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Old 2013-08-20, 11:39   Link #6147
Jirachier
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Join Date: Dec 2012
Quote:
Originally Posted by Rasen View Post
Simple, because if he could compress it further, the weakness of Gram Demolition would NOT be the distance. The more you can compress it, the further it will be effective.

I still don't get why we're still talking about distance even if he uses it at zero range. I get what you're trying to say but for the psion bullet to get dispersed it needs to hit a wall strong enough to resist the initial shock


But you have NO idea as to how thick Tomitsuka's armor is, or his psion count. Therefore, you can make absolutely no conclusions as to its density. What if it's a micrometer thick? Then a bullet-sized gram demolition is boned, let alone a cannon-ball sized one.

If it's a micrometer thick what makes you think Tatsuya can't make Gram Demolition a micrometer thick, if you think about it as long as tatsuya can compress something to a higher level he will win the density battle.


The average grain of sand is equal to 0.0026 grams. That's equal about 50 TONS of TNT. This is what 50 Tons can do:

http://www.youtube.com/watch?v=bIQr62lZbsM

Yeeaaaaah, that'll work great in close-quarters combat.

lol I know that's a lot but that was just an example, there must be something in nature that has weight between that of a grain of sand and molecule and if there isn't then maybe tatsuya can use MB the same way he can use Mist Dispersion to not destroy the entire body of someone just part of it, so if he can target a grain of sand and only convert a small portion of it, he could do this.

Ah, so how much force would Tatsuya need to throw his ball of rapidly expanding psions at?

You've also missed the point, as it doesn't matter if it's rubber or iron. The point is: same material. The reason I used rubber is because the moment you let go, at LEAST half of it is trying to escape in a different direction than the one you want it to go in. Everything tries to move in the direction of least resistance.

I see what you're getting at, basically since tatsuya releases the bullet he is no longer maintaining its form but since Tomitsuka is using it as a wall even if he gets hit he will just keep forcing it to keep its form, right ?
The thing is it all depends on the strength of his wall vs the strength of the bullet, if the bullet is strong enough it should be able to crack the wall before it loses all of its power


If you fire it at a wall of equal density and same material, it will. At the bare minimum, it will not break through.
Quote:
Originally Posted by CatRules View Post
I read the last few pages about "Tat is not strong anymore", "" the author nerfed him", "why there are so many Tat's counters?"

As a Mahouka and Tatsuya fan myself, I think this is natural.


Ability wise, Tatsuya shines best as an assassin. With his Elemental Sight, he can locate his targets anywhere in the world via IDEA(Informational Dimension). Adding Trident(triple Decomposition), unprepared targets would likely die in instance.

It doesn't matter if his enemies have ways to counter his magic. If they turned into dust before they even noticed that they were being targeted or before they could used their defensive abilities, who cares?

There are tons of people with ways to fend off Mist Dispersal. So what?

Tat can kill them before they can actually do anything to defend themselves; that is the truth.


In the end, Tat abilities can be more effective if he uses them to snipe down his enemies from somewhere far away from enemies' reach.

He is naturally a long-range specialist. Just leave malee combat to Erika and the likes. (yes! like what my signature's saying!)

Ok so now you want Tatsuya to abandon his Gram Demolition, his master-level hand to hand combat level, his Regrowth and many facets of Elemental Sight such as detecting the enemy's magic in-battle ?
Tatsuya is not just good at long range, he is good at every single range.
Why can't you guys just admit he's being severely countered by the author on purpose, him having this much difficulty against his opponents is all because of it
Quote:
Originally Posted by Ultragunner View Post
IMO, Tats is so strong that you cannot get him in "conventional" ways. And just like some bosses RPG, in order to fight/restrain/challenge Tats, you will need a very specific "set up" and abilities.

Tats is already very OP, and in order to balance it out, he is heavily restricted. Thus, the "fun" part of this LN (in regard to character strength development) is how Tats struggles with those "abnormalities"

I can't speak for everyone but personally I don't find this fun in any way.
If the author wanted to make this series about Tatsuya having extreme difficulties in-battle and winning through strategies he should not have given him broken abilities and then started creating specific counters to each one, should've made him weak.
Imagine watching a boxing match where one of the opponent has his hands tied down or whatever, will you enjoy it ?
Quote:
Originally Posted by NoLife222 View Post
Totally agree. Besides, the fight also give us insight on Tatsuya's never seen before new skill. I prefer to see a well fought fight than a simply one hit KO.
long drawn battle are good too, I completely agree with you.
What I do not like is that he's being put in such situations against opponents he shouldn't be having this much trouble against, long drawn battles could be achieved against other haxy magicians and I would love to see them, it's the stupid rule of "peers must be able to compete with shounen protagonist" that annoys me.
(Also this is just a theory but if Tomitsuka's armour isn't something that he maintains 24/7, couldn't Tatsuya use Regrowth on it to rewind it to before it was activated ?)
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