Quote:
Originally Posted by Benoit
People that have this opinion don't put Ocarina of Time on that high of a pedestal, though. Now, I haven't played Twilight Princess yet, but I do have the impression that it tries to be too traditional and like Ocarina of Time to appeal to the American audience. I did not make the latter up; Nintendo admitted that they were catering to the Americans because sales in Japan were falling.
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More importantly, Miyamoto and Aonuma admitted that something was not right about Twilight Princess. Read it as "it was not as good as we imagined it".
As I personally see it, TP after the first three dungeons is just a suite of dungeons. The reason is (taken from an interview) that they designed the dungeons, and then they (merely) tried to interconnect them via a story. Maybe it's what everyone does when developing a game, but in TP it is really apparent and unpleasant.