You know... I think I actually said this in another instance, but I don't remember where or when... Mammon's trial is something that "happened" that way rather then being completely planned. Okay it all started around the idea to create a riddle where the pin code would be the solution. But I wasn't even sure I wanted to do it. When I had already decided every other trial, Mammon's trial was still uncertain. I was still looking for alternatives until I finally decided that I couldn't find anything better.
And then it just developed in the most awesome thing that I wrote. The chessboard thinking in the end wasn't even planned. The grid was supposed to be 10x10. It became a 8x8 after I added a new hints that was necessary to lower the possibilities. And everything followed naturally.
The various situations, like that psychological battle between Battler and Beatrice weren't planned either. To sum it up... Mammon's trial was supposed to be something short and lighthearted like the previous ones.
My major qualm after seeing how it became was.... "Damn! Now how the hell I'm supposed to write an ending better than this?"
Because... the climax must be at the end of the story not in the middle.
But well... I think I managed to pull something really good, for the final showdown. It isn't anything like Mammon's trial, it's different in many ways, but yeah so far, I love it. I can't wait to see the reactions.
Yeah, I knew about Yatawhoever, it just that all 07Expansion seems to conflate in one hateful image of R07 for me right now. And I was not talking about the technical complexity of the work you did, I praised your ingenuity. For example that last bit of pt. 2 with that pincode number, I can honestly say I had to pull my jaw off the floor. I never saw it coming. And I can hardly recall anything as impactful in the sound novel itself. So this, good sir (or madam), was a great achievement.
Well actually I think Ryuukishi doesn't do any scripting at all.
You can actually notice that by looking at the various notes that are left for a second party to use and convert them in a visual format.
And even the wiki confirms that the scripter is Yatazakura, which is Ryuukishi's younger brother (nobody ever mentions him... even BT was more famous...)
Anyway... I don't really think I'm better than them. There are some effects that they can make that are really very neat in comparison to mine. I also tend to use the same transition effects over and over while the original game varies a lot about it.
But regardless of that I think I managed to pull out a few ideas that even them didn't think to make. That is even more true for part3, you'll see.