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Old 2013-06-10, 23:44   Link #291
com_gwp
Senior Member
 
 
Join Date: Oct 2010
Quote:
Originally Posted by synaesthetic View Post
Yeah, except back in the 8- and 16-bit eras, that was a viable excuse. You didn't have the resources to drive a fully-fleshed real-time game.

There's no fucking excuse for that menu-driven crap now. None whatsoever--look at Dark Souls, look at Deus Ex Human Revolution, look at Skyrim.
On the contrary, I still believe turn-based has a place in this day and age (See Legend of Heroes series, SMT), although whether or not there's a market for it is another thing altogether.

Also, never bring Skyrim into the picture to convince me, I find the combat horribly boring there. Just as there are good and bad turn-based, there are also good and bad arpgs.



Anyway, back on topic. I'm really interested in how the combat in ff15 would work, because I honestly can't tell how much of it was actually being controlled. If anything, the whole trailer, as good as it looks, felt very scripted to me.
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