VxR Productions
IT Support
Join Date: Apr 2007
Location: Philippines
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Saint X rows silently...
Saint X rows around...
Saint X spots an ideal place...
Saint X drops something...
*Rows fast... Really Fast..*
"Have a Bridget..."
+++===+++===+++
"Bridget"
Spoiler for General Information:
Name: Kyrios Dei Rinsael. He said that he'll only say this name to his wife (ooh... Kotona Elegance tendency... name still tentative/unsure/not confirmed according to sources)
Alias: "Bridget"
Age: 15
Gender: Male
Birthday: October 26, Dei Feast of Decem (root: decimal), the Dei God of numbers and Patron Deity of Dei Dark Magic.
Hair: Blonde Yellow, unknown length and feminine
Eyes: Viewpoint Chroma-Phasing from green to blue and vice versa- eye color changes from green to blue and vice versa depending on where you look at his face. (Kirika has Active Opto-Chroma-Phasing, where she can change her eye color and visual perception voluntarily)
Build: Effeminate male
Height:
Weight:
Homeworld: Unknown, suspected to come from an N.A.W. One of the Outer fringe worlds of the Green Zone that make up the current A.E.U. (Advanced Esotherics Union) Region, a rather independent group of star systems that border on the Bureau's Yellow 'No-go' zone.
Magic System: Dei-Type
Dei Magic Grade: Trainee Templar Third Grade / Initiate Templar First Grade
Magic Color: White / Gray
Mage Rank: BB+, gets promoted to A+ upon the end of Rebuilt/StrikerS.
Miltary Rank: Private, Unknown Class, gets promoted to Lieutenant by the End of Rebuilt/StrikerS +2 Months.
Threat Level: A+, may go as high as AAA depending on the situation. An over-reaction can even draw S in threat level.
Personality: Though raised as a girl due to superstition, he still retains some male attitude. Speaks in a bishonen (almost female- well some bishonen have female seiyuu) way, tone and voice and is in many aspects, effeminate. Does not even try to act up in his clothing, and will be direct to the point when asked about his gender. Likes Teddy Bears, Spaghetti, Jasmine Flowers, and the Blue Color. He has a tendency to get lost in a room, be scared of bugs, and also the matter of being thick- especially with people around him. Mood and Attitude can shift from Male to Female in a blink of an eye.
Affiliation: Newly Graduated from the TSAB academy special program for "non-conventional mages"- a group for people with non-descript Magic Types (like Prism, Dei and others- basically anything non-Mid or non-Velka), medi-magical conditions (non-life or life-threatening medicial conditions that affect a person's magical ability, like Sign Blanking- a person's inability to retain a sigil due to weak linker core lattices and weak medial system (magic circuit) flow) and 'magical geniuses' (people who are over-ranked for their age, like Nanoha, Fate and Hayate).
Device/s: "Rebounder" and Orbis
Device Type:
"Rebounder": Frame Device (Quotes because Frame Devices usually have no names- due to their nature and simplicity)
Orbis: Guide/Aid Device
Description:
"Rebounder": A Trio of Simple Yo-yos, Silver plated and with a neo-metallic sting that allows energy to flow from the templar to the device and vice versa. Inside mechanisms are like the regenerative yo-yo of today, but each component is a module for other magic enhancing components- also includes a "Battery" type Overdrive Engine- the Dei equivalent to the Cartridge System on Mid/Velkan Devices. Has a range of 10 feet. Does not have a standby form but is stored in his side pockets/belt strap when not in use. Can also be used as a sensing instrument, grappling tool, garrote and can also attach itself to his shoes- a makeshift pair of skates. The third yo-yo is rarely used, primarily only during "skating" can he use it as a weapon, as the first two are the "skates", during Overdrive operation, as this third yo-yo is the starter 1/sustainer battery/magneto of Orbis's Overdrive Engine and during casting of Dreamweaver, where this yo-yo is anchored to Orbis during the whirling attack.
Orbis: The metal ring around him when his' core jacket is online. It contains similar mechanisms as his yo-yo- like magic amplification/realization/transmission mechanisms, but also contains an Overdrive Engine- though this is of a Controlled Flow or "Turbocharger" configuration. And like all Guide/Aid Devices (since they are the equivalents of Intelligent/Unison Devices) it has an AI (appropriately) named Roger (yes, taking the form of the Teddy Bear). Standby form is his belt.
Spoiler for Skills and Spells:
Spell/Skill List:
Due to Bridget's unique style of both attack and magic, his spell/skill list has been divided into two parts, Normal and Overdrive. Normal Skills/Spells are those that can be executed with or without magical addition/infusion and can be executed under Overdrive Condition as well. Overdrive Skills require at least one or more Overdrive Engines active to cast/use.
Spoiler for Normal Skills/Spells:
Normal Skills/Spells:
Offensive:
String Arts:
To summarize this complex form of fighting, this is basically, in the Terran mindset, yo-yo tricks that have been adapted for offense, as well as the plain "swinging" around of the yoyo. As long as these are not magically infused, they do not count into the "Es-Type" skills shown below.
A Noted Move:
- Rebound Drift:
Using excellent string control, Bridget leaves a yo-yo either suspended in midair, hanging from the roof or standing on the floor for up to 2 minutes. As soon as a target closes enough to the drifter, he quickly infuses the drifter with magic and does either an instant Strike Sweep or Bind Loop, often followed by Power Slam a millisecond after depending on the situation.
Es-Type Skills:
To summarize, these are the magically infused attacks involving the Yo-yos. Though these skills can be spammed, the most powerful of them, Power Slam, requires that a preliminary Es- skill be used before being casted, as if not done properly, the attack will not even act up- the yo-yo casted that way for a supposed Slam will only be non-magical- as well as having a high degree of accuracy error- the preliminary skill acting as a marker/sight for the attack. Also included in the list of Es- skills is one of the "Impossible" attacks listed by the Dei Canon- impossible being the combination of at least 2 Es- skills and being an AoE Skill, which Dei only limits to those Templars holding melee weapons and have enough secondary (weapon arts like Kendo) mastery, Advanced Guide/Aid Devices and Key Device Users.
- Strike Sweep:
"Es-" Type, "-Tun" based skill ("Estun" means "Destroy Average" in Dei).
Skill Description:
This is basically the magically infused version of the "String Arts", wherein Bridget infuses his mana to deal more damage and allow penetration into AMF shielding- even though most of his attacks are purely kinetic, they never pack enough punch to leave dents in drone metal, whereas magically infused attacks can leave dents and even put holes by chance. This is also one of the preparatory skills before casting Power Slam, more powerful and faster but less accurate than Bind Loop.
- Bind Loop:
"Es-" Type, "-Ka" based skill ("Eska" means "Alter Speed" in Dei).
Skill Description:
The only Magical Bind in Bridget's arsenal. It involves Looping the infused yo-yo string around the target, with the yoyo returning to the user's hand, affecting movement- sometimes stopping the enemy. Since it involves the yo-yos themselves in the attack, Bridget can only bind two at a time, and with each bind dealt, Power Slam's attack rating is halved by one bind and totally is nonexistent by two binds, as he had already used up the other free yo-yo to tie another up. This is also one of the preparatory skills before casting Power Slam, less powerful and slower but more accurate than Strike Sweep.
- Power Slam/Strike:
"Es-" Type, "-Ma" based skill ("Esma" means "Destroy All" in Dei).
Skill Description:
Bridget's Signature Heavy Magical Attack. Involving a preparatory Es- skill such as Strike Sweep and/or Bind Loop, this attack involves 1-10 heavy strikes of the yo-yo on the enemy that was "targeted" by the preparatory attacks. It has a tendency of not just being able to hit the enemy, but also place dents or if critical hits, tear at or put holes in the enemy- though it happens rarely due to the impact nature of the attack. The degree or attack rating of this skill is dependent on the preparatory skill used, as it involves any free-handed yo-yos at that moment, a maximum of two. There are no issues when using Strike Sweep, but during Bind Loop usage, the number of free-handed yo-yos drops to 1 or even none if two are being bound separately. Bridget's common tactic is to use his lefthand yoyo to bind and use the free righthand yoyo to deal the Slams.
- Dreamweaver
"Es-" Type, "-Kai" based skill ("Eskai" means "Destroy Random" in Dei- one of the few 'impossible' attacks- as it involves mixing two or more "Es-Type" attacks.).
Skill Description:
A very mysterious, powerful yet beautiful attack- a combination of Strike Sweep and Power Slam using not 2 but three yo-yos (both hands and the one attached to the ring during overdrive) that covers the maximum range of Bridget's yo-yos in an almost spherical area- almost because he's standing on a floor- only during airborne does the area become spherical. It is also his only cutting attack, but with a fairly low rate of that occurring- due to the random occurrences of either Sweep or Slam, anything caught up in it are sure to not escape unscathed. Even though this skill needs three Overdrive Engines to execute (Orbis' and the handed Rebounders, four if the intent was (though not intended directly) suicidal), it has been placed here because of it being an Es- skill. To put it simply, it is a whirling storm of hard yoyo impacts and the occasional cutting line. And after execution Bridget will surely faint from being dizzy and tired after such hard execution.
Defensive:
- String Guard:
Skill Description:
His default shield type spell, formed by the looping of his yo-yo's neo-metallic string in one of 4 configurations; a star shape when standing up, a kite shape when airborne, an A-Frame shape when kneeling/prone and finally when he swings his yoyos around in orbit around and around during running/moving. Like most shields, it can only withstand attacks in one direction and is vulnerable to shield breaking attacks.
Skill Details:
+ Lasting time: Instant and Will-Dependent
+ Effects: Deflect/Block any single directional attack, 100% chance, S+ and below skills are affected. Shield breaking attacks only have 40% chance of being blocked.
+ Tax: None
+ Upkeep: None
- Ring (Influence/Tension) Barrier:
Skill Description:
His default barrier, able to block attacks from any direction when powered on. Due to a lack of effective shielding, as his String Guard can only protect so much, this is the only default shield he has on. It has two 'Power Settings", half and full. A "half power" shield can only deflect ranged and cushion melee attacks, but only to a limited degree and power range, though its advantage is that it can be left on for long periods. a "full power" shield can block most shots, but can be taxing on the mage per hit blocked. Sometimes in some situations, this barrier can assist in conjunction with the string guard for better protection- but it is considered a full power setting and thus suffer the same limitations as full power outright.
Skill Details:
Half Power:
+ Lasting time: indefinite
+ Effects: Deflect Ranged Attacks, 25% chance / Reduce 35% of Melee Damage, 25% chance. AA+ and below skills are affected.
+ Tax: 1~5% per hit deflected/cushioned
+ Upkeep: 1%
Full Power
+ Lasting time: indefinite, until the mage runs out of mana/energy
+ Effects: Full deflect/block any attack, 100% chance, S+ and below skills affected
+ Tax: 10~105% per hit deflected/cushioned
+ Upkeep: 10~25%
Overdrive:
It is a special state in which a Dei device undergoes to provide more energy and boost effects for the user- as for Bridget, it increases his energy regeneration rate, and increases his attacks by about 30%. This ability is not able to raise a person's magical ranking, the Overdrive Engine is primarily used to overproduce mana so that some spells that consume huge amounts of energy can be used- and overdriving can have side effects, especially when two or more are in operation- an effect called "Harmonic Resonance" can occur, shutting down or burning the magic circuit of the user- most templars can only handle 2-4 Overdrives at once and 4 is considered suicide. During operation, he can also release 'light particles' that can render any AMF useless within an area around him, which is in reality some of his overproduced mana- the so called Gap Generator or GN ((AMF) Gap Neutralizing) Field- only 1 in 10000 Standard Dei Devices can do this naturally- Gap Generator is supposed to be learned and takes long to master or being to a point that Bridget can do it- and GN Drives wholesale are insanely hard to build. Though in Bridget's case, instead of being refreshed after an overdrive session, it takes him out- well if you're a battery and you have to power at least three motors, wouldn't you be exhausted?
Spoiler for Overdrive Skills/Spells:
Overdrive Skills:
Defensive:
Ka-Type Spells
Requires at least 1 Overdrive Engine Active
- Crystal Coat:
"Ka-" type, "-ite" based skill ("Kaite" means "Self-reflection" in Dei)
Skill Description:
A special Dei-based buff that enables a special barrier that reflects any kind of magic back to the caster, though only two shots can be reflected- and those reflected shots can be evaded by the caster. So in the case of Nanoha firing 10 Accel shooter shots to a target with this buff, only 2 of the 10 will reflect back- with Nanoha dodging/controlling the two, and the other 8 will still hit, unless there is barrier or if the caster recasts this skill or still under the influence of evasion/protection spells- those spells will decide the effect of the other shots. In the case of Divine Buster, if there is only 1 shot lobbed towards a person with this buff, that entire shot is reflected back- with Nanoha evading it. Any AoE spells like Lord of Vermillion will only reflect the initial impact- the succeeding damages may or may not hit dependent on the same circumstances as shown on the first example with Accel Shooter. Upkeep is costly and the downside is that support spells will also return to the caster, until it is dispelled. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until dispelled
+ Effects: Reflect any magic back to the caster 2x.
+ Tax: 20% upon cast without this buff on, 65% when cast with this buff still on.
+ Upkeep: 5% on self cast, 1% when cast on target, but target upkeep about 4%.
- Critical Restoration:
"Ka-" type, "-izel" based skill ("Kaizel" means "Self-restoration" in Dei)
Skill Description:
A powerful chant that enables a Dei Linker (buffer) to store a tremendous amount of restorative energy in their, or in another target's body. This stored energy, like all "Ka-" spells, have a lasting time and will disperse easily and harmlessly when the time limit is up, or unless the target's health is so low that it is almost to the point of death. Then at that certain low life point, like 5% with Bridget's level of this skill, this energy is released, the ensuing rush fast healing injuries, but with an overload of pain as all injury healing is accelerated 1000% faster than natural during this process. The target may faint due to the overload of pain signals unless they are either under the influence of painkillers or some other mental occupation ability. Dei Templars naturally overcome this dire pain by means of their passive "Ka-" type skill "Kaina" or Life Hymn- but reduction is only just slight to keep consciousness in- as for other Magic Types, that is up to the person applied with this buff. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until the effect kicks in.
+ Effects: Total restoration of target HP, but the target must be at the 5% HP mark to it to take effect.
+ Tax: 25% upon cast without this buff on, 80% when cast with this buff still on.
+ Upkeep: 0~25% depending on the mage/target injury/damage upon casting- the more damaged/injured the higher.
- Snap React:
"Ka-" type, "-upe" based skill ("Kaupe" means "Self-rejection/dodge" in Dei)
Skill Description:
A specialist buff that for one moment, heightens the target's senses so much that any form of attack, regardless of kind is evaded for that one moment. Another form of this a ethereal duplication- almost at the point that the target is, in any perspective appearing as a single unit, but in reality, the ethereal pair is what everybody- including caster and target sees, only be dispelling it reveals that the real body is in a different place altogether- giving it the impression of dodging it totally. Bridget's kind of buff under this category is more of a mix of the two, upon when a hit almost lands, the target instantly and momentarily 'dives' into a dimensional pocket- without any notice from any party, avoiding the attack, and also the 'dive' alters the target's space a bit, so that shots with the same "intent wavelength", like Salvoes, or chained attacks simply "pass thru". It is either the shots "pass thru" or totally dodged in action. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn, and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until dispelled.
+ Effects: The absolute evasion of one attack- Salvoes count as one if released at the same time/or as a chain.
+ Tax: 20% upon cast without this buff on, 65% when cast with this buff still on.
+ Upkeep: 5%
- Injure Vampirism:
"Ka-" type, "-ahi" based skill ("Kaahi" means "Self-recovery" in Dei)
Skill Description:
One of the strangest buffs in the Dei Canon is the "Kaahi" based skills, for they require real time injury to take effect. It is a personal aura that "captures" not just the life force of the area, but also the life force lost by the live injury and restores it to the user, but as with unconverted and spent life force, only a fraction can be restored to the user- so this buff is only useful when trying to prevent death or at low level injuries- but unlike pure skills of this basing- which only work in the face of just manual damage, Injure Vampirism can work not just in the face of manual damage, but in all kinds of damages, magical, skill or any- really helpful in the face of life degrading spells. But there is a drawback, self-inflicted injuries by any means cannot activate the effect, and hence, a person with this buff on, when buffed by a "Kaiun" based spell, will be replaced by that said spell in place. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until dispelled
+ Effects: Restores 1~7% (nominal) of spent life energy when user is injured or taking damage in any way. Cannot be cast when "Sacrifice Edict" or "Kaiun"- based spells are in effect- any cast over will replace it.
+ Tax:30% upon cast without this buff on, 75% when cast with this buff still on.
+ Upkeep: 10%
- Sacrifice Edict:
"Ka-" type, "-iun" based skill ("Kaiun" means "Self-sacrifice" in Dei)
Skill Description:
"My Life for the Cause..." one of the deeper mantras of a Templar, which not just defines their duty to their Canon, but also their people as well. This Spell, relatively new in the long history of the form, takes this mantra to a literal meaning. This is the inverse of "Kaahi", which means that the person's life force is used to increase damages dealt to an enemy, instead of absorbing health from damage. This is the ultimate act that a templar can do, it is basically their version of the Terran Suicide attack- and also a reason why artificial mages are being promoted, since after being damaged, they can simply be repaired and be sent back, whereas lives are more expensive. But If you think that applying a "Kaizel" based skill would alleviate the problem, that is where you're wrong- because each attack under "Kaiun" influence has the same pain factor as being acted upon by "Kaizel" effects- as soon as your Kaiun wears off and in the process sets off your Kaizel, you will surely faint or even die from the overload of pain regardless of whatever you do- unless you can turn off the release of the neurotransmitters for pain physically- any chemical means is fatal. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". This is a skill of last resort!!! Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or after 5 attacks, skills included, hit or miss.
+ Effects: 1000% increase in attack for 5 attacks, skills included, hit or miss. Cannot be cast when "Injure Vampirism" or "Kaahi"- based spells are in effect- any cast over will replace it.
+ Tax: 20% upon cast without this buff on, 65% when cast with this buff still on. 10% self injury per attack, hit or miss.
+ Upkeep: 0%
- Force Teaching:
"Ka-" type, "-ita" based skill ("Kaita" means "Self-teaching" in Dei)
Skill Description:
"To benefit all" is another internal mantra a templar adheres to, which defines their canon's original intent to be helpful to any magic type- which was lost thru time, countless deaths and aggressions from other Magic Forms, forcing the Dei to become the isolated, xenophobic and warlike group that was highlighted in AlternateS I- that was quickly changed by the formal reintroduction of the Dei Archon by the end of that saga. In the ensuing Renaissance, the entire Canon was rediscovered and along with it, came a way that will enable Linkers to allow themselves to help other users of other form- and this was "Kaita". This is, in the most simplest sense, a forcing spell that forces the buff dynamics to be bent, thus allowing application of "ka-" skills to all allies in the area, regardless of type- it is like removing a limiter in a sense. The only snag is that it can only be applied to other Templars, since it needs a conflict in the target's "Life Hymn" in order for the skill to work, since casting to one's self is equivalent of applying a cancel frequency to one's own frequency. And it naturally does not work on non Dei types. Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until dispelled
+ Effects: Allows the Dei target to "Force buff" anyone, regardless of Magic Type with "Ka-" type skills. Cannot be cast on self.
+ Tax: 20% upon cast without this buff on, 65% when cast with this buff still on.
+ Upkeep: 5%
- Attitude Hymn
"Ka-" type, "-ina" based skill ("Kaina" means "Self/Life Hymn" in Dei)
Skill Description:
The only passive skill that he has, and a vital skill as well, not just to him but variants of this skill to Templars everywhere. This is the basic of all Dei, regardless of being a sigiled natural templar or a sigiless artificial drone, since this skill signifies their very life force in motion, their very spirit, their very identity... and without a Life Hymn, one can not be a force user- according to Dei Canon that is. In Midchildan Medical terms, this signifies to a limited extent the "base frequency of the linker core, or "spark"- depends on who you talk to". And speaking of individual lives, Bridget's is unique, only befitting a person of his composition. True that his Hymn as the same effect as others like Ashton and Rurika, but there are is special set of effects that occur when he's in a certain state- namely being a boy and girl. When his well-being- attitude, behaviour, emotion and reaction are that of a man, the male attitude kicks in, increasing aggression and lowering his self-safety/care for self.The reverse happens when he's in touch with his female side, decreasing anger and more caring for self/others. Those states have drastic effects on his performance during battle so a sudden mood change would spell disaster.
Skill Details
+ Lasting time: Passive Skill
+ Effects: Increase in passive Health/Energy Regeneration Rate, factor dependent on the types of people beside him and the number- a max of a raise to the 8th in any computation of a Kaina-based skill. Increased attack and decreased/0 recovery rate when attitude is more manly/more testosterone/male hormones in the body system (GAR shift), Decreased attack and increased/5x (in addition to the first effect) recovery rate when attitude is more girly/more estrogen/female hormones in the body system (MOE shift).
Buff/Boost:
The "Re-" Type Skills:
Requires at least 2 Rebounder Overdrives or 1 Orbis Overdrive in operation.
Skill Description:
"Re-" type spells, commonly called "Linking" spells, are the epitome of Dei Support Spells, not just because they are like the majority of support spells, ones that strengthen the target, but also, due to the extremely different "wavelength" of Dei Users, they are able to "awaken" the target's "inner abilities" to further improve the tide of battle. What actually happens is that the Linker gives a huge amount of his/her unique mana to the target, about 50-85% of the Templar's mana pool depending on their level, and in a process that is still highly kept secret, manages to "insulate" the target's magical circuit with an "insulation" of that parted mana, protecting the base magic circuit from any outside influence, particularly AMF, since Dei users are naturally highly resistant to such impedances- due to their ever-varied base magical frequency. And being mana in itself, not only does it add to the target's mana pool (restoring the amount, not the percentage- if 85% is about 8500/10000 in the templar, only 8500 units can be restored, even if its 8500/100000), but it's unusual frequency also aids the target, amplifying/canceling wave patterns in the energy flow, resulting in a totally different flow and manner of energy- half the target's and half of the templar's. The resulting "linked" flow enables the activation of "Inner Abilites", namely variant skills of either Dei and the Target. The Device the target has can still normally process the linked flow, so there are no problems in powering down or overloading devices during linked state. Even though the base concept of linking spells is the same, each kind of force user is unique, hence having the 9 "'Paths' of the user". As for Bridget's case, he can only use this when at least two of his 'battery-type' overdrive engines and/or his 'turbocharger-type' overdrive engine are active, since the spells do consume large amounts of energy.
Skill Details - Default
+ Lasting time: Varies from the Target's magical capability and usage, from 5000 and above seconds for a low level (Rank C below), 2500-4500 seconds for a mid level (Rank A to B) and 777 to about 1500 seconds to a high level (AA and above) target. Still subject to duration change.
+ Effects: 35% in amount addition of mana to the target. AMF immunity up to the D-Type/Strength (total stoppage of Magic Linking- the AMF pulse when the Cradle was disabled), 50%-10% AMF resistance to any AMF after D-Type (Magic Evacuation/Vacuum/Degradation kinds). Unlock of certain skills, both passive and active, depending on the target. The names here are tentative, and subject to change.
+ Tax: 50%-85%
+ Upkeep: 0%
To Mid-Types:
- Magic Soul
Reizel: "Spirit of Mage"
Skill Details
+ Additonal Effects: For Mid-Type Ranged Users Only- Like Nanoha. Decreases tax and cooldown when casting spells, "Unlocks" "Split-shot", a shooting effect that splits any single coherent beam into at least 2 homing beams, with the same power output. Imagine Nanoha firing a single Divine Buster shot under the influence of Reizel, the shot speeds and once it nears the target or on command, the shot splits into at least 2 homing beams- a Nanohaverse version of the DiBison's MegaloMax attack, and "Beam Regen", a passive skill that that mimics the charging of Starlight Breaker per beam shot- using latent/free energy from the surroundings- reducing energy consumption by about 40% per shot. Hyperblasts like SLB and Minishots like Accel Shooter are not affected.
- Combat Soul
Reite: "Spirit of Warrior"
Skill Details
+ Additonal Effects: For Mid-Type Melee Users Only- Like Fate. Increases Movement and Attack Speeds, "Unlocks" "Speed Factor", a passive skill that increases damage, depending on the velocity of the blow, "Critical Reaction", a passive skill that heightens the mage's senses, increasing evasion and critical hit rate, and "Echo", an attack effect, that at random, will enable the mage to deal as much as ten times the normal damage per attack, chance dependent.
- Mission Soul
Reina: "Spirit of Priest"
Skill Details
+ Additonal Effects: For Mid-Type Supporters Only- Like Caro. Decreases Mana consumption by about 10%-15% and increases Mana Regeneration by the same amount. "Unlocks" "Force Point", an active spell in which the mage can fire off a pinpoint beam that when it hits, either pushes back the enemy or disables it- if it hits any node in the circuit, "Guardian", another active skill that "summons" 2 "options" (Vic Viper/Gradius ref) to defend the supporter or any allies- the number becomes 4 if the supporter is a non-summoner, since they have no summons to help them- familiars don't count as summons (i think), and also enables a Dei summoner to cast "Anima Maxima" on the supporter's summon when said summon is summoned when the summoner is under the influcence of Reina.
To Velka-Types:
- Knight Soul
Reana: "Spirit of Knight"
Skill Details
+ Additonal Effects: For Velka-Type Melee Users Only- Like Signum/Keroko. Stabbing attacks are faster and more penetrating, Slashing attacks have a wider damage swath, Cleaving attacks have bigger cleave areas and knockback and impact attacks have bigger AoE and have stun tendency. Increases defense and attack at the cost of reducing 5% mana regeneration. Panzer- spells have a 25%-50% reflective tendency.
- Arcane Soul
Reika: "Spirit of Wizard/Warlock"
Skill Details
+ Additonal Effects: For Velka-Type Ranged Users Only- Like Hayate. Decreases Mana consumption by about 10%-15% and increases Mana Regeneration by the same amount. "Unlocks" "Force Impact" (needing German translation for this), a melee skill that enables the mage to use his/her staff as a enegized hammer, knocking the target with a powerful blasted impact, and "Iron Edict" (needing German translation for this), a Velkan only applicable defense spell that improves Panzer- type spells by about 30%.
- Gospel Soul
Reiun: "Spirit of Cleric"
Skill Details
+ Additonal Effects: For Velka-Type Supporters Only- Like Shamal. Improves Healing effectivity by about 20%, reduces mana tax/usage by about 35%, "Unlocks" "Assumptio/n", an all-around support spell, much like the RO spell of the same name, reducing damage by about 50%. and also enables a Dei summoner to cast "Anima Maxima" on the supporter's summon when said summon is summoned when the summoner is under the influcence of Reiun.
To Dei-Types/Others:
- Fighting Soul
Reita: "Spirit of Fighter"
Skill Details
+ Additonal Effects: For Dei-Type Melee Users Only- Like Arisa. Unlocks "Fuusetsu", a small barrier type field that upon application, delays the target and outside perception of time, enabling the Templar to do 3x more hits on amount of time- same time fooling both target and audience. Activates certain elemental effects dependent on the kind of element being used- what exact effects are still being examined.
- Range Soul
Reikyo: "Spirit of Ranger"
Skill Details
+ Additonal Effects: For Dei-Type Ranged Users Only- Like Rurika. Any dodge self-improvement skill with effect duration they use will also affect allies (think of it as the RO skill "wind walk"), with the exception of Kaupe-based/instant single use dodge skills, "Unlocks" "Tri-Shot", an active skill that enables the user to shoot 3 shots at once, instead of the usual double and "Seal Bolt", a special projectile attack that is similar to "Purge" but hits/affect enemies in the projectile path.
- Force Soul
Reone: "Spirit of Mystic"
Skill Details
+ Additonal Effects: For Dei-Type Supporters/Force Users Only- Like Ashton/Suzuka. Improves "Kaina" effectivity by 50%, Improves "Anima Maxima" effect by 25%, reduces casting time by 30%, "Kaizel" type spell effect conditions changed to 25% life limit before effect activation (Ashton's "Life Rebound" kicks in at 15%) and "Unlocks" "Abosolute Transfer", a Dei Transfer type support skill that enables to transfer life and energy from one target to another or empty space, regardless of alignment- can be used both supportively or offensively.
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P.S.
@ Keroko: I know you like/love traps... but Don't let Kane Order Keroko-tan T3H ORDER on this post...
That goes the same for you guys...
Busting is okay...
But...
Anyone who wrecks my core beliefs will su-*static*
*rows even faster*
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