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Tingle originated in MM, and was reviled there too. I doubt it was just WW...
I didn't actually mind sailing, especially when I got the wind warp, but I doubt I'll play the game again. Fucking terrifying Seahats...
And Cat, you gotta keep playing. If only for the battleship minigame.
Really? I never heard about any Tingle hate until after TWW...
... and we should probably stop talking about this, as Zelda is completely off-topic
Well, Tingle was just annoying in MM. In WW, he stole your money.
And yeah, should probably get back on track.
Vampires are awesome.
Vampires are cool and all, but there's so many drawbacks to actually
Depends on what mythos you're using, Kogetsu.
The D&D vampires have so many bloody weaknesses...
I don't understand why they have a +8 level adjustment. It's all like "ARRGH, SUNLIGHT, I DIE!" and "ARRGH, GARLIC, I DIE!" and "ARRGH, MY COFFIN GOT BLOWN UP! I'M FUCKED!"
Although they do make excellent villains. I have this idea for a D20 Modern campaign where the major villain is a vampire chaffeur who drives a hearse.
"I have this idea for a D20 Modern campaign where the major villain is a vampire chaffeur who drives a hearse."
"Depends on what mythos you're using, Kogetsu."
Actually, I consider being nigh unkillable to be just as much of a drawback as dying from getting a splinter to the chest. And unfortunately, almost every portrayal is one or the other.
Even a doubled lifespan is depressing, as the people you knew from childhood have most likely grown old and died by the time you actually reach the prime of your life. Even if you meet someone else who can live as long as you, there's still no guarantee that your personalities will be compatible enough to actually enjoy your time together(I'm speaking from a purely platonic viewpoint here, romantic relationships would probably be even less likely). Replace "doubled" with "eternal" and you just compound the problem.
@Cat: Yeah, I know.
@Kogetsu: I for one would love eternal life... even if it would mean being alone for eternity.
Think about why many casters become liches... there are simply things they haven't finished yet.
The thing is... the ones who actively seek out immortality through undeath generally have "take over the whatever" as what they "haven't finished yet"... Eternity is a long, long time, and those who gain it almost always end up considering it a curse, rather than a blessing...
And this is why you play evil campaigns.
I heard an excellent idea on /tg/ about a kobold dracolich...
...Kaisos, to be a dracolich you have to start as a dragon (or mostly dragon, I think). So a half-kobold dracolich?
The White Wolf version of vampires (almost stereotypical for tabletop gaming, by this point) are pretty awesome, but they also have some really sucky drawbacks. The sunlight thing is an obvious one, as well as whatever their clan weakness is.
One-on-one, a vampire can easily kill a human mage. However, vampires work very poorly together (based on how they're supposed to be roleplayed, anyway); according to my ST, the reason our group managed to survive so long against vampires is that if eight mages walk up to you as a group, you'd better be
polite, vampiric powers or no.
Especially if these mages have been known to kill about a dozen werewolves at the same time,
have an allied werewolf travelling with them.
The MM Kobolds were updated in Races of the Dragon, giving them a +1 Nat. Armor bonus, and the "dragonblood" subtype, which qualifies them as dragons for a bunch of stuff, including, I believe, dracolich.
Well, that would allow kobolds to use any magic items that only dragons to use, as well as be affected by spells that only affect dragons...so I guess it could work after all. :/
(Assuming it works similar to how half-elves have the "elven blood" property, or whatever it's called, that allows them to use stuff only elves can use and things like that.)
I just think it's awesome, since I really love kobolds, but never get a chance to use them because the rest of my playgroup thinks they're underpowered...
Wasn't there that one thing with a guy who'd munchkin'd a kobold to make it uber-powerful?
I really wouldn't doubt that someone out there figured out a way to make a ficus into a demigod, so it's highly possible someone pulled it off with a kobold...
....Hey, ficus are godly. Don't diss the ficus.
The overpowered kobold can be found by Googling "Pun-pun".
The idea is that they needed a few abilities and spells from several rulebooks, and hinged on the fact that given enough time, stat increases stack exponentially. Pun-pun had to be a kobold because of the draconic thing, if I remember correctly.
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