Mark Forums Read
Trouble logging in?
If you can't remember your password or are having trouble logging in, you will have to
reset your password
. If you have trouble resetting your password (for example, if you lost access to the original email address), please
do not start posting with a new account
, as this is against the forum rules. If you create a temporary account, please contact us right away via
, and send us any information you can about your original account, such as the account name and any email address that may have been associated with it.
There are changes planned for the forum that are known to be incompatible with older browsers. In particular if you are still using Internet Explorer on Windows XP (or similar old OS or browser), please consider upgrading a.s.a.p. or the forum will stop loading for you. Detailed information can be found
in this thread
Wish I could afford more D&D related material.
On another topic, I was looking through d20 Modern today.
The rocket launcher does 10d6 damage.
A damage-capped fireball also does 10d6 damage.
That means that a fireball is as powerful as a rocket launcher.
Think about what this implies.
Also, does anyone know where I can find d20 stats for a nuke?
... I miss the arquebus
I am afraid of this, but as much as I hate to admit it, I am going the route of retrogaming as far as Dungeons & Dragons goes. I started D&D with AD&D2, when having 18 in STR WAS A FUCKING BIG DEAL, when having 25 in that stat put you on par with Herakles (statblocked in Legends & Lore). I miss the Ad&D2 Made In Gygax Fluff, I ACTUALLY miss the wizards and clerics of AD&D2 (and the lots of wizard schools). while being well aware of the severe limitations faced by the melee classes. I do have some experience of 3.5, but really do not like how from being made more intuitive than stuff like THAC0, it got outweighted by many more factors and ENDLESS TABLES that made it cumbersome. AD&D2 was crude, the THAC0 was counter-intuitive (but could be fixed with some common sense), but the amount of side materials was staggering.
What I could be doing then? Take AD&D2 as main body, take some of the melee class stuff from D&D4 AND Tome of Battle and implementing them into AD&D mechanisms.
Stuff I miss from AD&D2
- The fluff and flavor (to elaborate on that point, browsing the magical items of the Dungeon Master Guide felt like browsing the Santa Claus' vault of gift! And that is just the magical item part.)
- Paladins MUST be Lawful Good HUMANS.
- Universes like Al-Qadim and Planescape
- Speed Factor of weapons when you roll initiative!
- Fighters having shit like Specialization > Mastery > Great Mastery (if you apply some of the splatbooks)
- Stats limited to 25 maximum. So gaining one point in any is the result of sweat, great deeds and because the dungeon master feels you deserved it.
- Melee classes attracted followers when they hits level 10. That was sweet.
Please, do not misread as, "I think the D&Ds after AD&D2 are inferior". I DON'T mean that. What I mean is that, I repeat again, AD&D2 have a flavor and fluff that just could not be replicated in D&D3 onward. However, those D&D have good ideas that are worth using in my AD&D2 games the next time I run one.
I'm also a 1st edition AD&D player and GM.
Ah to hit armor class 9 (THAC0), I actually miss that.
I'll add my two bits, and say that I find AD&D 1st/2nd editions to be more balanced than the newer versions (as you said, they're not worse or better, just different).
The old AD&D books have a mediaeval feel to them.
1st Ed AD&D felt like you were reading an occult manual rather than a Hollywood movie book.
It was crude, the artwork was raw and amateurish, and it didn't look like it was put out by a professional corporate marketing staff just trying to make a buck.
The terms were politically incorrect (meaning that they used the names of actual demons, angels, gods, etc), which added to its feel of being older and darker than it was intended to be.
I attribute that to Gary Gygax.
Gary Gygax put passion into those books, and when he left I think a lot of that passion left with him and D&D as a whole suffered because of it.
Take the concept of a clear line between what was considered good and evil in AD&D.
Player characters were allowed to play Paladins that had to be Lawful Good Humans (that should never have changed), while Dungeon Masters had at their disposal the Anti-Paladin character class (from Dragon issue number 39 page 8) to use as his antithesis.
I also liked being able to generate artifact weapons using the tables in the 1st ed. AD&D manual.
It made going through a lengthy campaign much more fun to acheive more than just some +2 sword.
I managed to get a hold on the french pdfs of AD&D 1 AND 2. So I could get a view of how "crude" AD&D1 is, I laughed at how even women or female demi-humans had a limited maximum strength. I knew our hobby had a very chauvinist reputation but I did not even know that the iconic game enforced that PoV. I guess that it is one of the things that changed for the better, in my opinion, from AD&D2 onward. One of the things I took from other games in my AD&D2 were racial bonuses (in attributes or skills) for different human ethnic groups (taken from Stormbringer and Hawkmoon). There is no racist intentions behind it, it was an attempt to add flavor.
Otherwise, I have decided to not sell my D&D3.5 books, as much as the whole CoDWizard bullshit made it gay. Instead, I have decided to look for books that made melee classes more interesting, attractive and have more options.
At first, it looked like Tome of Battle: Book of the Nine Swords could be the book I was looking for, but after a more indepth reading and discussion with friends, I came to the conclusion that it was not what I am looking for. I kind of want to be able to make my campain grittier and make the magic appear as a force that will fucking end you if you handle it with reckless abandon like using it to daily shoot Starlight Breakers like you eat toasts. Moreover, my players sees their characters more like John McClane, Guts and Aragorn than Cloud Strife; generic jrpg protagonist 101 and the Guilty Gear cast (not to mention that some mechanisms like the random shit of the crusader were downright silly).
However, I have d/led Iron Heroes and that IS what I wanted. This quote sum up Iron Heroes the best
"You are not your magic weapon and armor. You are not your spell buffs. You are not how much gold you have, or how many times you've been raised from the dead. When a Big Bad Demon snaps your sword in two, you do not cry because that was your holy avenger. You leap onto its back, climb up to its head, and punch it in the eye, then get a new damn sword off of the next humanoid you headbutt to death."
Yes, rock & roll baby!
Finally got my slimey fingers into a game of rogue trader. Glorious day.
Travelling the void, smuggling, selling and stealing.
But what makes that any different from every other futuristic space RPG?
The fact that you already have millions of thrones in gold.
The fact that you have divine right to do whatever the hell you want.
The fact that your starship has a crew of twenty thousand and you can blast your naysayers to atoms.
Let the fun begin.
To talk about the above, it isn't right to say female characters can or can't do something that men can't, but I think some of the better fantasy settings illustrate the massive social gap that existed between men and women rather than trying to gloss over it with an equalitarian system of laws. We simply weren't like that. So when someone mans(lol) up and admits it, I say fair fecks.
@sheba: i wanna go read through that book
it sounds epic and just what the melee/warrior class need.
Iron Heroes might appear outrageous for the spellcasters used to conventions laid by Vanilla D&D. Otoh, it might be what players wants if they want to achieve something like in Conan the Barbarian books, Berserk, or other low-magic gritty fantasy.
We had girls (yes girls in the 1980s, when being a Gamer was the kiss of death in high school!) that gamed with my D&D group.
As Dungeon Master I used the movie Red Sonja and Conan the Barbarian as the models for my female warriors thus I eliminated all of the strength restrictions because they were just plain silly to me.
Thus I agree with you that 1st ed AD&D had its silly quirks, prejudices, and in some cases bigotry, but back then it wasn't really considered to be that way so Gygax and Co. were innocent IMHO when they made the first edition.
Cool that you found a PDF of them BTW, and in French no less.
Right now I'm getting an online play-by-post put together on my website for a campaign using my own RPG system.
We've got a few members, and I'm looking forward to running my first online campaign using a system that I made over a decade ago.
Wish me luck.
Arise my undead minion!
I use to run tabletop games all the way into college. I even worked for a gaming company and ran a gaming bookstore. I had worked for arthuas, subsidiary of Whitewolf when they had ravenloft liscense, gothic horror btw. I been always fascinated in horror writing, and kept my own gamers quite entertained.
It has been some time but always wanted to reunite with the gaming group once again.
For my roleplaying outlet, been playing off and on, D&D online. Though tend to try new mmo whenever. I also keep with my writing and working on rpg projects in my own time.
Page 13 of 13
Mark This Discussion Read
Mark This Discussion Read
All times are GMT -5. The time now is
-- AnimeSuki Default
-- AnimeSuki Default (Contacts Highlighted)
-- AnimeSuki Default (Original Navigation)
-- AnimeSuki Compressed
-- AnimeSuki Blue
-- AnimeSuki Blue (Reordered)
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2016, vBulletin Solutions, Inc.