View Single Post
Old 2012-07-21, 15:35   Link #85
Kaioshin Sama
Banned
 
 
Join Date: May 2004
Location: Neither Here nor There
Age: 39
Send a message via MSN to Kaioshin Sama
Quote:
Originally Posted by JohnNiles View Post
I was under the impression that Dragon's Lair ran smoothly due to being fully animated with almost no player input, but I've never played the original game. You may be onto something, though. Games like that and the Time Traveler push the limits of what it means for a game to be "interactive".

I think they're referring to the low number of frames/poses in the brief running and fighting scenes. Honestly, I'm getting a hankering for some arcade Final Fight.
The way the game changes tracks on input to shoe the result in Dragons Lair can look pretty sudden and jerky at times. Like the reference to Final Fight though, i remember that and streets of rage having pretty hilarious idle into throw animations where the punks just seem to instantly appear in Haggars grasp. I'll watch the video when I get home but sort of know what to expect. The only question is whether its actually cell animation or a really clever trick with heavily cell shaded character models Tales of style.
Kaioshin Sama is offline   Reply With Quote