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-   -   Art/animation and sound in anime: "fanservice is tl;dr."* (http://forums.animesuki.com/showthread.php?t=118406)

Akito Kinomoto 2013-03-17 20:28

Art/animation and sound in anime: "fanservice is tl;dr."*
 
Lately I've been musing over how much the technical strengths or weaknesses of an anime can influence how much we enjoy it. My like or dislike for a show used to be dictated more by its literary elements like characters or story than its appearance or audio. But in hindsight it's counterintuitive since anime is a visual medium; judging a work solely on its writing is better suited for a book (or light novels to keep with the context of the topic).

Of course, there needs to be a marriage between an anime's technical and literary parts. The problem is how some shows can seemingly remain intact on its writing alone when the art/animation and audio is removed while other shows fall apart without its technical support. Is the latter necessarily a worse show for not holding together without its appearance and sound or is it actually taking advantage of what can be done in a visual medium that cannot be accomplished in a book?

What's your take on the subject? How much does art/animation and sound influence your enjoyment?

*One day I was reading the Strawberry Panic! light novels when I thought wait a minute. Why am I wasting my time reading yuri when I can get my fix a thousand times faster by watching the anime?

Archon_Wing 2013-03-18 00:55

Well, to me at least, interesting writing is what props up a show. However, bad production values or crappy visuals will hurt an anime because it gives off the impression of it being half assed. Which is why I'm not a particularly big fan of Shaft. :heh:

On the other hand, Kyoani and similar tend to get passes even if the material isn't as engaging.

Triple_R 2013-03-18 04:35

Broadly speaking, there's three quality levels of writing.

1) Excellent writing. Great story with great characters.

2) Ok writing. Simple story, but told competently.

3) Spectacularly bad writing. Loaded with plot holes and/or loads of unlikeable characters.


Visual, audio, and directorial strengths are most important with my 2nd category. This can turn a show from mediocre to very good, or from good to excellent. VRO is probably a good recent example of this. VRO's plot isn't terribly complex (at least not at the three quarter mark), and while its characters are endearing and likeable, they're not terribly complex either. VRO's story is competent, but it's not "standout". Nonetheless, VRO has a superb combination of visuals and BGM that simply amps the "fun factor" all the way up. It also adds a lot to the drama and emotionally poignancy of the work. The net effect is a solidly above average anime show, imo.

Does this mean that VRO is just as good as an anime with a much better story but with inferior visuals/audio? Yes, it might mean that. Visual and audio quality are valid factors in not only the overall enjoyability of the work, but also in how much it resonates with us at an emotional level. Bad directing can greatly undermine the emotional punch that really ought to come with the more inspired bits of writing. So we shouldn't undervalue the impact of good directing.


That being said, all the flashy visuals and Hollywood movie caliber-audio in the world will not save a show in my 3rd category. Great visuals/audio can effectively paper over truly horrible writing for only a very limited time.

Warm Mist 2013-03-18 04:36

Film is an audiovisual medium- the visual components are the literary components, so are the audio components. Even more, in animation this is more pronounced because every little thing your eyes see has been created from scratch, arranged and composited by someone. It's not simply using a camera to capture the real- it's translating the images of the mind into a screen.

The audiovisual components will make or break a show, as simple as that. They are the sole thing relaying information to the viewer (the dialogue, the arranging and continuity of the screen and the expressions of the characters being the more notable aspects). You can't have a story in animation without at the bare minimum one image that conveys it.

Of course most viewers will later dissect the product and analyse the story in a vacuum, and the "production" in a vicinity. This works for most commercial shows because no real thought is put into the craft of the show besides making sure the viewer has a clue what the events happening on the screen are. More medium-conscious works will have a story that is, ultimately, inseparable from the way it is told- and those are the ones that stand out the most and get the most critical acclaim, because they make the best possible use of the medium.

TinyRedLeaf 2013-03-18 04:46

Quote:

Originally Posted by Triple_R (Post 4595232)
Broadly speaking, there's three quality levels of writing.

1) Excellent writing. Great story with great characters.

2) Ok writing. Simple story, but told competently.

3) Spectacularly bad writing. Loaded with plot holes and/or loads of unlikeable characters.

With all due respect, as an editor, I call bullsh*t on such arbitrary categories of quality. :heh:

Quality spreads across a spectrum from good to bad. It's not necessarily linear (it may well be multi-dimensional). And sure doesn't come in discrete quantities. That's even before you consider the subjectivity of interpretation. Is it even possible to define the universal line that divides mediocrity from competence, competence from excellence?

Such categories work only for the purpose of critique and discussion, which ought to be as broad as possible in the first place and not restricted to narrowly defined values of quality.

As for the original question, I agree with Warm Mist. Anime is first and foremost an audio-visual medium. Animation doesn't even need a script to tell a heartwarming story, as the Oscar-winning short Paperman amply demonstrates.

Dynamic tag cannot be rendered. (PrintableThread)

Tempester 2013-03-18 05:32

Maybe a few months ago, I would have soundly disagreed with you, A_K, but I understand a bit more now how important visuals are for anime.

It's true that I watch and enjoy countless anime that I consider to have sub-par animation or art, and I end up enjoying them greatly for other reasons e.g. the story. Actually, a lot of anime that I appreciate visually have "terrible" animation from certain perspectives. Characters slide in and out of the screen with no movement of limbs as if they were on ice. Most of the time, they don't have jaws and talking is done through mouth flaps. Frames are limited to 12 per second or less. These are well-honed and traditional animation shortcuts perpetuated in Japanese animation for many decades.

As someone who has watched a lot of anime, I've learned to overlook these shortcuts for the most part and focus on other visual qualities, which include cinematography, key frames, art style, character designs, detail, shading, and color. If an anime came out that had a great story, but couldn't do a good job with any of these visual qualities, I would frankly have a tough time enjoying it.

So yes, visuals are very important in my overall assessment of an anime, but animation alone isn't except in the most egregious cases.

Now, one recent anime that I thought has done an exceptional job of complementing the story and characters with its visuals is Hyouka. The characters are brilliantly animated, with their own unique body movements and facial expressions that help to flesh out their personalities and make the viewer understand them all the more. The verbal explanations of the mysteries are accompanied by fluid, colorful animations that helped hammer the revelations into viewers who can't afford to pause their TV to understand everything. Would I have liked Hyouka if it was animated on a smaller budget by a "lesser" studio like AIC instead of Kyoto Animation? Probably, since the characters and story hold up quite well in my opinion. But I certainly wouldn't have liked it nearly as much as I like KyoAni's version.

Triple_R 2013-03-18 06:21

Quote:

Originally Posted by TinyRedLeaf (Post 4595240)
With all due respect, as an editor, I call bullsh*t on such arbitrary categories of quality. :heh:

Sometimes you have to generalize and/or simplify things in order to clarify a point (consider the often-cited Sturgeon's Law, for example). While this generalizing and/or simplifying will certainly cause there to be exceptions to an argument, it also makes clear where the argument applies.

Guilty Crown is a show with exceptional visuals and an exceptional OST. However, it also is a show that has been widely bashed and hated on for the perceived weaknesses in its writing quality. That shows that there is a limit to how much audio/visual quality can cover up perceived writing weaknesses.

Nonetheless, there are some anime shows that garner much more positive attention for their visuals and/or their BGM/seiyu work than for their writing quality. A lot of these have generally Ok writing, but their stories would not look that impressive as just a script on paper. Visual and audio quality are obviously major difference-makers for these anime shows.


Quote:

Such categories work only for the purpose of critique and discussion,
And that's the extent to how I'm using these categories here on this thread.

Any serious rating system would have a scale greater than just 1 to 3. I don't deny that.

Perhaps it would have been better if I had explicitly used a Bell Curve analogy for my three categories. You can think of the 1st and 3rd categories as being the extreme ends of the Bell Curve of writing quality in anime. The 2nd category is the great mass of shows that fall between those extreme ends, and yes, there definitely is a significant range of quality variation within that 2nd category.


Quote:

As for the original question, I agree with Warm Mist. Anime is first and foremost an audio-visual medium.
So do you think that writing quality is completely unimportant to the quality of an anime show?


Quote:

Animation doesn't even need a script to tell a heartwarming story,
Even if so, such animation is very much atypical. The vast, vast majority of anime shows have scripts.

If we're going to talk about the role that art/animation and sound applies to anime as a whole, I think it's more productive and instructive to focus on the overwhelming majority of anime shows that have scripts.

erneiz_hyde 2013-03-18 06:34

I think one needs to define what this "literary" aspect means first. I get the feeling every one of the posters above me have different versions of it.

Quote:

Originally Posted by Warm-Mist
Film is an audiovisual medium- the visual components are the literary components, so are the audio components. Even more, in animation this is more pronounced because every little thing your eyes see has been created from scratch, arranged and composited by someone. It's not simply using a camera to capture the real- it's translating the images of the mind into a screen.

This guy seems to treat both the audio and visual components as "literary", on basis that they're all "scripted", from scratch. So does "directing" go in the literary aspect?

Quote:

Originally Posted by Tiny_Red_Leaf
As for the original question, I agree with Warm Mist. Anime is first and foremost an audio-visual medium. Animation doesn't even need a script to tell a heartwarming story, as the Oscar-winning short Paperman amply demonstrates.

OTOH this guy seems to mean "script" as the dialog book.

I was confused why TRL was agreeing with Warm Mist because I see a discrepancy. Or is it just me?

Triple_R 2013-03-18 06:50

I think that Warm Mist and TRL are talking about the animation equivalent of cinematography.

And yes, in fairness, you can tell a story with nothing more than cinematography (as seen by the Silent Era in movies, think Charlie Chaplin).

However, even with great cinematography (or the anime equivalent thereof), I think it's possible to evaluate the writing quality of a work in a vacuum (presuming it has dialogue). Although, in fairness, it does make it a bit harder.

TinyRedLeaf 2013-03-18 07:54

Quote:

Originally Posted by Triple_R (Post 4595297)
So do you think that writing quality is completely unimportant to the quality of an anime show?

No, I'm saying that the script, where it exists, must serve the animation and not the other way round.

This is something, I realise, that is lost on most anime fans, but it's something that most animators are keenly aware of. I was made aware of it only after extensive conversation with a childhood friend who is a producer at his own animation studio, one of only a handful in Singapore that survived past its foundation years.

What is the point of having a brilliant screenplay if it doesn't allow animators to do something special with it? You might as well create a live-action drama. Why bother with animation?

If you listen to interviews with professional animators, you'll frequently find them coming unconsciously to the same point. Mamoru Hosoda could have made a movie about a hardworking single mother bringing up two kids. But why should such a story be an animated movie and not a live drama? What would be the special quality that makes it viable for animation and no other medium? After mulling over it, he finally struck on the idea to cast the children as half-human, half-wolves. Hence, Okami Kodomo no Ame to Yuki.

Think also about the movies of Satoshi Kon. Most of them are great stories in their own right, but what makes them special as animation? They're special because Kon used animation to blur the lines between reality and fantasy without breaking the suspension of disbelief — a strength of animation that still isn't fully possible in live-action films, because there will always come a point when your mind will automatically recognise visual spectacles that are too good to be real.

To be sure, this isn't a new point. I've been trying to drive home this message time and again. If you enjoy anime simply for its stories, you need to ask why you bother with animation. You might as well read a book or a manga. After all, most fans will always say that the literary source provides the better story.

So, yes indeed, why experience a story in animated form? It can't be just for the story. It's for the animation. It's for the chance to witness a group of creators attempting to bring imagination to life, free from the boundaries that constrain live-action acting.

Hence, I say again: Where anime and animation is concerned, the script serves the animation, and not the other way round. If the animation is horrid, no amount of good writing will save it as an animation project.

Triple_R 2013-03-18 08:13

Quote:

Originally Posted by TinyRedLeaf (Post 4595354)
No, I'm saying that the script, where it exists, must serve the animation and not the other way round.

I support the idea that an anime script ought to include at least some instances which lend themselves to animators doing something special with it.

That being said, I can't help but wonder what your arguments would make of the anime version of Usagi Drop. Usagi Drop's animation/art style has a certain softness and distinctiveness to it, but after awhile, the viewer will probably get used to it. It might seem somewhat "normal" then. I can't recall many notable animation flourishes in Usagi Drop. All of the above being said, I enjoyed Usagi Drop and found it a rewarding story. I'm glad there's an anime version of it.

TinyRedLeaf 2013-03-18 08:37

Quote:

Originally Posted by Triple_R (Post 4595369)
That being said, I can't help but wonder what your arguments would make of the anime version of Usagi Drop. Usagi Drop's animation/art style has a certain softness and distinctiveness to it, but after awhile, the viewer will probably get used to it. It might seem somewhat "normal" then. I can't recall many notable animation flourishes in Usagi Drop. All of the above being said, I enjoyed Usagi Drop and found it a rewarding story. I'm glad there's an anime version of it.

The animators would be heartbroken by your shallow assessment of their efforts. :heh: Or perhaps not, because the overall artistic direction in Usagi Drop was for subtle softness, to bring alive the nostalgia and child's eye view of the world. Certain decisions were made, like the water-colour opening scenes of each episode, for example, in accordance with the overarching artistic theme.

More importantly, it was a good stab at artistic originality in a project that didn't give animators much room to innovate. I think that's deserving of more credit than you apparently think it is worth.

It's effective animation precisely because it elicits emotion without screaming for attention. Is it brilliant animation though? I would hesitate to call it that. To use Mamoru Hosoda as an example again, take a closer look at his characters' facial expressions and body language in Okami Kodomo, to get an appreciation of just how little it takes to convey depth of emotion.

Usagi Drop had to fall back on all the other elements of anime to express the same depth of meaning. So, while I'll readily agree that it was a good anime, I'll add that you'll want to read the manga to get the full and arguably more robust story, since that is apparently what draws you to the title. (Critics horrified by its allegedly controversial ending be damned. Read the manga and make up your own mind about its conclusuon.) :p

EDIT:
One more point, since I broached the line of argument: Usagi Drop the anime is substantially different from its manga source, because the anime's writers had to pay constant attention to the limitations imposed by an episodic 25-minute format. Things from the source had to be left out, while other parts not clearly elaborated in the manga were built upon in the anime, where animation could make a stronger point.

These editorial decisions created the anime you so enjoyed. Yet, if the production committee listened to those rabid fans who demand frame-by-frame fidelity between a manga and its anime adaptation, Usagi Drop would have failed as an animation project.

So, think again upon what I said. In animation, the script serves its medium, and not the other way round. An effective anime script is one that allows animators to play to their strengths. To adapt an anime exactly the way it appears in a manga title is, to me, a sign of laziness and a sure recipe for adaptation failure.

Triple_R 2013-03-18 10:33

Quote:

Originally Posted by TinyRedLeaf (Post 4595391)
The animators would be heartbroken by your shallow assessment of their efforts. :heh:

I wasn't assessing the efforts of the animators. Usagi Drop probably took a lot of work. I'm only assessing the end product itself (i.e. the artstyle/animation).


Quote:

More importantly, it was a good stab at artistic originality in a project that didn't give animators much room to innovate.
Agreed.


Quote:

I think that's deserving of more credit than you apparently think it is worth.
I never said that wasn't deserving of much credit. In fact, I think that the Usagi Drop animators deserve much credit for the work they did.

My main point is this - Usagi Drop was a very well-received anime back in 2011. Many people loved it. It received a lot of praise.

And yet, it's script doesn't leave much room for innovative animation flourishes. I think it's fair to say that Usagi Drop's success had as much to do with its writing quality (i.e. its characters and plot) as it has to do with the animation/audio side of thing.

Yes, those scripting an anime should not lose sight of the fact that they're scripting an anime. For anime with other medium-based source material, that will indeed call for editing work. And yes, sometimes fans don't appreciate this enough (I find this to be particularly true of unified format VN adaptations).

Nonetheless, I don't think we should take a very limited view towards what types of scripts and stories can work well in an animated medium.

4Tran 2013-03-18 11:15

I've read somewhere that much of anime analysis/review treats it like a book when it would be much more appropriate to treat it more as film. It's a sentiment that I find ever more convincing - you'd never try to interpret a film without examining what the director is trying to tell us using visual imagery and sound cues, so why should it be any different with anime? For the enjoyment part, I'm not still as good at discerning the visual aspect of anime as I'd like, but it's something that matters more and more.

Quote:

Originally Posted by Archon_Wing (Post 4595102)
Well, to me at least, interesting writing is what props up a show. However, bad production values or crappy visuals will hurt an anime because it gives off the impression of it being half assed. Which is why I'm not a particularly big fan of Shaft. :heh:

Hah! :)

Quote:

Originally Posted by Archon_Wing (Post 4595102)
On the other hand, Kyoani and similar tend to get passes even if the material isn't as engaging.

I'd agree with the exception of that awful OP for Chuuni. I haven't been able to see out of my right eye ever since. ;)

Triple_R 2013-03-18 11:22

Quote:

Originally Posted by 4Tran (Post 4595567)
I've read somewhere that much of anime analysis/review treats it like a book when it would be much more appropriate to treat it more as film.

This I agree with.

I think that the "cinematography" of anime often doesn't get enough notice. The way you frame characters during pivotal scenes - The choice to do facial close-ups at key moments - the choice of which characters to focus on from one plot-relevant moment to the next. All of this is just as important in anime as it is in film, imo.

Folenfant 2013-03-18 11:54

Animation and scripting get a lot of focus from people but I find music in anime to be sort of a rare focus that is more important in establishing the proper mood and vibe of a scene than is often given credit for. There's so many shows (mostly drama but also sci-fi/military/action) that I don't think would be anywhere near as enjoyable with a more phoned in soundtrack. Its something that simply cannot be underestimated but often is when there isn't one of the more popular names like Kajiura behind it. In fact if its not Kajiura I just find that BGM rarely enters the discussion for anime period which is a shame.

Also I think its very important to distinguish between animation and cinematography a bit more still. To me animation is a process while cinematography is a craft or talent that can make even still imagery come to life with its own vibrance and personality. For example while I find something like Love Live or Tamako Market have good crisp animation with often noticeably above average FPS for a tv show I don't think they have all that gripping direction and eye for cinematic excellence to most of the scene whereas something like Lupin III:Fujiko, Shin Sekai Yori, Jojo's Bizarre adventure or Zetsuen no Tempest which I'm just finishing up has some of the better use of symbolic imagery and visual direction I've seen all this year and last that make for some uniquely gripping viewing.

Reckoner 2013-03-18 12:58

Quote:

Originally Posted by 4Tran (Post 4595567)
I've read somewhere that much of anime analysis/review treats it like a book when it would be much more appropriate to treat it more as film. It's a sentiment that I find ever more convincing - you'd never try to interpret a film without examining what the director is trying to tell us using visual imagery and sound cues, so why should it be any different with anime? For the enjoyment part, I'm not still as good at discerning the visual aspect of anime as I'd like, but it's something that matters more and more.

This is an interesting point well because I am a reviewer after all :heh:.

Indeed in film you often see comments about a director's vision, or an actor's performance. I think with acting it is a bit hard to discern the quality of a voice acting performance often when you are not a native speaker. As for directing, if the director is notable they are often talked about (At least I do). But even if the director isn't directly mentioned, I do believe people at least talk indirectly about his decisions.

However, there is also the consideration that so many anime works today are adaptions. The director, while not unimportant by any stretch of the imagination, is typically working with someone else's vision. Especially as it pertains to manga and light novels, the story's vision is theirs and not the creators. Typically when directors mess with a source material, we have seen less than impressive results.

I will not deny though that your average review that you'd find on somewhere like MAL is complete garbage. They don't have any scope in their writing and don't understand how to structure a review at all. Their scope is incredibly limited, and most of the time they focus mainly on the characters and nothing more.

Archon_Wing 2013-03-18 13:43

Quote:

Originally Posted by 4Tran (Post 4595567)
I'd agree with the exception of that awful OP for Chuuni. I haven't been able to see out of my right eye ever since. ;)

I have no idea what you're talking about. *shot* But yea, I can't remember it very well at all. ;)

4Tran 2013-03-18 14:04

Quote:

Originally Posted by Reckoner (Post 4595688)
However, there is also the consideration that so many anime works today are adaptions. The director, while not unimportant by any stretch of the imagination, is typically working with someone else's vision. Especially as it pertains to manga and light novels, the story's vision is theirs and not the creators. Typically when directors mess with a source material, we have seen less than impressive results.

I don't buy this argument because a large number of critically acclaimed movies are either straight adaptations or new takes on older material. I'm not even talking about obscure works either - Argo, the Life of Pi and Les Miserable were all nominated for the Oscar this year. In anime, many of the adaptations we're familiar with are aired on TV. Since TV has such tight budgets and schedules, it's not at all unusual for them to fail. Anime movies and OVAs would fare much better even if they deviate from the source material. The creative staffs of the latter simply have more money and time to iron out exactly what they want to do with the work.

Quote:

Originally Posted by Reckoner (Post 4595688)
I will not deny though that your average review that you'd find on somewhere like MAL is complete garbage. They don't have any scope in their writing and don't understand how to structure a review at all. Their scope is incredibly limited, and most of the time they focus mainly on the characters and nothing more.

I'm not just referring to a standard review, but things like in-depth examinations of the language of film/anime and how scenes are composed. Here's an example from the film world: http://www.openculture.com/2011/12/a...ion_scene.html

This kind of material is almost non-existent for anime in the English-language world. The main exception is when Anipages writes something up or the very occassional piece like this: http://scenesofdespair.tumblr.com/po...-close-reading

Quote:

Originally Posted by Archon_Wing (Post 4595751)
I have no idea what you're talking about. *shot* But yea, I can't remember it very well at all. ;)

It's one of those ultimate "should we be actually doing this to our audience?" moments. I hope that Kyoto Animation has learned their lesson.

totoum 2013-03-18 14:34

I'l make it short: the script is the foundation, without a good one you can't build anything solid but also just because you have a nice one doesn't mean the end result will be good, that all depends on what you build on top of it ( storyboarding,chara design,animation,OST,backround art,voice acting,photography etc....)

Also want to mention that a script is different from dialogue , Paperman most definitely has a script, or to take another example the illusionist has almost no dialogue but it has a script (sidenote: I hate it when trailers for "foreign films" throw in a gazillion critic quotes).

Reckoner 2013-03-18 15:10

Quote:

Originally Posted by 4Tran (Post 4595776)
I don't buy this argument because a large number of critically acclaimed movies are either straight adaptations or new takes on older material. I'm not even talking about obscure works either - Argo, the Life of Pi and Les Miserable were all nominated for the Oscar this year. In anime, many of the adaptations we're familiar with are aired on TV. Since TV has such tight budgets and schedules, it's not at all unusual for them to fail. Anime movies and OVAs would fare much better even if they deviate from the source material. The creative staffs of the latter simply have more money and time to iron out exactly what they want to do with the work.

So what if they were nominated? Life of Pi for example, is one phenomenal book. Of course the director did a lot with cinematography and other things that accentuated the book's greatness, but make no mistake... In the end the story is the author's vision more so than the directors, no matter how the director spins it or adds to it.


Quote:

Originally Posted by 4Tran (Post 4595776)
I'm not just referring to a standard review, but things like in-depth examinations of the language of film/anime and how scenes are composed. Here's an example from the film world: http://www.openculture.com/2011/12/a...ion_scene.html

This kind of material is almost non-existent for anime in the English-language world. The main exception is when Anipages writes something up or the very occassional piece like this: http://scenesofdespair.tumblr.com/po...-close-reading

Not as rare as you might think. You must not know your way around the blogisphere very well. While of course many blogs are episodics, there are a decent amount that are editorials that do in depth analysis of the sorts of things you're talking about. For example the following blog offers a lot of the style of content you are talking about, and he is not unique.

http://altairandvega.wordpress.com/

totoum 2013-03-18 15:21

Quote:

Originally Posted by Reckoner (Post 4595846)
Not as rare as you might think. You must not know your way around the blogisphere very well. While of course many blogs are episodics, there are a decent amount that are editorials that do in depth analysis of the sorts of things you're talking about. For example the following blog offers a lot of the style of content you are talking about, and he is not unique.

http://altairandvega.wordpress.com/

I admit I've only skimmed through it but at first glance to me that link provides nothing 4tran is looking for, if anything it perfectly illustrates 4tran's point about how blogs tend to treat animes as literature works.

Reckoner 2013-03-18 15:27

Quote:

Originally Posted by totoum (Post 4595859)
I admit I've only skimmed through it but at first glance to me that link provides nothing 4tran is looking for, if anything it perfectly illustrates 4tran's point about how blogs tend to treat animes as literature works.

This is my bad. I skimmed his article too much. Then if 4tran is SPECIFICALLY focusing on cinematography, then yes, we don't have a terrible amount of that in the anime world. I can agree with that much. The most people do is complement the visuals and talk about how they accentuate certain scenes. There are of course the rare exceptions.

So probably what would help me understand his point better, is what exactly he thinks anime reviewers/bloggers don't talk a whole lot about. Cinematography and what else?

4Tran 2013-03-18 17:17

Quote:

Originally Posted by Reckoner (Post 4595846)
So what if they were nominated? Life of Pi for example, is one phenomenal book. Of course the director did a lot with cinematography and other things that accentuated the book's greatness, but make no mistake... In the end the story is the author's vision more so than the directors, no matter how the director spins it or adds to it.

Do you agree that the visuals of a film impart meaning? If so, then isn't it natural that a film will present its story differently than a book will? The original source of an adaptation is only the starting point, and can often play just a small role in the success of the adaptation.

Quote:

Originally Posted by totoum (Post 4595859)
I admit I've only skimmed through it but at first glance to me that link provides nothing 4tran is looking for, if anything it perfectly illustrates 4tran's point about how blogs tend to treat animes as literature works.

Pretty much. Lots of blogs and anime reviewers talk about what the words in an anime tell us, but it's really rare for one to talk about what the pictures tell us.

There is the odd blog that really does manage to be valuable though. This series is a good example: http://animekritik.wordpress.com/201...r-episode-one/

There's tons of stuff that you'd miss if you're not really familiar with Japan in the '80s.

Quote:

Originally Posted by Reckoner (Post 4595866)
This is my bad. I skimmed his article too much. Then if 4tran is SPECIFICALLY focusing on cinematography, then yes, we don't have a terrible amount of that in the anime world. I can agree with that much. The most people do is complement the visuals and talk about how they accentuate certain scenes. There are of course the rare exceptions.

So probably what would help me understand his point better, is what exactly he thinks anime reviewers/bloggers don't talk a whole lot about. Cinematography and what else?

Cinematography is a part of what I'm discussing, but there are other parts that make up the language of film. If you're not familiar with the language of film, here's a nice primer: http://www.kenstone.net/fcp_homepage...e_of_film.html

I'd say that it's even more important in anime than in regular film-making because anime directors are so much more likely to botch it. My earlier example of Chuuni is a good example of that.

TinyRedLeaf 2013-03-18 18:58

Quote:

Originally Posted by totoum (Post 4595812)
I'l make it short: the script is the foundation, without a good one you can't build anything solid but also just because you have a nice one doesn't mean the end result will be good...

Also want to mention that a script is different from dialogue , Paperman most definitely has a script, or to take another example the illusionist has almost no dialogue but it has a script (sidenote: I hate it when trailers for "foreign films" throw in a gazillion critic quotes).

You're absolutely right that a "script" is the foundation of an audio-visual production but, to be sure, you're confusing a couple of technicalities. The writers of a movie or animation create screenplays and not scripts per se, although the terms are often used interchangeably.

A screenplay contains not just the dialogue, but also directional notes, which include details on the setting, the mood of the scene, the emotional state of the characters, where and when actors enter or leave the scene, the time of the day, cues for lighting, and so on.

So, yes, it's the blueprint from which everything else in an anime is created. But it's a very different kind of writing that we're talking about — it's a technical paper that takes the specific requirements of animation/movie-making into consideration. And it's definitely different from what most fans think about when they discuss the "writing" of an anime (they usually mistake it for just the dialogue).

And like 4Tran says, most people review or critique an anime the way they would a book or manga. Most fans neglect the "cinematography" of the anime. And this is the origin of a disconnect often seen in discussions throughout this forum and in blogs — the idea that the quality of animation doesn't matter as long as the story is good. Well sure, an anime can be redeemed by the quality of its story — that's probably the best thing that one can say of many animation projects, anime or otherwise. But an animation project has to be ultimately judged on the quality of its animation/cinematography, because that is the medium of its storytelling. It is not a book. You shouldn't judge an anime the way you'd judge a book.

To tell me that the writing is the most important thing is like telling me that a densely written, expertly plotted comic book/graphic novel is still good even if the art consists of nothing but pages and pages of crudely drawn, black-and-white stick figures with no faces, not even basic emoticons.

Quote:

Originally Posted by Folenfant (Post 4595615)
Animation and scripting get a lot of focus from people but I find music in anime to be sort of a rare focus that is more important in establishing the proper mood and vibe of a scene than is often given credit for.

I agree, and it's commendable that Akito Kinomoto included "sound" in the discussion as well. :)

(Among recent anime, Another is the first I remember for its exceptional use of sound to generate tension and unease.)

Quote:

Originally Posted by Folenfant (Post 4595615)
Also I think its very important to distinguish between animation and cinematography a bit more still. To me animation is a process while cinematography is a craft or talent that can make even still imagery come to life with its own vibrance and personality.

To my discredit, I've used animation and cinematography interchangeably throughout this thread, even though I know they mean different things. I'll just point out a few key differences between film cinematography and animation cinematography, though — the use of lighting and the recording of action.

In film cinematography, the cameraman's ability to control and capture lighting is immensely prized. Anyone who's a photographer, amateur or professional, will know immediately why this ability is so important. What we see with our eyes is very different from what the camera "sees". In stark contrast, lighting does not constrain animators in the same way. How an animation director chooses to light a scene remains extremely important for achieving the mood and effect he wants but, unlike film directors, he is not under the mercy of natural conditions. This means that we can't judge this aspect of anime cinematography the same way we would film cinematography.

(Among anime directors, Makoto Shinkai comes immediately to mind for his exceptional use of light.)

And then, there's the simple recording of action. Film and anime are worlds apart in this respect. Film records actors doing their stuff amid a carefully staged set. In anime/animation, every single movement, whether by the characters or by objects in the background, has to be drawn. In this respect, I wonder if it's useful to think of animation and cinematography as two separate things — where an animation project is concerned, you won't have cinematography without animation. The way you choose to animate your characters and their setting is the cinematography.

Yes, the language of film intimately informs the editorial decisions of the animation crew. But, ultimately, everything they want to do cinematically has to be drawn and animated from scratch. It's a vastly different process, taken from a vastly different perspective. This is why you won't see anyone in an animation project credited as the "cinematographer", unlike in film. The specific role doesn't exactly exist in animation.

Sackett 2013-03-18 20:48

There are good plots with poor animation.

Poor plots with good animation.

There are also good plots with good animation.

However, the greatest anime manage to combine the animation and plot into a whole that is greater then the sum.

Madoka Magica is an example of this.

Nor does doing this require the highest quality of animation. For example, Neon Genesis Evangelion managed to turn the poor animation budget into a contributing factor to the Mind Screw nature of the plot.

Reckoner 2013-03-18 21:44

Quote:

Originally Posted by 4Tran (Post 4596020)
Do you agree that the visuals of a film impart meaning? If so, then isn't it natural that a film will present its story differently than a book will? The original source of an adaptation is only the starting point, and can often play just a small role in the success of the adaptation.

Sure. While a book will describe things around the character, a film has to actually show it visually. For the record, I'm not denying the importance of a director in a production. In fact they usually are the most important figure in any anime production.

I won't disagree with you here, I see your point.

Quote:

Originally Posted by 4Tran (Post 4596020)
Cinematography is a part of what I'm discussing, but there are other parts that make up the language of film. If you're not familiar with the language of film, here's a nice primer: http://www.kenstone.net/fcp_homepage...e_of_film.html

I'd say that it's even more important in anime than in regular film-making because anime directors are so much more likely to botch it. My earlier example of Chuuni is a good example of that.

I see where you're coming from. Point taken.

TinyRedLeaf 2013-03-18 22:59

Quote:

Originally Posted by Sackett (Post 4596263)
However, the greatest anime manage to combine the animation and plot into a whole that is greater then the sum.

I think everyone will agree with that in principle. Where people disagree is the extent to which the audio-visual elements carry the story, or the "plot". The disagreements spread across a continuum and are highly contextual, highly subjective in nature, which is why I object to Triple R's arbitrary categorisation of good and bad writing, with respect to anime/animation.

By plot, I take it that you mean exposition. If I'm wrong, I apologise in advance. Now, a film like Sky Crawlers — arguably Mamoru Oshii's most accessible movie to date — in my opinion, made effective use of imagery and music to convey the emotions of its characters and the various meanings of the story. Sufficient in any case for me to come up with a thorough analysis of its plot.

But many other viewers found the movie incredibly boring, a typical criticism levelled at Oshii's projects. More importantly, quite a few called bullsh*t on my analyses, saying that it's possible for anyone to "see" more than was actually intended in the chosen imagery. That may well be the case. Perhaps I'm reading too much into what was shown on screen. That raises the question: perhaps greater exposition was needed to conclusively nail down the plot?

Nothing infuriates a viewer more than not being able to figure out what an anime scene is all about. Take the last episode of Neon Genesis Evangelion, for example. You called it "mind screw". I call it a brilliant use of imagery to describe Shinji's state of mind in the run-up to Instrumentality. It's anime's equivalent of Stanley Kubrick's "mind screw" in the final scenes of 2001: A Space Odyssey.

So, was it a failure of writing, or a genius use of imagery? Who's right, who's wrong? It really depends on what you place more emphasis on, doesn't it? Between the writing and the animation, I choose the latter, in recognition of the plain fact that anime is ultimately an audio-visual medium for storytelling.

Warm Mist 2013-03-18 23:24

Quote:

Originally Posted by Sackett (Post 4596263)
There are good plots with poor animation.

Poor plots with good animation.

There are also good plots with good animation.

However, the greatest anime manage to combine the animation and plot into a whole that is greater then the sum.

Madoka Magica is an example of this.

Nor does doing this require the highest quality of animation. For example, Neon Genesis Evangelion managed to turn the poor animation budget into a contributing factor to the Mind Screw nature of the plot.

This is simplistic and reductive, and while you're getting at something with the fourth paragraph, you're not really expanding on why this is the case or how it's achieved.

First of all, I think categorizing animation in simply "good" or "bad" is not conductive to communication. Is the animation in, say, Fantasia (1940) from Disney good? Most viewers will say it's not only good, but excellent.
But is the animation in a film like Mind Game good? Here, a fuckton of people will say "no", and the ones that respond positively do so for entirely different reasons than in Fantasia. The animation in a project is an aesthetic component as much as it is a technical one- it should, ideally, convey an artistic sense that makes the film stronger as a whole. I think Mind Game is a good example of this, because every bit of animation, and the style in which it's all done are serving the core idea that drives the film. Or rather, the film was made to be a perfect fit for Yuasa's aesthetic sensibilities. It doesn't matter which came first, the relevant thing is that it blends together perfectly.
Another example with a more "mainstream" focus could be Tokyo Godfathers, which was conceived primarily as a vehicle for Shinji Otsuka to display his character acting skills. A tight style based on ideas reminiscent of his approach to animating comes through in the movie's direction and whimsy feel, as much as it does in the scenes done by him (and by other animators too).

It's strange that you bring Madoka and EVA as examples, since this type of blending isn't apparent in the animation of those shows, but in the direction (and well, in other visual aspects too. Although EVA is an infinitely better example than PMMM for this).

Lastly, I still think that it's bogus to separate "writing" and "presentation" (for lack of a better word that serves as a catch-all term for everything ranging from storyboard to post-processing to use of sound). When an animated film exploits its medium to maximum capability, it shouldn't even be possible to properly divide the two since a gigantic amount of meaning and messages will be carried by stuff such as the framing of the screen, the animation itself or the soundtrack. If you don't want to take in all that meaning and just focus in face-value stuff such as "plot" or "character development", you'd be missing out. Same goes for simply thinking "the animation is high-budget" or "it looks nice" without trying to figure out if the director's trying to tell something through the construction and presentation of the story.

I think it should be clear to anyone that the "plot" -which is simply the order in which events happen- is consciously manufactured and presented in a subjective way to the viewer. Especially in animation where there's even less of the real present in the final product. Same goes for the perception of characters and their emotional/developmental arcs.

Triple_R 2013-03-19 00:36

Quote:

Originally Posted by TinyRedLeaf (Post 4596406)
I think everyone will agree with that in principle. Where people disagree is the extent to which the audio-visual elements carry the story, or the "plot". The disagreements spread across a continuum and are highly contextual, highly subjective in nature, which is why I object to Triple R's arbitrary categorisation of good and bad writing, with respect to anime/animation.

I explained why I used those three simplified categories. They weren't arbitrary at all, as my explanation should have made clear. If you have issues with my explanation, it would be nice to know what those issues are.

In any event, do you deny that there is such a thing as "good" writing? Do you deny that there is such a thing as "bad" writing?

This actually isn't entirely subjective. Plot holes are plot holes. 1 + 1 does not equal 5. That's objective, and so are certain plot holes for similar reasons. You can have serious plot inconsistencies in anime shows with exceptional animation and BGM. The exceptional animation and BGM does not take away such plot inconsistencies. A narrative loaded with plot holes has serious writing issues. All the gorgeous animation and great BGM in the world can only cover that up so much.

And this is why, contrary to what Warm Mist is arguing, it's not "bogus" to evaluate writing quality separate from art/animation and sound. Why should great art/animation and sound render completely unimportant poor character development and a story ridden with plot holes (or things such as an over-reliance on deus ex machinas)?

Dawnstorm 2013-03-19 02:34

Quote:

Originally Posted by TinyRedLeaf (Post 4596406)
By plot, I take it that you mean exposition.

I'm a bit at a loss, here. I'm familiar with the language for literary discription (secondary subject in a university degree), but I'm not familiar with the language of film description. It's possible that exposition has a specialised meaning I'm not aware of, but in literary terminology "exposition" has little to do with plot. "Exposition" is a mode of presentation (others being description, and narration [although here it gets confusing, since "narration" is often used as the blanket term for it all]).

"Plot" is the thin read line that connects all the actions in a story. It's an analytic abstraction. The same plot could be realised in different settings or with different characters. If you add characters and setting, you then have a "story". All of this is purely conceptional; it precedes the medium. You have this story to tell - what do you do? Write it in a novel? A graphic novel maybe? Put it in a film?

Of course, this is all highly abstract and it depends on how much you abstract. But story is absolutely separatable from the mode of presentation. It's, for example, not hard to tell (even if nobody clued me in before hand) that the book and the film Moby Dick tell "the same story". The very fact that you can compare the two so closely shows this. It's less obvious with Do Androids Dream of Electric Sheep? and Blade Runner. And at some point we're left wondering.

I get the complaints that are made here: people tend to overestimate the importance of story and underestimate the importance of presentation. I've frequented writer boards a lot, and that's one of the more frustrating aspects. People tell you that you can't use "too many" adverbs, and when you point out that writers use them all the time, you get one of two counters: (a) If the writer is considered a "good" writer, then that writer gets to use adverbs, because he knows how and you - a newbie - do not. (b) If the writer is considered a "hack", you're told that writer gets away with using adverbs because "the story is so strong".

There's an implicit implication that presentation is just ornamentation for the "story". That's why, when people talk about the "writing" for anime, very often they don't talk about the actual writing (the scenario, or maybe the individual scripts). Chances are they've never read that. It's about the story as it shines through in the animation. Just as with texts, it's the story - an abstraction from what you've actually seen.

Paperman, linked above, has a rather boring plot: Boy meets girl, they separate, they find each other again. That's been done a lot. If you think plot is of prime importance then you absolutely miss what's great about the piece. There are various levels of abstraction: what I've outlined above is very abstract. As you go down in abstraction levels, the plot becomes more exciting (say, if you include the paperplanes), but I'd still argue that plot is not the best tool to analyse this piece of film.

Similarly, plot isn't the best approach to plays like Beckett's Waiting for Godot or short stories such as Viriginia Woolf's "Kew Gardens" (which is a montage of conversation fragments interspersed with the exciting story of a snail overcoming an obstacle in its path [a - gasp - leaf!]; it's also about flowers, but they do nothing remotely plot-like).

The thing is that - unless with some deliberately metalevel stuff - the presentation is supposed to be invisible (and when it's good, it often is). That's why it's hard to talk about that stuff; you don't notice it. It's there to ease you into the story, and the story is what you end up talking about (unless you're interested in criticism, or in the craft of creating stuff like texts or films). I clearly miss many, many visual and auditory clues. I'm not trained to pay attention to that. But I still catch a lot more than, say, my Dad.

When people talk about animation in terms of story then that's because that's what they get out of the viewing experience. But that's selective attention. If you don't pay attention to the presentation, the story has been successfully presented. But the secret behind its success is also the reason why people generally put too much emphasis on story, and too little on the presentation. It's systematic, and it's not unique to animation. Written texts (whether they're novels or short stories) have the same problem.

[ETA:This thread reminds me of another recent one about concept and execution. Too lazy to look for it right now.]

Tempester 2013-03-19 02:59

Quote:

Originally Posted by Dawnstorm (Post 4596628)
The thing is that - unless with some deliberately metalevel stuff - the presentation is supposed to be invisible (and when it's good, it often is). That's why it's hard to talk about that stuff; you don't notice it.

...

If you don't pay attention to the presentation, the story has been successfully presented.

Are you implying that the watcher who loved an anime and has picked up and pinpointed numerous visual cues in the presentation on their first watch somehow enjoyed the anime less than the other watcher who loved the same anime but didn't notice any of these things?

I'm usually the second watcher, by the way. Which is why I find it hard to reply to any of the posts in this thread. :uhoh:

SeijiSensei 2013-03-19 03:07

I don't want to get involved in a deep discussion of aesthetics here, but I think the case of Monster is instructive. First, though I haven't read the manga, most discussions of Monster report that Madhouse was extremely faithful to the original material in terms of both the storytelling and the illustration style.

I've seen people criticize Monster for being "ugly," and indeed if your view of anime is largely driven by contemporary shows then the characters in Monster look ugly indeed. I see that style as consistent with Urasawa's overall vision, though, with a focus on creating realism. Most people in real life are not physically beautiful, and many are downright ugly. If everyone in Monster were depicted with the character models so prevalent in modern anime, it would undermine the realism of the presentation.

Is Monster "well-animated?" Well by most standards the answer is clearly no. Very little in that show depends on the medium itself. Many scenes are static and rely largely on conversations to convey the story. It is just as easy to imagine Monster as a live-action series as an animated one despite its manga origins. The same holds true for shows like Nodame Cantabile or Bartender, both of which have had live-action adaptations as well as animated ones. All three of these shows remain among my favorites because of the quality of the scripts, and importantly their musical scores, even though they utilize little of the potentials of animation as a medium.

I believe that characterization applies to many of the series we watch today. I can probably think of a couple dozen shows that could only have been told successfully through animation. Most of these are the creations of extremely talented directors who seem to fit the auteur model of film-making and take advantage of the freedom animation permits. I'm thinking of shows like Iso Mitsuo's Dennou Coil or Nakajima Kenji's Bakeneko and Mononoke which use the medium to create remarkable images that would be nearly impossible to reproduce in a live-action setting without enormous budgets for special effects. Even then, I don't think a live-action version of, say, the fighting scenes in Nakajima's Apothecary shows, or the distorted reality of the "obsolete spaces" in Coil, would be as compelling visually as the animated versions we have the privilege to view. And, to reinforce Folenfant's point, Coil would not be nearly as impressive without Tsuneyoshi Saito's remarkable score.

TinyRedLeaf 2013-03-19 03:10

Quote:

Originally Posted by Dawnstorm (Post 4596628)
I'm a bit at a loss, here. I'm familiar with the language for literary discription (secondary subject in a university degree), but I'm not familiar with the language of film description. It's possible that exposition has a specialised meaning I'm not aware of, but in literary terminology "exposition" has little to do with plot. "Exposition" is a mode of presentation (others being description, and narration [although here it gets confusing, since "narration" is often used as the blanket term for it all]).

You've answered your own query, actually. :p

I used "exposition" for lack of a better word at the time to describe what I thought Sackett meant by "plot". I tried to build on that through the context of the post you linked. Another way to explain what I was trying to get at would be the extent to which the story is made "explicit". A plot is "explicit" if it doesn't rely on the viewer to interpret the "presentation", as you described it, to understand the story.

It seems to me that when people use the blanket term of "writing" with reference to anime, they are implicitly asking about the extent to which a story is made obvious, the extent to which the story of the anime can be understood regardless of the quality of the animation/cinematography.

I think Warm Mist has explained very well why it's foolish to separate the two concepts. As you said:
Quote:

Originally Posted by Dawnstorm (Post 4596628)
If you don't pay attention to the presentation, the story has been successfully presented. But the secret behind its success is also the reason why people generally put too much emphasis on story, and too little on the presentation.

I fully agree, and that's the very same frustration I often come up against when discussing storytelling in anime. Fans often neglect the importance of the "presentation" in anime storytelling or, worse, they treat it like an evil to be avoided, presumably because too much emphasis on "presentation" makes the anime superficial, and somehow not worthy of intellectual critique.

Quote:

Originally Posted by Dawnstorm (Post 4596628)
[This thread reminds me of another recent one about concept and execution. Too lazy to look for it right now.]

Yup, I know the thread you're talking about. I'm too lazy to locate it right now, too. :heh:

Tempester 2013-03-19 03:29

Quote:

Originally Posted by Dawnstorm (Post 4596628)
[ETA:This thread reminds me of another recent one about concept and execution. Too lazy to look for it right now.]

Quote:

Originally Posted by TinyRedLeaf (Post 4596669)
Yup, I know the thread you're talking about. I'm too lazy to locate it right now, too. :heh:

Could it be this one?

TinyRedLeaf 2013-03-19 04:29

Quote:

Originally Posted by Triple_R (Post 4596518)
A narrative loaded with plot holes has serious writing issues. All the gorgeous animation and great BGM in the world can only cover that up so much.

And this is why, contrary to what Warm Mist is arguing, it's not "bogus" to evaluate writing quality separate from art/animation and sound. Why should great art/animation and sound render completely unimportant poor character development and a story ridden with plot holes (or things such as an over-reliance on deus ex machinas)?

You're missing the point. What Warm Mist is saying is that it's impossible to separate the "writing"/"script"/"plot" from the "presentation"/"cinematography"/"animation" of the story. They are all part of the whole. What's the point of an anime that excels only in terms of "writing"/"script"/"plot"? The creators might as well write a book, because that would seem to be the only thing that was good about the story.

I do get what you mean by the supposed failure of "writing" to hold up the story of an anime. My question to you would be, are you sure you hadn't missed the audio-visual cues that are an intrinsic part of storytelling in anime/animation? Secondly, assuming you have, and you still think that the "writing" sucks (whatever that means in the context of anime), why do you think that sinks the anime as a whole? Why do you implicitly value "writing" over the "cinematography"? This, to me, is a very pertinent question because I fail to understand why the audio-visual elements of an animation are subordinate to "writing" (which, in the first place, is a false dichotomy, but I'll go along with you to see where this argument goes).

Quote:

Originally Posted by Tempester (Post 4596686)
Could it be this one?

Yup. :)

Dawnstorm 2013-03-19 04:33

Quote:

Originally Posted by Tempester (Post 4596658)
Are you implying that the watcher who loved an anime and has picked up and pinpointed numerous visual cues in the presentation on their first watch somehow enjoyed the anime less than the other watcher who loved the same anime but didn't notice any of these things?

I'm usually the second watcher, by the way. Which is why I find it hard to reply to any of the posts in this thread. :uhoh:

Not really, no. All I'm implying is that going into a story "naively" and going into a story with eyes and ears for how the story comes to you are two different experiences. (And my take on that is that each has its own reward. What you automatically do differs, and what you can enjoy differs, too. It's too complicated to imply anything beyond that.) I also think that nobody's completely "naive", and that few people "get it all". And finally I think that different anime, novels, etc. lend themselves better to one or the other viewing mode; that is there might be a correlation between how you watch ("naively" or "aware") and what type of show you enjoy.

Quote:

Originally Posted by TinyRedLeaf (Post 4596669)
You've answered your own query, actually. :p

I used "exposition" for lack of a better word at the time to describe what I thought Sackett meant by "plot". I tried to build on that through the context of the post you linked. Another way to explain what I was trying to get at would be the extent to which the story is made "explicit". A plot is "explicit" if it doesn't rely on the viewer to interpret the "presentation", as you described it, to understand the story.

It seems to me that when people use the blanket term of "writing" with reference to anime, they are implicitly asking about the extent to which a story is made obvious, the extent to which the story of the anime can be understood regardless of the quality of the animation/cinematography.

I think I understand. (Actually, I'm having trouble talking about "plot" since "plot" - no matter the medium - is pretty low on my priority list.)

Quote:

...or, worse, they treat it like an evil to be avoided, presumably because too much emphasis on "presentation" makes the anime superficial, and somehow not worthy of intellectual critique.
Oh, one of these days I am going to analyse the opening sequence of episode 10 of A Channel, to show why I like the show so much (even though K-on bores me too tears.) I mentioned that in the other thread - in post #17, which I know because Tempester found it:

Quote:

Originally Posted by Tempester (Post 4596686)
Could it be this one?

Yay, for the non-lazy. :D (For some reason the winking avatar really fits the context. :heh: )

ETA:

Quote:

Originally Posted by TinyRedLeaf (Post 4596733)
What's the point of an anime that excels only in terms of "writing"/"script"/"plot"? The creators might as well write a book, because that would seem to be the only thing that was good about the story.

Except that someone who writes a good scenario or script isn't necessarily a good writer of prose. :p (I know you know that, since you said yourself that it's a different type of writing.)

Tempester 2013-03-19 04:49

Quote:

Originally Posted by Dawnstorm (Post 4596735)
Not really, no. All I'm implying is that going into a story "naively" and going into a story with eyes and ears for how the story comes to you are two different experiences. (And my take on that is that each has its own reward. What you automatically do differs, and what you can enjoy differs, too. It's too complicated to imply anything beyond that.) I also think that nobody's completely "naive", and that few people "get it all". And finally I think that different anime, novels, etc. lend themselves better to one or the other viewing mode; that is there might be a correlation between how you watch ("naively" or "aware") and what type of show you enjoy.

Ah, I think I see where you're getting here. :)

Quote:

Originally Posted by Dawnstorm (Post 4596735)
Oh, one of these days I am going to analyse the opening sequence of episode 10 of A Channel, to show why I like the show so much (even though K-on bores me too tears.)

I didn't find A-Channel to be a particularly great anime, but I did love watching that scene, and it sticks out as one of the most memorable parts of the show.

Warm Mist 2013-03-19 07:39

I don't think I have much more to say on this subject, and I don't really fancy engaging in back-and-forth type discussions. But there seems to be some force that keeps bringing me back to post here.

Just today, I was reading the Anipages forums, and came across a post by Peter Chung that I found very relevant to the discussion that's going on in this thread:
Quote:

The most interesting films (I'd even say the ONLY interesting films) to me are ones that trigger some unexpected mode of thinking, encourage novel trains of thought, or require a startling insight. That necessarily arises out of ambiguity. Enlightenment occurs out of confusion. Of course, confusion is dangerous in that it risks losing your audience. But that is the tightrope walk, the challenge that makes filmmaking worth the effort. For me, without that, there is no reason to do it.

As a rejoinder, I'd say that it is that altered state of mind which is the goal of making and viewing films, and for that matter, any work of art. It has nothing to do with telling a story. Story is merely the vehicle through which the state of mind is conveyed. It is an armature which can be discarded once the goal is achieved. The problem with too many films is that they treat the narrative part as the content. As far as I'm concerned, narrative is part of the form, and as such, it is undoubtedly important (it has to be cohesive to do its job, just like any other aspect of form). The content of a film lies somewhere beyond.
(The bolded part is directly relevant to this thread, not so much the other paragraph, but it gives some context.)
I'm not really familiar with the films and animation of the man, but in what pertains to insight and rhetoric, he seems to know his shit. I agree with that text pretty strongly, and I don't know why I never thought of it that way.

Triple_R 2013-03-19 07:53

Quote:

Originally Posted by TinyRedLeaf (Post 4596733)
You're missing the point.

No, I'm not. I simply do not agree with the point that you and Warm Mist are making. I do not agree for the simple reason that some writing weaknesses have absolutely nothing to do with audio-visual cues.


Quote:

What Warm Mist is saying is that it's impossible to separate the "writing"/"script"/"plot" from the "presentation"/"cinematography"/"animation" of the story.
How can something be "impossible" if people do it all the time? :heh:
Anime Suki's own suggestions on how to approach overall series ratings makes it crystal clear that it is quite possible to separate writing/script/plot from presentation/cinematography/animation. Here is an example of that.

Now, I linked to that overall series impressions thread in particular because it clearly shows that people are quite capable of separating the writing/script/plot from presentation/cinematography/animation. A solid majority of the reviewers on that thread are giving Guilty Crown significantly higher marks for animation quality and soundtrack than for its script.

People can and often do separate these elements. And personally, I think a good argument can be made in favor of taking that approach. Why should an animation team that does shoddy work get credited with good work because they happened to have the good fortune of having Gen Urobuchi write the script for their anime? By the same token, why should a writer that does shoddy work get credited with good work because s/he happened to have the good fortune of having his/her work done by KyoAni?

For criticism and compliment to be fair and at least somewhat accurate, it is often useful to break an anime down into its component parts and evaluate each separately. Now, it's fine to compliment that with a more holistic approach, but I do think that a holistic approach alone runs the risk of people missing where an anime's greatest strengths truly lie, and also where its weaknesses are.


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They are all part of the whole. What's the point of an anime that excels only in terms of "writing"/"script"/"plot"?
Some people prefer an audio-visual medium to a written one simply because they prefer "watching" to "reading". "Watching" is a different experience from "Reading". It's quite possible for people to enjoy one, but not particularly enjoy the other.

Yes, I know that reading is an activity that people probably should more often engage in. But like it or not, many won't. Some will stick strictly, or primarily, to "watching" because that's their preferred method of 'taking in' a story. But even for those who prefer "watching" they may still greatly appreciate a story that excels in writing and script and plot.


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I do get what you mean by the supposed failure of "writing" to hold up the story of an anime. My question to you would be, are you sure you hadn't missed the audio-visual cues that are an intrinsic part of storytelling in anime/animation?
This can be a factor, yes. However, it's not a factor for all writing issues.

For example, there was recently an important plot point in Psycho-Pass that felt contrived, or out of nowhere, to some people. I didn't mind it much myself, but some people did. Audio-visual cues really aren't a factor here. This really was an important plot point that had little to no foreshadowing.


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Secondly, assuming you have, and you still think that the "writing" sucks (whatever that means in the context of anime), why do you think that sinks the anime as a whole?
I don't. I just don't think that weak writing should get ignored just because the audio/visual side of things is fantastic.


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Why do you implicitly value "writing" over the "cinematography"?
I value them about equally.


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