Magical Girl Lyrical Nanoha Character Creation and Discussion
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~ I Do ~
Join Date: Apr 2007
Location: In the XV-8A Spartan "00"
ORE NO TAAN!!!
Banged this out in 1.5 hours:
The Regional Guard
A lone car, SBJ 1345 D, tore down Highway 5, aimed straight at DEFCON 1, one of several TSAB bases scattered around the Mid Childa central’s outskirts. Inside, one Steve Whifield was sweating buckets, his grin plastered to his face. Who wouldn’t be, when in his hands lies the biggest ticket to a fat paycheck and sky-high rank?
That “ticket” was a non-descript brown paper folder resting on the left front seat, and due to the agent’s rough driving, a page has slipped out of the swelling file. It read:
It appears we have a case against the meddling Saint Church, General Regius. The self defence proposal being lobbied for by the Church in the Secretariat has been realized without prior approval. While most of the force are merely recycled troops from worlds once under the Holy Velka Imperium, there are some advanced elements that have been developed under TSAB’s noses, right here on Mid Childa.
These are the units currently available to the Velka SAR:
As it is with most guerilla forces, the Regional Guard has much emphasis on this arm of a force. Half of the types are legal and approved; the rest either were absorbed from other planets, or were mash-ups of local weekend warriors and reservists aptly called
An idea first created by a genius, and then was taken up by the Church for wider use. The Spellblades are a mixed-up bunch of Velka warriors operating in groups of 9 unless assigned with a Confessor leader. Essentially, they are well-trained and zealous church-goers who have passed through the rigorous Knight training program of the Saint Church. These melee mages have a kind of “Charge” ability, called Greller Schritt, which allows them to close with targets quickly and wreck havoc. They can also rappel out of their Carryalls into buildings to clear and capture the target. The Spellblades are truly the perfect urban warrior, though somewhat lacking in training.
Squad size = 10 (9+1 Confessor)
While these rare individuals are outcasts in wider society, the Saint Church has promised to change that, and created this unit. Focusing on an old Velka martial art known as Gun-fu, these ranged Velka are the rangers and snipers of a force dominated by close-combatants. As we are a mostly-ranged force, and the Gunslingers are harder to come by, taking this type of unit out should be one of the top priorities of a Mid Childa commander.
Squad size = 3 (2+1 Confessor)
The combat-engineer stratagem of the Velka, a KT is able to make repairs to structures vehicles, devices and knight armors on the fly, and is often deployed together with mechanized units. Unlike their holy counterparts, which hardly number enough to make a company on any planet, KT’s cannot heal people.
Squad size = 1
Armed with mass-produced Staves of Onyxia, these spearmen from the 66th AW use the red flames of dragonfire to roast other mages and cook closed spaces, and often aid the Spellblades in urban ops.
Squad size = 6
Cousins of the Persocon Linda Zwei, these lolis don’t seem like much, they have been called maids with swords after all, but their bite is much more than their bark. Each individual in a squad unit is also equipped with a powerful self-destruct system, which they use in suicide attacks when the need arises.
Squad size = 5.
Little is known about these Trinities, but I’ve managed to turn out that these are Trinities that have perfected the art of Gun-fu AND stealth, and are collectively under Saint Church’s Inquisition Charter. Knowing how to fly is another pre-requisite for inclusion into this shadowy unit.
Squad size = 3.
These are the best of the best, equipped with the best equipment and are so hard to come by that usually only one is available per battle force. Of the standing Regional Guard on Mid Childa, there is only one such unit, and it’s the most famous of all: The
21este Dreikeiten Optimum
, led by the Messiah of New Velka, Kha der Kleriker.
Squad size = 5 (3 + 1 Confessor + 1 Tsukaima)
Aibamashin Attack Bike
Hailing from the 36th AW, Meros, these Meros Warriors are known for their collective ability to hear the “Melody of Oblivion”, a song that is sung by the God Empress on her Golden Throne lost somewhere in space. While they are armed with swords that can morph into longbows, these Meros Warriors can also take to the skies and challenge our airborne units, for their Aibamashin can also fly and operate in vacuum and void. However, the protection on this unit is very lacking, and one direct is usually enough to shoot them down.
Like other some of the other vehicular units, the Aibamashin also carries a sensor pod that can be ejected and attached to the ARX-79[G] Avatar arm slaves.
These are basic and fast 4WDs that are the preferred ride of the Spellblades and the Gunslingers. Each one is armed with a small caliber Scorpion-2 laser CIWS tuned to fast impulse shots that is effective against personnel and light armored flying craft.
Scorpion-2 Main Battle Tank
Developed on the 37th AW. Moderately armored, but light and fast, these high speed vehicles are much more of large caliber laser guns on tracks than armored tanks. The purpose of existence of these tanks seems to be to serve as mid-ranged mobile fire-support platforms to other frontline units.
Dragon Immolator Tank
Another component of the Velka Armor Divisions, this tank actually came from the days of the Holy Velka Imperium. It has since been upgraded with the latest systems, and with the Immolators becoming detachable to be used by the Avatar, but the essential carriage design remained the same.
Spider Stealth Tank
Like the rest of the
, we also know nothing about this tank, other than its supposed ability to turn invisible.
ARX-79[G] Avatar armslave
The true tank of the Saint Church. It was developed all over Ordered Space, with the 97th NW is suspected to have been one of them, before being put together on Mid Childa. It appears that when the TSAB discontinued its walker development program years ago as we scaled down on conventional weapons, the Church pushed on in the quiet. As such, the Velka SAR has developed bipedal war machines that are more advanced than the Tripartite has ever built. They may be primarily armed with only a vibro-blade, a beam rifle sidearm and a tower shield hardpoint mounted onto their right shoulder, but their Phase Shift armor is next to diamond hard, and their 3rd generation myomer fibers offer superb mobility. Their Lambda field defence systems grant these units even more survivability on top of all that.
It seems that the Ancient Velka Armed Device
had data sealed within that helped perfect the Arm Slave design.
The Avatars can also be deployed in threes from command ships via drop pods.
Several Regional Guard vehicles are designed to be able to detach a part of them for use of the Avatar out in field. These are the:
Aibamashin Attack Bike’s
ECS camouflage package
Spellforce sniper cannon
More are being developed as we speak.
As these weapons are optional systems, the Avatar does not carry them into the field, but when the need arises, these systems can become readily detached from the other vehicles and attach themselves to the Avatar's various hardpoints. Once the vehicle has given up its package, the body pulls back to base to be rearmed.
Pegasus mechanized Spellforce artillery
These are lightly armored 6-wheelers that arm a gun that can direct a powerful laser beam that can reach around corners, sweep along the ground and have an effective range of 100km. Several such units can link their beams together to deliver an even bigger charge. The mounted gun can be detached and mounted onto the Avatars, after which the Pegasus pulls back to rearm.
Timespace Superiority Craft
Viper Patrol Craft
Airborne ground support platform and primary aerospace superiority fighter. Often called the X-Wing, even though it resembles nothing of the fictional 97th fighter, save the quad laser armanents. It is armed with quad Scorpion-2 laser CIWS, two turreted on the undercarriage and two fixed just aft of the cockpit, and can create multiple Silhouettes. Against ground targets only 2 guns can be used, but in dogfights all 4 can be shot.
Mantleray Stealth Fighter
Heavy bomber. Armed with ECS, and a large, though slow-reloading, proton energy torpedo launcher that can switch modes into shooting guided mag pulses that can disable structures and de-shielded mechanical units. Has a pair of secondary Scorpion-2 lasers fixed starboard and port of the cockpit, but its more of a defensive measure against other fighters. It’ is deployed to swoop in in stealth, de-cloak, launch the torpedo, cloak and run to safety, hiding until the launcher is rearmed.
Standard all-purpose unit courier.
The rest of the file consists of more indepth profiles and photos that I managed to take without getting noticed. Do let me know if you need further clarifications.
Steve grinned. It was such a beautiful day, and once Regius got back to base from the Public Presentation, the agent was looking forward to be welcomed.
Overhead, several vernier trails of Type-3s storming into Mid Childa airspace and dropped their presents into the perimeter of Ground Central, announcing the beginning of Scagletti’s raid of Mid Childa. More and more Type-3 materialized out of nowhere, and pounded pretty much anything that moved.
Meanwhile, a charred licence plate declaring itself to be SBJ 1345 D lay crumpled on the cracked road. The air shimmered as an invisible object sped off.
Peace Through Power!
And lucky for the Saint Church the scoop got blown up by the Gadgets!
(notices everyone is shooting cat's gazes at him)
Why doesn't anyone believe me...?
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