Off topic, but Hideo Kojima is like... God. I haven't played the whole MGS series yet but the storytelling is absolutely astounding. It's one of the only game series I can think of that has a good overall plot and knows how to integrate that plot into the game without tedious infodumps and boring text bubbles.
As for Nasu and Anno... yeah, that explains a lot. Although, Anno's only story that can really be compared to Type-Moon is Eva, and I didn't find it too hard to work my way through Eva's mindscrewing plot. It might be because working with an entire animation studio is different from working with an artist and a few assistants; AFAIK, there's no one to put a leash on Nasu's long-windedness and fantasy jargon that basically only makes sense after a week of reading on Type-Moon Wiki.
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