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Old 2011-12-11, 11:05   Link #43
Keroko
Adeptus Animus
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Join Date: Jan 2007
Age: 36
Quote:
Originally Posted by felix View Post
Having maps like that is fine. It's just the whole concept of a game based on 1-base that's kind of not so appealing.
One base? Are you kidding? I need to be able to build anywhere, I need my backup bases!

Quote:
Originally Posted by felix View Post
Sad but true. Bioware's dialog system is a lot of the time extremely redundant in that it just gives you a shitton of options you could have just better gotten as one continous dialog between characters, or *gasp* a proper cutcene. It's like their dialog system is an excuse to create cheap fragmented dialog and avoid proper cutcenes. It was innovative the first time, but it gets reddundant and annoying as it goes on. The trinary nature of the options is also annoying, it would be much better to get less often, and instead get a whole bunch of them when it matters. And in bioware games the options you pick hardly matter, so it's more like a chore.
Yet, when JRPG's do this, many gamers complain that it's "too linear."
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