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Old 2007-09-29, 10:44   Link #123
Ending
Senior Member
 
 
Join Date: May 2004
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and there are guilds who would intentionally kick out mages / hunters to fill the raid ranks with more rogues.
That doesn't sound too wise to me. Mages and warlocks have so much more utility in addition to high DPS. For example: kiting, decursing, and pets. They can AoE and single-target whereas rogues can only hit one target at a time, which are usually immune to majority of their poisons and CC abilities. Which makes them exist solely for DPS that is better performed by the ranged classes.

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You can bring 8 healers and go for a controlled fight.
You know, we have only about that many priests, in total, here, myself included. Six of which are in the "bad" guild.

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That's where no strategy guide can save the raid and it depends on individuals to adapt to the situation.
If the main-tank dies, there is nothing to adapt to. The boss will wipe everyone and that's it. It's the same thing if one or two of the healers accidentally die: it's game over despite 90% of the others still being alive.
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