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Join Date: Apr 2007
Location: Philippines
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> #5973
And due to the intro I found and posted previously, a sudden flood of motivation overwhelmed me and after 10 months of plotting, planning and rambling, she is finally here and they are starting to appear.
Spoiler for Triggerheart 01: Exelica Ver 1.0T:
Looks innocent at first... But that's because she's not fighting.
But... if she is, she can probably go ZENRYOKU ZENKAI as well
Name: Exelle Metherlance
Alias / Nickname: Exie, Mousie (if you want to tick her off)
Call Sign: Exelica
Age: 16
Gender: Female
Birthday:
Hair: Short Violet
Eyes: Light greenish to violet.
Build: Average Female, although sightly busty
Height: 159cm (5'3). 160cm if armed.
Vitals: B77 / W54 / H80
Personality: Outgoing, friendly- the total inverse of her Grandmother. Has mellow side though.
Homeworld: Ordered Space Registry World 14, Administrated World 14, Guardia.
World Location: Blue Zone B-2.
Heritage: A third generation second child born to parents of the Metherlance Family, a family that has a long history spanning 300 years. Has an older stepsister.
Magic System: None, but is labelled "Bio-mechanical Type A - Shooter", for reference.
Magic Color: Blue
Mage Rank: Estimated at A+ based on initial observation
Threat Level: Unknown, estimated at AAA- probably exaggerated
Affiliation: Galactic Defense Initiative, TriggerHeart Group. Assigned to the G.D.S. Tilde Under Captain Tien Chiu (Ten Chu / Tien Chu / Ten Chiu). Under Transfer Status to the TSAB Via the AX and Kyla.
Device/s: Exelica. Cybernetic-Integrated Magical Overdrive Engine + Integrated Intelligent Device, named the "Triggerheart" system. It was originally designed and built as an offshoot to the GDI powered suit program. Exelica's subtype is the GDI Long-Ranged Designated Marksman or LoRD-Marks Weapon System.
Spoiler for Triggerheart System Overview:
The Triggerheart System was initially an offshoot of the GDI's Powered Suit program, with the requirements more focused on intra-operability between the GDI and the TSAB, if the need arises. But the resurgence of the Ver'mith (and the piracy of the Faintear unit) has forced the GDI to use it as a more conventional weapon.
It is composed of several components, namely the Barrier Suit, Weapon System (back)Pack, Force Vernier (or Thrust Field Generator) System, Weapon Companion Pods and Other Accessories.
The Barrier Suit is roughly the equivalent to a mage's Barrier Jacket, only with increased levels in kinetic and energy protection, hardpoints to attach the system pack, and cybernetic linkage to the system.
The Weapon System Pack is the core of the system, containing most of the needed equipment- like the force points for generating the Barrier field most of the other accessories also fit here as well.
The Force Vernier or Thrust Field system on is composed of 2 parts- a main unit cluster and a secondary unit cluster. It provides levitation, thrust and maneuvering on par with some of the most airworthy mages and even some fighter aircraft. Exelica's clusters are on her hips and upper legs.
The Weapon Companion Pods are one of the key features of the system as they are the means of attack and defense for the Triggerhearts. And they also house the System's AI- in a pod attached to one of the pods. There are three roles for the pod/s; attack, defense and grapple. Of the three roles, grapple is the most important as it allows the user to grap any target and use it to the advantage, such as hitting enemies, or rescuing comrades. Exelica has 2 singlerole pods, the Anchor Unit "D'fend" and the Shooting Unit "A'rstrear". A'rstrear is the bearer of the AI and hence, can talk in the same manner as Intelligent devices.
The system's Other Accessories includes the indentifying Sensor Headband, in which most of the sensing equipment are placed, and other upgrades, such as the later Magical Overdrive Engine or M.O.E.
As of current, the system is being modified to suit it's original intended role, as the Ver'mith encroaches upon Ordered Space.
Note:
While requests for massproduction have been heard, GDI R&D stated that to build an MP version will cost even more than just developing individual suits. And due to the current successes of the Triggerhearts in general, they were turned into a Special Ops unit.
Spoiler for Skills / Spells:
Skills / Spells:
Note:
Though the GDI had developed the Triggerheart system for a multirole conventional and magical combat and has already used it conventionally, the group's transfer into the Bureau to combat the increasing Ver'mith activity in Ordered Space warranted adding some skills, by treaty with the Bureau to "magicalize" the system, and hence the list of skills/spells. It's up to the user if she decides to use them.
The Triggerhearts share the following:
Spoiler for Common Skills:
Cloud Barrier: An omnidirectional barrier that can block attacks from every direction and also provide escape dampening against supershots like Starlight Breaker- but she cannot attack in the process. It derives its name from the general appearance of the barrier- as a "cloud" of magic particles surrounding the user.
Concussive Breaker Blast: Simply called "Bomb", the simpler and non-magical version used a pulse of accumulated energy gathered from operation. While the magical version was derived from the Starlight Breaker family of spells, this involves firing the small point/ball of energy at a point in space, and as soon as the ball arrives at that location, accumulates all (magical) energy into that single point, linked or not in a fixed area around it- thus canceling any energy attacks, and detonates the accumulation into an effective range of the area (of accumulation) almost instantly. This is a rather taxing process on the system and only such 5 bombings can be allowed in an engagement- usually in pinch situations. Exelica's Bomb has a moderate effect time, effect range and damage rate.
Strato-Tunnel: A Personal/Massed Movement spell unique to users of Certain Armor Devices, such as the Triggerhearts and Force Fairies. This is basically opening a tunnel in two known locations within the same airspace. While the tunnel is open, anyone on those two locations can move to travel to the other side, travelling in pseudo-voidspace- sometimes, battles can occur in the tunnel but normally the force of the tunnel opening on the other side is enough to deter anyone from entering for the vital first few seconds. Only the crossing of the tunnel opener will close it- and hence the last to go in, unless said opener is knocked out or wills the tunnel be closed. Once in the tunnel space, any uneventful closure of the openings is easily resolved by opening another opening- though the exit point is anywhere in between the original tunnel's opening points. The appearance of units rising up into the opening gave the skill its name.
And these are Unique to Exelica Only:
Spoiler for Exelica Only:
Strike Anchor Grapple: A magically charged version of D'fend's grapple shot that is used to to grapple a target or rip off any of its parts in the process- if the target is hostile. It then reels the captured unit (or unit part) in and either uses it as a shield or reels it out to be taken out. A key difference between magical and non magical versions of the grapple is that she can attempt to take control of the weapons/other things the grappled target is armed with and use it while connected- if the grappled subject is mechanical- by means of "Force control".
Force Control: Basically known as "Hacking" in the normal world, this ability can only be performed only to mechanical/mechanical objects that were grappled by her Grappler Anchor - Strike Anchor Grapple Skill. And its use is also limited to controlling the object's weapon and shielding systems, if the firewall is weak enough.
MegaloMax: An extended charge beam shot almost akin to Divine Buster, but as the beam is within the proximity of the target, it splits into 10 beams with 1/10th destructive power for each beam but with a wide explosion radius per beam. The angles of the splitting beams can be varied to put up a "wall of explosions" before anything. This is commonly used to try and block shots or any approaching enemy, or give a wide enough devastation area to confuse/damage (slightly though) enemies caught in the area. AMF can affect the radius of explosions.
Anchor Grappler Shield: A shielding spell based on the Strike Anchor Grapple used to protect targets remotely. instead of damaging or hacking the target, as soon as the grapple attaches, a shiled is deployed to protect the target, and it still can be reeled in. Cannot be used on self.
Warp Shot: A rather complex Beam-Type spell that is a relative of the Starlight Breaker family of collection type spells. It fires a rather thin beam that in a matter of moments, collects any magical energy around it manifesting as a "visual warping" of the space around the beam, and hence the name- and upon hitting the target releases the energy explosively. Range and path magical density are key factors in damage.
A'rstrear Blade: Her only melee attack. Activates A'rstrear's beam blade. She rarely uses it because she has limited skill in melee attack, save her grappling.
Spoiler for History:
Born as a normal, healthy child in the huge and rather prominent Metherlance Family, she was an "apparent princess"- but not all were apparently princess-like with her. At the age of 5, she was involved in an accident that killed her biological father and had almost killed her if not for politics, for at that time, Guardia, despite one of the "directly administrated" planet, had one of the highest restrictions on artificial organ or "Resemble" technology as it was called- requiring a presidential order if the operation is to be performed on-planet or a Safety Certification Class III if the operation was done off-planet or if the person had resemble parts already.
After the operation that traded half of her organic body to Resemble, she was not the cheerful girl that was living a happy life. She became, compared to kids her age, a mellow fellow, until one day she first met her future (older) stepsister and partner Crueltear, or Kureha in reality and her future stepfather.This event restored some of the cheerfulness of the child and the bond between stepsisters became a strong point in future events. A few years later, the family moved out of Guardia and Ordered Space entirely to the Yellow Zone, out of business reasons- but this proved to be the starting point of what was about to happen.
Ordered Space Reference Year MCY 068. The Ver'mith, a long standing Terror Group comprised of fanatical high quantum and biomechanical warriors, begins operations in the sector where the family was located, taking over several planets, assasinating various political leaders, mass killings and organizing attacks on other planets for its bid to implement its "restore the true values and ancient knowledge" idealogy. Ver'mith is a huge organization with various ties to local (planetside) terror/idealogy and has been a long time priority target for the GDI, who patrol/supervise non Ordered Space areas of Terran existance.
Ordered Space Reference Year MCY 069. Ver'mith invades the family's current domicile planet of Obrasti II but were stopped short by a determined GDI defensive force, just in time for reinforcements to arrive, the start of a long campaign to extinguish the terror group. This period of time was the probable trigger for the Stepsisters to aspire joining the Military.
Ordered Space Reference Year MCY 072. Despite thier parents express concern and slight disagreement, the stepsisters enlisted in the GDI, which is a wholly different thing compared to Bureau enlistment. After 2 years as cadets and trainees, they were, based on thier records (well both of them hailing from Ordered Space and suprisingly, bearing Military-grade Resemble Technology), transferred to the "Arbitrarian" section of the Initiative, where "talented people" are placed.
The Triggerheart system was the GDI's own Development into other variations of the powered suit application and had been specially made for special operations. As soon as the sisters arrived, they were quickly placed with the research team and began testing and trials. And on Mez (October) 15, MCY 074, the sisters went into thier first sortie, as the Triggerhearts.
Ordered Space Reference Year 075, The Triggerheart Sisters score a break upon the defeat of Ver'mith' own Triggerheart-based unit, the Faintear Mk.1(A). Later that year, the Sisters, with added allies in the form of Cyrna and Elise Lotus aka Fanitear-EX (Mk.2/GDI Mod.00) score another victory against Ver'mith and their modified Faintear Mk.1(B), called the "Imitate". This second break made Ver'mith head for the fringes surrounding Ordered Space.
Ordered Space Reference Year 076 With thier jurisdiction being reached, the GDI decided to contact the TSAB for assistance regarding the matter and as of current, the Triggerhearts are in a Co-op Mission with the TSAB's own AX group, under Kyla Scrya.
Changelogs:
Comments:
Well since the profile is officially 10 months old from concept to posting, well it does feel like an infodump.
Any comments or what?
OCTOCP
Last edited by Saint X; 2009-03-27 at 23:59.
Reason: WHOOOPS
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