Attention Renall.
Well you might nor agree with me, but a mystery is in the first place a work of narrative before a game.
When you devise and absolutely convoluted murder case, alongside the question: "how the culprit could do it", you should ask yourself "why the culprit had to kill the victim in such a creative way? For what purpose?"
Normally you'd think a murderer would try to put efforts into "get away with it" not into making it look like an impossible crime.
If there is a particular reason it must be developed.
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