Well, I suppose I have the advantage then; by the time I get around to loading up the game, there'll be more information posted online.
I never really used a rogue in Origins yet: just a dual-wield warrior and an arcane warrior mage (and even then, only because my warrior sure as hell wasn't going to beat the Harvester on hard mode). I plan on using a rogue, particularly for the human female noble, Dalish elf, and Dwarven Commoner origins, but... well, I got the game way late so I've had little time to do anything beyond a single Origin all the way to Witchhunt.
What bothers me is rogues are pretty much restricted to daggers. In DAO at least they could main-hand a sword.
The newness of the game is bothering me because I can't figure out how to use enchanting, and my equipment seems to be lagging behind (especially Aveline's, though she still manages to tank quite well).
Of course, the game's so new, nobody's posted any info about how to use enchanting.
Damn, I was afraid of that. Oh well, I'll make do, I suppose... though I hope I won't have to fight my character, as that'd just be unfair when it comes to classes.
Yeah, same here. Awakening made me tear my hair out with how badly it was implemented. I loved the story, but... seriously, I still haven't managed to get Sigrun's personal quest activated. Never mind the whole Starfang/Vigilance+WC-Armor/Sentinel Armor issue.
Well, not like you'll hear much about Origins' events and their impact right away, since the game takes place during Origins at the start. I'm guessing the impact is felt later, especially when Morrigan's brat gets mixed in.
And yeah, I played the demo and it was awesome. Two-handers are viable again! Alas, didn't seem like warriors could dual-wield in DA2, and I preferred dual-wielding swords in Origins. I'm just hoping it has better compatibility issues when it comes to expansions and the like than Origins and Awakening--Awakening still frustrates the hell out of me.