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In a more D&D vein, I am no longer allowed to call a Wand of Magic Missiles "the missile launcher".
Similarly, I am not allowed to spend my last few gold pieces at character creation on a Wand of Magic Missile, singular charge. And even if I do, I am not alllowed to crib from
Pirates of the Carribean
's "one last shot" idea for my backstory.
Hey, I'm a Sorceror. I have a d4 hit die. That thing could actually kill me.
I don't even have anything that compares. Not even the time our ranger stole an artifact from a shrine to Vecna and accidentally summoned a Nightwalker.
This was when we were at Lv. 1, mind.
... I'll just say that it's funny to force a paladin to work with a ninja... if it weren't for the fact that it was a standalone thing and started rather abruptly, it never would have worked.
Speaking of which, just because I am Asian and playing a spellcaster in a high seas-themed D&D setting, this does not make me a Ninja Wizard Pirate.
(The character was named "Guybrush Threepwood", and had an owl familiar named O'Rly. His greatest personality flaw was an unreasoning fear of the dark, at which he would blindly cast Magic Missile towards.
He did not last very long, and I have no idea why the DM let me get that far with the character anyway.)
"I'M ATTACKING THE DARKNESS!!!"
... sorry, had to be said...
Not allowed to make a Warforged (Eberron setting race, basically steampunk robots) monk named The Iron Chef.
Also not allowed to make a Warforged Bard named Soundwave.
When the bard is singing, lip-synching along does not grant a bonus assist.
Protection Against Alignment does not protect me from Horizontal, Northeast, or Bi.
Roleplaying has its limits, and "by Loki's Luscious Llamas" is not an acceptable blasphemy. (Nor are "by Crusader's Cancerous Crabs", "by Bacchus's Bendable Bladder", or "by Selune's Surprising Sausage".)
Even if arcane spellcasters get spell failure penalties for armour, this does not mean I can adventure naked.
. . . you like pushing the limits, don't you?
To be fair, I always make sure that the mood of the game is already kind of jokey and light-hearted. I was lucky to be with a group of players who believed that having fun was far more important than any actual gaming
When it gets serious, I'm just as serious as others. It's during the one-shots and out-of-character moments (say, character creation) that I get to let loose.
And yes, I've had characters killed off by DMs for being too silly. Always with my consent and knowledge, of course. If there's
a problem, I get told far in advance, and can alter my characters accordingly. So far, no complaints.
So far, the most out-there characters I've created and actually
(that I can remember) were the paladin I mentioned earlier (ask me why and I'll tell ya) and... a half-elf militant wizard/war priest who was required to wear all red as part of his faith... in other words, the closest you can get in 2nd edition D&D to a Red Mage(and
say bard, I'm talking actual abilities, not versatility).
My favourite D&D character to play was a Swashbuckler/Rogue who wore all red, entirely because I was
annoyed by the DM's apparently inability to spell correctly. And thus, the Rouge Rogue was born.
Tell us the story of the Paladin. I am intrigued.
I'll sum it up in two words: LEEEEEEEEEEEEEROOOOOOOOOOOOOOOOOOOOY... JEEEEEEEENNNNNNKINNNNNS!
. . . yes, I seriously named a paladin "Leeroy Jenkins." The only drawback to it is, due to the fact that the playgroup met at night and we were playing outside, the perfect opportunity to actually
that was ruined... the ninja and psion(yeah, I had no idea what characters they made until we started) were discussing how to take on a herd of... well, honestly, I don't remember what they were
... anyway, I honestly got fed up with the whole thing, so I charged in to get things moving. Might not have been the most paladin-like maneuver, but it's better than sitting around, waiting for our "strategists" to make up their minds. I'll also point out that they didn't even know/care what I named my character up until then
I actually wanted to name a Paladin "Leeroy", but the DM vetoed it immediately.
I've gotten more than a little wary of extended planning sessions. In my experience, either the discussion will get bogged down in rules-lawyering, or the party will TPK due to "no,
plan is better! Yours sucks! Have at thee!"
Keep it up guys. I love this stuff.
I also have the uncanny ability to roll natural ones
We discovered this after a scene where a new PC was being introduced to the party. The DM was randomly letting the established characters walk into the scene (at the tavern area of an inn), and my character emerged from his room at the top of the stairs.
"Wouldn't it be funny," the new player mused, "if he made his entrance by falling down the stairs?"
"Sure," the DM said, tickled by the idea. "Roll a Dexterity check, just for giggles."
That day we made good use of comedic damage, which lasts until it's no longer funny.
I'm pretty sure that this is not a fake.
It wouldn't surprise me in the least if it were real.
The Romans played D&D? Awesome.
Why not? Apparently the Egyptians played Yu-Gi-Oh!... err... "Duel Monsters"
i'm surprised no one mentioned Warhammer 40K or any of the other Games Workshop table top games.
sure they aren't as RPG as others but it's certainly one of the more well known ones.
Oh yeah ,for all your D&D fans here is a hilarious webpisode cartoon from Escapist.
Lumberjack sorcerer? FTW.
Well, exactly Warhammer 40K, or plain ol' Warhammer for that matter, are not RPGs. Although many RPG players enjoy table top war games, not all do... and this is a
group not a
That said, there is WFRP, which
an RPG. I quite enjoyed the one time I played the system too. The Warhammer setting is quite nice, we have a long running campaign using it with a home brew D20/3.5 like system.
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