To be fair, magic made DS2 a bit too easy. I mean, if you built your character right, you could potentially 3-shot the Ancient Dragon boss. It was pretty broken. Unlike DS3 where spells are quite powerful still but you have a hard limit to the number of casts you can perform because you don't have Amber Herbs like in DS2, plus then you have to make the tactical decision of Estus for healing vs. Estus for FP recovery. The only non-Estus recovery are spells, Siegbrau (limited per playthrough), or Divine/Hidden Blessings (also limited per playthrough).
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