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Old 2011-05-14, 09:46   Link #2064
Arcc
Knight who says D'ni
 
 
Join Date: Aug 2007
Location: -0,-0,-0,-0: The Brink of Time
Age: 36
I just hope, if they were to go ahead with a FORCE anime, they don't confuse manga time with real time. The average close-combat fight sequence is, or should be, extremely fast paced with its strike-defend-counter sequence. Nobody waits for their opponent to finish what they're doing and talk about it when they're fighting (sparring between student and teacher being an obvious exception), and in close quarters melee the heavy punches and explosive attacks really should be happening so fast that it's all the opponent can do to keep up. Manga tends to be very descriptive of movement, so what goes down in five or six pages of massive fight panels of a manga can happen in a few seconds. It's just good choreography. Unfortunately, animators don't get this and decide its as good as as many pages of dialogue. . . and this is where you get long-winded fight sequences, exaggerated attacks, and commentary from the peanut gallery, "Ooh that was a good one," "Ooh he defended against it." Just because the artist took the time to draw out the characters' fighting doesn't mean you have to draw out the time the characters take fighting. Attack and parry! Evade and attack! Offense and defense happen simultaneously and in the same motion from both sides, or else somebody goes down instantly. It's kinda that fast.

Nanoha has been far less egregious about this than some other series I could name, probably due to the fact that previously any manga were supplemental and any presence it has is due to it being a standard trope. It's also occasionally justified by the fact that Nanoha is just trying to talk to everybody at first, and when she's grown up that has actually evolved into her fighting style as a result. Still, you stop and wonder what was going on between Arf and Zafira, the way they'd show up with their friends for a fight, trade a punch for sport, and then kick back and watch everyone else with a bucket of popcorn and a pop (one straw!).

So the question is: how will events in motion be screwed up when translated from a manga to the screen? Ideally, Tsuzuki would leave the manga paneling in the books and direct everything from the start as it applies to a moving-pictures medium. . .
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