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-   -   Killzone Mercenary (http://forums.animesuki.com/showthread.php?t=114888)

Zexas 2012-09-20 03:40

Killzone Mercenary
 

Zexas 2013-01-30 19:07





Vigo 2013-01-31 00:52

It looks ridiculously awesome. Guerrilla delvers no matter what hardware.

Greg Miller said that it appears to be native res. So that's even better.

Zexas 2013-02-01 02:35


Nerroth 2013-09-10 11:17


Firefly00 2013-09-10 18:31

So I read up on this, found some footage of the demo... and was put in mind of Pandemic's Mercenaries games. It looks good, and I'm sure the mechanics are sound, but there're a few things I'm wondering about based on that...
  • we're fairly sure that most folks can't punch through a combat helmet with a knife (some of the melee kills do this);
  • it seems the only place you can get weapons is from Blackjack's caches - it makes no sense that OSP seems limited to scavenging ammunition. One possible justification would be the widespread use of 'gun locks' (a famous example shows up in License to Kill and the technology is reused in Skyfall; the problem is that the tech doesn't seem very practical for line-issue gear (yet one more thing to go wrong);
  • speaking of those caches, it's odd that they're sprinkled conveniently about like that. It'd make more sense if you had to call for one and wait for delivery (and yes, some of the specials are in fact delivered that way);
  • The ISA Intruder remains one of the biggest design fails, even more inexplicable than the M82 and StA-52 losing their mated weapons after the first game (the latter is, to be honest, a long-running gripe of mine)... something all the more glaring given the obvious effort Guerrilla put into fleshing out the world.
Now I'm imagining what this could be like if Guerrilla had in fact chosen to make wholesale use of Pandemic's playbook...


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