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Old 2011-04-04, 20:03   Link #33
NeoEevee
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Join Date: Apr 2010
Hello all. Would anyone like to help me out with these fan-witches? xD; I mostly need names, but other feedback is helpful...

Witch #1: The witch of sunsets. This witch was originally a magical boy who used his wish to protect the ones he loved; but the pressure of the keeping them, and the world(s), safe was too much, and he became a witch (er, warlock?).

This witch has a selfish nature, and will draw anything that comes near into his barrier. However, he will not attack. He only sits and stares at the perfect sunset he has created. If an unfortunate person gets too close, however, they will be enveloped by [s]carnivorous marshmellow flesh[s] the witch and sent to the inner-most part of his labyrinth. You can distract him by giving him a particular flavor of ice cream.

This witch's barrier places all who enter on top of buildings and skyscrapers, with the witch clearly visible at the end of the maze; now the challenge is getting over to him without falling. If/when you fall, since witch barriers seem to be a large middle finger to physics and whatnot, you don't die or be injured from the impact, but you will be preyed upon by his familiars, as the bottom-most layer of his barrier is the darkest and most dangerous.

The witch himself is made of carnivorous marshmellow fluff replicated the form of the Twilight Thorn from Kingdom Hearts 2, with some more brightly colored armor a la the final boss of Kingdom Hearts 358/2 Days; but the form that appears in his inner labyrinth is a chalk-white copy of his human form. His familiars... I'm torn between a whole-sale rip-off of the Samurai Nobodies and a Suspisciously Similar Substitute.

Witch #2: The witch of doorways. This witch is the brother of Witch #1; they share a heart and soul. So when one became a witch, the other went with him. Like his brother, Witch #2 draws all who come near into his barrier; but unlike his brother, it is out of a deep desire to make friends. Unfortunately, this often leads to him smothering his "new friends" with blobs of carnivorous marshmellow fluff.

I don't have any ideas for the Witch's design or familiars, but his barrier is made of doors; doors everywhere. Each room they lead to is different, and they frequently shift around.

Witches #3 and 4: Born from a common heart and supernaturally linked to Witches #1 and 2, these two are referred to as the X-witches ("x" being pronounced as "key" or "kai", for the record), and theirs is a dual nature. They share a barrier whose design is derived from the Bad Apple!!! Shadow Art PV: #3 appears as a white silhouette, and #4 appears as a black silhouette. The labyrinth itself is either a black or white background, and frequently features no scenery at all. While these witches only have the special abilities they had as humans (hey, wait a minute...), the way they appear can easily disorientate a person.

Witch #3 is the milder personality. He tries to only appear when the background is black, so you may see him easy. He will fight fair, will not use familiars, and will be careful to cast a conspicuous shadow when the background is white. However, while he fights fair in this regard, his attacks are merciless. Though he has less physical strength, he lands blows very fast, and he is the more resilient of the two.

Witch #4 is the opposite. He will hide in a black background so you never see him coming. He'll mob you with familiars and sneak up on you however he can. To make matters worse, his attacks are stronger and equally fast. However, one hit will send him sprawling.

Their familiars are creatures that change with the scenery, much like in the Shadow Art PV. Unlike the witches, their shade will change in either background so you may easily see them. Their shapeshifting may make them difficult to beat.

Witch #5: Sister witch to the above, Witch #5 is the malleable witch, with a curious nature. An able mind may shift reality however they see fit in her realm. She will let you do this, and will then take advantage of the new terrain. The only point where reality is fixed in her barrier is a small, grassy spot with a folding metal chair in it. Expect to be sitting in this seat surrounded by people congratulating you when you defeat the witch.

Most of the time, however, the barrier is blank white, and it is easy to find the witch if you believe she will appear. Her appearance, while it always looks like barely-animated sketches that've been colored with markers (maybe she ran out of ink?), is different depending upon who sees her.

Also, if she hugs you, you melt into Morning Rescue.


Okay, again, I mostly need names (and remember that Witch #5 is the only girl! xD, but other ideas are most certainly welcome! ^^;

...should I be having this much fun creating monsters?
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