2013-11-05, 04:55
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Link
#1211
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Maddo Scientisto
Join Date: Aug 2013
Location: UK
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Quote:
Originally Posted by darksassin
Speculation time.
I got this impression that the New World is an alternate reality that has both game laws and laws of reality. Somehow the Elder Tale game imposed the game law to that reality. That might cause the ingame made food to be tasteless, since in-game, foods probably only serve as hunger-stat reducing or hp/mana recovery items(ie. the game's laws doent provide taste since it was unnecessary in-game). To make food with taste you need to use laws of reality, in other word, cooking manually like in real world . So, A dish need to obey both laws to be made successfully; "reality" for the properties of the food such as taste and texture, and "game" to determine whether the dish successfully prepared or not
And both laws probably affect everything else such as combat or environment.
Well, this is a speculation anyway
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Makes me think of something. Have you seen the Greed Island arc in HunterXHunter?
Spoiler for HXH Greed Island spoilers:
In that case, the "game" was actually a part of the real world, but elements like the Book ( = inventory), cards ( = items) or spells were Nen manifestations. In that sense, they obeyed certain limited rules which were consequences of how were they programmed to behave.
This might be a similar case. Everything having to do with the game (like menus, spells, and so on) is superimposed on a physical reality but is not, in itself, physical. So when you use raw materials to craft a game object, you make real matter disappear and replace it with something that is not as detailed in its intimate structure (and thus lacks chemical properties of food like taste). Think of it, taste is an unnecessary part of food: a simulation environment would already have a hard time describing its fundamental chemistry without going into all the tiny amounts of molecules that give it its flavour.
On the other hand, this makes way for a bit more of speculation. Game (crafted or looted) weapons and spells harm a player's HP. When a player's HP run out, he goes back to the cathedral. He did not, literally, die: he was hit with in-game objects until an in-game number unrelated to his actual physical condition became zero. So, what would happen if someone forged a sword from iron and fire, instead of crafting it, and used it to stab someone? Would he override the "game" rules and kill him for real?
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