Hiromi
Join Date: Apr 2007
Location: The Girl who Lost her Tears
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WARNING!!! Bluecheesium Nuclear Strike detected!!!
Time for me to drop a Bluecheesium Nuke!
NanoHammer 40K: Dark Crusade TSAB Ground Forces: Heroes
The Hero system has been taken from Lord of the Rings: Battle for Middle Earth 2. For those who have not played that game, the Heroes have 10 levels of experience and up to 5 spells or abilities that can be learned through them. This system is even easier than Warcraft 3's, and you'll find out why I chose this one instead of the latter.
As for "Resource Costs," these are also taken from that game. A Resource Cost of 5000 is the second highest in the game (6000 being the highest) and means turtling for at least a few minutes at the beginning of the match to get enough. If the other player rushes you, you're dead. Usually you start with lesser hero and later in the game when your economy is good enough, you wait for the 5000.
Spoiler for TSAB Ground Forces Heroes:
Yagami Hayate
Resource Cost: 5000
Regular Attack (Ranged): A-AA, Defense: A-AA, Speed: B
[Note: First letter for when Hayate is Level 1, second for when Level 10.]
Starts with ability to fly
Abilities and Mage Rank per level: - Level 1: (Rank AA) Bombardment Leadership Aura
- Level 3: (Rank AAA) Atem des Eises
- Level 5: (Rank S) Ragnarok Breaker
- Level 7: (Rank S+) Hraesvelgr
- Level 10: (Rank SS) Diabolic Emission
[Note on Hraesvelgr and Ragnarok Breaker: For the purpose of this “game,” Hraesvelgr is much more dangerous than Ragnarok Breaker, and thus it is given after the latter.]
Spoiler for Ability Details:
Ability Details:
(All the Ranks shown are for a Hayate Level 10.)
Bombardment Leadership Aura- AoE: B, Passive Ability
- Additional: Moral bonus to nearby troops; slightly increase range of bombardment-class spells; slightly increase attack power of spells
Atem des Eises- Power: A, Range: A, AoE: A
- Casting time: 5 sec; Cool down time: 60 sec
- Add: Freeze
- An ice magic attack, creating four icy-blue cubes that shoot against targets in the area. As Hayate’s first nuke, its purpose is crowd control.
Ragnarok Breaker- Power: S, Range: AA, AoE: AA
- Casting time: 5 sec; Cool down time: 90 sec
- Add: Petrify
- A triple buster, firing at the three tip points of the Belka Magic Circle. Its Hayate’s most powerful long range bombardment spell.
Hraesvelgr- Power: AAA, Range: SS, AoE: A
- Casting time: 10 sec; Cool down time: 120 sec
- Add: Maximum of 5 shots at Level 10; depends on available MP
- Hayate conjures multiple Mid-Childa Magic Circles in the air in front of her and use them to fire powerful energy beams. Up to 5 energy beams can be shot to travel incredible distances before exploding. The player is able to designate each of the target areas. It’s the best long range bombardment spell in the game.
- [Note: SS rank Range should be somewhat like 1/4 of the map. I want to play this game just for this spell. ]
Diabolic Emission- Power: SS, Range: N/A, AoE: A
- Casting time: 2 sec; Cool down time: 180 sec
- Diabolic Emission expands 360 degrees around the user
- Add: Instant kill all units below rank S; SS damage to units rank S or above)
- This magic attack creates a dark-colored globe of concentrated magic that progressively increases size, destroying everything that tries to block it from expanding.
- [Note on Diabolic Emission: This is different from the one in the anime; it is meant to replace Gandalf's Word of Power.]
Signum
Resource Cost: 3500
Regular Attack (Melee): A+-AAA, Defense: A-AA+, Speed: A+
Starts with ability to fly
Abilities and Mage Rank per level: - Level 2: (Rank AA) Panzer Geist
- Level 3: (Rank AA+) Shiden Issen/Hiryū Issen
- Level 5: (Rank AAA) Schlangenform
- Level 7: (Rank AAA+) Toggle Bogenform/Schwertform
- Level 10: (Rank S-) Sturm Falke
Spoiler for Ability Details:
Ability Details:
Panzer Geist- Casting time: Instant; Duration: 25; Cool down: 60 sec
- Add: Increases the user’s Defense by 2 ranks; the user can still move and attack normally
- Create a defensive aura, which surrounds Signum.
Shiden Issen - Power: S+, Range: Melee, AoE: Single Target
- Casting time: Instant; Cool down: 40 sec
- Add: Fire elemental
- Used when Leavantein is in Schwertform, the blade is engulfed in fire before Signum viciously strikes the target.
Hiryū Issen- Power: S, Range: B, AoE: A
- Casting time: Instant; Cool down: 60 sec
- Add: Fire elemental
- Used when Leavantein is in Schlangenform, she spins Laevatein and makes fire elemental energy run along the blade. A typhoon of flames is formed in the area between the segments of the blade, which is then thrown against the enemies.
Schlangenform- Casting time: Instant; Duration: 25 sec; Cool down: 60 sec
- Add: Signum’s regular attacks hit all adjacent enemies (Range: B)
- Laevantein expands into chain-link form. Enables the use of Hiryū Issen.
Toggle Bogenform/Schwertform- Casting time: 3 sec; Cool down: 6 sec
- Signum uses a lot of cartridges and combines Laevantein with its scabbard to turn it into a longbow. Gives Signum the ability of becoming an archer. Enables the use of Sturm Falke.
Sturm Falke- Power: SS, Range: AA, AoE: Single Target
- Casting time: 3 sec; Cool down: 120 sec
- Add: Armor and Barrier Pierce
- Signum’s most powerful Single Target attack. A very effective Hero-killer ability.
Vita
Resource Cost: 3200
Regular Attack (Melee): A-AA+, Defense: AA-AAA, Speed: A+
Starts with ability to fly
Abilities and Mage Rank per level: - Level 1: (Rank A+) Schwalbe Fliegen
- Level 3: (Rank AA) Panzer Hindernis
- Level 5: (Rank AA+) Raketen Hammer
- Level 7: (Rank AAA) Gigantform
- Level 10: (Rank AAA+) Roaring Storm Gigantcrusher
Spoiler for Ability Details:
Ability Details:
Schwalbe Fliegen- Power: AAA, Range: A
- Casting time: 2 sec; Cool down: 30 sec
- Add: Homing; hits up to 4 targets
- Vita produces up to four silver balls and strikes them with Graf Eisen. The balls home in on their target and explode. Useful early in the game to strike multiple targets.
Panzer Hindernis- Casting time: 2 sec; Cool down: 40 sec
- Creates a domed shield that protects against everything in Vita's field of vision, but fails to protect against attacks coming from behind. The shield disappears when Vita moves. Useful to defend against powerful attacks.
Raketen Hammer- Power: S, Range: B, AoE: Single Target
- Casting time: Instant; Cool down: 60 sec
- Add: Armor and Barrier Pierce
- Vita spins Graf Eisen around several times in Raketenform before flinging herself at an enemy and using the rocket-assisted momentum of her swing to break through whatever shielding they have in place. While spinning, Vita hits every enemy unit around her up to 5 times, each hit with AA rank Power, before jumping to the target.
Gigantform- Casting time: Instant; Duration: 25 sec; Cool down: 60 sec
- Add: Increases Vita’s Regular Attack Power by 2 ranks; increased damage against heavy armored units and buildings; knock back; regular attacks hit all adjacent units (Range: C)
- Graf Eisen grows many times its size to almost the size of Vita. This form makes Vita one of the most useful Heroes of the Ground Forces when fighting against other heavy armored factions. Enables the use of Roaring Storm Gigantcrusher.
Roaring Storm Gigantcrusher- Power: SS, Range: C-A, AoE: A-
- Casting time: 2 sec; Cool down: 120 sec
- Add: Increased damage against heavy armored units and buildings
- Graf Eisen stretches out to smash the enemy, however far away the enemy is from Vita's position. The most devastating attack against heavy armored units and buildings.
Shamal
Resource Cost: 2000
Regular Attack (Ranged): C+-B+, Defense: B-A+, Speed: B
Starts with ability to fly
Abilities and Mage Rank per level: - Level 1: (Rank B+) Heal
- Level 3: (Rank A) Gefängnis der Magie
- Level 5: (Rank A+) Tranquil Breeze
- Level 7: (Rank AA) Cripple
- Level 10: (Rank AA+) Tranquility
Spoiler for Ability Details:
Ability Details:
Heal- Healing Power: AA, Range: A, AoE: Single Target
- Casting time: 3 sec; Cool down: 20 sec
- Add: Increased healing power when used on Heroes
- Shama’s most basic healing spell, it heals a moderate amount of HP, enough to save a Hero.
Gefängnis der Magie- Range: A, AoE: B
- Casting time: 3 sec; Duration: 10 sec; Cool down: 90 sec
- A time-space entrapment-type spell. Shamal uses it for crowd control, as the units within the area of effect, friend or foe, are temporally trapped in another ‘instance’ of the location. In the real battlefield, the units seem to have disappeared, teleported to another dimension. After 10 seconds, all the units reappear in the battlefield, and continue where they left off. Does not work on Heroes.
- [Note: Holy crap, this spell turned out to be more powerful than I had anticipated. ]
Tranquil Breeze- Healing Power: B per second, Range: B-, AoE: B
- Casting time: Instant; Duration: 10 sec; Cool down: 90 sec
- Klarer Wind calls forth a healing breeze that gradually regenerates the HP and MP of all units and Heroes within the area of effect, as well as removes any negative status effects on them. Shamal has to stay still and cannot be damaged to channel the spell.
Cripple- Range: A, AoE: Single Target
- Casting time: 3 sec; Duration: 5 sec; Cool down: 90 sec
- Shamal uses Klarer Wind’s Pendulum Form to drain the Linker Core of the selected target. 75% of the target’s MP is drained and taken by Shamal. The target is also crippled for 10 seconds (5 on Heroes): reduced movement speed by 75%, attack speed by 50%, and physical and magical damage by 50%.
- [Note: Read as: If you use the Ground Forces, GET SHAMAL. ]
Tranquility- Healing Power: A per second, Range: N/A, AoE: A
- Casting time: Instant; Duration: 30 sec; Cool down: 120 sec
- Shamal’s ultimate healing spell. Klarer Wind causes a rain of healing energy to pour down in a large area, healing friendly allied units for the duration of the spell. Shamal has to be bound, stunned or knocked back to stop the spell.
Zafira
Resource Cost: 2000
Wolf Form: Regular Attack (Melee): B+-A, Defense: B+-A, Speed: AA+
Human Form: Regular Attack (Melee): A-AA, Defense: A-AA+, Speed: A
Starts with ability to fly
Abilities and Mage Rank per level: - Level 1: (Rank B+) Toggle Wolf/Human Forms
- Level 3: (Rank A-) Piercing Howl
- Level 5: (Rank A) Roar
- Level 7: (Rank A+) Guardian Spirit
- Level 10: (Rank AA) -
Spoiler for Ability Details:
Ability Details:
Toggle Wolf/Human Forms- Casting time: 3 sec; Cool down: 6 sec
- Allows Zafira to change between large blue wolf form and a muscular dark-skinned man form. Blue Wolf form is mainly used for scouting and hit-and-run tactics, with its superior speed and fast attack speed; regular attacks in this form deal Piercing damage. In Human form, Zafira is much tougher and has more powerful, but a bit slower, regular attacks; attacks deal Crushing damage.
Piercing Howl- Power: AA, Range: A, AoE: Straight line
- Casting time: Instant; Cool down: 40 sec
- Add: Piercing
- Zafira howls and several energy blades emerge from the ground, piercing all enemy units in front of the user. Because the blades hit the targets from below, Zafira is able to hit enemy units who have set Barriers and Shield that do not cover such area.
Roar- AoE: B
- Casting time: Instant; Duration: 20 sec; Cool down: 60 sec
- Add: Increases attack power and defense of friendly units and Heroes near the user, as well as slightly increase their speed; at the same time, enemy units (not Heroes) within the area of effect flee in terror
- Increases the effectiveness of all units and Heroes within the range of Zafira’s furious howl, as well as disable enemy units. If used correctly, Roar can turn the tides of battle. Stacks with Guardian Spirit.
Guardian Spirit- Casting time: Instant; Duration: 25 sec; Cool down: 90 sec
- Add: Increases the user’s attack power, defense and attack speed
- Zafira proves why he is called the Shielding Guardian Beast, temporally becoming as powerful as even Signum and Vita. Stacks with Roar.
Reinforce II
Resource Cost: 1500
Regular Attack (Ranged): C-B+, Defense: C-B, Speed: A-
Starts with ability to fly
Abilities and Mage Rank per level: - Level 1: (Rank B) Regular Leadership Aura
- Level 3: (Rank B+) Frierenfesseln
- Level 5: (Rank A-) Atem des Eises
- Level 7: (Rank A) Unison
- Level 10: (Rank A+) -
Subaru [Under Development]
Recourse Cost: 1200
Regular Attack (Ranged): B-AA, Defense: B-A+, Speed: A-
Ginga [Under Development]
Resource Cost: 1200
Regular Attack (Ranged): B-AA+, Defense: B-A+, Speed: A-
Regius... You're so damn lucky to have Hayate.
Subaru and Ginga's ability lists will have to wait until one of them shows us what they're made of. (Maybe episode 17, but I have not watched it yet).
Next time: Air Force, then Navy. For Scaglietti's faction I'll have to wait until they reveal all their stuff too.
Letme know what you guys think.
Last edited by Erio; 2007-07-24 at 01:11.
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