Knight wielding a massive broadsword, apparently going berserk. The Knight was finally subdued after running through several hastily assembled tripwires that Kay had laid down at the vault entrance to ward off intruders. The broadsword transformed into a katana, and for Kay’s second surprise, there was nobody inside the suit of armor – at which point the sword, Galatea revealed himself. Galatea revealed that “he” had been given guard duty at the vault 800 years ago when their Belkan masters stored their most powerful weapons inside, for fear of their arsenal being discovered after they were forced to abandon the site following a retreat. The blade had been given that duty due to his unique ability to control the movement of any inaminate object or person that she comes into contact with. Unfortunately, this same ability was degrading Galatea’s magic-based program, as it had no linker core with which to draw power in performing this ability, and thus was forced to cannibalize on the meager magic used by its computer core. With centuries of service to masters that had abandoned him, Galatea’s overuse of this ability had left his Linker Core badly corrupted, and his last battle with Kay had left his program terminally damaged. Despite Kay’s attempts at data restoration and magic energy transference, Galatea’s program was beyond repair, and it would be only a matter of time before the program would eventually collapse. Throughout this ordeal, Galatea had befriended Kaylin’s then young AIs, especially the cranky Asuka, and after it was clear that Kay’s skills would not be able to save him, Galatea had requested for the last usable remnants of her combat and spells programs integrated into Asuka’s programming, and also to have the device in which he resided in reformatted – an act that would totally delete the damaged AI, much to the vehement protests of Asuka and her siblings. In the end, Kay and her AI’s complied with Galatea’s wishes, and Asuka was transplanted into the sword to act as its new AI, while keeping the original name of the weapon in honor of their lost friend.
In its current incarnation, this device takes the form of a katana, with a pistol clip type cartridge system at the hilt, with each magazine holding 12 .22 caliber magic rounds each. Despite being a Belkan armed device designed for close combat magic, Galatea is used more as a “caster” sword, using Midchilda-based ranged and support magic due to Kay’s preferences. It is programmed with a plethora of sonic-based attacks and spells, which Kay uses for all sorts of utility and defense functions. Asuka, Kaylin’s combat AI, is responsible for the spellcasting and combat management functions of Galatea, and she can use spells and abilities that she gained when the original AI’s programs were integrated into Asuka.
As a result, Kaylin can use Galatea’s ability to control objects and people, aptly named Possession. When used, this ability allows Galatea to gain complete faculty of Kaylin’s motor functions, while still keeping Kay in control. Kay utilizes this ability to significantly enhance her shoddy sword fighting skills, turning her into an able swordswoman by letting Galatea use her own body for fighting. And unlike the case with Galatea’s original AI, Asuka can draw on Kay’s linker core for power, ensuring that Asuka does not share the fate of the original Galatea. Complete trust must be present when performing this spell, as Asuka has the possibility of pushing Kay’s body too far in physical combat; constant communication is thus vital for the spell to be useful in a real combat situation. When in Possession, Kay’s hair changes from chocolate brown to Maroon, and she gains a translucent white jacket cape, which acts as her close combat barrier jacket.
Asides from Possession, Galatea can be used to cast short ranged sonic spells and abilities, which are listed in the following:
- Disorient Wave: This area spell targets the inner ears of people within a 40 meter radius, causing them to lose their sense of orientation and balance; targets experience vertigo, nausea, and extreme motion sickness, even when standing still. This spell is not typically used in combat, and is not used often, as Kay has to let the spell run for a few moments before any noticeable effects manifest themselves, leaving her vulnerable to attack (Also, this spell can be incredibly messy when used in a densely populated space, as mass vomiting and expectoration is sure to follow…). Also, despite being the caster Kay herself can be affected by this spell, and thus has to wear ear protection, handily provided by Khaydarin.
- Disorient Blast: A more combat oriented version of Disorient Wave, this ability uses a shockwave produced via a straight, stabbing motion to deliver the effects of the previous spell in a single direction. Easier to use and much more effective in combat than Disorient Wave, this spell nonetheless requires more energy than the former spell to cast, and it only has a maximum effective range of 10 meters, a quarter the radius of the previous spell. Despite its limitations, it’s still Kay’s preferred ranged attack in standard combat situations.
(Asuka notes that Kay prefer's calling this move "Zankantou Denkousekka" for some reason...)
- Liquefaction: This vibration-based ability allows Kay to liquefy objects by stabbing Galatea into the target. Galatea then sends out nanomolecular oscillations in the target’s molecular structure, completely turning even the most solid objects into molten slags of liquid. This ability requires prolonged contact between the target object and Galatea depending on the size of the object to be liquefied, limiting its applications in combat; as such, it is used more for “soft” excavations, when blasting is not an option. Also, due to its relative silence it is much better suited for stealthy infiltrations of fortified structures.
- Sonic Breaker Stab: A more powerful version of Liquefaction, this attack works on the same principle, but with increased power output, resulting in the object shattering explosively instead of liquefying. More effective in combat than its slower counterpart spell, Sonic Breaker is used to shatter heavy armor or blast through solid objects quickly.
- Lullaby: Using low frequency infrasonic waves emitted from Galatea’s blade, Kay can slowly induce people in the surrounding area to sleep. As with Disorient Wave, this spell has to be active for several moments before any desirable effects are noticed, and as with the former spell Kay has to wear ear protection to protect her from the effects of this spell. This spell is used more often than Disorient Wave, despite its higher energy consumption.
- Dome of Silence: Galatea can create a soundproof barrier in a small area that prevents sounds from coming in or out of the barrier. Sound waves can still travel inside the barrier, thus this spell is useful in providing privacy from eavesdropping, and is also used to silence any stray noise Kay might make when trying to hide from potential enemies.
- Dome of Solitude: Similar in principle to the Dome of Silence, the Dome of Solitude also silences sounds created inside the barrier, leaving the area inside completely silent. As a firm believer in meditation, Kay uses this spell in her sessions to better concentrate. This spell can also be used to silence guards or sentries, since like Dome of Silence this spell prevents sounds from getting in or out of the barrier.
- Zankantou Daisharin: One of Kay’s few physically oriented attacks, this move has Kay pulling back Galatea behind her, then throwing it like a boomerang to hit distant opponents. As Asuka notes (with much embarrassment), Kay has the habit of voicing out various attack yells in the language called Japanese (from the 97th Non-Administered World) during this move, especially the line “Tobe! Hien no Gotoku! Zankantou! Dai Sha Rin!!!” before launching the blade.
To this day, Galatea is still Kay’s most favored weapon, with Asuka performing admirably in combat against various enemies. However, both Kay and Asuka are still trying to unlock Galatea’s final mystery: it’s Full Drive mode, which was the first form of Galatea they had faced in combat.
Nightengale
2007-05-11, 11:01
Not going to happen anytime soon, but it is okay if I did something a little different and post, let's say...universe/country/situational creation instead?
Something like...the Rise and Fall of the Belkan Empire, or the Lost Belkan Empire of the Deserts.
Yup, made-up stuff, but reinforcing fiction goes a long way back. :P
And I kinda wanna do something different after doing the 2 GGGs.
Meophist
2007-05-11, 11:06
edit: What the…? I didn't press submit yet.
LoweGear
2007-05-11, 11:06
If I had time, I'd gladly do something like that...I already have drafts for the entire history of the evolution of Midchildan magic :D
Although there is more evidence to support the latter, since reading through the text, there's no real link between training, and the energy drain.
And I believe we're going OT here sure enough.
And to return to this topic's original purpose, here's Part II of Kay's Spell list:
Biography of Kaylin “Kay” Mathis: Complete Spell List Part II
The second most important device in Kay’s arsenal is the Armed Device Galatea, with a history quite different from Khaydarin’s, which was a custom-made device.
Galatea was first encountered by Kay on Year 70 inside an ancient Belkan armory on the outskirts of the Lombarda, north of Arcea. To her surprise Kay was ambushed by an armored Knight wielding a massive broadsword, apparently going berserk. The Knight was finally subdued after running through several hastily assembled tripwires that Kay had laid down at the vault entrance to ward off intruders. The broadsword transformed into a katana, and for Kay’s second surprise, there was nobody inside the suit of armor – at which point the sword, Galatea revealed himself. Galatea revealed that “he” had been given guard duty at the vault 800 years ago when their Belkan masters stored their most powerful weapons inside, for fear of their arsenal being discovered after they were forced to abandon the site following a retreat. The blade had been given that duty due to his unique ability to control the movement of any inaminate object or person that she comes into contact with. Unfortunately, this same ability was degrading Galatea’s magic-based program, as it had no linker core with which to draw power in performing this ability, and thus was forced to cannibalize on the meager magic used by its computer core. With centuries of service to masters that had abandoned him, Galatea’s overuse of this ability had left his Linker Core badly corrupted, and his last battle with Kay had left his program terminally damaged. Despite Kay’s attempts at data restoration and magic energy transference, Galatea’s program was beyond repair, and it would be only a matter of time before the program would eventually collapse. Throughout this ordeal, Galatea had befriended Kaylin’s then young AIs, especially the cranky Asuka, and after it was clear that Kay’s skills would not be able to save him, Galatea had requested for the last usable remnants of her combat and spells programs integrated into Asuka’s programming, and also to have the device in which he resided in reformatted – an act that would totally delete the damaged AI, much to the vehement protests of Asuka and her siblings. In the end, Kay and her AI’s complied with Galatea’s wishes, and Asuka was transplanted into the sword to act as its new AI, while keeping the original name of the weapon in honor of their lost friend.
In its current incarnation, this device takes the form of a katana, with a pistol clip type cartridge system at the hilt, with each magazine holding 12 .22 caliber magic rounds each. Despite being a Belkan armed device designed for close combat magic, Galatea is used more as a “caster” sword, using Midchilda-based ranged and support magic due to Kay’s preferences. It is programmed with a plethora of sonic-based attacks and spells, which Kay uses for all sorts of utility and defense functions. Asuka, Kaylin’s combat AI, is responsible for the spellcasting and combat management functions of Galatea, and she can use spells and abilities that she gained when the original AI’s programs were integrated into Asuka.
As a result, Kaylin can use Galatea’s ability to control objects and people, aptly named Possession. When used, this ability allows Galatea to gain complete faculty of Kaylin’s motor functions, while still keeping Kay in control. Kay utilizes this ability to significantly enhance her shoddy sword fighting skills, turning her into an able swordswoman by letting Galatea use her own body for fighting. And unlike the case with Galatea’s original AI, Asuka can draw on Kay’s linker core for power, ensuring that Asuka does not share the fate of the original Galatea. Complete trust must be present when performing this spell, as Asuka has the possibility of pushing Kay’s body too far in physical combat; constant communication is thus vital for the spell to be useful in a real combat situation. When in Possession, Kay’s hair changes from chocolate brown to Maroon, and she gains a translucent white jacket cape, which acts as her close combat barrier jacket.
Asides from Possession, Galatea can be used to cast short ranged sonic spells and abilities, which are listed in the following:
- Disorient Wave: This area spell targets the inner ears of people within a 40 meter radius, causing them to lose their sense of orientation and balance; targets experience vertigo, nausea, and extreme motion sickness, even when standing still. This spell is not typically used in combat, and is not used often, as Kay has to let the spell run for a few moments before any noticeable effects manifest themselves, leaving her vulnerable to attack (Also, this spell can be incredibly messy when used in a densely populated space, as mass vomiting and expectoration is sure to follow…). Also, despite being the caster Kay herself can be affected by this spell, and thus has to wear ear protection, handily provided by Khaydarin.
- Disorient Blast: A more combat oriented version of Disorient Wave, this ability uses a shockwave produced via a straight, stabbing motion to deliver the effects of the previous spell in a single direction. Easier to use and much more effective in combat than Disorient Wave, this spell nonetheless requires more energy than the former spell to cast, and it only has a maximum effective range of 10 meters, a quarter the radius of the previous spell. Despite its limitations, it’s still Kay’s preferred ranged attack in standard combat situations.
(Asuka notes that Kay prefer's calling this move "Zankantou Denkousekka" for some reason...)
- Liquefaction: This vibration-based ability allows Kay to liquefy objects by stabbing Galatea into the target. Galatea then sends out nanomolecular oscillations in the target’s molecular structure, completely turning even the most solid objects into molten slags of liquid. This ability requires prolonged contact between the target object and Galatea depending on the size of the object to be liquefied, limiting its applications in combat; as such, it is used more for “soft” excavations, when blasting is not an option. Also, due to its relative silence it is much better suited for stealthy infiltrations of fortified structures.
- Sonic Breaker Stab: A more powerful version of Liquefaction, this attack works on the same principle, but with increased power output, resulting in the object shattering explosively instead of liquefying. More effective in combat than its slower counterpart spell, Sonic Breaker is used to shatter heavy armor or blast through solid objects quickly.
- Lullaby: Using low frequency infrasonic waves emitted from Galatea’s blade, Kay can slowly induce people in the surrounding area to sleep. As with Disorient Wave, this spell has to be active for several moments before any desirable effects are noticed, and as with the former spell Kay has to wear ear protection to protect her from the effects of this spell. This spell is used more often than Disorient Wave, despite its higher energy consumption.
- Dome of Silence: Galatea can create a soundproof barrier in a small area that prevents sounds from coming in or out of the barrier. Sound waves can still travel inside the barrier, thus this spell is useful in providing privacy from eavesdropping, and is also used to silence any stray noise Kay might make when trying to hide from potential enemies.
- Dome of Solitude: Similar in principle to the Dome of Silence, the Dome of Solitude also silences sounds created inside the barrier, leaving the area inside completely silent. As a firm believer in meditation, Kay uses this spell in her sessions to better concentrate. This spell can also be used to silence guards or sentries, since like Dome of Silence this spell prevents sounds from getting in or out of the barrier.
- Zankantou Daisharin: One of Kay’s few physically oriented attacks, this move has Kay pulling back Galatea behind her, then throwing it like a boomerang to hit distant opponents. As Asuka notes (with much embarrassment), Kay has the habit of voicing out various attack yells in the language called Japanese (from the 97th Non-Administered World) during this move, especially the line “Tobe! Hien no Gotoku! Zankantou! Dai Sha Rin!!!” before launching the blade.
To this day, Galatea is still Kay’s most favored weapon, with Asuka performing admirably in combat against various enemies. However, both Kay and Asuka are still trying to unlock Galatea’s final mystery: it’s Full Drive mode, which was the first form of Galatea they had faced in combat.
Hmm... Something from reading 97th Far East Sector humor drawings? :rolleyes: for Engrish.
If I had time, I'd gladly do something like that...I already have drafts for the entire history of the evolution of Midchildan magic :D
Then we'll definitely have several conflicting accounts of history, for I'm pretty sure mine would look very different from everyone else, and everyone else wouldn't agree with the others. :heh: But that'll be nice, we can come up with a unified verified complete account of Nanohaverse that we all can use, and when enough ppl use it, it'll be recognized as true history!
Mwahahahaha...!
Did I look like I had Ultra Director on my sleeve? Oh no!
Meophist
2007-05-11, 12:15
There's about equal evidence both ways as to the Raising Heart drain debate, but if anywhere, it should go into the Magic and Technology thread.
…I guess I'll post something.Lunar System aka "Luna"
IAA Neo-Belkan System Device
Lunar System is a new type of device called System Devices. System Devices are a combination of other devices, made to work together as a whole in a single system. They typically have only a single AI for the entire system. System Devices are very rare because the amount of effort required in making and maintaining them, as they effectiveness is not significantly greater than that of other devices. However, their unique designs can allow them to do different things from other devices.
Lunar System, or "Luna" as it's called by its owner, is a System Device comprised of two Armed Devices and an Intelligent Device. The ADs are composed with a Baton and a Ball. The ID is a pair of Rings that are worn around the wrist. The Ball AD is the main weapon of the group, it is thrown while the ID generates a chain-like link so that it could be could be controlled by swinging it around. Alternatively, it could be hit by the Baton AD to generate greater power.
Spells can also be cast via the chain-linked Ball AD, allowing distance-castings of spells. The Baton is mostly used as a defensive weapon for close range.…I'll try to type more later as my brain is dead right now.
Aaron008R
2007-05-11, 12:33
Okay. I'm going to post my creation that I've been mulling about in quite a few months now.
Here:
Name: Aurion Dauer
Nickname: A-kun
Gender: Male
Age: 34 (as of StrikerS)
Birthday: 29th March in the Earth Calendar
Occupation/s: TSAB Enforcer (16 years ago), TSAB Technology Division researcher (current)
Rankings: Registered mage ranking: AAA (before he quit being an Enforcer)
Height: 204cm
Weight: 104 lbs.
Eyes: Black
Hair: Dark blue, flaring slightly at front
Magic style: Mid-Childa (primary), Neo-Velka (secondary)
Magic Color: Cobalt blue with scattered black lines
Usual wear: A lab coat over a black shirt and blue pants
Specialization: Tactical warfare
Devices: Expanded-Function Device Reishiki (his prosthetic left arm)
Synchronization Device Almaria (taking the form of a bulky sliding phone)
And any number of extra non-AI devices he may bring
Profile: A very casual person with a rather twisted sense of humor. He was recruited into TSAB at the age of 11. He worked as an Enforcer and part-time device mechanic for six years. He served as a top class Enforcer until a successful but catastrophic mission concerning Lost Logia where he lost his left arm when one of them blew up. He took one year off duty after receiving a prosthetic arm. Incidentally, he took his vacation in Earth, resulting in his familiarity with Earth-related matters. (He drops in from time to time) He was invited to once again join the ranks of TSAB enforcers but he instead opted to enter a school in Mid-Childa studying the more advanced world's equivalent of psychology. For unknown reasons, he decided to enter the technology department of TSAB after three years in school. Throughout these events, he maintained a resigned but positive outlook in life.
In his early years in the Tech Department, he mainly focused on research of expanding upon the functionalities of Storage Devices without heavy reliance on AI. To the shock of many, he tried incoporating a large range of functions on his prosthetic arm, later resulting in his primary device for years to come. He named his arm Reishiki (Type Zero). After revamping his fighting style as a mage to match his device (in his personal training room in the facility), he decided to play the part of a researcher and bodyguard of technology personel. During the incidents with The Garden of Time and The Book of Darkness, he was away on a reasearch trip on another sector of the galaxy. Upon learning the news, he decided to keep an eye on the exceptionally talented young female mages, namely the Aces. He took particular interest in Yagami Hayate, who was able to gain ownership of the legendary Book of Darkness. He did have his reservations in letting long-time fugitives, namely the Wolkeritter, into active service in the TSAB.
After two more years, he decided to have a 'extremely' close look on what kind of person Hayate was. He got his chance during one of his trips to Earth (Around the time before Rein was born), which incidentally, where the Aces were currently at. He deviced a way to isolate Hayate from the others and have a long discussion with her. Predictably, Hayate was extremely alarmed and attempted to engage in combat. But he was able to set up a trap and managed to calm her down before she was able to free herself. Setting up several magical isolation fields, he held the 11-year old girl in an 'interview'. After learning the details firsthand, he decided that the 'Miracle Girl' was indeed a blessing to TSAB. Right then and there, he decided that it would be extremely interesting if he could observe the progress of such young people in TSAB. He decided to tell his life story in brief to the young girl and his objective in talking with her. With that being said, he helped Hayate get over her insecurities with the spiteful regards to her by some people because of her involvement with the Book of Darkness; not to mention missing Reinforce immensely. Subsequent to some professional counselling (He did study Intergalactic Psychology after all) he decided to take his leave. After apologizing and thanking Hayate, he parted with the girl with an affectionate pat on the head while teleporting away, claiming that they'll never meet again. Hayate was later found crying by her worried companions. When asked, she simply said that she met an extremely weird but nice person.
By some extremely twisted twist of fate, Aurion would meet the Aces, including Hayate exactly two days later when they were commissioned to help with the research of Neo-Velkan magic in the very same facility he was working on. He took the unexpectedly early reunion in stride and cheerfully welcomed the newcomers. As he expected, Hayate's reaction to seeing him again was nothing short of hilarious. Which later resulted in a long explanation after being threatened to be killed on the spot by her Knights. After things calmed down a bit and a proper introduction to Nanoha and Fate, they were finally able to go ahead with the research. The other two Aces became comfortable around the weird man soon enough. Amusingly, Hayate harbored a childish resentment towards him that lasted for most of their one-week visit (He was forgiven later on at least). In the process of research, he decided to take a more active part in Neo-Velka magic (which would be later incorporated into his personal style later). He sorely regretted allowing the visitors carry out the field testing in his personal training room (Which was partially demolished due to the insane amount of power of the guest mages). In the end of their short visit, Hayate got her revenge by commissioning Nanoha (who was willing) and Fate (who was reluctant) to call him Oji-chan (an affectionate way of saying uncle) when they were saying goodbye. Aurion, who was by then taking a drink, promptly did spat out his drink and coughed for a good minute at the sudden act of familiarity, much to the delight of the Aces (maybe except Fate who was worrying if they went overboard). Aurion thought wryly to himself that maybe he has met his match in wicked humor while watching the Aces and the Knights leave.
He would later create his second device, Synchronization Device Almaria after a year of the birth of Reinforce Zwei. Now, he still retains a similar but higher ranked position in the TSAB tech department. Despite being invited to join Riot Force 6 by Hayate, he declined the offer and instead opted to provide her with new equipment and intelligence reports for the operations of her new squad. Only time will tell if any changes in his current course in his life will take place...
Whew. I'll post more information about him tomorrow or the day after.
@LoweGear: OMG, Lowegear! Your going to make Fate a non-blood-related sister? In any case, I like how Kay went out. And the triple AI's personalities are amusing to imagine. And her style is very unique in execution. nice work.:D
@Nightengale: Man, you've really given Graham jii-san an exciting past.:) The broken lovelife is sounding epic. Not to mention the interesting characters you've made. In any case, are you planning to write a fanfic about this? If so, I'll be really looking forward to it.
azuma-blade
2007-05-11, 12:57
i supposed it's time for to create my own character ^^
Name: Azuma-Blade
Nick Name: Blade
Age: 20
Hairstyle: Long
Hair Color: Black
Eye Color: Blue (Normal) Red (When gone Berserk)
Alignment: Neutral
Position in TSAB: TSAB armed forces special response team (former)
Personality: Silent, Not very talkative but always giving best options when in battle
Device Name: Galeon
Device Type: Armor (known as the Barrier Armor)
Device Form: Bracelet
Magic style: Unknown
Magic Color: Gold
Barrier Armor Forms: Fighting Form and Genesic Form (The Genesic form is galeons full drive)
Combat Style: Specialized in Hand to Hand Combat
Mage Rank: Unknown (maybe SSS :P)
--------------------------------------------------------------------------------------------------------
Offensive Spells:
(fighting form)
Vacuum Magnum: Blade's right arm armor spins at amazing speeds and then launches an air cannon through the enemy.(similar to subaru's revolver knuckle)
Strike drill: With his right drill knee spinning, blade uses his right knee armor and charges into the enemy breaking their shield spells
Plasma Net: With hands outstretched, blade can catch opposing forces with plasma energy and toss them about with great force.
Hell and Heaven: Blade's Final Blow. It's method is to utilize all of the destructive energy in the right hand to blast through the enemy and all of the protective energies of the left hand to grasp the enemies core and purifies them. This attack is very stressful to the user and can cause permanent damage through excessive usage. The words blades mumbles before the attack are "Gemu Giru Gan Goh Gufo" (yeah it's the same as gaogaigar ^^)
(genesic form)
Genesic barrier: An barrier of pure power that repels enemies.
Straight Drill (right knee armor): This drill knee strike with a more jack-hammer effect, doing a shockwave damage effect.
Strike Drill (left knee armor): This is a more normal drill knee strike, with the spinning and the tearing.
Knight Dagger (tail): Unlike the Fighting form before it, The Genesic form has a valid striking weapon meant for only one thing "cutting up the opposition". The Knight Dagger is a short dagger, but is housed in something like a foil's handgrip, completely covering the hand. It is created from the 1st section of it's tail, consisting only of the Head which transforms to become the Dagger. Apparently it can also be used to cut through/into Kuukan/Dimentional Spaces.
Genesic Hell and Heaven: Much like the original Hell and Heaven, but obviously a bit more powerful. In fact, it requires three pieces of it's tail (5th through 7th section) with then form massive claws over Genesic's hands. Still includes the unique 'gravity lock' effect that immobilizes the opponent, before Genesic rips out it's innards.
Defensive spells: (fighting and genesic form)
Barrier Shade: Blade holds forth his left hand and an invisible barrier forms. It is defense against both spell and projectile weapons, and can reflect some spell attacks
--------------------------------------------------------------------------------------------------------
Background: Azuma Blade is a former TSAB armed forces "special response team", which, at the time of his membership, consisted of himself, Professor Ryuji Hibiki who created his device namely galeon, Blade has a natural bloodline ability called the berserker. The Berserker can be activated when blade's eye color changed from blue to red that can read enemy movement and attacks by looking at them and also it can perform varrious counter attacks on the enemy. Blade's only interest is in gaining strength, and has no interest in working with others if they cannot help him achieve this goal. While he does in time begin to break out of this shell, blade's quest for power countinues until he kills the person who killed his entire family Azuma-Lance and recover the remaining relics and protect the members of the TSAB Lost Logia Riot Force 6.
Childhood background: Much of Blade's childhood was spent living in the shadow of his older brother, Azuma-Lance, who had proven time and again that he was an extremely talented Mage. Because of Lance's successes, most of the members of the Azuma clan looked to lance as the clan's future, the biggest proponent of this idea being Blade's father, Azuma-Ryusei. Due to this focusing on Lance, Blade did what he could to prove himself to his family, though no amount of training could help him in surpassing the milestones set in place by his brother. Lance, aware of Blade's struggle for recognition, tried to shift some of their father's attention to Blade, even offering to train Blade in various fields of magic spells. Although Lance succeeded in getting Ryusei to spend more time with Blade, much of that time was still dedicated Lance, and all the while Lance never lived up to his promises of training Blade.
As time went by, Lance's standing in the clan began to falter, Lance becoming increasingly less dependable with tasks and constantly having his trustworthiness called into question. At this time, lance also began to create a more competitive relationship with Blade, challenging Blade to surpass him. Because of Lance's changing personality, Ryusei began to take a more active interest in Blade's development, teaching him the Hell and Heaven Technique in less time than Lance had taken to learn it, which also gave Blade a proper membership into the clan. Most prominently, Ryusei encouraged Blade to not follow in Lance's footsteps, the former prodigy of the clan having lost his father's confidence.
Soon after receiving the attention from his father that he had so yearned for, Blade returned home one day to find all the members of his clan dead, each murdered by Lance. After finding Lance standing over the bodies of their parents, Blade was forced to relive the murder of his parents through Lance's use of his Berserker. As Blade writhed from the visions he had seen, Blade informed him that he wasn't worth killing. As he left, lance repeated his encouragement to Blade to get strong enough to surpass him, and disappeared into the night. From that day forth, Blade lived as an orphan, longing for the parents that had been taken from him and allowing his brother's words to fester. Soon after the clan's annihilation, Blade's only goal in life became to gain power through any means necessary, then kill Lance to avenge the clan.
--------------------------------------------------------------------------------------------------------
I'm currently working on another character (the tsukkomi to Ivey's bokke, actually), and I realized that I pretty much have to make her rank A at least, for no reason other than I love to envision the characters flying.
It doesn't provide for any plot points (unless I choose to). It's not a highly essential part of the character. No, I just want to see the character fly, and for that, she has to be A-rank minimum.
It kind of skews the power levels a bit.
Random point: going back to the whole "Earth vs. Midchilda origin" thing, I'd like to create someone who came from Earth, non-Japan, but we have just one example of that (Gil Graham). And in StrikerS, apart from Nanoha and Hayate, we don't have anyone (shown onscreen yet) who actually came from Earth. I've been defaulting to "Midchilda" as a place of origin just to be safe from future canon contradictions.
I am, actually, kind of a canon perfectionist when it comes to writing fanfic. This was a habit from writing CCS fanfic and beta-reading it for others.
"No, see, this story cannot have been set on a weekend. You mention that Touya met Nakuru that day, but in the series, Nakuru was introduced to the class and latched on to Touya on the same day Eriol was introduced to Sakura's class. And the next day after that, Sakura was shown in school pondering about the mysterious rain. And the day after that, Sakura was absent from school due to overusing her magic."
"Dude, you just came up with all that from memory?"
"Yes, why?"
"That's far more deep geek than I've ever known."
I have a problem with making up something without canon evidence to support it. It doesn't have to be much canon evidence, but just something like "Yuuno was apparently transporting the Jewel Seeds alone, which means that either the Scrya tribe were not expecting any trouble, or he's seen to be competent enough to handle any problems. He is probably alone because he made absolutely no mention of lost comrades, and he doesn't seem the type to just shrug them off."
In that way, I can come up with a fictitious 57th Investigation Department, and still technically be in canon, but I live in the perpetual fear that this may get contradicted in some extra information supplement not in the anime. (Like Kha's experience with the novels, which I knew nothing about prior to this thread.) It doesn't even have to be a direct contradiction of "the 57th department is Administrative, not Investigative", but more of "the 30th to 70th departments are more like Marines rather than detectives", which may leave some wiggle room, but using said wiggle room feels contrived.
I'm not sure if I should be waiting until StrikerS finishes airing to start my fanfic. It looks like we'll have a huge amount of plot revelations to come, and it may be getting far too involved and twisty for anything other than light fluff one-shots if I involve the canon cast.
Meophist
2007-05-11, 14:16
I don't think there's anything saying that a character must be rank A or higher in order to fly. I think what was mentioned that it's difficult to fly unless the mage is rank A or higher.
LoweGear
2007-05-11, 15:11
Hmm... Something from reading 97th Far East Sector humor drawings? :rolleyes: for Engrish.
Then we'll definitely have several conflicting accounts of history, for I'm pretty sure mine would look very different from everyone else, and everyone else wouldn't agree with the others. :heh: But that'll be nice, we can come up with a unified verified complete account of Nanohaverse that we all can use, and when enough ppl use it, it'll be recognized as true history!
Mwahahahaha...!
Did I look like I had Ultra Director on my sleeve? Oh no!
That would depend... my unwritten draft is on the general history of Midchilda magic evolution, much like how'd you'd read it out of a basic reference history textbook or so. But it does go on to explain how Midchild magic evolved from using leaves as a medium to Lost Logia and current intelligent devices.
But yeah, if we make it so it sticks to known canon while leaving enough imaginative room, then people might mistake it for canon history... :rolleyes: :heh: :D
@Aaron:
Aurion's interactions with the main cast seem believable considering what he's role is... as oji-chan :heh: Nice job there :D And thanks for the comment on Kay :)
Although there is more evidence to support the latter, since reading through the text, there's no real link between training, and the energy drain.
And I believe we're going OT here sure enough.
And to return to this topic's original purpose, here's Part II of Kay's Spell list:
Biography of Kaylin “Kay” Mathis: Complete Spell List Part II
The second most important device in Kay’s arsenal is the Armed Device Galatea, with a history quite different from Khaydarin’s, which was a custom-made device.
Galatea was first encountered by Kay on Year 70 inside an ancient Belkan armory on the outskirts of the Lombarda, north of Arcea. To her surprise Kay was ambushed by an armored Knight wielding a massive broadsword, apparently going berserk. The Knight was finally subdued after running through several hastily assembled tripwires that Kay had laid down at the vault entrance to ward off intruders. The broadsword transformed into a katana, and for Kay’s second surprise, there was nobody inside the suit of armor – at which point the sword, Galatea revealed himself. Galatea revealed that “he” had been given guard duty at the vault 800 years ago when their Belkan masters stored their most powerful weapons inside, for fear of their arsenal being discovered after they were forced to abandon the site following a retreat. The blade had been given that duty due to his unique ability to control the movement of any inaminate object or person that she comes into contact with. Unfortunately, this same ability was degrading Galatea’s magic-based program, as it had no linker core with which to draw power in performing this ability, and thus was forced to cannibalize on the meager magic used by its computer core. With centuries of service to masters that had abandoned him, Galatea’s overuse of this ability had left his Linker Core badly corrupted, and his last battle with Kay had left his program terminally damaged. Despite Kay’s attempts at data restoration and magic energy transference, Galatea’s program was beyond repair, and it would be only a matter of time before the program would eventually collapse. Throughout this ordeal, Galatea had befriended Kaylin’s then young AIs, especially the cranky Asuka, and after it was clear that Kay’s skills would not be able to save him, Galatea had requested for the last usable remnants of her combat and spells programs integrated into Asuka’s programming, and also to have the device in which he resided in reformatted – an act that would totally delete the damaged AI, much to the vehement protests of Asuka and her siblings. In the end, Kay and her AI’s complied with Galatea’s wishes, and Asuka was transplanted into the sword to act as its new AI, while keeping the original name of the weapon in honor of their lost friend.
In its current incarnation, this device takes the form of a katana, with a pistol clip type cartridge system at the hilt, with each magazine holding 12 .22 caliber magic rounds each. Despite being a Belkan armed device designed for close combat magic, Galatea is used more as a “caster” sword, using Midchilda-based ranged and support magic due to Kay’s preferences. It is programmed with a plethora of sonic-based attacks and spells, which Kay uses for all sorts of utility and defense functions. Asuka, Kaylin’s combat AI, is responsible for the spellcasting and combat management functions of Galatea, and she can use spells and abilities that she gained when the original AI’s programs were integrated into Asuka.
As a result, Kaylin can use Galatea’s ability to control objects and people, aptly named Possession. When used, this ability allows Galatea to gain complete faculty of Kaylin’s motor functions, while still keeping Kay in control. Kay utilizes this ability to significantly enhance her shoddy sword fighting skills, turning her into an able swordswoman by letting Galatea use her own body for fighting. And unlike the case with Galatea’s original AI, Asuka can draw on Kay’s linker core for power, ensuring that Asuka does not share the fate of the original Galatea. Complete trust must be present when performing this spell, as Asuka has the possibility of pushing Kay’s body too far in physical combat; constant communication is thus vital for the spell to be useful in a real combat situation. When in Possession, Kay’s hair changes from chocolate brown to Maroon, and she gains a translucent white jacket cape, which acts as her close combat barrier jacket.
Asides from Possession, Galatea can be used to cast short ranged sonic spells and abilities, which are listed in the following:
- Disorient Wave: This area spell targets the inner ears of people within a 40 meter radius, causing them to lose their sense of orientation and balance; targets experience vertigo, nausea, and extreme motion sickness, even when standing still. This spell is not typically used in combat, and is not used often, as Kay has to let the spell run for a few moments before any noticeable effects manifest themselves, leaving her vulnerable to attack (Also, this spell can be incredibly messy when used in a densely populated space, as mass vomiting and expectoration is sure to follow…). Also, despite being the caster Kay herself can be affected by this spell, and thus has to wear ear protection, handily provided by Khaydarin.
- Disorient Blast: A more combat oriented version of Disorient Wave, this ability uses a shockwave produced via a straight, stabbing motion to deliver the effects of the previous spell in a single direction. Easier to use and much more effective in combat than Disorient Wave, this spell nonetheless requires more energy than the former spell to cast, and it only has a maximum effective range of 10 meters, a quarter the radius of the previous spell. Despite its limitations, it’s still Kay’s preferred ranged attack in standard combat situations.
(Asuka notes that Kay prefer's calling this move "Zankantou Denkousekka" for some reason...)
- Liquefaction: This vibration-based ability allows Kay to liquefy objects by stabbing Galatea into the target. Galatea then sends out nanomolecular oscillations in the target’s molecular structure, completely turning even the most solid objects into molten slags of liquid. This ability requires prolonged contact between the target object and Galatea depending on the size of the object to be liquefied, limiting its applications in combat; as such, it is used more for “soft” excavations, when blasting is not an option. Also, due to its relative silence it is much better suited for stealthy infiltrations of fortified structures.
- Sonic Breaker Stab: A more powerful version of Liquefaction, this attack works on the same principle, but with increased power output, resulting in the object shattering explosively instead of liquefying. More effective in combat than its slower counterpart spell, Sonic Breaker is used to shatter heavy armor or blast through solid objects quickly.
- Lullaby: Using low frequency infrasonic waves emitted from Galatea’s blade, Kay can slowly induce people in the surrounding area to sleep. As with Disorient Wave, this spell has to be active for several moments before any desirable effects are noticed, and as with the former spell Kay has to wear ear protection to protect her from the effects of this spell. This spell is used more often than Disorient Wave, despite its higher energy consumption.
- Dome of Silence: Galatea can create a soundproof barrier in a small area that prevents sounds from coming in or out of the barrier. Sound waves can still travel inside the barrier, thus this spell is useful in providing privacy from eavesdropping, and is also used to silence any stray noise Kay might make when trying to hide from potential enemies.
- Dome of Solitude: Similar in principle to the Dome of Silence, the Dome of Solitude also silences sounds created inside the barrier, leaving the area inside completely silent. As a firm believer in meditation, Kay uses this spell in her sessions to better concentrate. This spell can also be used to silence guards or sentries, since like Dome of Silence this spell prevents sounds from getting in or out of the barrier.
- Zankantou Daisharin: One of Kay’s few physically oriented attacks, this move has Kay pulling back Galatea behind her, then throwing it like a boomerang to hit distant opponents. As Asuka notes (with much embarrassment), Kay has the habit of voicing out various attack yells in the language called Japanese (from the 97th Non-Administered World) during this move, especially the line “Tobe! Hien no Gotoku! Zankantou! Dai Sha Rin!!!” before launching the blade.
To this day, Galatea is still Kay’s most favored weapon, with Asuka performing admirably in combat against various enemies. However, both Kay and Asuka are still trying to unlock Galatea’s final mystery: it’s Full Drive mode, which was the first form of Galatea they had faced in combat.
ah-hah! I can see Liquefaction among the spells. =3
Correcting the grammar using what I've learned for that dead language, the summons becomes:
hic sub animo inconsessi
ego uoco te exorire
inflecte pro mihi et temerarire meas uoces,
te enim, cui illa signum solvo
suscitati, et fi quos te verum esse
It's all supposed to be in caps as there's no lower case in Latin, and only names have a special case, which here does not mention a name therefore we don't have to worry about that.
This was done with me and my friend, a fellow Meddie. He's better at Latin than I am, even though we both took the module.
yaay, thank you! <3 <3 <3
BTW, Kha, it's Leopold G****** :heh:
Pheonixfyre
2007-05-11, 20:59
-For Kria, the strangest aspect of your character is, to me, the fact that Gigantus seems to work in the direct oposite of any other ID. Now, I'm not sure if you're familiar with the manga (correct me if I'm wrong) but normally Intelligent Devices 'drain' the magical energies emanating from their users. I'm not quite sure of the 'why' myself either -my personal theory is that they use it as their powersource- but to see an intelligent device actually give energy comes of as, well, odd. There's nothing wrong with it, mind you, but a bit more indept explanation as to how it works differently would be cool.
I'm familiar with the manga, and I purposely created Gigantus like that. I wanted Gigantus to be overpowered, since I was originally planning on giving Gigantus to a power-mad mage.:heh:
But after Kria was born, I changed my idea around and gave Gigantus a handicap, the idea being that in order for Gigantus to generate all that power, Kria had to sacrifice the control aspects. Kria probably figured that if she had trouble controlling the power given off by Gigantus, she could just tone it down a little to add in some more control, but since she never had any trouble, she never changed it. As for where the energy comes from, the general idea I had was that it worked something like Nanoha's Starlight Breaker, in that it gathers left over magical energy from the surround area, although at a much slower rate so as to be almost unnoticable and not affecting nearby spells and mages. I don't want it to be a vampiric device after all.:p
Now, I finally created my antagonist as well, after much typing.
Name: Hino Tori
Gender: Female
Age: 30's
Device: none
Magic Rank: C
Combat Strength: A?
Magic Type: multiple/unknown
Appearance: Around 185 cm tall and weighing about 65 kg, Hino has long brown hair tide back into a pony tail, dark brown eyes, and is "well-endowed" in certain areas. Every time she has been seen, she was wearing very little clothing, usually just a simple red bikini with open-toe shoes on her feet. This is made up for by the mass of black tattoos that cover her from the top of her head down to her ankles. It seems like every square cm of her skin is covered by tattoos, which are undeniably magical in nature.
History: Hino appeared one night, suddenly attacking a chemical manufacturing plant, heavily damaging it and then left before the authorities arrived. Three days later she appeared again, at midnight, this time at a research facility on the same planet, the authorities were much quicker to arrive and a battle ensued. During the battle, Hino revealed her name to her opponents, but didn't reveal anything else. No one was killed in this attack either, but several mages had their devices severely damaged and they themselves are still in a hospital recovering from their wounds. Predicting that Hino would appear again, a task force was created under direct command of Admiral Fenis to find out who she was and stop her. Four days later, on a different world, a car manufacturing plant was attacked and halfway destroyed. Admiral Fenis's task force arrived only at the end, and were briefly assaulted before Hino left. A week passed, and she attacked again, only this time Fenis had split up his task force among several different planets in order to catch her before she could start. Admiral Fenis's son, Travis, a rank A mage, and a rank C mage faced off against Hino, with Hino quickly subduing the weaker mage, and then going after Travis. When reinforcements arrived 10 minutes later, they found Hino badly beaten, but still alive, while her opponent was half dead, missing an arm and a foot. Hino quickly fled, while the reinforcements raced Travis to the nearest hospital, arriving in time to save his life. A nearby security camera recorded the battle, and the task force was confused as to why Hino appeared so angry at Travis, considering in all the previous battles Hino had laughed as she fought, never aiming for vital wounds, instead playing around with her foes, hitting them with power just at the edge of what they could handle. Eleven days passed, and Hino struck again, but this time Admiral Fenis's predictions were incorrect, so his forces arrived much too late to help the local authorities. Those who had fought her reported that her good humor had been restored and she was once again laughing with glee as she fought. This last battle occured four days ago, and Admiral Fenis's team is working hard at finding who is she and where she plans to strike next.
Personality: Hino is a mystery. Why she is destroying industrial plants is something that Fenis's team has said they have not determined. She attacks the plants with something approaching maniacal glee, and laughs at those who would challenge her, seeming to take pleasure in both battle and the destruction of private property. While she freely gave her name the first time she was fought, she ignores or laughs off all other demands for knowledge about her. Is she under orders from someone else? To destroy certain plants on different worlds, or is she just looking for a fight and randomly blowing up plants that Fenis just lucked out in finding her one time?
Magic: No one is certain exactly what her magic is, as no one has ever encountered anything quite like it before, and the current search of the histories has turned up many possibilities, but none of them seem correct when applied to what little they know of Hino and her magic. Hino has yet to invoke any magical circles when casting magic, and no one in the TSAB recognizes the symbols that her tattoos are. The tattoos are what Hino uses most often, rather than invoking magic herself. When Hino activates a tattoo, it vanishes from her skin and then its magic occurs. Hino's tattoos have widely different effects: some turn into small monsters that attack nearby enemies, other tattoos become wings, blades, shields, explosives, while a few tattoos are actual attack spells, and a one or two tattoos appear to be transportation spells, that have seemingly allowed her to escape whenever she wants to. With the Tattoos, Hino's threat is closer to a that of a B+ rank. During the battle with the Admiral's son, Travis, Hino revealed another sort of magic, two swords that sprang out of nothingness to appear in her hands, one of red energy, the other apparently created out of her own blood. With them she was able to go toe-to-toe against Travis and come out the victor.
Incantation Magic: Occasionally, Hino has instead of using one of her tattoos, cast magic spells with no supporting magic circle