Nanoha Force Manga Theories & Speculation Thread
Not to put too fine a point on it, but can we keep the Force theories/speculation/discussion to the Force thread? This thread is for questions and answers for things that have fixed answers, and...pretty much anything about the Huckebein and the Eclipse are way too amorphous at this point.
[Mod edit]: Good idea, but instead of overburdening the Force thread, the theories and speculation can move here where they won't get in the way of the discussion about the manga itself. |
So... what would we discuss in the Force thread itself then?
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Yeah, talking about what things could mean and what they could lead to is an integral part of discussing current events. You can't really separate the two.
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Except when that very thing derails the thread and prevents the discussion of "current events," i.e. the Force Manga itself.
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There's nothing current about Force at the moment. We get some spotty details about the latest raws, which we aren't allowed to post, and the translations are still 3 to 4 chapters behind. We debate and speculate on what information we get in that thread already--making it so this thread is the place to move that discussion to pretty much eliminates the need for that thread. You can't have both of them at the same time. We already proved that with the general Nanoha manga thread being active while there was a dedicated ViVid thread. One gets ignored in favor of the other. Ultimately, the point of this thread is wasted.
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With this division doesn't it mean that in the Force thread now we can only say "this is what happened" and we then have to come to this thread in order to say "this is what I think what just happened means"? The unnecessary step is self evident.
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Well if it were possible, then we'd not have buried news. :/
I can deal with not having this. |
So, can someone explain that one Huckebein's teleportation abilities to me?
He's capable of quick, rapid short-range teleportation, right? Is this presented as something which should be impossible? Is there any reason given for why he's good at it? Is he capable of long-range or interstellar teleportation, like the Wolkenritter? |
Teleportation has never been explained at all, so we don't really have a clear answer on this. But the basics should be the same as any other teleportation you've seen. You disappear at one place and re-appear at another, traversing long distances in the blink of an eye.
Also, considering this is a discussion of current events and not future ones, where does this particular tidbit go? This thread or the other Force thread? |
This thread isn't going anywhere. I decided to at least try and give it a semblence of purpose, and get some answers while I was at it.
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If it's meant to be super unique, I'll have to call bull. That's hardly something any mage couldn't do if they really put their mind to it.
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The significance of his teleportation, if any, is that none of our teleport-capable protagonists seemed to remember that they have one, so someone using it after such a long time came as a surprise (or at least a "damn, I forgot personal teleportation existed in this universe!") for the readers :rolleyes:
--- To those who can understand the yet-to-be-translated chapters, did Mobile Section 6 perform any after action review after their messy battle? Properly analyzing what happened, why it happened, how it can be done better - all the basics? Because skimming through the untranslated chapters, all I'm seeing are them training the Force trio and Ginga (is she even officially a part of MS6?) talking to Caladfwelch folks about the clone troopers Raptors. What lessons have they learned from the previous battle? Did they find any weakness in the Hucks anti-magic? From the fight with Cypha, is seems her anti-magic is an active skill instead of passive, so is it possible to overwhelm or ambush her before she could actually activate them? There was mention of a power source problem, that the new toys ran out of battery fast. Will the solution for this - I recall a mana-to-electricity converter or such - be ready for the next engagement, what changes will it bring and how effective will it be? The last time they fought, several members got badly injured including their commanding officer. Being wounded may be an acknowledged risk of being a soldier but it doesn't change the fact that they need a moment to reflect themselves. How are they going to fight from now on knowing that their previous approach had been unsuccessful? What team composition would be effective against their enemy? One more thing. I still don't know how Nanoha (and Tsuzuki) plan on keeping her no-kill policy with a Strike Cannon. She can't exactly use magic to set it to stun as she have before, and it will left a bad taste in the mouth if they end up with the Kenshin Solution ("Don't worry, I used the back-side of my sword. Blunt trauma? What's that?") |
So uh, maybe I’ll bite.
Let’s take a look at Touma. Nice guy, dangerous trigger to anger, still seems fairly normal even with all of the emotional baggage (and his own words of his magic being alright, chapter 3), so yeah, time to go over with a fine tooth comb (too much boredom! Bad project!) Spoiler for Blah Blah Blah:
Now, question: Is there any reason why the theory thread that we already have is not suited to this, and in fact should have it instead of this thread? EDIT: Quote:
More detailed discussion should probably go in the Military Decisions thread on page 2, I suppose. |
It's glossed over? that's good!
Well actually it's kinda bad, since it highlights Tsuzuki's odd balancing of plot exposition and detail as usual (unless he's invoking Unspoken Plan Guarantee) BUT what's good about it is that it means we can speculate(thus fulfilling the criteria for this thread :p) what MS6's future course of action will be. What do you guys think? Any thought on how MS6 will address the aforementioned points? ;) NOTE: Yes my question could fit the Military Decisions thread too, but my question also fit here so it goes both ways, and like Sunder I want to give this thread a try :) |
I'm not sure it's such a good thing that we keep asking 'why' while we're reading this series.
Also, Aki said something in the TV Tropes thread about there being some explanation about why Section Six is the only one officially combating the Huckebein? Did it make any sense, or no? |
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Well it's not like he was really going teleport-teleport-teleport every two seconds in the fight, was he? I only saw two obvious occurrences of it from him, anyway.
And yeah, that's what I meant. Compared to everything else the Hucks can do, it's hardly mind-blowing. |
Considering he can keep up with Fate one-on-one while being a Big Muscled Guy holding a humongous Axe-anchor thing i think his instant teleport has something to do. Still, Deville's teleport abilities seems to be the fastest seeing in the franchise(faster than Yuuno, Lutecia, Caro and Shamal's at least).
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As Mao Zedong said: "The true power grows out of the barrel of a gun." |
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It only makes sense that a short-range teleport to a place you can see would be faster, maybe even easier. Maybe even something that you learn as a intermediary step towards being able to teleport to other continents, let alone to other PLANETS. Really it's probably the writers not wanting Yuuno to suddenly appear to support Nanoha against the Book of Darkness even when he totally could have. Caro had various reasons why she didn't need to teleport or why she shouldn't. Shamal was more valuable just outside of the battlefield than jumping into it, and her Windows of Travel allowed her to tele-attack with just her hands. Fate has never demonstrated the ability to make a Dimensional Teleport that doesn't involve traveling to the Garden of Time, which might have had some sort of beacon or gateway to facilitate the spell for somemone who knew the password. The Wolkenritter... Well, the side materials say that Dimensional Teleport isn't normally a spell Ancient Belkans learned or used, so short-range movement may be something they've never actively tried to master or incorporate into their fighting styles. Especially since they can already move pretty darn fast, conventionally. Probably went against their knightly idea of combat, just like shooting and bomdardment magic, and capture spells. |
Listed tropes, tvtropes forum, quoted Mao Zedong, it's like this thread jumped right into the middle of 8sG and Battle net. Behold!
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- Engaging in enclosed spaces, and not going MAXIMUM POWER, is inconclusive. The Huckebein are too resistant (and sufficiently skilled in weapons handling) to be put down by anything less than going postal, one on one. - This also means that re;Deville, the proper exchange against him is for Fate to attack, and /then/ Nanoha blasts him with Full Power once Fate is clear, instead of just looking on. But then again, teamwork had ....trouble in StrikerS also. Too much already said in that old military thread, Tsuzuki hasn't improved his writing there, moving on. - Going for proper ambushes and most importantly not letting H's react would work quite well, yes. Incapacitating grapples would probably work well in the right instance as opposed to binds (see Cypha after Signum cuts her arm off), but that also requires having a backup partner. And we already know that the TSAB has the manpower shortage. See again body guard/bombardment detail for Hayate. -Batteries will be chargin' for da lazor, I'm sure they'll improve on the source. - I prefer Zero Hurricane's idea for weaponized vaccine (hello Mega Man X3! Hello Cyber Elves!), but there's always the Kenshin route of creating vacuums with your lesser ougi and expecting the full out power to not do anything like, I dunno, kill Shishio? ...yeah, that series had as much in common with ancient Japan as Genji 2. Maybe the filler featured a Giant Enemy Crab in disguise? Quote:
As for cross posting from TVTF, well, I have no idea. Why not check the JP Nanoha wiki, maybe there's something there. They are taking the information from the back of the Force Volumes, 2 or 3 could have it. Quote:
......oh, and I need scissors. 61. *sigh* ....stupid Kojima trolling.... |
On that note, were there ever any details on what the Knight's Code was for Ancient Belka, or is it like the Saint's Church teachings, in that we'll never find out?
....and did we ever get confirmation on what style of magic Jail was using? |
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Are they teleporting themselves or someone else? Quote:
In his fight with Vita, he was simultaneously working on a group teleport and testing the field to see if he could help Arf break it. That probably didn't leave him with enough attention left over to mix teleports into his tussle with Vita. When Nanoha and Reinforce were fighting, he might have decided against teleporting into a high-speed mid-air battle against two heavy-weights, for fear that his arrival point would suddeny share space with a fast moving body or a bombardment spell. But let's just go back to the part where Yuuno DID manage a fast, short or middle-range teleport as an attack against Arf, despite not having fully recovered his magical power (something that has to wait until months after the Precia incident is over). Quote:
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....and still was slower than Deville's instant teleport, i remember Yuuno casting a magic circle below him and forcing him and Arf after blocking her with a barrier. Sure it was a relatively quick cast but still required some tought on it.
But well, all your other arguments are merely speculation and we only seen Deville insta-teleporting like two times onscreen. If he fights against Fate agains we will probable see more about his teleport abilities because he can't keep up with Fate's speed otherwise. |
Given that it's a manga, there's no way to judge how quick DeVille's teleport is. For all we know it could only be as fast as Yuuno's. And until the scene gets animated (not likely) we'll never really know.
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Let's also keep in mind that DeVille wasn't actually using the teleport in a sustained fight--he used it to make a sneak attack on two different characters--not once do we see him attempt to use it mid-battle against Fate.
Hell, we barely see the fight as it is, and if he was teleporting, we'd probably see it happen in the few snippets we got when he battled Fate. |
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Like i've said we're gonna need to see a re-match between those two. Deville's entire status as a Lightning Bruiser is solely sustained by his instant teleport power. Without that, he's just a Mighty Glacier. |
What abilities? They didn't even show what the armor does, aside from make him go RAAAAAAAAAAAAAAAGH I'M ANGRY.
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However slow the teleport seemed to us, what with Arf having the time to speak a complete sentence (though it was more like a thought, which happens faster), it was a dramatic conceit. The reality is that it happened so fast that she didn't have the time to escape. |
Well, it probably is a case of "Talking is a free action" for Arf but still. She didn't have time to react because Yuuno bati her into attacking him and prepared the teleport at the same time he's blocking her. Remember how damn good Yuuno is at multi-tasking. I think it's less a matter of quickness and more the fact that Yuuno have really good timing to prepare and set chains of spells working for certaing strategies.
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Speaking of Deville, although the others are also experts in face-to-face battle, this is just me or all Huckebein prefers tactics like mugger who took the victim's belongings? I was curious. Please give me a detailed explanation. :) |
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well, maybe he's better at it now. yuuno was a kid there
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Deville seems to have a delay in his teleportations.
Could it be he goes into "subspace" ? The place where you can see but can`t be seen. "lol Star Trek." The idea of a delayed teleportation into a opponent`s blind spot is really pushing it... What does Deville`s NEXT says about it ? About incantations, I don`t remember any Driver using something like that. Does Arnage need ammo for every kind of weapons she can transform her divider into or the ammo transforms as well ? She`s using missiles with guiding system ! |
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And it would be a challenge on firing them due to the no-kill policy. Hit them when they're flying too high and the heroes would be heroically obliged to save them from going SPLAT Quote:
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But yes, teleportation as a whole is a very underused aspect in the later Nanoha stories, whether it be in tactical or strategic level, which is an unpleasant suprise considering how they've abused them in TOS and A's :uhoh: The "Search for Touma" par in Touma would probably end faster (though with Signum still KO'ed considering she would be playing vanguard) had Hayate sent someone, whether someone teleport-capable or just by using teleportation pads on the Wolfram, to recover the trio in the meantime. Quote:
(not to mention that chivalry died because of the rise of superior firepower, something that the Wolkies possess in a frightening amount, so you really must wonder just what her standards of chivalry are :rolleyes:) Quote:
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Tiresias, some of your quotation attributions are very off.
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In a world of magical bullets and beams, why a bow? Why arrows? Archery is a way to force the Belkan System to do something it normally sucks at. A bow is a handheld weapon, and an arrow is a solid blade. Laevantein can't turn into something Raising Heart's shooting mode, and Signum can't cast something like Divine Shooter. But with Bogenform and arrows, Signum can concentrate her strong, sharp cutting power into the arrow. She can also pack in more power than would normally be adviseable for a melee attack, since the arrow will impact a target at a safe distance from her. Vita has better faculty with shooting magic, but even she has to create physical projectiles and directly launch them with Graf Eisen. She's also working to cheat around the limitations of their style. The closest that Zaphira gets to a ranged attack is his Steel Yoke spell. Even Arf was capable of using basic magical bullets, and she doesn't have nearly the same years of experience he does. Shamal doesn't count, because she breaks every single damn rule. She might as well be using Midchild Style like Yuuno because there's basically no difference between what they do, save that she has a Device to help her out. Shache also doesn't use projectiles; she has to rely on traveling air-pressure melee strikes. ...Wait, didn't Shache catch Sein with a short-range teleport through a wall? Subaru's Divine Buster has pitiful range, Erio doesn't have a single projectile attack despite learning from Fate... Quote:
He jumped in, casting the barrier, caught Arf on it, trash-talked the familiar, and then cast the forced teleport so fast that Arf could only think "CRAP!" before they were gone. And if he was able to do a forced teleport that fast, how much quicker could he move himself and an unresisting target? Or just himself? As for Flash Move, he likely taught Nanoha that move himself, just like he taught her flight. Quote:
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Generally it just comes down to loaning your powers to the Real Hero, then sitting back and watching him win the fight basically on his own. Kingdom Hearts II was a lot better about this in the final battle. *smiles at the memory* Yeah. I mean, yeah, at one point Sora is wailing on the Big Bad with Riku's keyblade as well as his own, but they worked together to land the final blow, and Riku got his own licks in. Of course, up to that point, the game just proves the point by having Sora absorb his teammates to use their powers to kick ass by himself. Whereas the teamwork attacks were often confusing and I didn't use them as much. Shame. I would have preferred a rotating control system, where I'd take control of the fighter, mage or magic-fighter based on the situation, leaving the other two characters to the computer's AI. |
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