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-   -   RPG: Main Character Talking Type? (http://forums.animesuki.com/showthread.php?t=11116)

Biohazard 2004-04-07 09:36

RPG: Main Character Talking Type?
 
Here a question for all you people out there... what kind of a main character do you prefer?

What i mean is ... in some games, like Final Fantasy 8, the main character has his/her own background and talks like he would talk ... in other games the main character doesn't talk at all, and you only have to decide a few things for him...
In others the main character seems to be talking, but you don't actually see what he says ... like ... in Breath of Fire, or Fire Emblem...

So , what do you people prefer?

I prefer it if the main character has his / her own backgrounds and talk / acts how he would ... like in Final Fantasy... on the other side it can get a bit annoying if you can't stand the main character's character ... like in Grandia II ... still, it's my favorite type...

Iori Branford 2004-04-07 11:28

Let the player always choose what to say, whether by typing in a conversation topic or just clicking on a sentence.

OhJustSomeRandomGuy 2004-04-07 13:24

I like giving my characters the option of choosing what to say, too...however, the current state of development is to not make the choices actually DO anything.

AG3 2004-04-07 16:25

I dislike the "mute protagonist" type you see in Chrono Trigger/Cross, Golden Sun, Breath of Fire 1-4, and loads of other games. It just makes the game more boring, in my opinion. When someone asks the character something, he just mimicks speech and the person who asked him something says the answer out loud, so that the player (you) can know what his character answered. It's just plain stupid.

RichMan 2004-04-07 17:06

Yeah, I like it when the main character talks, but you can't see it.

MainCharacter:.........
Teammate:Oh, so you plan on breaking into the fortress head on and your going to select 2 others to help you?

DakianDelomast 2004-04-09 17:59

I definately go for the strong silent types. It makes it a lot easier to get involved with the game considering that the character lets you formulate your own emotions about something. FF8 is definately the borderline for me. The character did speak but usually it was "....." so that was alright. Its when I got FFX that I started to feel distant from the game and just totally lost the will to play it.

Maybe I'm just weird.

rEkKaShInObI 2004-04-09 18:03

i dont really care, plot developement will change it all.

Remian 2004-07-10 10:04

I hate those games where the person your talking to answers his own questions, but its as if you answerd....


Main Guy "...."

Soldier "Oh so you like insulting me to the jail with you!!!"

kind of stupid huh.

ChainLegacy 2004-07-10 11:22

Quote:

Originally Posted by AG3
I dislike the "mute protagonist" type you see in Chrono Trigger/Cross, Golden Sun, Breath of Fire 1-4, and loads of other games. It just makes the game more boring, in my opinion. When someone asks the character something, he just mimicks speech and the person who asked him something says the answer out loud, so that the player (you) can know what his character answered. It's just plain stupid.

I chose the "mute protagonist" because of a game that has made me look at it in a new light; one of the games you mentioned, AG3. That game is Golden Sun. I love those yes or no questions! :) The thing is, other than the yes/no questions; when you play the sequal, you suddenly see the character you played as speaking, something you aren't familiar with. I transferred my Golden Sun data to GS: TLA and when I saw Isaac speaking I was somehow "excited" because I got to see the personality of a character I controlled, but never actually got to know.

Tsu 2004-07-10 11:59

I prefer protagonists with personality, which is kind of hard to find if he or she doesn't say a thing during the entire game...

Remian 2004-07-10 17:11

Its great when the character speaks. Then you really get to know your character. You can see his personality and his actions rather than a silent guy who doesnt say nothing.

Its sad, when you control a character with absolutely no voice or say in anything. In the end you are controling a pixel or combonations of images, instead of an actuall character...

Kyuven 2004-07-11 12:18

I like the ones where the character has his own personality mixed with yours, like Star Ocean (i LOVED that game, it was my perfect vision of an RPG at the time...i hope SO3 lives up to it...

Imazul 2004-07-12 00:24

Usually I dont really care but my favorite type is actually Squall, he talks but its not irrelevant and hes sarcastic wich I like (thats my favorite personality traits in a person/character)

Lady Yanami 2004-07-12 22:55


I prefer to have the characters talk and act out their own parts. Like FFX and FFX-2. Just my humble opinion on it.

dreamless 2004-07-12 23:37

I selected Nothing of the above fits my taste, I want the ability to select what the main character says and does myself, ie. Fallout and PST style. At least an option for the main character to be EVIL!!! :cool:

Draikan7 2004-07-14 10:27

As long as the voice acting is good, i don't care if the main character speaks or not. ffx was decent with tidus talking i guess. but i also like the silent type such as golden sun and link in zelda but that's not really a rpg.

Roots 2004-07-14 11:07

Quote:

Originally Posted by Remian
Its great when the character speaks. Then you really get to know your character. You can see his personality and his actions rather than a silent guy who doesnt say nothing.

I agree. I prefer it when a character acts out according to his/her personality. This way the character 'feels' more like a real person, than a mute protaganist or one where the players is constantly choosing what the character will say.

MrMonkey 2004-07-29 11:33

Depends on the game.

In an "Japanese style" RPG, thats played out kinda like a movie (eg, Final Fantasy) I prefer characters with thier own personality.

In a "western style" RPG, where the emphasis is usually on actually role playing the character (eg, KOTOR, NWN, etc) rather than "watching" another characters story, I prefer to choose what my character is saying.

Lagi 2004-07-30 02:10

The elipsis speech can create a pretty strong character if the dialogue returned to the protagonist does not directly give away what the elipsis was supposed to mean (you guys beat this to death). This way, the player actually feels that the protagonist just sat there silently and the other characters understood his intentions (via body language or somesuch).

See: Shining Force III. That's the first game I've played that used this kind of protagonist (that I can remember) and it's surely the only one that did a convincing job at it.

.......


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