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Old 2007-04-04, 15:21   Link #65
Meophist
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Join Date: Oct 2006
Thoughts on Character Combat Capablities

I thought I'd just post a little summary of what I think of the character's combat abilities right now. This is as of StrikerS episode 1.

Nanoha

Optimal range: Medium to Long

Nanoha is an arial combatist who specializes in ranged attacks. She's mainly defensive. She is particularly mobile but is only average in terms of actual speed. Though she's at her strongest at medium to long ranges, she is capable in all ranges.

One of her greatest strengths is that she doesn't lose much effectiveness during range transitions and is still effective during the in-between ranges. This means that if she can't stay in her most optimal long-range against her opponent, it'll be the most ideal of her to switch between the close and medium ranges often.

Her weakness includes her lack of effective offensive capability in close range, as well as her relative lack of speed. Her high maneuverability lets her avoid attacks even at close range, but without using spells such as Divine Shooter or Accel Shooter, she would have difficulty moving away from the close range. Making the opponent focus on shots can allow her to change her range more easily.

Fate
Optimal range: Close and Medium
Fate is also an arial combatist, but specializes instead in close-ranged attacks. Unlike Nanoha, Fate has presence in speed rather than mobility. Fate is also very offense-oriented. Her attacks and movement are very focused, which gives an advantage in speed and power, but can end up being rather predictable. Also unlike Nanoha, Fate can excel at using the ground to her advantage, should the situation allow itself.

Fate's biggest strength is in her focused speed and power. She's fast and her attacks are capable of dealing great damage in a small area. However, this makes both her attacks and movement linear, making it easier to predict the paths of both. Fate compensates for this with overwhelming speed and by changing directions.

She is, however, weak at range transitions, espeically in the outwards directions. Her long-ranged attacks are also lacking as, although they are still quick, thier focus makes it less than ideal. Her best strategy would be to remain in the close and medium ranges, switching between the two to keep things unpredictable, but spending as little time as possible during the transition. If she is stronger than her opponent at close range, then it'll be best to simply stay in close range if possible, attacking quickly and frequently.

Hayate
Optimal range: Long to Very Long?
Don't really know much about Hayate, only having seen two attacks from her. Judging from that however, it seems although uncertain, that her specialty is in powerful long-range attacks.

Hayate's attacks are even less focused than Nanoha's, and the big spell that she used, Ragnarok Breaker, seems to have multiple start points. Another interesting mention is that her attack seems to start from beside or behind her rather than from in front.

Assuming she has lower-level spells of the same style, one can further assume that she would be a type that aims to attack unconventionally with start points that is different from where she is. This style of fighting is not very good at close ranged combat, but can work on the medium range very well. Judging from her attacks, it would seem that she only gets better the longer the range she is from her opponent. She can probably be catagorized as an artillery striker.

Vita
Optimal range: Close and Medium
Vita is…

Vita specializes in close ranged attacks. Although she doesn't have the mobility or speed of other characters, she makes up for it with more balanced offensive and defensive capabilities.

Vita is powerful in the close range. Unlike Fate, she can both deal and take, but loses out on speed. This makes her optimal in situation where she can force close ranged encounters. She'll be particularly powerful in close corridors. Unfortunally, she becomes significantly less effective in open-area engagements. She is however, still effective in group settings.

Vita needs to watch out for changing range too often. Much of her attacks are very range-specific, and she is left with very few options in between those ranges. On the other hand, she should engage in close combat as much as possible, as it is her greatest strength. Careful use of the Swallow Flier attack can greatly assist her range problems.

Signum
Optimal range: Close to Medium
Signum also specializes in close ranged attacks, and also lacks mobility and speed in favour of more balnaced offensive and defensive capabilities. However, she goes a bit further with this than Vita.

Signum isn't particularly fast nor mobile, but gets by with bursts of speed. This can make her movement seem very unpredictible, which is a big strength for Signum. She has a variety of moves to cover the ranges of Close and Medium, as well as other ranges in between. This makes her a versitile fighter, being able to cover multiple aspects of battle by herself.

Long range is a big problem for Signum, requiring her to change form of her weapon to fight in that range effectively. In addition, one of her major weaknesses is that she doesn't work too well in group settings. The combination of being slow and being mobile doesn't work well in a group.

Chrono
Optimal range: Mid-close to Mid-long
Chrono specializes in medium range attacks as well as binds and traps. Unlike most other characters, Chrono has emphasis on technique as opposed to power or speed, and often takes advantage of mind games to defeat his opponent.

Chrono's biggest strength is his mind games. All he needs to do is convince that the move his opponent is making is the right move, even when it's not. As his most effective range is the medium range, he needs to convince his opponent that close range is too risky, or make his opponent go into such a range as a trap. Chrono is an expert at controlling the battle.

Chrono isn't particularly fast nor powerful. Because of this, he'll have trouble finishing battles quickly. In addition, he'll have trouble with opponents with overwhelming speed or power. In either case, it's likely that he'll be able to last a while, and can be a great asset in group battles.

Subaru
Optimal range: Close and Medium
Subaru specializes in close range attacks and high-speed movement. She acts through high-inertia movement and uses it in her attacks. She is well balanced in speed and offensive and defensive capabilities.

Her inertia is her biggest strength; the ability to move quickly and use that movement to power her own attacks. However, it can take time for her to reach her full power, and any movement hindering effects will have an increased effect on Subaru. In addition, her inertia-based movement can make her more predictable than other characters.

Her inability to fly and lack of ranged attacks can prove to be a fatal flaw. Alone, she would have an almost no chance against flying opponents with ranged attacks. To counter this, she would need either a method of flight, a long range attack, or some way of making platforms in the air quickly. Without any of these, she would need to rely on somebody else to handle such opponents.

Teana
Optimal range: Mid-close to Medium
Teana seems to specialize in illusionary magic, and is also capable of ranged attacks. She's not as fast or as mobile as Subaru, but she isn't lacking either.

Teana seems to be at her best at indirect combat or support. Her illusionary spells can help hide herself during indirect combat, or offer distraction during support. Above all else, it seems she needs time in order to properly take advantage of her offensive capabilities. This doesn't seem to be too viable for direct combat confrontations.

Teana needs to improve for aim. As it is right now, she has a very limited range of which she can effectively combat in. Although she does act as good support, I hope that's not all that she is by the end. It does seem like she's going to have two guns later on, but the question remains of whether or not she will be able to handle it. Right now, it doesn't seem like it.

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Ok, that's it for now. Anything somebody disagrees on? I'll say again that everything here is simply based on observations on the show. Nothing else.
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