Ever17 uses a bit different file format. I debugged never7 with idapro and I'm sure about 2 and 3 (not swapped). There are no other codes used in the whole script file, other than what I listed. Code 4 is interesting, the game could interpret it several ways depending on the following bytes, but for text it always looks to be a delay. It is used in the very first line, on the screenshot, to delay the appearance of the two triple dot characters (...).
|