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Out of 5 hands in which I won -- I called Riichi only once. Kept silent on the other 4. Point exchanges were minimal, so I was able to ride this game out.
07/25 | 牌譜 | 上南喰赤 |
1位 sby(+98.0) daimaou(-35.0) pondo-ru(-7.0) nobufumi(-56.0)
won 10 times from all 15 hands, what an overkill!!!
Coulda done better here. But I'm watching the Olympics too -- so what the heck was I doing playing?
Especially in East 1 where I was staring at tenpai upon the 6-man. But I blanked out and the tile dropped before I got the chance to choose. So much for that.
I had a good start and ended 2nd by only 100 points behind 1st. Can't complain? I should.
It took a ron of 1000 to take me down a notch. In East 2, there went my habit of holding on tenpai too long and not calling riichi sooner. In a sense, I just wait 1-4 turns.
I might as well throw this one in here. My first ever Yakuman in Tenhou two years ago. Yet, despite scoring Suu Ankou, I still ended up in 4th. Now, I can revisit this one with two years of hindsight.
The nagging question I've had for a while was: was there anything that could have been done to stop the unusual string of tsumos in this game?
Yet, it was the first hand that was the undoing, in which, I clung onto my tenpai very hard. Hindsight says: drop those 3-man and buy some time for a more favorable tenpai, if possible or allowable. Either that, or try the shanpon.
I have to say: I never would have thought of that start hand having any potential for Suu Ankou. It just ended up that way.
My first turn as dealer. Looking at the draws and discards, my hand would never have finished no matter what I should have done here.
Took the hand, and forced it as a chanta. This can serve as one example to not force a hand to fit a specific yaku. Though, having the pair haku served as an exit strategy to that. Yet, I avoided dropping that needed 4-sou.
Immediate Riichi would have done the trick here.
Comments for later. I'm too busy laughing, after surviving that rollercoaster.
Like many of my games linked here, better defense would have won me the game. But, I'll take a last minute lifesaver anyday.
08/29 | 牌譜 | 特南喰赤 |
3位 夢想天衣無縫(-31.0) aroe5.(+12.0) hiro1117(+63.0) saehara(-44.0)
Epic 4th place avoidance.
Well, here's that pitfall of a decision:
Y'got that dealer player threatening Toi Toi, Chun, Dora 3.
Not sure, but is that something y'really want to mess with at this point? But offensively, I'm sure he's thinking of 2nd place with the Double Nan, Sanshoku; and even if open, that should still do the trick. Nevertheless, other than 4-pin or Nan, what else is safe? I'd be freaked out by the 2-man and 5-sou.
But to be honest, I would have dropped that 9-man too - partially because I see a 9-man dropped in your discard pile. This under the premise of offense. However, it is the 2-man and 5-sou that caught my eye first.
It honestly isn't that hard of a decision IMHO. 4p is safe, nan is safe; that's already 75% minimum of the discards that player'd have to make to not deal into anyone. This hand does give a chance to grab 2nd or even 1st, but it'd generally require either making a bad shape wait, or hoping for takame (open sanshoku+double nan is NOT enough - it's only 3900). Especially in Tenhou (4th place avoidance environment), bailing should've been a no-brainer here to me.
09/06 | 牌譜 | 特東喰赤速 |
1位 夢想天衣無縫(+42.0) TAD(-33.0) riverk(+7.0) スピンオフ(-16.0)
My entry ticket to 5-dan
Needs MOAR tickets >
Wow. I stole this game Saki-style.
At the same time, I was listening to this:
dynamic content not loaded. Reload?
Oh yeah, I should post this game too
08/30 | 牌譜 | 特南喰赤 |
2位 夢想天衣無縫(+12.0) しろたんがいいお(-42.0) しか茶(+84.0) がんばれパピ(-54.0)
Achievement unlocked: blow away two players at once
Achievement list? Hmm. Good idea. But separate thread for that.
Originally Posted by
my very first!
Wow. Two games with Yakuman in a day. One I gave up. One I scored.
By the tiniest of margins, the player to my right survives with 100 pts., only to get killed afterwards. Too bad my hand didn't kill him. Oh well.
Hmm, with all the games I've been playing -- I haven't been posting them here.
This is not my game, but I may use this as an
example of really being careful about your Riichi's.
Upon further examination, this riichi has one major problem: it's not a true ryanmen wait -- because all of the 4-man are exposed. But of course, not a single 1-man is out. So, the chances of hitting are still fairly good. Nevertheless, I make my biased assessment here - because - I know what's gonna happen.
Interesting. Last hand, I was better off giving up a Xia to play into Zagato's hand (across) as he had a 1 han 50 fu hand; rather than letting Zheitny score that haneman.
But, I wouldn't have known that and did not.
Posted for later commentary.
Steam rolled this game, such that riichi wasn't all that necessary.
Delicious double riichi.
I'd say - I laid off the gas pedal after the dealer position moved on from me. However, some leads are just not safe. Thankfully, I had enough to cushion the very last hand. But still. I've laid off on fewer points than that.
Either way, I had what I needed.
Sometimes, going into West round may not be a good idea, even though it brings about a chance of winning.
As for the hand featured, after that riichi, it was in my best interest to defend; and that I did. However, I came across a point where none of my tiles are generally safe. Looking at the 6-pin dropped, I presumed 9-pin is safe via suji. Alas, that was not the case there.
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