It took me a while in Dragon Age to realize that everyone was just standing around off-stage before my arrival would trigger events. I thought there was a Big Clock, so that was disappointing.
Yeah, there's no reason that there couldn't be a synchronized off-stage tracking of events that happen with or without you. It doesn't even have to be clock based, it could be 'turn step' based using some internal clock (so you can get up and go eat without fear of disaster or be able to pause/save/quit).
Once I figured that out, I was able to cavort all over the place and muck around in back corners of Dragon Age... took a lot of the tension away.
I vaguely remember a couple of rpgs back in the 90s there were actually clock-based but damn me if I can remember names. The 'nerfing' of MMOs and RPGs just rolls around as we bubble-wrap all the little slugs from failure or effort
Let me know when your 'catgirl heavy fantasy mythos' is funded... I suspect Saintess will trample me to be the first in line.
The Skyrim trailer is very pretty... but I must admit I never finished Oblivion - I'd always get to a certain point and then just kind of wander off.