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Originally Posted by Sides
Laser Squad Nemesis, Rebelstar: Tactical Command and Tom Clancy's Ghost Recon: Shadow Wars had this, all designed by Julian Gollop btw. So if he was still in charge of the X-Com series it would gone in that direction.
Anyways, I can see it easily being done on the PC version, using different methods, but on console it would be a bit trickier. Of course offline swapping controller after each turn can easily be done, but online you could use a timer or some sort I guess.
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Just treat it like online chess. I can imagine there being various options available, like those VS games where they intentionally push you for time like speed chess. And of course, there would be slower options for those willing to wait.
I am against multiplayer on principle, but for X-com I can make an exception if only because I don't see it harming the overall singleplayer game.
Balancing the aliens vs humans might be hard. It would be easier just have humans vs humans, the aliens are suppose to be over-powered.