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Old 2012-03-23, 16:24   Link #3247
Azule
Golden Witch
 
 
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Quote:
Originally Posted by Terras View Post
I honestly would not be surprised if this was intentional for obvious reasons. The way she holds herself, the majority of her basic attacks, etc, pretty much show she's not going all out against the opponent in a mocking sort of way.
I kinda agree. I do very much get the impression she's not taking this seriously judging from half her moves (she throws popcorn, pushes people backwards and smacks them with a fan) and then the other half seem like she is being serious (candy bombs, exploding candies, black holes and underhand kicks). Maybe without Bern being around, she doesn't want to bother?
Quote:
Originally Posted by Solkiskey View Post
Umm most of her specials are pretty lackluster too, they have way too much startup to be any useful at anything else than keepaway (and keepaway isn't that good in Ougon...) Her normals are okay, I guess. 2C is an interesting tool but I don't know why they gave it to her. Her 6B/3B popcorn flick is pretty interesting, too.

The special version of her 22X shield should protect against every projectiles,

Her blackhole special should have less start up or invincibility during startup (or atleast super armor),

Her 236X should definitely have less startup to be comboable into 2C considering the luck factor in the AB version of it,

214X traps should stay out much longer because now they don't really feel menacing at all.

236236C is pretty damaging and the scaling is awesome, I think it should remain untouched.

c.5C should have more range because it whiffs in combos against a few characters such as Shannon.

Her comboability is pretty bad, too. I think her most effective and only damaging combo is j.2C 6C 6B 5A 5B 2B f.5C 2C 236236C and like j.2C 6C 6B 5A 5B 2B f.5C 2C 236A if meterless, but doesn't ground the opponent and leaves you in an unsafe position.

I would DEFINITELY make it so UltraPER prevents guard damage during metaworld, that would totally be a good thing.

I think a patch might be needed to improve her. She has tools to be an awesome character, but they are all kinda... weak. Honestly, there is no point in using Lambdadelta with anyone... except if you really like Lambda. I will stand corrected when someone actually makes her work as she is now.
I agree. She could be a really good character, but she needs some big changes The black hole moves need invincibility...the candy is pretty useless if you guard against it in the SP version, and if Lambda follows up with an attack it leaves her vulnerable to being Guard Touched.Ideally, they'd also last longer.

I mean, if you have the time to set up a special, they're pretty great moves. The idea behind the black holes are a really unique combo extender (Set up a black hole and you wouldn't need to Dash Cancel), and the keep away SP shield could be a great knockback move.

I wouldn't make the Candy Mines last longer, but deal more damage. It's kinda obvious they're meant to be really threatening, but they just aren't.

Maybe similar to the way Lambda gets more arcade runs when Bern comes out, Lambda gets improved when Bern comes out?
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