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Originally Posted by Shinji103
If you're going to say that, he clearly already had the power to stop Sugou anyway, so why didn't he in the first place? Freeing Asuna wouldn't have been any more hax than him completely overriding all of Sugou's commands.
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Hence why I said both scenarios were DEM, but at least in ALO ghost Kayaba had to be assembled and awakened by Kirito's RESOLVE POWER, obviously since they're each others RIVAL BROS, something Asuna was not.
Quote:
Originally Posted by Shinji103
How so?
And if anything was enhanced as you say, where did her awesome rapier skills go?
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I was talking about the strength of Asuna's character from a literary perspective, not just some in-game stats. In her case, super hax0r rapier skills of DOOM wouldn't have done anything anyway, when was the last time you tried and succeeded in beating a GM in an MMO?
Quote:
Originally Posted by Shinji103
"Too many"? We only had Kirito since Asuna got the shaft.
There's a problem when a trope you pick undermines one of the positive factors of a character in order to pull itself off. Like I said, it would have been one thing if Asuna had just been that type of character from the beginning (I still wouldn't have liked it, but at least it would have been consistent), but even the SAO side stories depict her to be an awesome fighter, and then she's suddenly locked in a cage to essentially do nothing in ALO.
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One can be too many as it is, much less two :P
Like it or not, Asuna is a secondary character to Kirito, and ALO was for Kirito to shine. And as far as I'm concerned, Asuna has always been a strong and determined character, something that begin in SAO, and continued through ALO and beyond. The trials she faced in ALO only made her character stronger, something no in-game abilities or lack thereof can take away.