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Old 2013-02-23, 14:19   Link #54
Flying Dagger
大巧不工
 
 
Join Date: Dec 2003
Found this:


The game has potential, but just not sure if its fixable without a good 3-4 months. Some ideas need to be implemented and some need to be dropped.


Went around this morning and checked out what people say about the game
- A lot of people complain about the control.
- The alchemy part is inaccessible: fused units might be interesting.
- Only being able to deploy 3 units at one time is lacking. This really limits "useful characters". Say, you end up with 20 generals but really only use 6 of them while the rest just sit back and do nothing.
- A limit of 3 characters also takes away the epicness of SLG: you'd expect there to be more than 3 squads of archers defending the parameters of a town.
- the maps are too small: there is not much moving around.
- Lack of attack animation (arrows and magic) sucks.
- The ability gauge is shared by all 3 characters: this once again result in a min-max situation where you just use this one good ability over and over. Ofc, Eushully can try to make unique and meaningful abilities but that is not very likely.
- With limited units there needs to be elements which makes them unique.


Sad thing is that even though the game will prob suck, I will still end up playing it -_-.
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