Quote:
Originally Posted by martino
Uhm... Dup won't remove that grain (I know, you probably didn't mean it since you very well know that, just used bad phrasing I guess), it'll only might make it appear more stable on a still scene. I personally much rather like to see "static" grain rather than some shit that jumps around like crazy even when nothing happens in a scene. I think that for an effect like this is worth using it...
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IMO dfttest-like denoising + addgrain(constant=true) is better than dup for that.