Personnel Dossier: Arcasaviel Emira
Name: Arcasaviel Emira
Seiyuu: Tomokazu Seki (as Van Fanel of Escaflowne)
Callsign: Variable
Age: 22 (as of StrikerS)
Birthday: June 17th
Height: 170 cm
Weight: 70 kg
Hair/Eye Color: Black/Violet
Homeworld: Mid-Childia
Position in TSAB: Executive Officer of 82nd – Rank Lt. Commander
Magic Rank: S
Device: Armed Device Ascalon
Magic System: Neo-Velka
Magic Color: Violet
General Dress: Arcasaviel is
always seen in one of three forms of dress: one, his Knight Armor – matching black pants and turtleneck with a long red coat. Two, his boxers –
and nothing else. Three, khaki pants plus a sky blue short-sleeved button down shirt – which he wears when the girls are dragging him about town.
Personality: Arcasaviel (or Arcas for short) is a thinker and voice of caution – a trend only boosted by time spent with Keroko and Rogue Squadron. He’s the skeptic of the Phantasms. He respects Sevasti’s battlefield tactical prowess, but Arcas knows that you can win fight after fight and still end up losing. When he is not working, however, he is kind and fairly affectionate, especially to girls, and Caro Ru Lushe in particular. One of his major problems is that he has trouble saying no to girls (though he has proven to be somewhat immune to the Aces’ “Onii-chan!” Attack), so they end up dragging him all over Mid-Childia to do who knows what.
Background: Born in Year 0053 to Kaname and Mana Emira, Arcas grew up as a middle-class kid in the suburbs of Mid-Childia. At the age of twelve, however, he closely watched the exploits of the knight Lawrence of Gaelica, and felt drawn to join the TSAB, so that one day, he might fight side-by-side with the courageous knight. He applied and was accepted, but was only halfway done when he heard the news that would end his dream – Lawrence was retiring. Desperate to try and keep him in the Bureau, Arcas volunteered to be part of Lawrence’s candidacy search, hoping he could get close enough to make a plea to the Gaelican knight. Little did he know that when the search was over, it was
he who would be chosen by Ascalon, and therefore trained by Lawrence himself. He finished training at the age of 16, and promptly went to work with the Bureau.
Arcas’ first assignment was as a Tactical Instructor with Nanoha Takamachi – Arcas lasted two months. The constant tests, reports, and endless paperwork gave him a massive headache. He then transferred to work as an Investigator, where he met Fate T. Hallaoun and Hayate Yagami. He enjoyed his work at first, but after about a year of cases, Arcas became bored. He requested a transfer to work with Secretariat’s RAF, but was told that no positions were currently available for someone without Special Ops experience, so he worked a six-month stint with Keroko Takamachi and Rogue Squadron, after which he reapplied. He was denied again, but told that there currently were no positions open within the RAF; however, he could transfer to one of the Frontier stations and hope for a vacancy – which he did. It was during this time that Arcas encountered Kha der Kleriker and the 21st Trinity as well as Cassandra Ivanov and the Blue Flame Squad. After two years, a position as the Executive Officer of the 82nd RAF opened up, and Arcas took it, which is where he has served for two years and counting.
Relationships w/Others: Being the most recent arrival to the 82nd, Arcas is the most well-connected of the Phantasms – he’s personally met Kha der Kleriker and the 21st, the Four Aces of the Bureau, the Wolkenritter, Aurion Dauer and the Phantoms, the Ivanovs and the Blue Flame Squad, and both Admirals Hallaoun; he’s heard of just about everyone else of significance within the Bureau (the Wind Talkers, David Brown, the Zakums).
On Sevasti: “Major Secastan is a great tactician, and a good leader, but his bedside manner leaves something highly to be desired. Plus, he has trouble seeing the consequences of our actions – he acts without thinking of what it might do in the long run. Wherever I’ve gone, people have told me that I have a gift for understanding people – well, the Major defies that gift. I’ve been here for about two years, and I still have trouble understanding him. I don’t know why he changed, but from what I’ve seen, and heard from Boomer, the Major and I have something of a kindred spirit in the other. In summary, he’s not the world’s smoothest talker, but he makes up for it with superior tactics and experience.
On Melinia: “Dear Mel. She’s the Phantasms’ ray of sunshine out here in the black expanse of space. It takes a lot to make her depressed, and even then she bounces back pretty quickly. In contrast to that, though, is her ‘battle personality.’ Maybe it’s just her device, but she turns into an absolute monster when she’s fighting – it’s almost like she flips a switch and transforms into this deadly, crazy berserker. I’ve seen her take out half a dozen B rank pirates with a single swing of her sword – practically the only
more dangerous place to be would be in Boomer’s scope. She’s a good mage – a little ditzy, but she’s got a heart of gold, and power to spare.”
On Thomas: “Boomer. What can I say about Boomer MacFarn. He’s from Earth, like Nanoha and Hayate, and he’s the best shot I’ve ever seen. He’s also a thinker – he can see both sides of an argument, and find a solution that’ll satisfy everyone. He has also, I’ll admit, been responsible for keeping me out of hot water with the Major a few times, but he’s also called out the major a few times when he was being
really difficult. He’s the voice of reason that speaks when tempers flare.”
On Kha: “Kha der Kleriker. One of the big names in both the Church and the Bureau, for good reason. He and Sakura have done things that I can only dream of doing – feats of heroism beyond your wildest imagination. He and I worked a great deal together before I was posted to the 82nd, so I got to know him pretty well. He’s a great guy, though Sakura can be a little hard to get used to, given her somewhat erratic nature – which I entirely blame on Hayate and her seku-hara, cosplaying-obsessed personality. If the Bureau is to reach its full potential, it will need men like Kha at the helm.”
On the Aces: "Nanoha, Fate, Hayate, and Keroko. The Four Aces of the Bureau, who need no introduction. I’ve worked with all of them at one time or another – my last assignment before I joined the RAF was a six-month stint with Keroko and the Rogues, before that I was an Investigator with Fate and Hayate, and my first assignment was as a Tactical Instructor with Nanoha. So, I know them at least fairly well. Nanoha – you’d never believe that someone so gentle and honest could wield such frightening power. Fate – even now, she still blushes like a schoolgirl with her first crush, but she’s a good kid. Keroko – serious, dedicated, and strong as hell. They don’t call her “Deathwing” for kicks. Hayate - <shivers> Scary, scary, scary. And I’m not talking about her power – I’m talking about
her. She was the person who finally convinced me that leather pants are a bad investment – after wearing them for two days straight in 90 degree plus weather for one of her crazy cosplay gigs. On top of that, let’s just say that I’m
very glad that I’m a guy."
On Aurion: “I personally owe Dauer a lot for what he’s done for both Ascalon and I – that, and the fact that he keeps Hayate the Cosplay Maniac on her toes. As a person, Dauer can be somewhat – erratic – at first, but then you realize that his madness is to preserve his sanity. He’s made great strides in weapons development – some of the new mages will get to see the fruits of his work.”
On the Hallaouns: “Both Admirals are commendable, but I always prefer Lindy over Chrono. Chrono’s admirable, but he’s a great deal like the major – he doesn’t know when to sit back and try to enjoy life. Lindy seems to have realized that – she’s forceful and commanding, and knows what card to play but most importantly, to wait for the right time to play it. Lindy’s style is leadership is something I aspire towards.”
Devices:
Armed Device Ascalon
History: Ascalon was discovered on the world of Visalia, home the famed Device Excalibur, in Mid-Childia Year 0058. It was found in a shrine in the Valley of Orion, where, Visalian legend tells, a lone knight slew a dragon to save his kingdom. The knight died shortly afterwards of his wounds, but the monks who cared for him preserved his sword, for “…there would always be dragons to slay.” The RAF squad who found it brought it back to TSAB HQ, who put the Device thru numerous tests, and tried it on countless knights, but none could activate it. Until one day, in Year 0062, when knight Henry Lawrence of Gaelica, mistaking it for his Device, which was in for repairs, picked it up. The sword responded instantly, and the Device was brought out of retirement. In the hands of Lawrence (who became famous as ‘Lawrence of Gaelica’), Ascalon became the bane of dimensional criminals everywhere. Five years after he obtained Ascalon, however, Lawrence felt called to retire from active duty, and find a successor. And he did – the knight Arcasaviel Emira of Mid-Childia, the current wielder of Ascalon.
Modes:
Inactive: When not being used, Ascalon looks like a miniature version of its Standard Mode, which hangs on a chain around Arcas' neck.
Standard Mode: In this form, Ascalon takes the shape of a one-and-a-half-handed sword. The blade is entirely black, and is approximately three feet long. It has no hand guard to speak of; the cartridges are reloaded via a tube which is inserted into the hilt.
Dragon Slayer Mode: Ascalon’s Full Drive Form, a greatsword. The weapson drastically changes in appearance: it grows to be almost six feet long; it gains a hand guard, off of which two foot-and-a-half long blades extend; the sword changes from black to a light blue color, with runes written in black all along the blade.
Unique Spells:
Offensive:
Knight’s Blade: Ascalon’s standard attack magic, which boosts attack power.
Dragon’s Fang: Ascalon’s defense-piercing spell. It uses only one cartridge, but Arcas will frequently use two, just to be sure.
Dragon’s Fire: Ascalon’s main ranged spell – a fire-elemental attack similar to Nanoha’s
Divine Buster.
Dragon’s Bane: A powered-down version of Ascalon’s
Crusade, this spell requires the use of two cartridges. It has two variants, either the paired horizontal attacks, or the expanding cone of energy.
Riot Edge: Ascalon’s crowd-control spell, which requires one cartridge. Arcas spins around, unleashing a wave of energy which knocks down everyone within a short distance.
Crusade: Ascalon’s ultimate attack spell, rated as Breaker-class. With an attack strength of SSS, this spell requires the usage of
eight cartridges and is only available in Ascalon’s Dragon Slayer Mode. Ascalon’s blade shines with a brilliant light, and Arcas swings it twice horizontally. Then, Arcas follows up with an overhead slash that projects an expanding cone of energy in front of him, obliterating any targets caught within the attack. It goes without saying that Arcas has only used this attack when he’s stood alone against long odds.
Defensive:
Saint’s Protection: Ascalon’s auto-guard magic.
Fortress: A single-directional shield similar to Nanoha’s
Round Shield.
Ace Guard: A defensive spell Arcas learned from Melinia, requiring the expenditure of two cartridges. It generates a 360° shield capable of stopping almost any magic directed at it.
Movement:
Wings of the Dragon: Ascalon’s flight magic – a pair of ethereal red wings extend out of Arcas’ back.
Afterburner: Uses two cartridges to provide a speed boost to Arcas – he frequently uses it in chase situations.
Support:
Dragon’s Fury: One of Ascalon’s most potent spells – it triples Arcas’ speed and doubles his strength. The price is costly, though – it requires two cartridges to start, and one cartridge every twenty seconds afterwards to maintain. Available in Dragon Slayer Mode only.
Quote: “I’ve been from one end of the known galaxy to the other and back, and it’s taught me one
very important thing: out there,
WE are the aliens.”