Unit Listing, Enforcer Unit 85 (EU85), aka the Spellbook
Overall Command: Myristic
Squad 1 - Spellweavers
Weaver 1: Meia
(S-) Special Attack: Vandread
Weaver 2: Juliet
(AA) Special Attack: Fortriu
Weaver 3: David
(AA+) Special Attack: Stormrider
Weaver 5: Marion
(AAA+) Special Attack: Clingfire
Weaver 7: Raymond
(AAA-) Special Attack: Crimson Eagle
Weaver 8: Anne
(AA+) Special Attack: Dragon' Flame
Weaver 9: Ian
(AA-) Special Attack: Hedron
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General Details about the Weavers
- Look under the Device/BJ/Spell List.
Squad 2 - Spellhunters
Squad 3 - Spellblades
Blade 1: Isamu (See below)
Blade 2: Iza (See below)
Blade 3: Tuala
Blade 4: Valivis
Story List
A Visit to RF6
Part 1:
Training
Part 2:
Get Set
Part 3:
Exercise Start
Part 4:
This is going well….
Part 5:
Blades win?
Part 6:
The Calm after the Storm
Part 7:
Strikers v Aces
Spellblades v Tais
Other OC’s
Akilae
-Character Bio
part 2
Links to Meme's
Isamu's Meme
Iza's Meme
-Other Relevant Information
Enforcer- standard ship board grunts 10<x<20 (ie, grunts seen during S1, S2)
Enforcer Spec-Op (ESO) - Higher trained enforcers, capable of working alone, but usually operating in smaller groups 5<x<10. Given more dangerous tasks, ie, hostage rescue, extraction, sabotage- (in RL, the Spec-Ops missions) (Weavers, Hunters )
Agent: The most elite of the bunch, usually working alone, or leads a group of ESO’s on missions. (Fate, Chrono,…….) (Spec-Ops tasks, tasks more suited to one person.)
If I was comparing this to RL, the enforcers are now the equivalent of the US Marines, operating under naval guidance. They do have a few ships available for use when needed, (ie for mass deployments of enforcers) but in general, the standard enforcers are deployed on naval ships scattered thoughout.
The ESO, as the name implies are the special forces arm of the enforcers, which if we follow the thought line of the marines, would be like the force-recon units within the marine structure.
Agents, well they don't really have a direct referenced link to any known RL unit, but they would be ESO level in skill/training. Although they probably would be cases where things like it happen in RL, just that it's a completely black-op.
Currently my OC's are in 2 categories, the Spellblades are normal enforcers, but are being groomed for ESO duties, with the Spellweavers and Spellhunters ESO rank already. (see my OC list)
Quote:
Originally Posted by Keroko
And the axe, we really need more axe users. Axes are powerfull and awsome weapons (I mean, Fate has one, doesn't that mean something?).
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I hear and obey.
I present to you Isamu, Leader of Enforcer Squad 3 of Unit 85 'Spellblades'
Isamu
22 years
172cm
68kg
TSAB Mage Rank (C- when discovered, now A) Belka Mage
Holds the rank of Sergeant
BLADE 1
Hair: Black
Eyes: Dark Brown
Personality: Quiet, well-mannered individual who tries unsuccessfully to stay out of trouble, but always seems to end up solving (dragged into) the problems of people he meets.
Spoiler for Spells:
Charge: Used to close ground to the enemy(~10m range). One useful function is the ability to charge in mid-air. This makes aerial insertion a favoured method getting to the battle as he normally gets the first strike. He can also charge to a specific location, making it an okay withdrawal tool.
Imbue blade: As noted, Isamu is unable to use powerful range attacks. This isn’t because he can’t gather the energy necessary for the attack; he is unable to form it outside his body. However he has learnt instead to channel this energy into Daedra to give his attacks a bigger punch. But the energy imparted to the blade only remains for a short period of time.
Flame Strike: (1 cartridge) Daedra is enveloped in flame. Due to the unique nature of imbue blade, both effects can be active simultaneously.
Purge: Isamu’s standard defence breaking attack. Becomes more effective with imbued blade and also cartridges.
Paralyse: Usually used after one of his offensive moves (Purge, ) Requires Imbued blade or 1 cartridge. Channels the energy in the blade into the target. Designed to overload the nerves temporarily to induce paralysis in the body. The use of paralyse with imbued blade and one loaded cartridge has paralysed his CO (AA) for 2 hours. Although a spell to capture, with enough cartridges, is capable of paralysing permanently or even kill.
Deflection: (1 cartridge) He’s capable of deflecting ranged attacks up to a B+ level to other targets. This ability needs Daedra to be imbued with energy to deflect B and greater level attacks. Deflection only works against attacks from one direction as at his current skill level, it only works when he is able to ‘hit’ the attack with ‘’.
Knight’s Armour: (1 cartridge) Combination defensive spell. Strengthens the protective field around the body while casting a barrier directly in front.
Fire’s Embrace: Round protective shield. In addition to a defensive tool, it is capable of hurting the attacker as well.
Tiger’s Eye: Sees’ the world through Iza’s eyes. Outside of combat, this now requires Iza’s permission as well after Isamu’s first test of the spell. The spell was activated while Iza was in the change rooms of the local athletics club. Isamu was discovered lying in a pool of blood, muttering about b***** when Iza returned home…..
Isamu is basically finished but the rest of his squad isn't. I thought up the squad and it's members fairly recently but details aren't going to be fleshed out until after exams..
More info about the squad below, (very likely to change as I think about it more)
Whee super long post!
Hope you like it.