Nanoha Force Manga Theories & Speculation Thread
Not to put too fine a point on it, but can we keep the Force theories/speculation/discussion to the Force thread? This thread is for questions and answers for things that have fixed answers, and...pretty much anything about the Huckebein and the Eclipse are way too amorphous at this point.
[Mod edit]: Good idea, but instead of overburdening the Force thread, the theories and speculation can move here where they won't get in the way of the discussion about the manga itself. |
So... what would we discuss in the Force thread itself then?
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Yeah, talking about what things could mean and what they could lead to is an integral part of discussing current events. You can't really separate the two.
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Except when that very thing derails the thread and prevents the discussion of "current events," i.e. the Force Manga itself.
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There's nothing current about Force at the moment. We get some spotty details about the latest raws, which we aren't allowed to post, and the translations are still 3 to 4 chapters behind. We debate and speculate on what information we get in that thread already--making it so this thread is the place to move that discussion to pretty much eliminates the need for that thread. You can't have both of them at the same time. We already proved that with the general Nanoha manga thread being active while there was a dedicated ViVid thread. One gets ignored in favor of the other. Ultimately, the point of this thread is wasted.
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With this division doesn't it mean that in the Force thread now we can only say "this is what happened" and we then have to come to this thread in order to say "this is what I think what just happened means"? The unnecessary step is self evident.
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Well if it were possible, then we'd not have buried news. :/
I can deal with not having this. |
So, can someone explain that one Huckebein's teleportation abilities to me?
He's capable of quick, rapid short-range teleportation, right? Is this presented as something which should be impossible? Is there any reason given for why he's good at it? Is he capable of long-range or interstellar teleportation, like the Wolkenritter? |
Teleportation has never been explained at all, so we don't really have a clear answer on this. But the basics should be the same as any other teleportation you've seen. You disappear at one place and re-appear at another, traversing long distances in the blink of an eye.
Also, considering this is a discussion of current events and not future ones, where does this particular tidbit go? This thread or the other Force thread? |
This thread isn't going anywhere. I decided to at least try and give it a semblence of purpose, and get some answers while I was at it.
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If it's meant to be super unique, I'll have to call bull. That's hardly something any mage couldn't do if they really put their mind to it.
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The significance of his teleportation, if any, is that none of our teleport-capable protagonists seemed to remember that they have one, so someone using it after such a long time came as a surprise (or at least a "damn, I forgot personal teleportation existed in this universe!") for the readers :rolleyes:
--- To those who can understand the yet-to-be-translated chapters, did Mobile Section 6 perform any after action review after their messy battle? Properly analyzing what happened, why it happened, how it can be done better - all the basics? Because skimming through the untranslated chapters, all I'm seeing are them training the Force trio and Ginga (is she even officially a part of MS6?) talking to Caladfwelch folks about the clone troopers Raptors. What lessons have they learned from the previous battle? Did they find any weakness in the Hucks anti-magic? From the fight with Cypha, is seems her anti-magic is an active skill instead of passive, so is it possible to overwhelm or ambush her before she could actually activate them? There was mention of a power source problem, that the new toys ran out of battery fast. Will the solution for this - I recall a mana-to-electricity converter or such - be ready for the next engagement, what changes will it bring and how effective will it be? The last time they fought, several members got badly injured including their commanding officer. Being wounded may be an acknowledged risk of being a soldier but it doesn't change the fact that they need a moment to reflect themselves. How are they going to fight from now on knowing that their previous approach had been unsuccessful? What team composition would be effective against their enemy? One more thing. I still don't know how Nanoha (and Tsuzuki) plan on keeping her no-kill policy with a Strike Cannon. She can't exactly use magic to set it to stun as she have before, and it will left a bad taste in the mouth if they end up with the Kenshin Solution ("Don't worry, I used the back-side of my sword. Blunt trauma? What's that?") |
So uh, maybe I’ll bite.
Let’s take a look at Touma. Nice guy, dangerous trigger to anger, still seems fairly normal even with all of the emotional baggage (and his own words of his magic being alright, chapter 3), so yeah, time to go over with a fine tooth comb (too much boredom! Bad project!) Spoiler for Blah Blah Blah:
Now, question: Is there any reason why the theory thread that we already have is not suited to this, and in fact should have it instead of this thread? EDIT: Quote:
More detailed discussion should probably go in the Military Decisions thread on page 2, I suppose. |
It's glossed over? that's good!
Well actually it's kinda bad, since it highlights Tsuzuki's odd balancing of plot exposition and detail as usual (unless he's invoking Unspoken Plan Guarantee) BUT what's good about it is that it means we can speculate(thus fulfilling the criteria for this thread :p) what MS6's future course of action will be. What do you guys think? Any thought on how MS6 will address the aforementioned points? ;) NOTE: Yes my question could fit the Military Decisions thread too, but my question also fit here so it goes both ways, and like Sunder I want to give this thread a try :) |
I'm not sure it's such a good thing that we keep asking 'why' while we're reading this series.
Also, Aki said something in the TV Tropes thread about there being some explanation about why Section Six is the only one officially combating the Huckebein? Did it make any sense, or no? |
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Well it's not like he was really going teleport-teleport-teleport every two seconds in the fight, was he? I only saw two obvious occurrences of it from him, anyway.
And yeah, that's what I meant. Compared to everything else the Hucks can do, it's hardly mind-blowing. |
Considering he can keep up with Fate one-on-one while being a Big Muscled Guy holding a humongous Axe-anchor thing i think his instant teleport has something to do. Still, Deville's teleport abilities seems to be the fastest seeing in the franchise(faster than Yuuno, Lutecia, Caro and Shamal's at least).
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As Mao Zedong said: "The true power grows out of the barrel of a gun." |
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It only makes sense that a short-range teleport to a place you can see would be faster, maybe even easier. Maybe even something that you learn as a intermediary step towards being able to teleport to other continents, let alone to other PLANETS. Really it's probably the writers not wanting Yuuno to suddenly appear to support Nanoha against the Book of Darkness even when he totally could have. Caro had various reasons why she didn't need to teleport or why she shouldn't. Shamal was more valuable just outside of the battlefield than jumping into it, and her Windows of Travel allowed her to tele-attack with just her hands. Fate has never demonstrated the ability to make a Dimensional Teleport that doesn't involve traveling to the Garden of Time, which might have had some sort of beacon or gateway to facilitate the spell for somemone who knew the password. The Wolkenritter... Well, the side materials say that Dimensional Teleport isn't normally a spell Ancient Belkans learned or used, so short-range movement may be something they've never actively tried to master or incorporate into their fighting styles. Especially since they can already move pretty darn fast, conventionally. Probably went against their knightly idea of combat, just like shooting and bomdardment magic, and capture spells. |
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