Thread: Licensed Saki manga
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Old 2013-07-08, 00:55   Link #3646
Sol Falling
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Join Date: Oct 2007
Age: 35
Quote:
Originally Posted by Serperior View Post
Nope. It's not that Nodoka cancels out abilities -- she just ignores them. She cancels out Momo's ability because she wasn't focus on the "presence" of her opponents, so therefore Momo's ability to disappear doesn't affect her.

The same goes for Jun's ability. Jun has the ability to disrupt the flow, but unfortunately for her, Nodoka's main firepower is digital style. It means that Nodoka can decide which is the best choice for her even before she draws. You can see that she plays very fast. Draw + discard immediately since she has already decided beforehand. Jun's ability is to disrupt the flow by calling tiles. Even if Jun calls to disrupt Nodoka, Nodoka is not affected since she has already decided which hand has the higher probability with the current hand. Meaning she's very flexible of her tiles. Does that make sense?
As fast as Nodoka's playstyle is, it is not actually possible for her to select her "best discard" before actually looking at/knowing her next drawn tile, so that isn't accurate. What Nodoka does is evaluate/categorize all possible routes/outcomes for her her hand depending on the next tile she will draw, thus enabling her to make her decision nearly immediately. However, it can neither be predetermined nor instantaneous; otherwise, it would not make sense within the context of (digital) mahjong.

In this way, Nodoka's ability to ignore Jun's flow disruption indicates at least some level of supernatural immunity/protection from other people's abilities. Essentially, because unlike Momo's stealth ability (which only effects the perception of other players of the tiles) Jun's ability is an occult ability to sense/adjust the flow of the tiles themselves, this suggests that Nodoka's ability to ignore other people's abilities allows her to convert on some level an occult situation into a digital one (if only for herself).

Compared to Saki's ability to summon kans, Kuro/Yuu's ability to summon doras/red tiles, Hatsumi's ability to summon winds, Toyome's ability to summon various hand completion scenarios, etc., Nodoka's efficient digital style is lacking in offensive power. Compared to prediction/situational awareness abilities like Captain, Toki, and Ryuuka's, Nodoka's playstyle is also lacking in strategic flexibility. However, in combination with that said efficient digital play, Nodoka's ability is probably an extremely strong/reliable counter against abilities which debuff other players (i.e. Momo's stealth, Jun's flow disruption, Koromo's iishanten hell, Awai's bad start, or Shizuno's deep mountain interference, among others). In essence, Nodoka's defense/efficiency is enough that it should certainly allow her to beat out any player without extreme offensive capabilities; and, due to its insusceptibility to disruptive plays, to achieve a much more consistent average gain.

Last edited by Sol Falling; 2013-07-08 at 01:06.
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