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Yes, I know I put "GURPS" in the description, but I've never actually checked out a GURPS rulebook before. Everything else I've at least seen, if not played, since I have yet to meet anyone who's willing to play HERO 5ER or Shadowrun 4E.
Even though I'm unfamiliar with anything aside from old-school D&D(basically, nothing after 2nd Edition) and, to an extent, Vampire: the Masquerade, I figured I might as well join... if that isn't desired, I can always leave
Heck, open membership. Even if I have no clue what sort of discussions we're supposed to be having.
So... umm... how about them d4's?
Caltrops! Or at least that's what we always called them.
I'm tempted to start recounting all the bizarre gaming stories I like to spread around. I probably would never have been as interested in PnP gaming as I am if it weren't for the occasions when the entire table falls silent in horror, with the unspoken message of "you did
Four words: "I FOUND THE EGGS!"
Try and figure out exactly how that one came up.
hahaha. "Caltrops" was exactly what I thought when I saw
's message; I didn't realise other people actually thought of them like that.
I only picked the four-sided die because it's the most awkward to use of the "regular" ones... my giant boulder of a d30 is... well, a giant boulder
The nickname of "caltrops" was kind of common in my old gaming group, but it really stuck after one of the guys actually stepped on one. (Mine, actually. After I rolled Hit Points for my Sorceror. And rolled a one. Yeah, I have bad but hilarious gaming memories of d4s.)
As for the eggs, I give up. Did the character land on them or something?
Quest involved finding faerie dragon eggs... yelling that would've been fine, if said faerie dragons weren't present and already angry about the intrusion.
... it's a bit troubling that every other message here is mine
I can start spamming all the things I've learned from gaming (complete with anecdotes) if you'd like.
No, that's quite all right. It might seem a bit strange if a group with only three members suddenly surpasses the Seitenkan group in message count.
... I figured that it was a relevant picture
I'm trying to dig through my pic archives to find a few more DeMotivators with dice.
Usually natural 1s.
... sorry, had to say it
Random: my friends and I like to speculate on the theory that every item works better with "vorpal".
Like, say the vorpal sap. Or the vorpal hat. Or vorpal boxers.
I've managed to
the latest D&D 4E rulebooks, If You Know What I Mean. Before anyone yells at me, I've already ordered the core books from Amazon, after I had a look to ascertain that the artwork wasn't as ugly as in the 3.5 PHB. (Actually, it looks pretty nice.)
I must say that I'm very happy with the simplification of the character rules. This is something that has been debated (and flamewarred) about quite a bit, between the "simpler means more players means more support" and the "keep the unwashed mouth-breathers away from my intellectual game". (I may have let my bias slip.) I honestly don't see what's wrong with simplifying to make the entry barrier lower; maybe knowing how rare players actually are has coloured my opinions.
It took ages for us to try 3.5, I wonder if it will take as long for 4. I would be interested to hear how 4E plays out though...
From a quick glance-through, everything's been simplified, so regular encounters should be a bit more streamlined.
This does mean that
encounters may take more time, since one would have to make up house rules to cover the odd situations. In addition, character customization is kind of MMOG-like, in that you can pick and choose from a wide range of powers, but
from that range of powers, unless, again, house rule. This is both better than older versions and worse, since reliance on magic items has been diminished: on the one hand, magic items will define a character less, so one doesn't
magic items to survive in high-level play. On the other hand, magic items will define a character less, so you can't really have a "unique" houseruled in without a few balance problems.
Skills have been simplified tremendously. I think the trend is swinging back to the "non-combat proficiencies" of older editions. The old skills have been combined and made more general; presumably individual feats will specialize them if needed.
I am still reserving judgement, mainly because the PHB classes are kind of meagre. I mean, no Monks.
I have to mention that one thing I am
liking is that Wizards can have a few basic spells always ready to go no matter what.
Take that, Vancian Magic. Take it and shove it where my new at-will Magic Missile cannot reach.
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