Ragnarok Online 2
After being totally silent for half a year, Ragnarok Online 2 returned with a sorta-OBT; sorta-CBT: Yet another beta test!
:) Here is some in-game footage for those of you who want to see the game in action: Part 0 (log in screen): http://www.youtube.com/watch?v=wBJwO4g6iMM Part 1: http://www.youtube.com/watch?v=vAzg9cwpEa8 Part 2: http://www.youtube.com/watch?v=HccAM6hDSP0 http://i.imgur.com/IwI7z.jpg More parts to be uploaded in the future into this playlist: http://www.youtube.com/playlist?list=PLDA683726C45AB2F5 |
This game has been in CBT for over 5 years...
From the looks of the new gameplay, it seems like a primitive Blade and Soul |
It will be about 2013-2014 when RO2 comes over to the states but around that time, everybody would be probably trying to be playing Blizzard new MMORPG after WoW or just sticking with RO1.
Its looks okay but about couple of years too late. |
The interface looks just like WoW or RIFT.
@RO itself: The game has its charm, but the terrible grindfest killed it for me after a short time. Now I know as well that this is normal for an "asia grinder" ;). /is tired of most MMOs |
It may be because it's just a demonstration video, but it seems to lack the ambiance the first game had, which was why I enjoyed it.
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There are quests that require you to kill x number of some mob, but most of them only take about 15 minutes to half an hour to complete. The quests also serve a bit like a game guide, because every mob on the map is linked to a quest designed for a player at a certain level. If you do all the quests, you can level fairly painlessly (because the quests are reasonable with the amount of award experience they give) and experience each monster and every part of the map. |
It's like well, CABAL, but still I love TANTRA, until the HAckers and greedy rich spoiled games, ruin the ambiance!!
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I like the new Ragnarok but sad because it isn't free to play. Hmm. Is it?
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Looks better since the last time I played the beta version years ago.
I mean, the previous scrapped version. (Gate of the world) |
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It's been almost 10 years since RO opened in the Philippines and people are still tied to it a like a religion. I left in 2005 and I still know people who play it.
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It really just looks like old RO with new graphics and an updated interface.
Also, where's the catchy music? |
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RO2 seems to have changed a little bit since I last took a look at it. The character models seem taller and less pudgy than. I enjoyed RO1 for close to ten years as well, but this one is releasing much too slow. With all the new MMOs coming up I am not certain it will measure up at all. An appearance change can only take it so far. I don't know if it's enough to drag me back into the RO world.
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I think there's some fundamental gameplay changes too. They've added cast timers for the skills, whereas in the original RO skills could be spammed (bar after cast delay) as much as you had SP.
I feel like they're making the gameplay too similar to WoW, but without copying any of what makes the new MMOs great (storyline quests, epic immersion, etc). I mean, you're still killing porings for your tutorial. Compared to the new games like SWTOR or GW2 where you're in epic confronations right after character creation, it's going to feel extremely lackluster to all but the most hardcore of fans. |
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The reason RO is addicting isn't because of gameplay. I feel like it's because the art, music, and how the world is. You don't see many people bother going to a MMO just to meet and having a chat with friends, or the whole guild gathered just for partying (literally). It's fun in its own way. |
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I mean in WoE it's pretty much a spamfest with Snipers spamming double strafe and chugging sp pots or Creators throwing bombs with a gypsy/bard (forget which) doing magical strings. The timers I'm talking about are the WoW like ones where you can't use the skill again after 15-30 seconds (depending on the skill). |
There was a cast delay in RO1, at least, in a private server that I used to play in. Unlike WoW though, the cooldown/cast delay wasn't that long (1-2 sec to 30++ for big spells) so it's pretty much still can be considered as 'spammable'...
:( I hope this will be open for open-beta soon so that we can play it.. |
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