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Aquillion
2008-02-12, 17:32
The Strategy-RPG based on Utawarerumono has been translated into English. You can get the translation patch for the game here (http://mirrormoon.org/node), although you will still need to get the actual game to use it (several buylinks are provided on that page.)

Zaris
2008-02-12, 22:32
Got it. Going to test it fully and see how well it goes.

EDIT: Initial comment: ARGH at how they translate names.

Spectacular_Insanity
2008-02-12, 22:36
Awesome. Now I just have to buy the game, lol. :heh:

Keroko
2008-02-16, 14:12
Hmm, those combo's cost a lot of points to unlock... are they worth it, or should I just pump everything in strength?

Klashikari
2008-02-16, 14:20
Hmm, those combo's cost a lot of points to unlock... are they worth it, or should I just pump everything in strength?
Once you maxed out tech, if you time your combo well, the character unleash a ridiculous combo finisher, which can deal like the triple/quadruple of your base damage. Also, being able to max tech increase the combo hit, which refill the vit gauge quicker.

it really depends of your taste, but max tech are terribly sexy in term of damage, worth the trouble.

Sam the Onion
2008-02-16, 14:27
They are also very easy to max. You should get them quickly up as you'll need them on the near last missions.

On normal I got them to max as fast as I could (Only to notice their purpose on the fourth last mission :eyespin:) and pumped attack and defense depending on characters.

And you shouldn't pump strenght on any other than maybe Eruruw and the archer boys as they don't need to be in the front lines. (They might get 2-hitted in the final mission thought :uhoh:) Also, Doriy pwns Guraa by a mile and there's no reason to have both.

Keroko
2008-02-16, 15:21
Thanks. I've unlocked Eruruu's combo already (which was riduculously easy, just one skill was enough :heh:)

I'll most likely go for a decent at/def combi (I was thinking somewhere along the lines of 2:1) as I hate my characters getting shot to pieces without a fight. And seeing how Eruruu has already been a lifesaver several times in the first few battles...

Keroko
2008-02-17, 12:18
Pardon the double post, but what exactly is the difference between the CD and DVD version of the game? I know the PS2 version gets all sorts of goodies (like team attacks T_T) but what is the difference between the two PC versions?

Zaris
2008-02-17, 13:32
Since 99% of the battles involve Hakuoro as the king piece, I suggest beefing up his defense on an equivalent level to his attack - which can be a problem with his leveling because the game mechanics make it so that the more damage you deal, the more EXP you get - even if it's overkill on a mob with 1HP. Even more so, the more combo finishes you deal to a mob as you kill it, the more points you gain to raise attributes at the end of the fight. Strange, I know. It took me a while to start noticing why I get the points I do. And I have yet to find a purpose for magic defense; you don't encounter enough magic-using enemies in the game to make it worth leveling.

The only noticable difference between the CD and DVD version is that the DVD comes with three additional difficulties in battle, whereas the CD, the medium for the game's first release, only had one difficulty setting. And I believe, two more CGs for the pedophile in you. :eyebrow:

Skyfall
2008-02-17, 13:41
Thanks. I've unlocked Eruruu's combo already (which was riduculously easy, just one skill was enough :heh:)

I'll most likely go for a decent at/def combi (I was thinking somewhere along the lines of 2:1) as I hate my characters getting shot to pieces without a fight. And seeing how Eruruu has already been a lifesaver several times in the first few battles...

Thats the purpose of Eruruu - to be a lifesaver :) By the time i finished the game on normal she had 99 attack :heh: She doesn't really need anything else, definitely not on normal, and her defense is not worth leveling due to its ridiculous cost. There was no need for combo - she was healing everything to full hp easily.

Though if you plan to go 2:1 attack/defense for all characters, i feel thats a rather dangerous combination. I would say keeping both at balance works better, as some of the later mission mobs hit quite hard. Well, you probably can pull it off somewhat easily on normal though. Personally i went at about 2:1 ratio as well, but later down the road started to invest more in defense to narrow the gap between the two stats.

Mag defense is worthless indeed ... you don't have enough magic users in game to justify it. (and by not enough i mean it ..probably 15 or so units through whole game >.)

Keroko
2008-02-17, 13:58
Since 99% of the battles involve Hakuoro as the king piece, I suggest beefing up his defense on an equivalent level to his attack - which can be a problem with his leveling because the game mechanics make it so that the more damage you deal, the more EXP you get - even if it's overkill on a mob with 1HP. Even more so, the more combo finishes you deal to a mob as you kill it, the more points you gain to raise attributes at the end of the fight. Strange, I know. It took me a while to start noticing why I get the points I do. And I have yet to find a purpose for magic defense; you don't encounter enough magic-using enemies in the game to make it worth leveling.

The only noticable difference between the CD and DVD version is that the DVD comes with three additional difficulties in battle, whereas the CD, the medium for the game's first release, only had one difficulty setting. And I believe, two more CGs for the pedophile in you. :eyebrow:

Eh, not so much interested in Loli scenes (heck, the hentai in Uta as a whole is pretty disapointing) I'd more happy with an 'adorable' scene anytime.

As for the AP mechanics... is it really damage based? I thought it was kill-based.

Thats the purpose of Eruruu - to be a lifesaver :) By the time i finished the game on normal she had 99 attack :heh: She doesn't really need anything else, definitely not on normal, and her defense is not worth leveling due to its ridiculous cost. There was no need for combo - she was healing everything to full hp easily.

Though if you plan to go 2:1 attack/defense for all characters, i feel thats a rather dangerous combination. I would say keeping both at balance works better, as some of the later mission mobs hit quite hard. Well, you probably can pull it off somewhat easily on normal though. Personally i went at about 2:1 ratio as well, but later down the road started to invest more in defense to narrow the gap between the two stats.

Mag defense is worthless indeed ... you don't have enough magic users in game to justify it. (and by not enough i mean it ..probably 15 or so units through whole game >.)

So I noticed, currently I'm heading more in the direction of a 3:2/4:3 build, depending on the character. I already unlocked Eruruu's combo, and you're right, if you know how to place her its more of a toy then a needed skill. Usually I already have her in place before the fighters start to fall below half health. Aruruu's combo is... disapointing. Does it do anything else except fail every time?

Mag defense, I never even paid atention to. Magic users are usually the first to die anyway, their AoE's make placing Eruruu troublesome work.

Currently powerleveling Touka by letting her butcher all the mobs in the game. I do so love the girl. <3

Klashikari
2008-02-17, 14:10
Eh, not so much interested in Loli scenes (heck, the hentai in Uta as a whole is pretty disapointing) I'd more happy with an 'adorable' scene anytime.
I personally don't care much of the ero content of a VN, but in utawa case, it feel so awkward and ridiculous it is kinda worse than Nasu's ero writing... seriously, Hakuoro is probably one of the most ridiculous pimp i could ever see/read.

As for the AP mechanics... is it really damage based? I thought it was kill-based.
The BP? It rather looks a mix of both. But actually, I noticed that the more you deal several hits, the better it is (for example, my Dorii was double hit everywhere but didn't kill more than 1 unit around mid game, and he got like 280-320 BP for that mission only). It is certainly not depending on kill.

So I noticed, currently I'm heading more in the direction of a 3:2/4:3 build, depending on the character. I already unlocked Eruruu's combo, and you're right, if you know how to place her its more of a toy then a needed skill. Usually I already have her in place before the fighters start to fall below half health. Aruruu's combo is... disapointing. Does it do anything else except fail every time?
Fail? what do you mean?

I will try to test out aruuruu in hard mode, but in normal she was definitely not worthing a roster slot (heck, if you need a tank, Benawi is the sexy unit for that, along with strong atk rate and range attack)

Mag defense, I never even paid atention to. Magic users are usually the first to die anyway, their AoE's make placing Eruruu troublesome work.
Just like what skyfall said: there are so few enemy spells users (as even the Onkamiyamukai units have rarely spells in their movesets) that it is negligeable. Meanwhile, you can have horrible mean punch (i could read that "mask" mission on hard mode is hell).

Currently powerleveling Touka by letting her butcher all the mobs in the game. I do so love the girl. <3
Touka is definitely worthing the powerleveling. Consequently one of the best offensive and cookie cutter unit along with Oboro

Keroko
2008-02-17, 15:18
I personally don't care much of the ero content of a VN, but in utawa case, it feel so awkward and ridiculous it is kinda worse than Nasu's ero writing... seriously, Hakuoro is probably one of the most ridiculous pimp i could ever see/read.

I know, I haven't unlocked all the ero-scenes yet, but so far every scene felt extremely out of place, except maybe Karura's, which was at least somewhat apropriate. Beyond that, it apeared mostly as if they had finished the game, and only afterwards thought '... oh yeah, we almost forgot the ero content'

The BP? It rather looks a mix of both. But actually, I noticed that the more you deal several hits, the better it is (for example, my Dorii was double hit everywhere but didn't kill more than 1 unit around mid game, and he got like 280-320 BP for that mission only). It is certainly not depending on kill.

Hmm, that could be it. I'm currently having Touka on the forefront letting Touka finish almost every oponent, concidering the amount of hits its not surprising she ranked in a good 400 in the last fight. I do think finishing the oponents is take into the calculation as well, though. Oboro hit just as often, but never finished his oponents, and he got around 250, instead of Touka's 400.

Fail? what do you mean?

Something I just found out, if you unlock Aruruu's final combo, but don't have that white creature, you can't use her final attack. (well, you can, but it won't do any damage)

I will try to test out aruuruu in hard mode, but in normal she was definitely not worthing a roster slot (heck, if you need a tank, Benawi is the sexy unit for that, along with strong atk rate and range attack)

Aruruu only begins to do decent damage after you buy that white creature, before that her damage is neglectable.

Just like what skyfall said: there are so few enemy spells users (as even the Onkamiyamukai units have rarely spells in their movesets) that it is negligeable. Meanwhile, you can have horrible mean punch (i could read that "mask" mission on hard mode is hell).

I can't recall the last time I voluntarily used Urutori or Kamyu myself, either. :heh: Magic users in Uta are too constricted.

Touka is definitely worthing the powerleveling. Consequently one of the best offensive and cookie cutter unit along with Oboro

I mainly level her because I like her, though. That she is a great fighter is only a bonus. :D

Skyfall
2008-02-17, 15:24
I can't recall the last time I voluntarily used Urutori or Kamyu myself, either. :heh: Magic users in Uta are too constricted.

Arguably bad choice there :) I didn't find much use for Urto, but Kamyu had earned a definite place as one of my "regulars". Unlike Urto her attack isn't that much of a pain to level and since her max tech is 2, you can start pulling her finisher quite early. And it does pretty good damage. Her spells are pretty good as well: she has decent AOE selection, and her final spell (darkness) is a rather handy thing, being the kamehameha it is, covering 3 square wide, 8 square long area in front of her.

Sam the Onion
2008-02-17, 15:29
I know, I haven't unlocked all the ero-scenes yet, but so far every scene felt extremely out of place, except maybe Karura's, which was at least somewhat apropriate. Beyond that, it apeared mostly as if they had finished the game, and only afterwards thought '... oh yeah, we almost forgot the ero content'

They'll keep surprising you until you get used to the fact that whenever someting seems to be out of place, Hakuoro is going to get some :eyespin:



Aruruu only begins to do decent damage after you buy that white creature, before that her damage is neglectable.

That's just for her combo attacks.



I can't recall the last time I voluntarily used Urutori or Kamyu myself, either. :heh: Magic users in Uta are too constricted.

Personally, I love Kamyu.

After learning both rank 2 spells she gets the gimp ray that swipes everything in 3xUnlimited cone :eyespin:

Get ~90 attack by then and you'll be multikilling pretty much everything.



I mainly level her because I like her, though. That she is a great fighter is only a bonus. :D

Exactly :D

Who cares even if Touka was a bad fighter. She's one of the best characters in the game.

Lynx190
2008-02-17, 15:57
From what I can tell, you get more BP for killing enemies multiple levels above the character, 20 for 2 level difference, 30 for 3 level difference, etc. I'm not exactly sure how the finishing hits modify it; I didn't raise anyone's tech for a long time so I was only finishing enemies with more than one hit when the special gauge was filled, by my calculations it seemed to double the base BP then. Once it gets into regular combos then it just became too hard to calculate.

If I had known just how the BP system worked, I would have raised tech on my characters earlier to earn more BP in the long run (in particular, if I realized the twins only needed 1 upgrade to max, I would have done it ASAP); the problem is that damage-wise, tech is a waste of BP for anything less than max (lvl 2 is worthwhile once attack is high enough, but all hits after the second are far too weak), and maxing it takes a ridiculous amount for Hakuoro and Oboro... it's just too important to buff Hakuoro's defense for keeping him alive to be able to save up 1500 BP for maxing his tech (and you'd still need attack raised in order to accomplish anything with his increased tech)

Also I started right out with Hard 3; do all difficulties get 150 base BP per batle before kills are added, or do you get more on easier difficulties (which would certainly make it easier to raise tech early on)?

I wish the PC version allowed you to use more characters like the PS2 version, I have a hard time picking which characters to use. As soon as I started getting a choice, I quit using Guraa since he's totally inferior to Dorii, but other than that I ended up always rotating characters. Now late in the game I don't bother with Urtorii or Kamyu at all, they're just too hard to use effectively with not being allowed to move before magic, their damage is too weak with their expensive attack stat (obviously to balance out them having AoE, but on higher difficulties it's too important to wipe out a few enemies fast to even the odds rather than damaging lots of them), and using them gives me an extra weak character to protect while costing me an additional melee character to protect them.

Touka is crazy good, especially because she starts with so much defense and magic defense; she just runs around annihilating enemies while being virtually ignored, unlike Karura who dies so fast (and gets slow turns). Karura is supposed to be totally overpowered, but when her defense is so low I don't see how she can actually "solo the entire map". I've been using Oboro more than Karura late in the game actually, I'd rather have his far superior turn speed than enemies getting in two turns to Karura's one. Of course the huge advantage Karura and Touka have is the damage boost they get from being near Hakuoro, which lets them easily beat any of your male characters in damage.

Keroko
2008-02-17, 16:30
Arguably bad choice there :) I didn't find much use for Urto, but Kamyu had earned a definite place as one of my "regulars". Unlike Urto her attack isn't that much of a pain to level and since her max tech is 2, you can start pulling her finisher quite early. And it does pretty good damage. Her spells are pretty good as well: she has decent AOE selection, and her final spell (darkness) is a rather handy thing, being the kamehameha it is, covering 3 square wide, 8 square long area in front of her.

I find the not being allowed to move before casting rule a huge constraint, it has actually messed up quite a few strategies in the missions where you had to use them. You finally have them positioned propperly for max damage, and either you whipe away the enemy while the girls 'recharge' or the enemy moves away.

It's a matter of tactics, really. My characters move all the time, unless they're pinned. If they're pinned, its in melee and only for one turn max (well, maybe more in case of a boss) having casters that need time to charge their attacks simply doesn't go well with my tactics.

They'll keep surprising you until you get used to the fact that whenever someting seems to be out of place, Hakuoro is going to get some :eyespin:

scary thing is, I've already gotten used to it. :heh: Kamyu's scene didn't even phase me, apart from me slapping my forehead and skipping the entire scene.

That's just for her combo attacks.

I know, but her combo damage was quite pathetic before you got it.

Exactly :D

Who cares even if Touka was a bad fighter. She's one of the best characters in the game.

One of the biggest surprises when comparing the game and the anime was the difference in the bridge fight. Where the anime was dead serious, the game is pure comedy. I couldn't stop laughing at Touka's antics that had Oboro and Kurou going '... is this what ave us so much trouble?'

From what I can tell, you get more BP for killing enemies multiple levels above the character, 20 for 2 level difference, 30 for 3 level difference, etc. I'm not exactly sure how the finishing hits modify it; I didn't raise anyone's tech for a long time so I was only finishing enemies with more than one hit when the special gauge was filled, by my calculations it seemed to double the base BP then. Once it gets into regular combos then it just became too hard to calculate.

I see, thanks.

If I had known just how the BP system worked, I would have raised tech on my characters earlier to earn more BP in the long run (in particular, if I realized the twins only needed 1 upgrade to max, I would have done it ASAP); the problem is that damage-wise, tech is a waste of BP for anything less than max (lvl 2 is worthwhile once attack is high enough, but all hits after the second are far too weak), and maxing it takes a ridiculous amount for Hakuoro and Oboro... it's just too important to buff Hakuoro's defense for keeping him alive to be able to save up 1500 BP for maxing his tech (and you'd still need attack raised in order to accomplish anything with his increased tech)

I always keep Hakuoro in the rear support anyway. Oboro is good once you get him maxed, his speed allows him to hit and run rear supporting archers and casters, and with max-tech he can one-shot most mobs where I'm at (Yue's castle)

Also I started right out with Hard 3; do all difficulties get 150 base BP per batle before kills are added, or do you get more on easier difficulties (which would certainly make it easier to raise tech early on)?

Normal also has base 150.

I wish the PC version allowed you to use more characters like the PS2 version, I have a hard time picking which characters to use. As soon as I started getting a choice, I quit using Guraa since he's totally inferior to Dorii, but other than that I ended up always rotating characters. Now late in the game I don't bother with Urtorii or Kamyu at all, they're just too hard to use effectively with not being allowed to move before magic, their damage is too weak with their expensive attack stat (obviously to balance out them having AoE, but on higher difficulties it's too important to wipe out a few enemies fast to even the odds rather than damaging lots of them), and using them gives me an extra weak character to protect while costing me an additional melee character to protect them.

While I love the characters, I haven't used the twins since my melee team got boosted to oblivion. I'm now pure melee, barring the small range Benawi and Kurou give, and I'm doing fine.

Touka is crazy good, especially because she starts with so much defense and magic defense; she just runs around annihilating enemies while being virtually ignored, unlike Karura who dies so fast (and gets slow turns). Karura is supposed to be totally overpowered, but when her defense is so low I don't see how she can actually "solo the entire map". I've been using Oboro more than Karura late in the game actually, I'd rather have his far superior turn speed than enemies getting in two turns to Karura's one. Of course the huge advantage Karura and Touka have is the damage boost they get from being near Hakuoro, which lets them easily beat any of your male characters in damage.

I actually cleared the level before Yue's castle with Touka alone. :heh: Took a lot of time, but I want her skills as high as possible as fast as possible.

And Touka and Karura get a damage boost? :twitch: I didn't know that.

Mose
2008-02-17, 16:32
I wish the PC version allowed you to use more characters like the PS2 version
Hold shift while selecting characters and you get all of them to fight. In some battles some characters are outside the battlefield so you can't use them, but they still get BP.Don't know if this happens in some other battles, but at least in one battle another character spawns in eruruws starting spot so you lose her and the battle is almost impossible with hard 3 without eruruw. Also it causes game to crash in one battle. I don't know if its only with my comp, but it always crashed in that battle if I tried to pick all characters, but picking everyone except one didn't result in a crash.

Skyfall
2008-02-17, 16:44
I find the not being allowed to move before casting rule a huge constraint, it has actually messed up quite a few strategies in the missions where you had to use them. You finally have them positioned propperly for max damage, and either you whipe away the enemy while the girls 'recharge' or the enemy moves away.

It's a matter of tactics, really. My characters move all the time, unless they're pinned. If they're pinned, its in melee and only for one turn max (well, maybe more in case of a boss) having casters that need time to charge their attacks simply doesn't go well with my tactics.


I can see what you mean :) But your tactics will change a bit in hard mode ..in normal i also used to run all over the place, but in hard it requires you to have a rather solid formation ... you don't want your characters surrounded, trust me. And the AI smartens up as well: if you leave Eruruu within whacking range, be sure she will get some spanking. All the more reason to keep your formation relatively without holes :)


scary thing is, I've already gotten used to it. :heh: Kamyu's scene didn't even phase me, apart from me slapping my forehead and skipping the entire scene.


If you noticed my post in the other game discussion thread, the H scenes were my main complaint. I have nothing against them generally, but dear lord - the ones in Utawa are scarily pointless and dumb. Doesn't affect anyone any way and no relationship developments come from it. Eruruu would have gone yandere by the end of the story if the writer would have actually bothered to think about any impact sleeping around with everyone might have, instead of only inserting the scenes when the rest of the story seems to have been finished already.


I know, but her combo damage was quite pathetic before you got it.

Aruruu is a tank, not a damage dealer :)


One of the biggest surprises when comparing the game and the anime was the difference in the bridge fight. Where the anime was dead serious, the game is pure comedy. I couldn't stop laughing at Touka's antics that had Oboro and Kurou going '... is this what ave us so much trouble?'

For what it is worth, i would say the anime did a good job on improving the otherwise less than impressive game of Utawa. (not related to the scene in question, but in general in terms of explanations, pacing and battle/peace balance). I find the anime superior in every aspect. (i could wish for better animation, but heh - thats another kettle of fish).

Sam the Onion
2008-02-17, 16:57
I find the not being allowed to move before casting rule a huge constraint, it has actually messed up quite a few strategies in the missions where you had to use them. You finally have them positioned propperly for max damage, and either you whipe away the enemy while the girls 'recharge' or the enemy moves away.

It's a matter of tactics, really. My characters move all the time, unless they're pinned. If they're pinned, its in melee and only for one turn max (well, maybe more in case of a boss) having casters that need time to charge their attacks simply doesn't go well with my tactics.

In most missions that are actually challenging. ('Mask' for example.) It's much better to flank them and kill them off one-by-one. In these situations, casters long range and non-direct attacks are useful.

But yeah, the move or cast rule is pretty bad :(



scary thing is, I've already gotten used to it. :heh: Kamyu's scene didn't even phase me, apart from me slapping my forehead and skipping the entire scene.

Glad they're short :heh:


One of the biggest surprises when comparing the game and the anime was the difference in the bridge fight. Where the anime was dead serious, the game is pure comedy. I couldn't stop laughing at Touka's antics that had Oboro and Kurou going '... is this what ave us so much trouble?'

You better not skip her H-scene :naughty:


I always keep Hakuoro in the rear support anyway. Oboro is good once you get him maxed, his speed allows him to hit and run rear supporting archers and casters, and with max-tech he can one-shot most mobs where I'm at (Yue's castle)

I never really liked Oboro. When the game didn't force him to you, I found him overperformed by many other characters.


While I love the characters, I haven't used the twins since my melee team got boosted to oblivion. I'm now pure melee, barring the small range Benawi and Kurou give, and I'm doing fine.

I always had Doriy with me. After boosting his attack to 99 he ended up 1-hitting a boss with his finisher combo.

The great thing about those archer boys and caster girls is that they have very little need for defence. Max tech as quick as possible and slam the rest to attack.


And Touka and Karura get a damage boost? :twitch: I didn't know that.

I guess it's the power of affection :heh:


Hold shift while selecting characters and you get all of them to fight. In some battles some characters are outside the battlefield so you can't use them, but they still get BP.Don't know if this happens in some other battles, but at least in one battle another character spawns in eruruws starting spot so you lose her and the battle is almost impossible with hard 3 without eruruw. Also it causes game to crash in one battle. I don't know if its only with my comp, but it always crashed in that battle if I tried to pick all characters, but picking everyone except one didn't result in a crash.

:nono: Cheating, bad


I can see what you mean :) But your tactics will change a bit in hard mode ..in normal i also used to run all over the place, but in hard it requires you to have a rather solid formation ... you don't want your characters surrounded, trust me. And the AI smartens up as well: if you leave Eruruu within whacking range, be sure she will get some spanking. All the more reason to keep your formation relatively without holes :)

Normal is like a test ride that you'll pass without trying.

Strangely enough I found every single hard 2 level enemy run straight towards Hakuoro and ignore everybody else even if they were on their attack range :twitch:


If you noticed my post in the other game discussion thread, the H scenes were my main complaint. I have nothing against them generally, but dear lord - the ones in Utawa are scarily pointless and dumb. Doesn't affect anyone any way and no relationship developments come from it. Eruruu would have gone yandere by the end of the story if the writer would have actually bothered to think about any impact sleeping around with everyone might have, instead of only inserting the scenes when the rest of the story seems to have been finished already.

Sells better and gives another reason for plotted VN RPG-game. They would have done much better to add a route for each main girl. Different endings would be accepted as well. I'm a sucker for good ends :p

I actually thought at one point that I was going for the Yuzuha ending before Hakuoro started banging everyone of the cast :heh:


For what it is worth, i would say the anime did a good job on improving the otherwise less than impressive game of Utawa. (not related to the scene in question, but in general in terms of explanations, pacing and battle/peace balance). I find the anime superior in every aspect. (i could wish for better animation, but heh - thats another kettle of fish).

The anime did leave some things in the air. Like Kamiy going vampire. But otherwise, the anime is better in almost every aspect.

Glad they made OVA's of the 'Oboro barrier' and Touka doll scenes :D My favorites in the entire game. Althought the Touka scene did end half way through and you ended up feeling so bad for her :(

Skyfall
2008-02-17, 17:18
The anime did leave some things in the air. Like Kamiy going vampire. But otherwise, the anime is better in almost every aspect.

Not like the game was any better in this regard: Vampire Kamyu is still as unexplained as in the anime. My personal take on it is that giving her a "dark" personality was about the only way to smuggle in a H scene, given her normal personality and relationship with Hakuoro. And, unfortunately, i am only half joking here.

You better not skip her H-scene :naughy:

I am betting a cookie that Keroko will simply end up faceplaming at that scene. At least my desk had the dent in it severally deepened thanks to H scenes of Utawarerumono, which is about as low as pure, senseless fanservice can get in my opinion.

Keroko
2008-02-17, 17:35
I can see what you mean :) But your tactics will change a bit in hard mode ..in normal i also used to run all over the place, but in hard it requires you to have a rather solid formation ... you don't want your characters surrounded, trust me. And the AI smartens up as well: if you leave Eruruu within whacking range, be sure she will get some spanking. All the more reason to keep your formation relatively without holes :)

I always suround or block enemy routes as quickly as possible, even in normal mode. I generally avoid holes and use the 'let the enemy come to you' aproach wherever its feasible (if the enemy is scattered, that is not one of those times). Rarely do the fast characters get to run their full distance (the only time this happens is when they need to regroup after just butchering some scattered enemies)

If you noticed my post in the other game discussion thread, the H scenes were my main complaint. I have nothing against them generally, but dear lord - the ones in Utawa are scarily pointless and dumb. Doesn't affect anyone any way and no relationship developments come from it. Eruruu would have gone yandere by the end of the story if the writer would have actually bothered to think about any impact sleeping around with everyone might have, instead of only inserting the scenes when the rest of the story seems to have been finished already.

Options would have been nice too. The way Uta is build, its not so much an option of 'what do I choose' but more 'when do I go there'

Aruruu is a tank, not a damage dealer :)

Then she should re-spec furry. Seems to work wonders for Touka. :p

For what it is worth, i would say the anime did a good job on improving the otherwise less than impressive game of Utawa. (not related to the scene in question, but in general in terms of explanations, pacing and battle/peace balance). I find the anime superior in every aspect. (i could wish for better animation, but heh - thats another kettle of fish).

Yes, the mishmash of sub-storylines, character relations and development is very scattered in the game. Th bridge scene is somewhat of a pity, but I can understand the choice. The shift from drama to comedy would have derailed the tension the anime had been building.

In most missions that are actually challenging. ('Mask' for example.) It's much better to flank them and kill them off one-by-one. In these situations, casters long range and non-direct attacks are useful.

But yeah, the move or cast rule is pretty bad :(

I always suround and kill one by one, though recently my key characters have become perfectly capable of bashing skulls on their own. :heh: 960 BP for Touka after Yue's dead, you go girl!

I never really liked Oboro. When the game didn't force him to you, I found him overperformed by many other characters.

Durrr, of course he would! You never really trained him, so his stats were inferior to the others. He's my main hit-and-runner. Dashing in, killing annoying targets, then limp back to Eruruu for healing.

Ironically he's also the only guy I may accidentally lose when I'm screwing things up. :heh:

I always had Doriy with me. After boosting his attack to 99 he ended up 1-hitting a boss with his finisher combo.

Touka does that on a general basis, lately.

Glad they made OVA's of the 'Oboro barrier' and Touka doll scenes :D My favorites in the entire game. Althought the Touka scene did end half way through and you ended up feeling so bad for her :(

Which reminds me, I never got around to looking for the DVD specials...

Of to watch then. :)

I am betting a cookie that Keroko will simply end up faceplaming at that scene. At least my desk had the dent in it severally deepened thanks to H scenes of Utawarerumono, which is about as low as pure, senseless fanservice can get in my opinion.

Most likely. Concidering the comedical bath scene, I can already see where this is going. It has to pull Touka OOC to even begin to work, and that's most likely what they'll do.

Sam the Onion
2008-02-17, 17:44
Not like the game was any better in this regard: Vampire Kamyu is still as unexplained as in the anime. My personal take on it is that giving her a "dark" personality was about the only way to smuggle in a H scene, given her normal personality and relationship with Hakuoro. And, unfortunately, i am only half joking here.

Well, atleast there's some reason for it. :uhoh:

In anime it just happened suddently and was never mentioned since. Even if the whole thing was a shameless way to justify the rape scene, it is still much better reason than half of the H-scenes.


I am betting a cookie that Keroko will simply end up faceplaming at that scene. At least my desk had the dent in it severally deepened thanks to H scenes of Utawarerumono, which is about as low as pure, senseless fanservice can get in my opinion.

I would be surprised that anybody, who is not a horny and/or ignorant teenager, wouldn't sigh at that scene. It's a comic relief like Touka herself :D A very good comic relief
I guess that at the end of the game the game makers just decided to put them there to boost sales. Shameless, yes. Pointless, yes. But hey, if I could double the sales, I, too, would add those extra 10 CG's and 30 pages of script.

Edit:

Options would have been nice too. The way Uta is build, its not so much an option of 'what do I choose' but more 'when do I go there'

The whole 'where' to go next system should have been reworked that it would show the important one, so you could do the bonus scenarions before it just that you woudn't have to reload just so you can read that one extra scene. Would have so much time and no harm would have done to the actual 'plot' as the bonus scenarios don't add any.


Durrr, of course he would! You never really trained him, so his stats were inferior to the others. He's my main hit-and-runner. Dashing in, killing annoying targets, then limp back to Eruruu for healing.

Ironically he's also the only guy I may accidentally lose when I'm screwing things up. :heh:

Except that I used him on every fight before that point :eyespin:

He just had so much worse attack, magic and normal defence than Benawi, who then got changed to Karura.


Touka does that on a general basis, lately.

I never managed to do her finished :(

I found out how they were done after finishing the game and was forced to stop unsaved before I got her in hard 2

Keroko
2008-02-17, 18:06
The only H-scene so far that was reasonably done was Karura's, mainly because it fit her character, it fit the scene, and it even had somewhat of a lasting impact on the story (at least untill the end of the Na Tunk arc, it did, which is better then the others I've seen so far)

I would be surprised that anybody, who is not a horny and/or ignorant teenager, wouldn't sigh at that scene. It's a comic relief like Touka herself :D A very good comic relief
I guess that at the end of the game the game makers just decided to put them there to boost sales. Shameless, yes. Pointless, yes. But hey, if I could double the sales, I, too, would add those extra 10 CG's and 30 pages of script.

I would have left them out and lowered the rating to boost sales myself.

The whole 'where' to go next system should have been reworked that it would show the important one, so you could do the bonus scenarions before it just that you woudn't have to reload just so you can read that one extra scene. Would have so much time and no harm would have done to the actual 'plot' as the bonus scenarios don't add any.

Eh, you'll get to do those anyway after the mission is finished. Nothing really changes, strangely enough.

Except that I used him on every fight before that point :eyespin:

He just had so much worse attack, magic and normal defence than Benawi, who then got changed to Karura.

Hmm? Strange, Benawi is currently my second-worst fighter (surpassed only by Kurou) but then, I still have to boost their stats now that I have their ultis

I never managed to do her finished :(

I found out how they were done after finishing the game and was forced to stop unsaved before I got her in hard 2

It's pretty cool in my opinion, dash dash afterimage *splurt* head's off. Quite a satisfying way to finish a boss.

Skyfall
2008-02-17, 18:19
The only H-scene so far that was reasonably done was Karura's, mainly because it fit her character, it fit the scene, and it even had somewhat of a lasting impact on the story (at least untill the end of the Na Tunk arc, it did, which is better then the others I've seen so far)


I'd argue that it was Eruruu's, considering the two have "history" together and Hakuoro is somehow supposed to feel special about her, but heh ... not like either of the two was anything to write home about. (unless you want to write some mean nasty things).



Hmm? Strange, Benawi is currently my second-worst fighter (surpassed only by Kurou) but then, I still have to boost their stats now that I have their ultis

Agreed here, Benawi was largely useless for me as well. Well, "useless" might be stretching it, but there was little reason to have him on the scene, and he made little difference even if he was. He started out good, but somehow his value became less and less as time went on. At least he has a two square attack :heh:

Lynx190
2008-02-17, 18:50
Benawi is my next-most-useless character after Guraa, Urtorii, and Kamyu... basically he's made redundant by other characters; Aruru is a superior tank simply because she gets a head start on defense and several battles worth of BP, her attack is more expensive but she only needs 800 BP to max tech, the cheapest of your melee characters (versus 1200 for Benawi), and she's your only wind melee. Benawi is water element, which you already have with Touka, who is far superior; plus Touka and Aruru get to fight in the Na Tunk battles (and are required in the next battle after you get back), putting them even farther ahead. As far as 2-range characters go, Kurou is far more useful for me, with only 900 BP needed to max tech (2nd cheapest melee after Aruru), cheaper attack stat, and he's your only earth element other than Eruru. He was lagging behind for a while, but he quickly racked up *massive* BP in the Shikeripecim arc.

After thinking about it, I'm no longer 100% sure about the Hakuoro boost to female characters (which is *definitely* present in the PS2 version as a skill). I know early on, it seemed like Eruru had no trouble healing Hakuoro to full HP, but other characters she'd frequently fail to fully heal. Also several times Aruru seemed to be doing unusually large damage to an enemy with a neutral element. And then when I first got Karura she was doing way more damage than Oboro it seemed, even though she initially had less attack. So I'm fairly certain it exists, although I don't know how much range it has, or if it gradually weakens at range, or what.

The only reason I'm not entirely sure is because there's another factor in damage that I hadn't realized until way late: apparently having a maxed gauge improves defense (at least for enemies anyway). At the start of the Shikeripecim river battle, I was trying to kill off this one enemy unit quickly with Oboro + Benawi, but kept coming up a tiny bit short; gave up and changed strategy, resulting in said enemy unit attacking Hakuoro (and depleting its gauge). Then when I attacked that unit I did significantly more damage with the exact same attacks and finished it off with ease. I also noticed it with archer vs. archer sniping over barriers, Dorii's first attack would do less damage than subsequent attacks (after the enemy archer had fired back).

I never managed to do her finished :(

I found out how they were done after finishing the game and was forced to stop unsaved before I got her in hard 2

I thoroughly suck at doing combos manually; in the second tutorial, I would gain like 2 levels with Hakuoro by the time I finally executed the 4th hit, 3 is the limit to what I could get consistently... in the actual game it's even worse cause there's no chance to get a rhythm going. I finally kind of got the hang of it in the 4th tutorial, but still not nearly reliably enough. Thus for special attacks I just hold Alt for an auto-combo, it only ruins the damage of the combo hits, not the initial attack or the special (which is all you really need). If finishing enemies with regular combos does give more BP, I also probably should have been using Alt more for regular combos as well (when the first hit's damage is enough to get the kill that is).

And no, it's not cheating because Eruru even tells you about it in the tutorial; on the other hand, the glitchiness of the Shift-while-choosing-characters thing tells me I'm really not supposed to be doing it :P

Zaris
2008-02-17, 19:44
on the other hand, the glitchiness of the Shift-while-choosing-characters thing tells me I'm really not supposed to be doing it :P

Hahaha, I didn't know you could do that. That's trippy. Maybe when I play on the harder modes instead of normal, I'll give it a try, but then that means I got more characters to spread the exp around to.

I don't really have any "best" characters, because I try to keep my offense around the same level. Karura, Touka, and Aruruu are the ones who see the most action with Oboro and Benaui as backup selections. Kurou and the archers are mostly dead weight to me (sadly).

Sam the Onion
2008-02-18, 01:34
Eh, you'll get to do those anyway after the mission is finished. Nothing really changes, strangely enough.

You do? I am sure that once when I visited Urto's room and had two other choises, they dissapeared and were never to be seen again.



Hmm? Strange, Benawi is currently my second-worst fighter (surpassed only by Kurou) but then, I still have to boost their stats now that I have their ultis

Well, he wasn't useful for long :heh:


I'd argue that it was Eruruu's, considering the two have "history" together and Hakuoro is somehow supposed to feel special about her, but heh ... not like either of the two was anything to write home about. (unless you want to write some mean nasty things).

Yeah, the best thing to do for the woman you care about is intoxicate and bang her :eyespin:

Lynx190
2008-02-18, 06:01
there's a few options that are lost for good, but it's really very few... a number of times the story progresses and it looks like you aren't going to get to choose them, but even after a battle or two, they pop up again.

Re: the H-scenes, they weren't all that bad (although the Kamyu ones were just ridiculously out of place) and usually at least had something leading up to them... the problem with all of them was the total lack of indication afterwards that anything had happened. The Touka one, particularly, should have resulted in massive embarassment afterwards, but no, everything's back to normal. Honestly, in terms of how well it was set up and made sense, the Yuzuha one was probably the best. Too bad that by eliminating it and thus also everything leading up to it, the anime basically made Yuzuha a pointless character; one of the few cases where the game was definitely better.

Random thoughts:

Does anyone think it's odd how jealous Eruru gets when Aruru is with Hakuoro? Early on, it seemed like she was just upset with Aruru making Hakuoro her father, since that would essentially make him her father too, and she obviously doesn't want him thinking of her that way. But later on she gets all mad every time Aruru snuggles with Hakuoro, basically reacting the same as if Karura was hanging all over him... makes one almost expect there to be an Aruru H-scene :heh:

It's interesting how the game basically made Touka a total comic relief character, starting with her doing a Wile E. Coyote impression in the bridge scene... from that point on, everything she did made her seem like a joke character. The anime had the same scenes afterwards - with her trying to commit suicide, falling over herself thanking Hakuoro, then being obsessive with guarding him - yet while the scenes were funny, Touka herself still seemed like a serious character. (Yet the anime had the scene with her fawning over Gatchatara - the one time in the anime that I recall she seriously makes a fool of herself - which I was disappointed to see wasn't even part of the game)

Skyfall
2008-02-18, 07:39
Yeah, the best thing to do for the woman you care about is intoxicate and bang her :eyespin:

:heh:

I doubt she was drunk to the point she didn't realize what was going on :heh: (plus we all know she probably wanted it anyway ... her first comment after he stopped molesting her earlier in the game, although she was somewhat frightened, was "am i that unattractive ?"). Though Hakuoro certainly doesn't score any courtesy points in his approach. "Eruruu, i want to sleep with you" .. no wonder the poor girl choked on her drink :eyespin:


Does anyone think it's odd how jealous Eruru gets when Aruru is with Hakuoro? Early on, it seemed like she was just upset with Aruru making Hakuoro her father, since that would essentially make him her father too, and she obviously doesn't want him thinking of her that way. But later on she gets all mad every time Aruru snuggles with Hakuoro, basically reacting the same as if Karura was hanging all over him... makes one almost expect there to be an Aruru H-scene

Yeah, i find it a bit odd as well. Though i suppose she was jealous of the fact her sister gets some "special treatment" from Hakuoro, while he didn't show any extra affection towards her. (well, she obviously wanted different kind of attention that Aruruu was getting, but attention non the less).

Keroko
2008-02-18, 13:00
I'd argue that it was Eruruu's, considering the two have "history" together and Hakuoro is somehow supposed to feel special about her, but heh ... not like either of the two was anything to write home about. (unless you want to write some mean nasty things).

Eruruu's was just... pathetically lame. It should have been a major pivotal point in the story, but it looked more like a 'sleep and dash' concidering how much effect it had.

After thinking about it, I'm no longer 100% sure about the Hakuoro boost to female characters (which is *definitely* present in the PS2 version as a skill). I know early on, it seemed like Eruru had no trouble healing Hakuoro to full HP, but other characters she'd frequently fail to fully heal. Also several times Aruru seemed to be doing unusually large damage to an enemy with a neutral element. And then when I first got Karura she was doing way more damage than Oboro it seemed, even though she initially had less attack. So I'm fairly certain it exists, although I don't know how much range it has, or if it gradually weakens at range, or what.

... Are you sure its not just the elemental stats? It certainly sounds like that.

I thoroughly suck at doing combos manually; in the second tutorial, I would gain like 2 levels with Hakuoro by the time I finally executed the 4th hit, 3 is the limit to what I could get consistently... in the actual game it's even worse cause there's no chance to get a rhythm going. I finally kind of got the hang of it in the 4th tutorial, but still not nearly reliably enough. Thus for special attacks I just hold Alt for an auto-combo, it only ruins the damage of the combo hits, not the initial attack or the special (which is all you really need). If finishing enemies with regular combos does give more BP, I also probably should have been using Alt more for regular combos as well (when the first hit's damage is enough to get the kill that is).

I'm quite skilled at doing combos, but then I had a lot of practice when playing Legend of the Dragoon, which has a similar battle system (http://www.youtube.com/watch?v=vJapj5Q5sHY&feature=related) (in fact, its far more crucial on LoD, concidering it decided how fast you will regain SP) the trick is to press right at the moment the center square lights up.

It's interesting how the game basically made Touka a total comic relief character, starting with her doing a Wile E. Coyote impression in the bridge scene... from that point on, everything she did made her seem like a joke character. The anime had the same scenes afterwards - with her trying to commit suicide, falling over herself thanking Hakuoro, then being obsessive with guarding him - yet while the scenes were funny, Touka herself still seemed like a serious character. (Yet the anime had the scene with her fawning over Gatchatara - the one time in the anime that I recall she seriously makes a fool of herself - which I was disappointed to see wasn't even part of the game)

The DVD specials also animated the Doll part, which is not one of her most charming moments either. :heh:

Spectacular_Insanity
2008-02-18, 13:39
Heh, I suck at doing the combos too. It would be easier if the timing between the different characters was more consistent, because Oboro's seems to go faster. Oh well, I guess i'll just have to keep practicing. :p

Keroko
2008-02-18, 13:46
Oboro's combo's do go a lot faster, that's part of the challenge. Touka's last two hits sometimes give me trouble myself, the doublestrike is very deceptive, and sometimes has me clicking too soon.

Zaris
2008-02-18, 13:47
Eruruu's was just... pathetically lame. It should have been a major pivotal point in the story, but it looked more like a 'sleep and dash' considering how much effect it had.

Only because they didn't do any "real" follow up after their little fling. We are reminded every so often about Karura's bond to Hakuoro - both in action and speech (she's fortunate her personae allows it to come out so freely), whereas Eruruu would appear to have stayed the same throughout the story, as if their encounter in the bedchamber never happened.

Lynx190
2008-02-18, 15:21
... Are you sure its not just the elemental stats? It certainly sounds like that.

No, it's definitely not that, because I pay close attention to the elemental matchups, and wouldn't have been surprised by the damage if it was because of that. Also element doesn't come into play with Eruru healing Hakuoro for more than she can heal others. Maybe there's some hidden effect involved specifically with Eruru x Hakuoro, but that still means there's *some* kind of hidden bonuses at least.


I'm quite skilled at doing combos, but then I had a lot of practice when playing Legend of the Dragoon, which has a similar battle system (http://www.youtube.com/watch?v=vJapj5Q5sHY&feature=related) (in fact, its far more crucial on LoD, concidering it decided how fast you will regain SP) the trick is to press right at the moment the center square lights up.

Well after the first extra hit, I can't do the subsequent hits visually at all, I just have to try to time it, which usually fails; all the circles start blurring together, and I can't react in time if I wait until I see it's time to click.

Alavaria
2008-02-18, 17:48
Well after the first extra hit, I can't do the subsequent hits visually at all, I just have to try to time it, which usually fails
I think I've gone Touka's so many times I do it automatically.
It gets annoying because I've triggered her ultimate several times because I wasn't aware that her vitality was at full.

Lynx190
2008-02-20, 03:35
Wow, finally finished the game after a horrible horrible time getting through several of the late battles (before the last few turned into a relative joke). Some of those are just insane on Hard 3, I really should have started on an easier difficulty since I did a bad job of building my characters to begin with, which hurt in the long run. I nearly resorted to the Shift cheat several times but managed to beat it without. Not exactly spoilers here, but spoiler tags just in case someone doesn't want to know *anything* about the scenarios (and to clean up the post so you can skip to my more significant comments instead of my recital of my last few days' experience)

The battle with the hordes of Avu Kamuu outside was the first one where I hit a roadblock; after numerous failed attempts, when I finally beat it that attempt alone took hours because I was being so careful examining the turn order and thinking ahead, trying to guess what the AI was going to do... felt like I was playing chess.

Then Mask was evil evil evil, I thought I finally had made it, then get yet another horde of zombies on me and it was instant game over. I had to do the very beginning a zillion times, trying to test various ways to move Hakuoro to bait the AI properly so my other characters wouldn't die instantly.

The Kuuya battle wasn't quite as hard as it looked at first, I thought I'd have to use Shift when I saw I was stuck with my never-used Urtorii and Kamyu, but my first sleep-deprived test run (before trying for real the next day) I had killed all but two Avu Kamuu when Hakuoro died (with Dorii and Touka still alive) so I knew it was doable then.

The slime one, oh god... Shift does no good there anyway and I thought I was completely toast when I realized they got 2 turns at the start... I ended up beating it with just Hakuoro (with lots of defense) and Eruru in the lower-right corner slowly finishing off the slimes (got a nasty surprise from the Hard 3 AI... had Touka, Kurou, and Dorii left as well, but the AI retreated a wind slime to open the way for a better element to attack a nearly dead Touka... she ended up barely surviving after all but I had already moved Hakuoro and Eruru to the back).

Everything after that was just LOL EASY (oh noez 4 Avu Kamuu and 2 boss ones with all my characters, after beating far more with a smaller number of weaker characters). Well except the final battle, kind of... I never had to reload, but Touka had to finish off the last half of its HP all by herself with everyone else quickly dying.

I ended up with Touka, Kurou, and Dorii being my powerhouse characters... Oboro was supposed to be but I screwed up and raised his tech after that first tough battle (trying to max it, but ended up being too late) when I should have just kept raising attack and defense, and there was no way I was going to redo the battle. Karura had tons of attack of course, but with only 1 tech (never got around to saving up for it... BP for 1 tech = 20 attack for her) and her godawful slow turns, she ended up being just another sacrifice late in the game (if I used her at all).

And the cat in the development room confirmed several of the observations I made of hidden effects... Hakuoro *does* boost the stats of females around him, while Oboro boosts Dorii's (and I presume Guraa's) stats... although I don't know if they boost his. Took me a while to realize it on my own since usually Oboro is out on the front lines and not close enough to them to get the effect; once Dorii's attack was high enough it became really obvious when it was working though. There might be extra boosts for Karura/Derihourai, Urtorii/Kamyu, and Benawi/Kurou in close proximity as well. The cat says something about Derihourai anyway, and also says something about having friends near each other... lots of his tips cut off with "..." so you have to guess.

Also having a maxed special gauge boosts defense, and I think attack as well (the cat is cryptic there, says good things happen while it's filled)... late in the game I rarely even used specials unless vital for quickly eliminating tough opponents (i.e. Avu Kamuu), because my characters would die so fast without that extra defense. There's also the effects on turn frequency for proximity to allies/enemies, although Eruru mentions that in the tutorial already.

Now I have to figure out how to pull off getting all the titles; I only got 4 in that game... apparently people saying you just have to beat the hardest difficulty to unlock the last two CGs were wrong; getting at least one title unlocks the first, and getting every title unlocks the second... and you can just play Hard 1 to get the titles... now I feel like I ruined the game's replayability by starting out with Hard 3, since if I drop to Hard 1 just to get titles it'll feel too easy.

Spectacular_Insanity
2008-02-20, 11:03
Oboro's combo's do go a lot faster, that's part of the challenge. Touka's last two hits sometimes give me trouble myself, the doublestrike is very deceptive, and sometimes has me clicking too soon.

I found Youka's to be really easy to get. I can get them every time they appear. Touka REALLY got me out of tight spots when going up against the Av Kamiw (aka Avu Kamuu). Double goes for Genjimaru. Damn, that guy pwned. Genjimaru does easily 400+ damage total with one attack if you can get his full combo going. The Evenkuruga are freaking juggernauts.
I was sad when Genjimaru died. I don't like the fact that he cut Sakuya's tendons (even though she asked him to) but he was a great character. I don't think he spoke his mind enough, though.
The other characters that are quite powerful are Hakuoro (especially when you get all the combo upgrades) and Oboro. By the end of the game, Touka and Oboro were doing all the big damage for me. Hakuoro's combo was cool because you never knew what element he would use for the final attack. They were pretty awesome.

I also liked Aruruw (for good defense), Karura (good offense), and Urtoriy (good magic). Karura I used for hit-and-run attacks (she hit's 100+ with just one attack, 200+ if you get her combo), then I stuck Aruruw in as bait because she doesn't take much damage unless she's in the rain. Though her defense is practically non-existent, Urtoriy's magic attacks were insanely good in close quarters, when the enemy is closely packed together. Her Light attack looks awesome, does a ton of damage, and has a godly range. Her only limitation was not being able to move and use magic at the same time.

Personally, Dorii and Guraa were my "worthless" characters. They did their purpose as long range characters in the first couple of arcs, but after the Av Kamiw started showing up, I ditched them in favor of characters that had a better defense.

I'm currently playing through the game on hard level 1 (I'm going to go through each one), and it's going okay so far. I've had to redo a level or two because I screwed up and got Hakuoro pasted, but I'm up to the 5th battle. This time around, I'm skipping the storyline. It's very nice, but I like battling. If I want the storyline, I'll play on normal.

KaneDragon
2008-02-23, 15:21
Though Hakuoro certainly doesn't score any courtesy points in his approach. "Eruruu, i want to sleep with you" .. no wonder the poor girl choked on her drink :eyespin:
At first, I thought Hakuoro meant that in an innocent way and just used an unfortunate turn of phrase. Then I laughed hard. Hakuoro knows what he wants and wastes no time getting to the point. To that, I salute you. GARzilla, indeed. :p

Guh. I'm stuck at the battle where Touka first appears, on Hard 2. Too bad the shift-trick makes Eruruu disappear. And I've already failed my attempt to get the title where everyone uses their special. Now that I know about titles and what not, I'll just do Hard 1 runs from now on, though I'm already tempted to start now considering how I'm stuck...

Spectacular_Insanity
2008-02-23, 16:22
Guh. I'm stuck at the battle where Touka first appears, on Hard 2. Too bad the shift-trick makes Eruruu disappear. And I've already failed my attempt to get the title where everyone uses their special. Now that I know about titles and what not, I'll just do Hard 1 runs from now on, though I'm already tempted to start now considering how I'm stuck...

I got to that part too, but that's not the lever I'm stuck on... I'm stuck on the damn part where you have to save Derihourai. That idiot keeps dying on me, even when I force him and his companions as far back as possible to buy time. Thank god for Touka, Karura, and Kamyu. Kamyu's magic weakens people at long range, then Touka and Karura finish them off.

I also noticed on harder levels that Eruruu is targeted by anyone within range. At least when I play, I have to protect her a lot because she gets killed so often otherwise.... :(

I still really like Hakuoro's finishing move. The random element thrown in at the end is totally bad-ass.

critnal
2008-02-24, 13:30
please forgive me if this is mentioned elsewhere but it's late and i'm dying to know

does hakuoro come back in the end?

Spectacular_Insanity
2008-02-24, 20:17
please forgive me if this is mentioned elsewhere but it's late and i'm dying to know

does hakuoro come back in the end?

In a word: no.

KaneDragon
2008-02-24, 22:12
In a word: no.
http://img158.imageshack.us/img158/707/gamerenashinkucrosseg6.th.jpg (http://img158.imageshack.us/my.php?image=gamerenashinkucrosseg6.jpg) :frustrated:


;)

Give us some slack, the game ending at least hints at that. =/

Skyfall
2008-02-25, 13:51
It does ?

Sure, i would like that, but its more of wishful thinking than anything hinted in the game :)

KaneDragon
2008-02-25, 14:12
It does ?

Sure, i would like that, but its more of wishful thinking than anything hinted in the game :)
My mind is fuzzy regarding the ending. But I remember
Aruruw suddenly going "omg I smell daddy, climb on my tiger and we'll go see him", and Eruruw turning around at something. Believe in the loli-sense.
Can't remember if any of the other characters reacted similarly. I think Urutori had something, too, when she was looking at the moon.

Spectacular_Insanity
2008-02-25, 14:38
My mind is fuzzy regarding the ending. But I remember
Aruruw suddenly going "omg I smell daddy, climb on my tiger and we'll go see him", and Eruruw turning around at something. Believe in the loli-sense.
Can't remember if any of the other characters reacted similarly. I think Urutori had something, too, when she was looking at the moon.

It was never anything as specific as that. What happened was the Mukkuru smelled (or otherwise sensed) something, and Aruruu and Kamyu ran off to investigate, but we don't actually know if it was Hakuoro or not. It's purposefully vague (like most anime endings), and anyone trying to say anything was definite is only speculating.

Lynx190
2008-02-26, 03:16
I've been trying to beat Hard 5, and I am completely stuck on Suwonkas... well not exactly stuck, because I should be able to beat it, but it requires nearly perfect luck with enemies comboing and depleting their special gauge or not doing so, depending on the situation... so it takes me probably 30 tries just to get through the first wave of enemies, then something always goes wrong in the second wave; the biggest problem is the second wave has randomized elements, which changes the AI behavior each time so I can't memorize a strategy. I've been trying to take out the two groups separately by sacrificing Aruru to block the left side for a short time, but lately I keep getting a water swordsman on the right who completely ignores Hakuoro and Karura at the bottom of the stairs and homes in on Aruru, so the two groups just join up and hit me all at once.

I've made it to attempting to fight Suwonkas twice, the first time I had already lost Eruru so I just charged him, Touka's special attack didn't do enough damage, and Hakuoro promptly died. The second time I had everyone but Aruru left and at full health... I stopped and analyzed it and spent probably half an hour thinking things through, then when I broke the barrier I instantly lost because Suwonkas moved to the one square that was too far for Touka to reach and kill him, then both Suwonkas and an archer got two turns before Karura could even move and she died (thanks to them both comboing despite already depleting their gauge previously... otherwise she would have survived and I would have won immediately afterwards).

Having to keep Karura alive on Hard 5 is just complete bull... this battle would be no problem if I didn't have to deal with that. I'm sure I've spent close to 20 hours just on this stupid fight... I'm tempted to redo the last battle and see if I can get Touka more BP (although she already got most of the kills when I beat it before)... if she had even 1 more attack, I could probably eliminate one or more of the luck factors in dealing with the first wave (she keeps coming up just short of killing this one archer if his vitality is still maxed)... but if I get new elements this time, I'll have to redo my strategy anyway, which I really don't want to do.

EDIT: Took a break to play Touhou cause the heel of my mouse hand was getting extremely sore, went back right before going to bed and after only a few immediate reloads, finally beat it. Nearly blew it at the end when I decided to just kill the archers and beat him down instead of burning Touka's special... he killed Eruru then stuck himself in the corner where the stairs widen from 4 squares to 5 (so only 2 characters could attack), and I blocked Touka out from attacking him... beat him with Karura at 13 HP and Hakuoro at 38 HP :uhoh:

Spectacular_Insanity
2008-02-27, 02:38
Personally, I pump all the points I possibly can into Karura's attack. She has enough HP to take out a small army by herself before dying once her attack gets into the 80's or 90's. Personally, I maxed out her attack by the 20th level or so. I am not exaggerating when I say she can hit 900+ when you get her final finisher combo. I purposely failed levels with lots of enemies just to get experience, since you retain it all when you click "yes" to continuing after getting a game-over.

Assuming you can get his combos down (which is really challenging, believe me), Oboro is about the third most powerful character, behind Karura and Touka. Genjimaru has insane power too, but he doesn't stay with you forever. In general with all the secondary characters, such as Genjimaru or Derihourai, put everything into attack. It makes a big difference, I've noticed in critical battles. The more damage your characters do, the more experience they get. It's really handy going up a level when you're low on health because you automatically heal when you gain a level. And the more damage you do, the more expereince you get, so you get levels faster.

Lynx190
2008-02-27, 03:47
Well I'm playing without any retries, so my characters don't have huge HP totals... and so on Hard 5 Karura is dying in two combo attacks from neutral element enemies (just barely, an extra level depending on the enemies might make enough difference). Anyway, I don't even bother using Karura unless I have to, she's horribly slow and enemies constantly get two turns in to her one. And having her survival required for the battle (which causes the AI to target her instead of just Hakuoro) makes it impossible to use her agressively at all.

In general, I find Oboro far more useful; by the time I get Karura, Oboro already has better attack and tech than her, and his fast turn speed is oh so useful on high difficulties. When it comes to special attacks I just use Alt to auto-combo, it only hurts damage on the normal combo hits, not the special itself.... so that isn't a problem for me with him (more the fact that you need 1600 BP to max his tech, blech). A large part of the reason that battle was killing me was because I didn't have Oboro, Dorii, or Kurou (well Kurou doesn't really become that good for me until the Shikeripecim arc). The whole first half of Hard 5, Dorii accounted for a huge percentage of my damage (Oboro providing most of the rest), with only one upgrade needed for his special.

It seems like it almost must be a bug, but I realized that Touka gets starting stats equal to those she had in the bridge battle... so on Hard 5 she starts with 49 attack, 54 defense, and 76!! magic defense (along with maxed tech of course)... which makes her insanely good. It says 26/26/29 on the selection screen in the first Na Tunk battle, but then they change when you get into battle. Unfortunately she didn't have enough battles yet to be quite able to do everything by herself in the Suwonkas battle. I've noticed Benawi and Kurou have the right stats, but the first selection screen with them shows them with maxed tech (before it adjusts to 2 in battle); also they seem to start with BP from killing your characters in previous battles... so there definitely seems to be some weirdness with how the character data is stored (and modified) when they go from enemies to allies.

Spectacular_Insanity
2008-02-27, 11:08
Well I'm playing without any retries, so my characters don't have huge HP totals... and so on Hard 5 Karura is dying in two combo attacks from neutral element enemies (just barely, an extra level depending on the enemies might make enough difference). Anyway, I don't even bother using Karura unless I have to, she's horribly slow and enemies constantly get two turns in to her one. And having her survival required for the battle (which causes the AI to target her instead of just Hakuoro) makes it impossible to use her agressively at all.

Nice. Hard 5 is insane. I had enough trouble in 4, but 5 is nigh impossbile to get through without retries. You shouldn't use the Alt or Shift tricks if you're going for awards, though. It won't work.

The real reason I like Karura is because she has solo'd most of the bosses for me, with ONE ATTACK.

I like Aruruu's special. Even though in general she's only good for acting as a wall for Eruruu or Hakuoro, her special has a cool animation.

KaneDragon
2008-02-27, 12:54
You shouldn't use the Alt or Shift tricks if you're going for awards, though. It won't work.
Hmm? I don't see anything in the title requirements about not using the shift trick... :uhoh:

Spectacular_Insanity
2008-02-27, 12:56
Hmm? I don't see anything in the title requirements about not using the shift trick... :uhoh:

It refers to using the divine power of being able to use all your party members, I believe. The "diving power" might be Alt, though. I can't be sure. But if you're playing on Hard difficulty, it would suck if you went through all that only to have nothing to show for it.

KaneDragon
2008-02-27, 14:01
It refers to using the divine power of being able to use all your party members, I believe. The "diving power" might be Alt, though. I can't be sure. But if you're playing on Hard difficulty, it would suck if you went through all that only to have nothing to show for it.

Oh, no, no. The shift trick is just a bug. The "no divine power" requirement refers to not using the PIECE thing in the Omake section, which is a moot point for most of us anyway.

Spectacular_Insanity
2008-02-27, 14:06
Oh, no, no. The shift trick is just a bug. The "no divine power" requirement refers to not using the PIECE thing in the Omake section, which is a moot point for most of us anyway.

Oooooooh, okay, well that makes sense. I doubt anyone here would have the PIECE stuff to go with it, anyway.

Lynx190
2008-02-27, 16:54
"Divine power" is P/ECE, and "without pausing" means without retries, and are banned for certain titles because either of those could be used to inflate stats or kill totals beyond what you'd get in a straight playthrough.

There's not a chance in hell I'm playing Hard 5 without using Alt to execute specials, considering that you have to do things pretty much perfectly I'd have to restart every single time I failed at a special... which would be probably 99% of the time. The tutorial even tells you about using it, it's not a glitch/cheat like Shift. Plus I absolutely hate strategy games putting twitch gaming elements in, nothing like having your carefully planned strategy ruined because your reflexes aren't good enough. My Utawarerumono might also be running faster than it's supposed to; I never had the problems others have where the game is running at hyperspeed, but recently I left another program running while I was playing and the battle speed slowed down drastically, so it seems that the game is highly sensitive to your computer's speed (seriously wtf, I thought only ancient games were made like that)

Skyfall
2008-02-27, 17:55
I never had the problems others have where the game is running at hyperspeed, but recently I left another program running while I was playing and the battle speed slowed down drastically, so it seems that the game is highly sensitive to your computer's speed (seriously wtf, I thought only ancient games were made like that)

I don't seem to be getting anything of the sort. My framerate remains constant all the time, and my PC would certainly prove sufficient in pulling such a stunt. Probably a problem on your side, though i can't really offer any help in dealing with it - not something i had ever looked in to.

KaneDragon
2008-02-27, 18:40
It was never anything as specific as that. What happened was the Mukkuru smelled (or otherwise sensed) something, and Aruruu and Kamyu ran off to investigate, but we don't actually know if it was Hakuoro or not. It's purposefully vague (like most anime endings), and anyone trying to say anything was definite is only speculating.
That's wrong. It's not "definite", but you should watch the epilogue again.
http://img176.imageshack.us/img176/262/utaendingqf7.th.jpg (http://img176.imageshack.us/my.php?image=utaendingqf7.jpg)

Lynx190
2008-02-28, 19:32
does anyone have any clue what factors in to the time limit on the damn invincible Avu Kamuu battle?

My initial attempts on Hard 3 I scattered all my characters and destroyed all the barriers for BP then ran around as long as I could, and eventually lost. Then I tried just destroying single holes in the ends of the center wall for Oboro to try running in circles around, while the rest of my characters just sat there and futilely attacked.... The AI is too good though and just went both ways to cut Oboro off, but then the battle suddenly ended before they could kill him, way way WAY earlier than my previous attempts. I concluded that attacking the Avu Kamuu shortens the timer (especially considering some of the things that the characters say when they attack).

But now on Hard 5 I'm just stuck... first I combined my earlier strategies and both attacked the Avu Kamuu while also destroying the barriers for BP, but I lost just like my earliest attempts. So I concluded:

1) The timer might be totally random (probably not)
2) Hard 5 has a longer timer and/or you have to attack the Avu Kamuu more
3) Destroying the barriers lengthens the timer

But then I tried destroying minimal barriers, attacking the Avu Kamuu as much as possible while making them waste as much time as possible running back and forth between targets, then running Oboro around as long as I could at the end... and I STILL lost. I also thought maybe you have to make sure you attack each individual Avu Kamuu enough times and tried scattering my attacks between them, and still no good.

The last thing I can try doing is not destroying a single barrier and see what happens. Also maybe the timing of the destruction of the allied barriers might matter... I really don't have a clue.

Spectacular_Insanity
2008-02-28, 21:59
Wow, you lost that battle? I didn't think it was possible to do that unless you suicide rushed them. In any case, yes, running around is a good idea, but when I played I generally kept Oboro pretty close, then when they took a step forward, I retreated him, them sent say Touka toward them a little bit, staying just barely outside they range. It's essential to keep a VERY close eye on the turns for this strategy, but in theory you can keep them occupied forever like this.

All the other characters I either sacrificed as bait or kept in the far four corners of the map. However, Im afraid I also don't know what affects the time limit. I just keep running. That, ironically enough, was the only level on Hard levels 3 and 4 that I didn't have to do twice. Don't bother fighting and run like a squirrel. However, make sure to destroy the rock next to Guraa and Dorii so they can be free to run as well. I typically task Oboro with this since he's close and have great attack power. Otherwise, they'll get trapped like rats and slaughtered, no matter how strong they are (though that goes for all characters in this battle).

On a completely different note, in the battle where Dii first showed up, I solo'ed both him and his general/lackey (that secondary boss guy whose name I don't remember) with Karura. I used her special combo and hit for over 1000 damage on each of them. I love how her Vitality meter builds up so fast. I mean, her power is unstoppable once she's on the attack. I have her attack and technique maxed out at level 20 this time around. It is endlessly fun because I allow myself to retry levels. Awards don't matter to me. Just pwnage, lol. :heh:

Lynx190
2008-02-29, 01:49
well I just beat it not destroying any barriers until near the end when Oboro broke a hole in the end of the wall to try to escape. I didn't really buy that much time, except when they broke off attacking Touka to go all the way to the opposite side to chase Oboro, who then died after I moved the wrong distance... then it ended while they were on the way to Touka. So attacking them definitely doesn't seem to help (I didn't attack a single time even if I could, just to make sure). I have to just guess then that destroying the barriers hurts you since it certainly took less time than other attempts.

Spectacular_Insanity
2008-02-29, 10:55
Interesting. But no, that doesn't buy much time. I destroyed the rocks on the very edges of the barriers, freed Dorii and Guraa, then once the second-to-last gate was attacked/destroyed, I had Oboro stay back to be bait (because he has a lot of turns and has a huge movement range) while the others ran around the rocks once the Av Kamiw got too close. I never attacked once. It doesn't do anything, anyway. You don't have to worry about destroying the rocks at the far edges of the screen because the Av kamiw just barrel up through the center. If you go to the far edges, they will still go to the gate first, then maneuver around the rocks rather than destroy them. I noticed they did this on all modes except normal. In normal, they purposely destroy all the rocks first if you stay away from them, which buys you time.

Hypertaost
2008-03-01, 17:32
(no luck at these types of games, nuwagi is killing me, again, for the 4th time) I deeply regret not boosting up the attack more, for some reason I can only do half my normal damadge...

A short question: if a character levels during a battle that you loses, do you still keep the level up?
Actually, I'm gonna change that: if you die, try again, and then save at the character selections screen, will your bp from the time you died also be kept?

in other words, how do you lose bp? is it possible?

Vexx
2008-03-01, 17:51
o damn... how did I miss this? I actually *have* the freaking game stored away.... as a reward for learning Japanese. Meh!

(runs off to download patch....)

Hypertaost
2008-03-03, 19:30
Another question coming.... What is tech for? I found 2 faqs but neither of them mention this. and what's that unlimited tech glitch that people kept talking about?

KaneDragon
2008-03-03, 19:44
Tech increases the number of attacks you can do (there's a tutorial for combo attacks). The additional attacks get rapidly weaker, but if you max tech, you can perform a special attack when your VIT is maxed that does a ton of damage. The archers max tech with just one increase.

And I haven't noticed anyone talking about any "unlimited tech glitch"...

Aquillion
2008-03-04, 06:48
Eruruu also hits max tech after one upgrade (and it's worth doing for her, I think, so you can use her super in pinch. Although remember her attack raises her healing ability... and she needs a lot of defense so she doesn't get one-shotted the first time you make a mistake.)

In general, I think the second hit adds about 30% damage... additional ones add less and less, but the final one (which costs all your VIT) does massive damage (often enough to one-hit lesser mooks if you're using a high-attack character.) If you haven't maxed tech, though, you don't get the super final... in fact, you can still spend vit to do one more attack than your tech would allow, but it won't amount to much.

The tutorial that unlocks around the time you can afford your first tech upgrade shows you how to do it, but just click on the concentric circles when they hit the character, just like Elite Beat Agents (although I don't think you actually have to click on them.) Oh, and if you're horrible at the circles, hold 'alt' to auto-hit each of them... which reduces your overall damage on the bonus hits, but not the main hit or the super, which are where most of it comes from anyway. It's not a cheat... the tutorial tells you how to do it, and you're making a trade-off with the damage.

Spectacular_Insanity
2008-03-05, 13:52
(no luck at these types of games, nuwagi is killing me, again, for the 4th time) I deeply regret not boosting up the attack more, for some reason I can only do half my normal damadge...

A short question: if a character levels during a battle that you loses, do you still keep the level up?
Actually, I'm gonna change that: if you die, try again, and then save at the character selections screen, will your bp from the time you died also be kept?

in other words, how do you lose bp? is it possible?

I think you gain some BP after losing and retrying. I tried a level over twelve times on Hard Mode 3 and 4, and I ended up with 600+ BP for the characters that did more damage. Correct me if I'm wrong, but I believe you gain 10 BP for every enemy you kill, plus whatever base amount of BP, depending on the character.

For people that like specials: Watch it while using specials on tough opponents, because when you have max vitality, your stats recieve a small boost. It's not visible on your stats, but I did notice my characters taking more damage when their vitaility was not full, such as right after a special. Persoanlly, I have not yet gotten Eruruu's special yet because I pump everything I have into her att and def stats. Otherwise my characters die (most notably Hakuoro on the Harder levels), and that's always a pain.

On harder levels, I suggest keeping your characters together more often than on easier setttings. I noticed that the AI is more organized and surrounds a character and pummels them if they get separated. Just something to keep in mind while moving about in battle.

ArchmageXin
2008-03-10, 10:17
Anyone ever tried seriously to use Magic? It is like not only your character need to stand still for a turn, it does horribly bad AoE damage. :heh:

And yes, the game is more implicit with his returning, if nothing else, Elu turning around face the screen in the anime was a smile (I.E just smiling to the audience as a thank you for watching thing), and the game final screen is Elu turning around in suprise. Also, several other characters implicitly called out Hakuro's name as opposed in the anime.

Spectacular_Insanity
2008-03-10, 10:36
Anyone ever tried seriously to use Magic? It is like not only your character need to stand still for a turn, it does horribly bad AoE damage. :heh:

I have. Urutorii's magic comes in handy near the end of the game, where her Light magic attack has a huge range and damage. It comes in handy when there's a huge gruop of enemies that I just need weakened, especially when it comes to the Av Kamiw. Frankly, though, it's more like a helper than anything, so I don't relyon Urto or Kamyu much. My heavy hitters were Oboro, Touka, Karura, and Dorii.

Aquillion
2008-03-11, 10:16
I have. Urutorii's magic comes in handy near the end of the game, where her Light magic attack has a huge range and damage. It comes in handy when there's a huge gruop of enemies that I just need weakened, especially when it comes to the Av Kamiw. Frankly, though, it's more like a helper than anything, so I don't relyon Urto or Kamyu much. My heavy hitters were Oboro, Touka, Karura, and Dorii.Eh. It helps a little, yes, but I think having another heavy-hitter helps a lot more.

On the lower difficulties, where enemies are stupid and easy to herd, magic is a lot more useful. But on the higher difficulties it's important to have more people capable of taking hits and blocking them off while dealing damage.

Lynx190
2008-03-12, 14:56
Also, on Hard 5 enemies have an insane amount of magic defense; by the time you're even able to use magic, magic defense stats are into the 70's and 80's, you just can't even deal any damage in the first place.

Hypertaost
2008-03-12, 19:10
And I haven't noticed anyone talking about any "unlimited tech glitch"...

I read about that in the visual news gemot. http://forums.visualnews.net/showpost.php?p=45681&postcount=35 No Idea how true it is though.

KaneDragon
2008-03-12, 19:33
Pfft. No explanation of exactly what/how, no follow up by other posters, just bragging. Irritates me. I'll call BS until someone explains the trick. I'm away from my normal computer, so I can't go back and check it in game.

Hypertaost
2008-03-17, 19:48
Just finished playing, still crying a little bit. I love the story, But I think that they should have explained somethings better Kamyu's vampireism, how #63 survived, How did the blond priestiess (forgot her name) open the electronic door with magic, wether the door was magic or not, How Eruruw ended up with the key, wether hakuro's body is that of iceman's or not, and if it is, why didn't "diy" use that body, the contract with Eruruw, why Eruruw didn't die even though Hakuro cancelled the contract, why the mask fell into Eruru's hand (where did it come from?) etc, etc

KaneDragon
2008-03-17, 20:11
Your questions mostly have clear answers, if you pay more attention. :cool:

Kamyu's vampireism
Possession by Mitsumi. She's pretty kinky, I guess. :p

How Eruruw ended up with the key
She's a descendant of Makoto. It was passed down as an heirloom.

wether hakuro's body is that of iceman's or not
It is.

and if it is, why didn't "diy" use that body,
Originally, it did. But then the god-thing got split in two by the orbital laser. One half kept Iceman, the other eventually ended up possessing Diy.

Eruruw didn't die even though Hakuro cancelled the contract
Eruruu was never dead to begin with, so why should she do so then? :rolleyes: Words, words, words. Hakuoro tried several times to convince Karura that their contract was off. ;)

why the mask fell into Eruru's hand (where did it come from?)
It fell off of Hakuoro, of course. It was no longer necessary. Yet another piece of evidence for Hakuoro's implied return in the epilogue.

Lynx190
2008-03-17, 20:44
In regards to the key, actually I've questioned how the baby ended up surviving in the first place in order for the key to get handed down... the baby was somewhere in the facility when Iceman went berserk, it would have had to survive the slimes and the facility getting destroyed, then get reunited with the other animal-people. I guess Mutsumi must have rescued the baby, that's the only logical explanation.

KaneDragon
2008-03-17, 20:49
In regards to the key, actually I've questioned how the baby ended up surviving in the first place in order for the key to get handed down... the baby was somewhere in the facility when Iceman went berserk, it would have had to survive the slimes and the facility getting destroyed, then get reunited with the other animal-people. I guess Mutsumi must have rescued the baby, that's the only logical explanation.
Or maybe the other animal-people carried her out. Everyone was inside at first.

Magic in general is a little weird considering the setting, so explanations for everything have their limit. ;)

Hypertaost
2008-03-18, 22:37
Or maybe the other animal-people carried her out. Everyone was inside at first.
Magic in general is a little weird considering the setting, so explanations for everything have their limit. ;)
no, they got released before that. and there's no way the child could have passed it down to someone else. dissected, remember?

Spectacular_Insanity
2008-03-18, 23:53
no, they got released before that. and there's no way the child could have passed it down to someone else. dissected, remember?

Only the mother, Mikoto, was confirmed dissected. We never knew anything about the child. I think the child survived. That's what Hakuoro realized about Eruruu before the end.

ruku320
2008-03-19, 02:29
nevermind....

Nicky
2008-04-04, 06:00
Hiya. I pretty much registered here to get some help with the PC game. Kinda lame huh? :p

Anyway, I played about a third of the game on the easiest setting. Now I'm restarting on difficulty 5. I figured if they added it, it has to be beatable. I see some of the people here got further with it than I have. I could use some advice because I can't get past the second battle, where you have to trap the tiger beast. I have been stuck there for a while now. (Um, I don't know if that's considered a spoiler or not.)

Unfortunately I keep getting surrounded by those annoying monkey creatures. When that happens the four of them kill the main character just in one round. On rare occasions I have been able to distract some of them using the axe guy in my party, but since the other monkeys walk just about as fast as the main character, they always catch up with him.

I tried to engage in combat to break a hole through the monkeys (lol), but taking even one of them down usually requires 2 combat rounds, sometimes even when my characters are working together. And during those 2 rounds either the beast catches up with me, or those monkeys kill the main character.

What am I missing here? :eyespin:

Nicky
2008-04-04, 15:03
Oh uh.. and sort of a follow-up question. I noticed the 4th and 5th difficulty modes were gone after I installed the game on my notebook. I don't remember doing anything specific to unlock them. In fact, I just sort of fast forwarded through the battles (on the lowest difficulty, like I did the first time), just to get to roughly the same part where I left off on my very first run through. It didn't open them up.

How do I unlock them?

Hypertaost
2008-04-04, 18:13
I think they are unlocked after finishing the game once.

Nicky
2008-04-05, 04:28
Ah. I think someone must have finished it before me then. My mother, likely.

But damn, I cannot believe anyone can make it past that second battle. It's just impossible, I tried and I tried. I finally managed to make the axe guy distract most of the monkeys by letting Hakuoro move north two squares from the start. But as soon as the other guy dies, I lose my speed. The monkeys are in a large group, so they always have enough speed to catch up with me.

Damn, I really wish someone could show me how to do this.

Lynx190
2008-04-06, 21:29
are you starting the battle with special gauges maxed? along with raising atk/def, I'm pretty sure it also increases your turn speed. Other than that, all I can say is try every reasonable combination of moves to start out, although it sounds like you're doing that already. If you can get Hakuoro and Eruruw to meet up then you should be ok since you can heal Hakuoro to full and Eruruw should distract the enemies further.

(Also, try the same thing multiple times; usually there seems to be two different AI responses to a particular situation that it will randomly switch between if you keep loading and redoing the same move)

Also, unlocking Hard 4 and 5 is done by talking to the cat in the development room (final "tutorial" stage unlocked after beating the game); I think that's where you have to choose "Gift" repeatedly until it says something that should indicate it unlocked the higher difficulties.

Spectacular_Insanity
2008-04-07, 15:22
Ah. I think someone must have finished it before me then. My mother, likely.

But damn, I cannot believe anyone can make it past that second battle. It's just impossible, I tried and I tried. I finally managed to make the axe guy distract most of the monkeys by letting Hakuoro move north two squares from the start. But as soon as the other guy dies, I lose my speed. The monkeys are in a large group, so they always have enough speed to catch up with me.

Damn, I really wish someone could show me how to do this.

Oh, move them up into the top left corner of the screen, right next to where Eruruu shows up a turn or two into the level. Then she can heal with impunity without being so much as touched, and Hakuoro and Teoro can attack without fear of dying. Just let the enemies come to you. It's pretty simple, really. Now the THIRD level and the one where you have to save Derihourai (16th, I think) are freaking impossible. Those two I had to do over so many times on the harder levels it was painful.... >_<

Nicky
2008-04-09, 15:47
You're confusing the second with the first level. You can't actually beat the tiger (mutikapa, whatever) until you trap it first, plus the group is scattered at the start.

Spectacular_Insanity
2008-04-14, 03:02
You're confusing the second with the first level. You can't actually beat the tiger (mutikapa, whatever) until you trap it first, plus the group is scattered at the start.

Yeah, whatever. My mistake.

In any case, just make a run for it, keeping Teoro on one of Hakuoro's sides to minimize his damage. You just have to make it to Eruruu for one healing, then make a mad dash to the other side of the pit. It doesn't matter if Eruruu or Teoro die, because they will be revived for the second half of the battle. If you don't care, just have Hakuoro move as fast as he can, and leave Teoro behind him to draw off a few enemies. He won't last more than a turn or two, but it's better than Hakuoro getting swamped and having to restart.

Shana
2008-05-18, 22:10
I feel so *low* because I seem to be the only one who hasn't finished the game ;_;

God, I started playing on Friday, and you know I'm already meeting Kamyu :heh: though I believe that's just 20-30% of the game >_<.
So far I do *skip* *skip* *skip* to the text and *LOVE* to fight :p

Can't wait to finish it :D

Spectacular_Insanity
2008-05-19, 01:16
I feel so *low* because I seem to be the only one who hasn't finished the game ;_;

God, I started playing on Friday, and you know I'm already meeting Kamyu :heh: though I believe that's just 20-30% of the game >_<.
So far I do *skip* *skip* *skip* to the text and *LOVE* to fight :p

Can't wait to finish it :D

Well, if you don't care about the text, you can go to one of the Hard Modes and choose to skip the main story. I played thru the regular mode once, and now I'm concentrating on trying to get Karura's stats maxed out, which is harder that it sounds. Touka iand Oboro are fairly easy (I found Oboro the easiet character to max out his skills because of his insanely huge combos [5 attacks maxed = pwnage]), but getting Karura's magic defense up is a pain. It doesnt help that she doesn't have much to begin with.

I also find that as I play Hard Mode 4, three characters, if available, are extremely necessary: Touka, Oboro, and Karura. Touka, when you get her def up after you max out her attack, can be a better "tank" (a damage sponge) than Aruruu. Oboro levels up hella fast because he can rip out combos every four turns or so (and his stats are arguable the easiest to level up, ever). And lastly, Karura can not only solo bosses (if you get a combo [plus maxed out attack], she easily can hit 1200+ damage), but also has a fairly huge hitpoint count, meaning she will still take a beating if you max out her attack like I do, but she'll either level up (therefore heal all her damage), or die and take out an army's worth of enemies before she bites the dust.

On the harder levels, though, I still suggest you put some effort into training Dorii, Kamyu, and/or Urutorii in order to have long range attack options. I suggest Kamyu if you're going for high damage, Urutorii if you want better defense. Though I hate to say it, Guraa and Kurou are comepletely useless no matter how many times I replay the game and train them. They not only take their turns slowly, but neither can hit hard, and dont level up fast enough to be of any practical use. Benawi is semi-useful, because he and Kurou can attack from two spaces away, but his combos are fairly decent, unlike Kurou. Benawi has versatility in his favor, but he's not as good of a tank as Aruruu, can't hit hard as Touka or Karura, and doesn't get his combo meter up as fast as Oboro. He is more effective as a back up, placing him right behind your heavy-hitters in case they don't finish off their targets on the first shot.

Okay, I'm done with my strategy rant. I hope I helped some people.

Shana
2008-05-23, 00:17
Finished it a few days ago.. two days after my last post.

God, I just started Hard Mode 1 and it was REALLY hard, even the first battle was hard :heh:. But still, awesome.

I now want to see the anime, AAAAAGGHHH!!!

retardsrox
2008-06-01, 00:08
I just finished the game yesterday...

there are still many questions that are unanswered...

Anyway, you guys know that hakuoro's mask fell off after he went into slumber right? Hakuoro was originally human (a archaeologist) so he can't possibly live on the surface without the mask as it grants him an increase in physical ability. So in the end how did he get out when he woke up? (if he did).

From what i know the mask is just a fragment of the creature that hakuoro found as an archaeologist right? so wtf is the creature (as in the whole thing)? And before he was killed by somebody, they had a conversation and hakuoro stated that he was merely an archaeologist as if he was lying and implying that he was something else he even knew about that fossil and said that the other man was entrusted with the duty of keeping it hidden from others and he killed of hakuoro. Maybe the guy could be the ancestors of Urtorily since utorily seemed to know about everything like what washi**** was. So we do not even know the true identity of hakuoro and the other guy.

Telmah
2008-06-01, 10:33
Well it is unclear whether or not Hakuoro woke up from my understanding. I've heard people imply he is the wind (ie the God) and I've heard people suggest he does or does not wake up. It is widely open to fan interpretation. It also makes me hope for a sequel, though perhaps that's far fetched and wishful thinking.

If he did wake up, then maybe things changed. We don't know how much time has passed since he was sealed...perhaps that atmosphere recovered--nature is resilient. That's mostly idle speculation but a possibility. We do know he eradicated humans. Supposed the mecha-suits were how humans were able to survive previously.

The creature itself we know very little about...the one scientist suggest it is the missing like between humans and monkeys...and says perhaps without it, we wouldn't have evolved (assuming you believe in evolution). Personally, I feel like it was a dormant deity...and the blood bonded it to him. He was killed because humans weren't "ready" to know the truth of their origins potentially. We do know it had crazy magical abilities...both destructive and restorative. Early myths from the Greeks, Egyptians, and beyond the world talk about such beings. The mask seems little more than a representation that he was linked to it.

It seemed like Hakuoro the man was the host to the entire thing. Nothing more than the vessel, his name isn't even important. When Mikoto was killed, he split into two parts--good and evil isn't exactly right, but rather vengeful and despair. Both sides wanted to be praised...or loved I guess...revered maybe is a better word yet. They just went about it in different ways. Dii's half seemed to think it was cyclical...that it would continue to go on for all eternity. Hakuoro decided to end the suffering.

The theory on him returning in the ending is, that it is just Hakuoro the man--he's given up the being he was the host for. It is just inconclusive.

Urotorii's race certainly knew more about it. It's tough to say if it was because the ruins were in their country or they relied on magic or they simply were more aware of the cycles.

retardsrox
2008-06-01, 23:40
hmm.... i wonder wad happened to Utorii's dad and Dii

Skyfall
2008-06-02, 12:58
The planet's atmosphere had already returned to normal; the reason why humans couldn't live on the surface was the regression of immune systems within their bodies due to living in a sterile environment for so long. This wouldn't affect Hakuoro, as he comes from a time when humans were still living on surface just fine.

Whether he actually does return in the end is open for interpretation.

Ryuhou
2008-07-15, 19:56
The planet's atmosphere had already returned to normal; the reason why humans couldn't live on the surface was the regression of immune systems within their bodies due to living in a sterile environment for so long. This wouldn't affect Hakuoro, as he comes from a time when humans were still living on surface just fine.

Whether he actually does return in the end is open for interpretation.

I just beated the game in normal mode, I'm not up for hard mode cause its prolly going to be very time consuming.
Anyway the game was awesome but at the end it left me some mixed feelings(if not empty). I can't find the exact words to describe them and now I feel ???... probably because it ended sigh. Damn you Leaf make a sequel or else I would feel :( the upcoming weeks.

As for Skyfall, let's just interpret that he returned from slumber. Wishing for a happy ending. (not only for him but for all the ladies as well):)

*Edit* Sad but it seems like its goodbye to the game now for me. T_T But I will always remember a great game like Utawarerumono.