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and there are guilds who would intentionally kick out mages / hunters to fill the raid ranks with more rogues.
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That doesn't sound too wise to me. Mages and warlocks have so much more utility in addition to high DPS. For example: kiting, decursing, and pets. They can AoE and single-target whereas rogues can only hit one target at a time, which are usually immune to majority of their poisons and CC abilities. Which makes them exist solely for DPS that is better performed by the ranged classes.
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You can bring 8 healers and go for a controlled fight.
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You know, we have only about that many priests, in total, here, myself included. Six of which are in the "bad" guild.
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That's where no strategy guide can save the raid and it depends on individuals to adapt to the situation.
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If the main-tank dies, there is nothing to adapt to. The boss will wipe everyone and that's it. It's the same thing if one or two of the healers accidentally die: it's game over despite 90% of the others still being alive.