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Old 2004-03-04, 23:35   Link #19
OhJustSomeRandomGuy
Senior Member
 
Join Date: Dec 2003
Location: Totally in Japan.
People like anime for the rich character development. You can't really reflect that in a fighting game. That sucks.

Plus, in a fighting game, say like Naruto, you don't end up doing what you want to see the characters in the anime do. Shikamaru doesn't go up to people and jab-kick-teleport in the manga or anime. He uses his shadows and tries to avoid combat. But you can't do that in a fighting game, and as a result you lose a lot of the flair the characters have. How can you Kage Bunshin and control the clones with Naruto real time? Why is Sakura a playable character? These are issues you run into that don't ring true for fans of the manga.

You end up having to fill the fighting game with a LOT of meaningless action. Nobody watches Prince of Tennis for the parts where they hit the standard forehands and backhands...yet, that's what the game mainly consists of...you're working with different media, and you have to get the most of what you have working for you, and what makes your anime unique out of your game, otherwise it's just a cash grab.

So you can make a fighting game out of it...so what...so can everyone else in every other anime.

Most every anime, even the ones with fighting in them, revolve around the character trying to set up a scenario where they can effectively use their big move...it takes time to do this. This is why a good percentage of anime action series actually work better as turn based strategy games...Naruto Konoha Senki for example.

But for the most part, you have to address each series individually. I think Cowboy Bebop would work AWESOME as an MMO. Turn on Big Shot, and look for a lead. Gundam...PC First Person Shooter, like MechWarrior.

Fighting games, however, are the easiest games to make...and so everyone does them...shameless cash grab for the most part...and that sucks...
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