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Old 2007-06-03, 02:18   Link #832
Sazelyt
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Join Date: Jun 2004
Quote:
Originally Posted by The Small One View Post
But I still don't get it: Even IF a pirate (or anyone else) wanted to challenge the World government, why should they even bother with Enies Lobby, which seems to be nothing more than a "normal" marine base (even if it'a a bit larger), instead of sailing directly to the island where the Government is located and attack there?
The answer is easy: overpowering the two bases is considered as impossible. If you assume that each of those two locations are protected by a system that is more powerful than the firepower of buster call, it would become clear, why attacking those two locations can be considered as having zero success probability.

So, if a group wants to save a pirate that is captured and brought to enies lobby for his trial, the only possibility to save him is acting before the captured pirate goes to one of the two possible locations (marine headquarters and impel down). As we observed in this arc, it is impossible for a small group to achieve that success, (almost) regardless of their individual strength. The Strawhat pirates wouldn't have succeeded in their plans of saving their friend, if they hadn't received help from the Franky Family, Kokoro's family, Giants, and Galley-la personnel. So, even if a large group attacks, it is impossible to succeed, unless that group consists of very powerful people. And, at the end, the short distance to the buster call recipients, makes it a lucky ending...But, that is only true for Enies Lobby. I doubt, MarHQ and Impel Down would allow for the luck factor to be taken into account...
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