Magical Girl Lyrical Nanoha Character Creation and Discussion
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Join Date: Apr 2006
Location: Greensboro, North Carolina
Wee New chars!
Hair and Eye color:
TSAB Air Force
Position/rank in TSAB:
Private First Class
Her childhood is unremarkable neither of her parents were mages of any power (though both had some magical heritage in there backgrounds and other family members were and are mages.) As such it wasn’t too big of a surprise that Daisy ended up with some potential; although the amount is somewhat unusual. Her family life was well adjusted, but from an early age she showed little interest in much besides magic. She never really cared for or paid attention in school spending more time consuming fiction and news reports about various bureau mages exploits and subjecting herself to some pretty grueling conditioning then she did on her studies. Calling her a fan girl wouldn’t really be unfair, but unlike many such youths she also happened to have what it took to acutally “live the dream” as it were… Her parents weren’t adverse to the military career path and she clearly had potential so they acutally encouraged this to some extent
She joined early and her above average potential got her a place in the Air Force training pipeline and though her classroom work was lack luster her practical performance was outstanding and this managed to earn her a middling ranking in her class. Her in service performance has been good with her enthusiasm in particular appreciated; though it occasionally gets her in trouble as well. She has definite potential though and has progressed in mage ranks quickly since her induction at 14.
One thing she has is a nearly unshackle belief in her own destiny and the rightness of her chosen path. This destiny largely revolves around some rather clichéd ideals of what a mage ought to be defender of the people, agent of justice, etc and since she obviously needs to be a bureau mage to do that hence her certainty in her chosen path. Thus far she’s not really encountered anything to shake this up much either.
Personality wise while not exactly feminine she’s not exactly tomboyish either she seems to move between the two sides at different times a rare and useful skill that allows her to fit into many types of crowds… this is an ability she’s sometimes prone to abuse though as she as penchant for trickery and teasing. She was quick to note that her idealist leanings annoyed Felix and now hams them up around him much to his annoyance and her enjoyment for instance. Other favorite past time include attempt to bait Makoto into traditionally feminine roles, praying on Alan’s defective dating gene, and dragging her friend Rose into various schemes she cooks up...
She also tends toward the direct and flashy approach to problem solving, one of her few redeeming traits according the Felix, this tends to involve maximum firepower and minimal subtly. Sometimes this works… sometimes not so much, but she seems happy regardless as long as she gets to blow things up. Some people worry about this fact a bit especially given how she sometimes breaks into manic giggling after a practically satisfying destructive act.
Powers and Skills:
As the above might indicate Daisy favors a strong offense at the expense of pretty much any defense. On the plus side this focus has given her impressive firepower for her level, but it’s developed into a serious case of “hammer in an egg shell” syndrome as her defense is rather weak. (more like non-existent) She makes up for that a bit with decent speed and a few tricks but the fact is she really needs someone to tank for her to truly be at her best. That someone is normally Rose and to a large extent both of their styles have become dependant on each other to work. One of her best features is her stamina as she can keep casting most spells fairly often for a considerable period.
Thunderbolt (despite having
to due with electricity, but hey it sounded cool and that’s what matters.)
Metal Quarter Staff and Generic Wizardry Tome.
The staff is mostly there as a last resort close combat weapon with the book portion being responsible for most casting and containing her devices intelligence. Its personality is male, but otherwise rather similar in temperament to its master. It’s a fairly unremarkable device overall.
She above as a fan girl of coruse her jacket HAD resemble a school uniform… though it also comes with an overcoat that looks rather like a cliché witches cloak only white, no pointy hat though. She’ll often ditch the cloak as well for the slight increase in speed. The jacket as you might guess by looking at it is pretty light weight which helps her move around quickly, but only furthers her defensive weakness (more so when she ditches the cloak).
Spells (In progress):
Single Target Beam
This is a fairly simple spell she fires a beam of magical energy at the target said beams smacks into target and hopefully blows it up real good. Her standard spam spell it has good reach and can be scaled from fairly rapid fire up to something that can do some serious property damage at the expense of higher energy and longer casting time.
Much like the above only she can fire from three to six beams in a salvo with a corresponding increase in the mana cost (though the simultaneous casting makes this considerably faster then firing an equal number of the above) not really that useful for point targets it’s normally used to lay down “suppressing fire” over an area or spam multiple weak targets.
Converging Multi-Beam shot
Similar to above expect these are classic anime “bendy beams” which she can control to converge onto a single target of chase multiple ones. This can be rather useful on a single target allowing a powerful strike form multiple angles, but it takes considerably more mana and time to cast as a result of the add complexity of the homing feature.
Magic Cluster Bomb
A sort of “Magic Cluster Bomb” the spell launches a single large bolt that when it reaches a set point or she wills explodes into a shower of smaller bolts all directed downward in an effect something like magical steel rain… The number of “sub-munitions” can be varied with smaller numbers having greater punch, but obviously affecting a smaller area.
TSAB Air Force
Position/rank in TSAB:
Private First Class
Rose was born on and is technically a resident of Mid though she spent little time on the planet her parents where both mages though they preferred marching to the beat of there own drum and did freelance work of pretty much every sort one could think of. It would also be fair to say they were a tad eccentric for instance her name was chosen largely on a whim when they noted the presence of her namesake plant growing near the hospital she was born in and thought it would be funny.
Things like this marked her childhood with her parents often acting more like irresponsible siblings then actual parents. In what could be a pretty slam dunk case of nature over nurture though Rose grew into a fairly responsible young woman that generally valued order and structure in her life. This was something her heretic life with her parents provided rather little of and it was largely why she decided to join the military. She loves her parents, but living with them… not so much. Easy going as always her parents supported the decisions even if they didn’t really understand how she could tolerate all that stuffiness.
Thus they went there separate ways they see each other from time to time whenever her folks touch base from whatever wandering adventure they’ve been on, but she’s now largely independent and happy to keep those visits fairly short.
She fell in with Daisy during basic training when they roomed together Daisy liked her because she could copy off her work and push her in front of incoming fire. Rose… well Rose sort of got the short end of that stick though her offensive was very weak and Daisy’s quite strong so they did make a good team from a practical standpoint. Still Daisy wasn’t that bad and she did make efforts to get along with her and being her first real friend (her transit childhood precluded many serious peer relationships) they became quite close.
As noted Rose is a fairly traditional and orderly person though calling her stuffy or uptight wouldn’t really be fair. Plus living with her parents for most of her youth has given her a healthy tolerance for eccentricity even if it dose exacerbate her at times. She’s quite competent and hard working and so tends to be well liked by her superiors at least when Rose isn’t luring her into some scheme of questionable repute. That said she’s sometimes more complicit in these activities then she’d really admit and she’s burned Daisy nearly as many times as the former has burned her.
Powers and Abilities:
Rose specializes in defensive support spells making her a rather effective tank herself and helping toughen others on her team as well. She started learning this skills at a early age when he parents in cases of borderline child endangerment would drag her along with them on sometimes almost comically dangerous outings. Thanks to having some very strong motivations she learned to raise her first barrier at the age of about five and got progressively more turtle’ish from there. By the time of her enlistment she was extremely defensive oriented as her parents handled most offense while she merely tried to stay out of the way and safe in the ensuing mayhem.
This meant that while she was very hard to hurt she didn’t hurt back very well either so she needed offensively oriented support to be effective. This was one of the main forces driving her tolerance of Daisy before they started to really get along.
In combat she herself acutally tends to try and find somewhere to lay low while providing defensive support from concealment as the less she has to defend herself the more she can assist in toughening up her allies. That said if the situation demands she step forward and tank more actively she’s entirely capable of the task.
Her Standard jacket is a compromise between speed and protection it sports heavy plating along the torso and shoulders but much more limited protection of the limbs. In a secondary full armor mode hardened plates cover pretty much her entire body and provide heavy protection at the expense of rather ponderous speed. Both forms have a helemet the standard helmet is open at the front, but covers most of the rest of her head; while the second covers her entire head as it includes a visor and heavier neck protection.
The plates are olive in color while the rest of the Jacket is muddled tones of brown and green. Lower profile then many jackets again by design as hiding while providing support is a common tactic for her.
Most of Rose’s defensive spells are fairly standard expect for the fact she’s able to deploy many of them at a considerable distance. This allows her to protect other people without having to expose herself. That said most of these spells can also be cast on herself and without the added factor of distance are quite powerful allowing her considerable resilience in combat.
Effectively a standard protection spell but one that can be deployed at a distance if need be; when deployed on herself it’s much the same, but considerably tougher.
As noted Rose has very limited offensive options due to a heavy specialization on defense. A number of her “attacks” are really closer to active defenses designed to counter others spells, but that can also possibly be used for some limited offense themselves.
Creates a large number of low power guided projectiles. These are almost useless against barriers and even bare barrier jackets the spells main purpose is to intercept and disrupt other spells. The weak power allows many too be fired and guided at once with the aim being to
powerfulenough to disrupt the targeted spells without overkill or undue strain.
A fairly simply spell that allows her to transfer her own energy into another person barrier spells thus reinforcing them significantly.
: A spell that can be used to scatter and force off coruse homing projectiles takes the form of a very strong wind. How it’s used can vary it can come straight ahead and attempt to acutally slow and stop the projectiles or come in at engages and attempt to force them off coruse. On the other hand deployed behind friendly projectiles it can acutally increase there speed by pushing them along.
: This spell acutally attempts to take over control or at least disrupt the control of a another mage on projectiles they’ve fired. This requires the shot be guided and thus under some form of control (thus dumb rounds and most beams are immune). Being able to acutally rest control of a spell is rare, but the attempt has a sort of ECM jamming like effect that degrades its guidance and often causes misses.
: This spell acutally
her size as a target for guided projectiles and attempts to lure in any sort of homing projectiles so she can tank them instead of other team members.
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