the.Merines |
2010-02-16 16:45 |
Some info pulled from other forums, which in turn were pulled from mags.
Quote:
Originally Posted by PS3 Magazine preview
* It shows the command wheel for followers, with 8 commands: toggle melee/ranged, open inventory, toggle stay close/keep distance, back up, toggle aggressive/passive AI, use stimpack, toggle wait here/follow me, return to normal dialogue.
* Scripting is wittier, characters more distinct. Example from vigour test word association: mother-human shield.
* Opening inventory consists of a kit from the doc, adapted to your starting stats (like Fallout 1).
* The Nevada area is less affected by the nuclear war, so it has plant life, relatively unspoiled houses, and in visual presentation has saturated colours and a bright sky.
* There's a tutorial (led by a character named Sunny who looks a lot like Moira Brown), but unlike Fallout 3, it's optional, so you can hit the open game in 5 minutes from starting.
* NCR and Caesar's Legion are the confirmed faction, article assumes Brotherhood of Steel will be in but they weren't mentioned in the presentation.
* "In New Vegas it's all about the player examining the ideologies of the various groups that are controlling the area and supporting one over the others," explains Sawyer. "Each of the ideologies will have something good that you can relate to, but will also have massive flaws."
* When asked about PS3's Fallout 3 being inferior to the others and if New Vegas will do better, Obsidian devs make no promises but indicate it was a learning process and they're working with all 3 platforms and all have problems.
* The New Vegas strip is still in construction but will have gambling, variety shows and concerts.
* Electrical power is key in the faction struggle.
* Radiation is still a problem, there's a nuclear test site to explore north of New Vegas.
* The soundtrack will blend "Rat Pack style tunes with more Western numbers".
* New Vegas is not just free-roaming gameplay attached to a linear main story, but it weaves decision into the gameworld and gives you greater power to influence things than Fallout 3 did.
* On top of adding back in geckos, New Vegas has a whole new type of animal: mutated mountain rams called Big Horners.
* Sawyer says that Fallout: New Vegas is to Fallout 3 what Vice City is to Grand Theft Auto III
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Quote:
Originally Posted by UK OXM
* The Brotherhood of Steel will make an appearance, but won't be one of the main factions, unlike the New California Republic and the Caesar's Legion
* Special attacks in VATS are performed by pressing Y (For 360)
* The Pip-Boy in the game is the Pip-Boy 3000 from Fallout 3
* Your quest in the wasteland involves finding out who tried to murder you and what was in the package you were carrying
* In Goodsprings, there is the option of joining with the Powder Gangers and ruining the town.
* Customization - Scopes on pistols is one example. It also affects the guns performance, add a large magazine to a weapon, and you'll notice longer, but fewer reloading times.
* The reputation will be important to the ending
* Nightkin have been turned schizophrenic through prolonged use of Stealth Boys, they deactivate their camo before attacking you, with a club. You can only target them in VATS when they're visible.
* You can covince Tabitha that the dumb mutants are planning a revolt against the smart ones, and that causes a battle between the two factions, leaving you to go and grab up Raul.
* Poseidon Energy was developing a solar weapon called Archimedes II. The plant is currently controlled by NCR, and they've placed a guy named Fantastic in charge of the plant, he hasn't figured out how to activate the plant or the weapon yet. But, if you're good enough, then you can. You can divert power to the wastes, or use the weapon for your own ends.
* SPECIAL descriptions are back: If you have 1 Endurance, your Endurance description is 'Basically Dead' and with 10 Charisma you are 'Cult Leader'.
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