Member
Join Date: Jul 2011
Location: mid-childa
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Spoiler for Strikers General entries:
Magic
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In this world, magic is prepared as “programs”, and arias or concentration are used as triggers for activation. Magic users set these programs within themselves or in a Magic Activation Complex to perform magic. Mana (magic power), the energy used to activate magic, is generated from within the user’s body, and the nature and capacity of this energy differs between people. People who undergo training and master magic are called “mages.” From disaster relief to investigations, mages are active in a variety of settings.
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Device
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Intricate tools used by mages as Magic Activation Complexes. The first devices were staff shaped, but now devices come in many different forms and types. Devices can also be used in various ways depending on an individual’s needs, such as storage or activation assistance of magic data, as offensive weaponry, etc. Among these, devices which have had an artifical intelligence inserted into them are called “Intelligent Devices,” which continuously improve themselves by gathering experience and accumulating data together with their user. The device in Nanoha’s possession, “Raising Heart”, is also an Intelligent Device.
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Device Unlock
Visual monitoring
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Images captured by the Searchers can be sent to other locations by the Operator. This allows swift situational assessment of distant locations.
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Wide area sensing
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In Midchilda, during land development and building construction, it is mandatory to set up an array of sensors at certain intervals. With this in place, [the Bureau] is able to keep tabs to some extent when major Mana surges or Natural Disasters are detected. With extra Sensors deployed by Support Types like Shamal, or sending out Searchers from the sky, it is possible to gain even more precise observations.
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Telepathy
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Communication Magic. The most basic spell in magic, and if in close range, almost anybody who has Mana can use this. It is common for users of Telepathy to set up certain parameters that keep unnecessary calls from random passerby out, and instead place priority upon calls that are sent from those who they would be in regular contact with.
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Barrier Jacket
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The Combat Protection Suit that a Mage wears. It is created from the Mage's Mana. Besides the Cloth and Armor portions it is also covered by an invisible barrier at all times, and it shows defensive capabilities against shock, temperature change, and Mana Attack amongst others. Subaru and Teana's Barrier Jacket's Inner Jackets are their originals, while the Outer Jackets are the design of all Land Combat Personnel. Usually, Mages in Combat Teams have their Jackets defined either by team code or as a part of the uniform, as these two were in a department that did not regularly wear Barrier Jackets during normal duties (as they were Disaster Relief), they created this design for the test.
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Barrier Jacket Defense Data
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The Barrier Jackets that the Mages wear usually have their setting tuned to the situations that a Mage could face, and select to equip any fields and barriers that may counter them. While the Jackets of the Members of [Riot Force] Section Six are set to have high defensive capabilities against shock, temperature change and Mana Attacks, against gaseous weapons they only have limited filtering functions that are generally equipped, leaving any other countermeasures left to the Mage themselves or their Devices. In cases where new situations arises, by analyzing the information [gained from this encounter] and updating the Data, it is possible to create a more through line of defense.
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XV class ship Claudia
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A XV Class Large Dimensional Navigation Ship. While the main purpose of this craft is to patrol Dimensional Space, it also is capable for pulling combat duties. At the present, many ships of the same XV Class are being constructed as the next line of Capital Ships.
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Supreme council 1
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The three surviving members of the Initial Team who created the TSAB. Even now, they act as the highest decision makers of the Bureau. While they do not have a hand in most administrative duties, they plan and act so as to keep the long term peace upon the worlds of the Dimensional Space in place.
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Supreme council 2
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The former distinguished persons who created the TSAB. While they were without any doubt the Heroes who lead the Bureau, had their beliefs became warped, or perhaps the time for them had passed? Could they not have just sat back and watched as the world grew, even if it got hurt in the process? The chance to ask the truth about these matters, alas, have been lost forever.
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Orbital point
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The Two Moons that orbit around Midchilda were said from ancient times to have Magical Powers, and would have affects upon the usage of Mana. Today, it is common belief that the moons' position has little means to affect the Mana upon the ground level, which is supported by the experiences of the Mages themselves, but some experiments done at (Midchildan? - AT) orbit shows that some specific types of Magical Spells do get deeply affected by the Moons' position. Thus, the Cradle must be using such special Mana Manipulation... is the result of the investigation done by Yuuno.
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Jewel Seeds strikers
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Jewel Seeds: Extremely Potent Energy Crystals, which are known for the legend of "Granting Wishes of the Wielder". This is the Lost Logia Nanoha and Fate fought over during the P.T. Incident. While the Incident left many of them lost, the remains were kept in the TSAB's storage.
Jewel Seeds: The core of which constituted the P.T. Incident. This was what Nanoha and Fate fought over in the past. There are 21 numbered ones, with about half of them lost 10 years ago.
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Relic weapon ep 2
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Details are still unclear at this point. The only pieces that can be confirmed are “a Lost Logia with an unclear purpose,” and “a doctor engaged in physical modification.”
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Relic
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A Lost Logia categorized as Dangerous. Up to now, their true purpose is unknown; however the existance of “someone” using Gadgets to collect them is the provisional basis for the creation of Riot Force 6.
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AMF
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An abbreviation for Anti Magilink-Field. An advanced Field-type magic defense which nullifies and prevents any magical effects or Mana linking within range.
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AMF concentration
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As AMF concentration increases, the time before linked Mana is unbound becomes shorter. A Type I drone’s expansion field has a concentration of 60-80%, while a Type III drone’s generator field has a concentration of over 100% (120~200%); therefore, the area of effect is also configured to be wider.
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AMF EP 21
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The high concentration field filling the Cradle that prevents magical bonding. The reason for not doing a complete cut off is because magic is an extremely efficient and good energy source for Midchilda, and thus is essential to the daily activities and machinery usage of the people on board. It is thought that the Cradle's crew and knights are trained to resist AMF, and thus can use magic against intruders who are having difficulty using magic, thus increasing the defensive capability of the ground.
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Memory Transfer Style Clone
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On Midchilda and other Major Worlds, Cloning Humans beyond the purposes of Specific Medical Treatments are tightly regulated. However, there is a constant stream of Illegal Cloning for various purposes that continue to exist, and amongst them a "Project F" has become prominent since it's appearance in the last decade or so, due to it's extreme reliability in recreating details and specific memories of the original donor into the clone. As such, there is a certain trend of people trying to cause a 'rebirth' of their own lost ones through this technology. However, even with this style of Cloning, it is often that the Clone develops personalities, tastes and abilities that were not observable in the Original, thus making it impossible to create a Perfect Clone.
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Summoning Magic
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Experts of Summoning Magic often excel in Transfer Magic as well. Since using repeated Remote Summons makes guerrilla warfare-like maneuvers possible, in situations where the opposing force has summoners, the defending force must aim to have rapid and flexible countermeasures.
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Output Limiter / Ability restriction
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The set total number of mage ranks within each unit is basically an ambiguous standard, depending on connections or left to the whims of a Human Resources officer, which is used to prevent any particular unit from amassing powerful mages. Unlike equipment, this measurement can fluctuate (mage ranks can go up or down depending on examinations and updates). Since “Rank = the level of ability” is not true, these Limiter settings can be used to accommodate the rank restrictions to some extent, and there is an tacit understanding of this loophole. Limiters for high ranking mages normally restrict only output, and can only be released in extreme situations after receiving approval. This is similar to how a normal organization is restricted from carrying excessive weaponry during normal missions, only using such equipment in times of emergency.
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Mage Rank Test
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As the judicial administrator in the inter-dimensional world, the Time Space Adminstration Bureau established the “Mage Rank Examinations” as a form of qualifications assessment for mages. Depending on the direction of magical training, the examination is classified into healing, development, scholarship, and other fields of study; the mage ranking for battle-related magic is split depending on the area where it is to be used, namely Ground or Air battle. These mage ranks do not simply measure magic power or the strength of combat abilities. Instead, they are proof of “the ability to accomplish the prescribed actions in a course of study.” Also, on average Armed Forces member are usually ranked D~C, while B rank is known to many Air/Ground mages to be an unpassable wall at first.
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Flight
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Among mages, there are many who can fly, but there are many different qualifications one needs to have, first. "Flight" and "levitation" are fairly elementary magics, but for flying at high altitude, one also needs strong spatial perception and lots of different safety measures. To make flight magic safe, a variety of abilities are required. For this reason, Midchilda forbids the study of high-altitude flight magics without first passing formal training and qualification exams. On the other hand, learning levitation and soft landing magics ("High-altitude recovery" being a big part) is part of the high-altitude flight training that basically anyone can learn, thus many trainee mages partake in this segment of the training to better themselves, even if they have no intention of going the aerial route. In the TSAB, those who possess the skills to perform high-altitude flight are called "Aviation Mages", while those who elect not to learn them are designated "Land Mages".
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Ground Battlefield Simulator
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Designed by Shario, and under the full supervision of Nanoha, a Simulator which generates pseudo-terrain for training Ground Battle Mages. Can be configured to a variety of settings, from urban areas to forests, complete with buildings, obstacles and other terrain conditions, thus drastically reducing the time spent in relocation during training. For Nanoha and the Forwards, the majority of their time at Riot 6 is spent in this area.
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Full Drive
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It is said that a Mage or a Knight can only use up to 60 percent of their "Potential Mana Resources" at a time. Mana use beyond that causes Bodily Harm due to feedback, thus such usage is instinctively avoided. This goes for the same about Devices, as overworking them beyond their expected damage limit will cause damage to the Mainframe of the Device. The act of suppressing such instincts and safety limiters and pulling out the absolute limit in terms of output is called the "Full Drive". The Damage caused by the Excess Feedback will be felt within the body, and if one has injuries or otherwise physically ill, it could even cause those issues get worse.
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Motorcycle(Auto Bike)
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As with the Cars, a Two Wheeler that has an Internal Combustion Engine that uses Water and reactant as Fuel. As the Main Worlds have a general ban towards Personal Flying Vehicles, the Bike is well liked as a means for moving through a city, as well as a vehicle to be used for recreational purposes. Models sold for the general public have emergency Auto Gyros to keep the vehicle upright and Traction Control systems to keep the tires from sliding, and the capacity of deploying protection fields when collision happens equipped as mandated, but yet as the vehicle leaves the rider exposed, it is advised that the rider wears Helmets and Protectors as a safety measure.
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Motor Mobil(Car)
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The Cars of the Mid World. Their Internal Combustion Engines work with Fuel created from water with some chemical reactants added. The Exhaust is water vapor with miniscule amounts of reactant smoke added, which leave little damage to the environment as the effects of air contamination is well considered. Fate's car is her own personal possession, and it is made by a popular maker in Mid that is well known for their cars' reliability and relative low cost. Usually it is a two seat open roof coupe, but due to transform functions it can deploy the roof, and can use the trunk space to increase the number of seats by two (they are usually covered). Also, to adhere to TSAB protocol, the roof is equipped with rotating lights and sirens that can be deployed.
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Special care center
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A children’s care center within the Bureau. Primarily cares for children with special magic powers or rare skills. Providing mental counseling and a wholesome mental and physical upbringing for its wards, many children suffering from harsh backgrounds or experiences are brought up at this Center, and go on to have outstanding lives. Starting from when Erio was four years old, he spent five years at the Center. During this time, he began to build up a parent-child-like relationship with the meddlesome Fate, who would go out of her way between work to visit.
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Full cut off
Dimensional worlds / 97th unadministrated world
Final auto-sphere
Spell functions
Mana Bullet Sniping [from StrikerS]
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Gunners and Snipers, and other such people who use Mana Bullets, usually set up their Mana Bullets to fit the situations where they are deployed. The most simple settings are the Physical Destruction Setting, and the Non-Lethal Stun Setting used to limit physical damage and leaves only some shock to biological matter. At the point of the accident, the bullet Vice used was in the Stun Setting, and it was intended to target the arm where the Criminal was holding a weapon. However, due to the nature of a High Speed Sniping Bullet, even the Non-lethal Setting left it hard and sharp, and ended up destroying young Laguna's Eye. Now, if the Bullet either hit anywhere else than the Eye, or Vice had been more precise in creating a Bullet with a Non-Lethal Setting, this accident would have only left a minor bruise at the most. That he had ample choices besides going for the arm with his skills, or even had the choice use a different timing for the sniping action itself, lead Vice to enter a quagmire of endless regret and self-doubt.
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Mana Conversion Affinity [Electricity]
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Among mages, there are rare cases where individuals possess an innate ability, called a [Mana Conversion Affinity], which allows them to naturally convert Mana directly into a physical energy. What normally requires regulation via Magic, these abilities allow conversion to occur spontaneously. It becomes simple to convert one’s own Mana into energy, and when Mana is converted intentionally, this can even occur at high efficiency. An individual can only have one type of affinity. Among Riot 6 members, Fate and Erio have an [electricity]-type affinity, while Signum has a [flame]-type affinity.
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Accumulatory Cannonfire
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Spells which uses one’s own mana to accumulate released Mana in the surroundings, then reuses and re-releases it as a bombardment attack. These accumulatory skills are unique in that they allow reuse of Mana which has already been used. Furthermore, in addition to magic released by the user, Mana released by any opponents can also be collected and reused, allowing enormous output potential. For Bombardment Mages, these attacks can be said to be nigh-impossible ultimate attacks; however, in cases dealing with Mana levels greatly exceeding the user’s limits, the burden placed on the user’s body can be prodigious.
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Training bullets
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When doing live fire practice, the bullets used are set to deliver shock damage as to leave no lasting damage on both Body and Mana. Even so, with High Velocity and High Damage Projectiles it gets harder to set a No Damage Mode, and leaving bruises due to internal bleeding often happens, and the rare case of a bone being broken by the shock delivered does happen as well. Setting up the Projectiles to make sure that the target feels the pain from impact and the loss from failing, but at the same time will leave no lasting mark upon the body, even when during swift paced combat scenarios, requires long training, long experience, and a delicate sense of balance.
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Intercept Training
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A Training Course that uses Training Mana Bullets to train Interception skills. Each different Colored Bullet have different characteristics, with their flight path, velocity, and effects upon impact being all different. With those that directly fly at you and those that target your friendlies being mixed as well, the Trainee is forced to select, generate, fire, and constantly hit the projectiles with the correct bullets to intercept them, which makes this training rather gruesome. While in the first stages of the training the Bullets are color coded, as training progresses the colors are intentionally blurred, with the last stage being either "Every Bullet is the Same Color" or "The Colors and Effects do not match at all". This means that the Trainee has to evaluate the nature of the Bullet at the moment it is being fired, which just makes this training become extremely difficult.
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Magic Defences
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Since they have frequent direct contact with many enemies, and in some circumstances may need to shield their allies, strong defenses are even more important than offensive power for Front Attackers. The proper usage and output enhancement of Barrier, Shield, and Field defenses, and the speed at which said defenses can be deployed, is something that Front Attackers cannot ignore.
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Reconnaissance Magic
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Probes the target object using magic. While Hayate’s abilities are focused on 「Offensive support」, since Shamal specializes in 「Defensive support」 abilities, she is proficient in backup abilities including communications, reconnaissance, and healing. After conducting reconnaissance on the Gadget Drones, Shamal used the information to direct Vita and the others.
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Blackout damage
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When a Mage's Mana Reserves reaches a critical low, either due to Extreme Mana Use or Major Pure Mana Damage, the Mage loses consciousness. This is called a "Blackout", and is a case that can happen even in regular training sessions and Magic practice. However, if the Mage themselves chooses to cause that sort of situation due to using Large Scale Magics beyond their limits and thus causing major stress to themselves, it is possible that the damage is not limited to their own Mana and reaches their own physical bodies. This is called "Blackout Damage", where the stresses caused not only affect the Linker Core but also deals damage to the physical body, which can leave major after effects at times. In this instant, Rein Zwei had caused this situation due to using Defensive Magic to protect Vita and Graf Eisen from Zest's attack.
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Limited Restriction Lifting
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Mages that get involved in Crime or other clandestine activities tend to place restrictions upon themselves during day to day activities. This is because a too large an amount of Mana tends to be picked up by Sensors, along with operating in such a state requires a much larger amount of Energy Supplies required to say Functional (which usually means things such as Food), forcing them to resupply more often. Therefore, they place restrictions upon themselves during day-to-day action, and lifts this restriction when they need to release the full amount of Mana that they can deploy.
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Spoiler for Stars Squad:
Subaru Nakajima
Self-made(Hand Made) Rollers
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A simple Device for skating, made by Subaru herself. It has little to no support functions, including Memory Storage for Spells, and the structure is very simple. It runs on Subaru's Mana, and controlled by her thoughts it can move forwards and backwards, and also can lock the wheels to stand in place.
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Revolver Knuckle
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Subaru's Device, worn on her right hand. The Ring upon the wrist "Knuckle Spinner" is used to either accelerate and add spin to Mana to shoot it, or it can increase the damage dealt by Punches. The Cartridge system added above the Wrist part also allows the use of Cartridges to cause instantaneous and explosive amounts of damage as well. Subaru treats this Device with deep care, due to personal reasons. The Cartridge System is a six Cartridge Revolver style, where reloading is done by exchanging the whole cylinder.
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Barrier break
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A Magic that hacks into the program behind the barrier that the target has deployed, and thus erode and destroy it.
As Subaru is rather clumsy, she tends to force her way through barriers with her strength and mana, but during the exam, her will to succeed allowed her to destroy the barrier that the Auto-Sphere had deployed.
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Divine buster (Subaru)
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Subaru's Original Spell, created from the memories of Nanoha's Buster that awed her when she was saved from a Fire. Even though Subaru is a Modern Belkan Mage who are usually incapable of projecting Mana, this spell is an Artillery Spell which was created from much hard work. While the Range is only just beyond ten meters, and thus too short to be called an Artillery Spell, along with the charge from the Cartridges, the instant and explosive way the Mana within her body is shot forward gives the spell much firepower. The Densely Compressed Mana, with torque added to it, causes much destruction and piercing damage. This makes this attack the best one in terms of capable damage within what Subaru has. On the other hand, the exaggerated motions, Mana Charge Time and the Length of the Launch Sequence leaves it a Magic that is hard to use, and has many problems that has to be dealt with
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Knuckle Duster
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An impact attack using Revolver Knuckle. Boosts Mana via rotation of the spinner, strengthening the upper body and fists. Destroys the target with a direct attack. As with this attack, close combat Belkan practitioners are able to fight in a manner that does not rely on mana linkage, in general making it easier for them to deal with Anti Magilink-Fields.
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Divine buster (Zero range)
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Subaru's Artillery Magic. Strikes through the enemy armor with the generated Sphere attached, and then explodes it inside the armor. Normally, the process of firing the Buster starts with the Mana concentrated by her both hands then being maintained with her left hand, which is then struck by her right hand with sufficient velocity, this instead has the sphere being maintained with the Right Hand that is to strike the target, and decreases the range and having all the Mana explode on the spot, thus damage is not reduced (in fact increased) and time to firing is shortened. "Without sacrificing maximum firepower, but with smaller, shorter, and faster motions." By taking to heart the foundations and basics taught by Nanoha and following them, this evolved variation of [Subaru's] Divine Buster was formed.
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Mach Caliber
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A Roller Boots style Intelligent Device, created for Subaru. He reads Subaru's thoughts and how she shifts her weight, and adjust accordingly to skate as Subaru wishes, while he also is made with a strong outer frame and motor mechanism that can take the impact of kicks and landing from heights. As Revolver Knuckle already has a Cartridge System, it is not installed in him. Installing the capability that would allow him to automatically deploy Subaru's Personal Magical Spell "Wing Road" caused the most trouble during development of this Device. Along with this complication, the AI is still rather mechanical in terms of character. However, he shows great interest in learning and thinking about things.
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Cross shift A
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A combination move done by Subaru and Teana. The "A" Pattern has Subaru who has better mobility and defenses to act as a distraction while Teana takes down the opponent with concentrated firepower. The "B" Pattern has Teana use her cause disruption in Enemy lines, while Subaru makes a decisive takedown. An unlabeled pattern would have both of them doing their respective takedowns at the same time. As the two of them were together since their cadet days, this combination is well ingrained with deep appreciation for each others capabilities, but...
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Cross shift C
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A new Cross Shift Pattern, where Subaru keeps the enemy distracted and immobilized while Teana goes into close quarters to make a decisive takedown. By making the enemy immobilized and both doing a close quarter defense piercing attack, this Shift is intended to take down "Absolutely Superior" Enemies.
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Vibration Shatter
Protection auto-guard
Reactive Purge
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The last defensive function installed in the Barrier Jackets of Subaru and the others. When an Impact manages to pierce all defenses, the Barrier Jacket itself explodes the Mana that composes the Jacket and thus softens the impact, keeps the damage to the Mage's body limited, and protects their life. While the parts that explode are only the 'Armor' parts that line the outer portions of the Jacket, during the process of softening the blow, the Under Jacket will also be damaged or destroyed. Thus after a Reactive Purge is triggered, the Mage is left with little or no protection at all.
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Defense destruction warfare
Autonomous Decision Making
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The greatest advantage of using an Intelligent Device is that the Device can take action and trigger spells without any input from the user. The Autonomous choice Mach Caliber took after confirming Subaru's lack of consciousness allowed him to deploy Wing Road, thus deflecting Ginga's attack.
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Caliber shot
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A Combination Attack that consists of punches and kicks. As a move within the discipline of Shooting Arts, and as a case of a Mage cooperating with their equipped Device, it is nothing beyond the "basic of basics", but as Subaru and Mach Caliber had practiced this move again and again for so many times they couldn't count, Subaru managed to use this attack with precision even when she was knocked unconscious, and Mach Caliber was able to keep up "just as practiced"* and time the spells accordingly.
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Gear excelion
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The System "Excellion", the same exact one that used to be equipped in Raising Heart, which can boost a Mage's power up to their limits. That Will had been inherited to Mach Caliber, and it allows him to combine both the Power of Subaru the Mage and the Power of Subaru the Combat Cyborg into one whole. As he accepts all that Subaru has as he runs, his frame is lined with sky-colored wings.
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Revolver shoot
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Shockwave Attack emitted from the Fists. This version utilizes no Mana and only the physical capabilities given to her as a Combat Cyborg, thus can be fired even under Mana Lockdown. While Subaru used to fear her abilities as a Combat Cyborg as "a power that might destroy things that I don't want to", now Subaru uses this power without mistaking how to use it.
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Double Knuckle
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Inherited from her Mother, and given from her Sister, the other knuckle is newly equipped upon her left hand. The Knuckles have Auto-Personalize Functions, beginning from the adjusting its size to fit the Arm of the wielder, to changing color to what the wielder has set for them.
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Vibro fist
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Subaru's Inherent Skill "Vibro Destruction" involves emitting energies that cause vibration to a target and make them tear themselves apart. With help from Mach Caliber, these energies are not emitted but kept around the fists. Applying the Knuckle Spinner's rotational motion to the energy, Subaru strikes the target with this energy and destroys it. Unlike simply emitting the energy or applying direct vibration by touch, the vibrational energies that are concentrated into a spheroid form by the rotational motion applied to it allows the damage to be limited to a certain area. This is made possible by applying the Mana Compression skills that Subaru learned during the course of creating her Divine Buster, then properly taught to her from Nanoha afterwards. Made possible from a combination of Revolver Knuckle's capabilities and Mach Caliber's Support, and also the product of Subaru's 'Life' as a Combat Cyborg and all her Experiences she has made as a Mage, this is a strike of "Absolute Destruction".
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Teana Lanster
Anchor Gun
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Teana's hand made Devce. While the functions are set to a minimum, the basics such as Spell Storage and Projectile Acceleration are added. Can load two Cartridges. One Cartridge can support more than a dozen Mana Bullets. More damaging Bullets or complex Spells cost much more Mana, thus leading to more Cartridges being used.
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Cartridge Misfire
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The Cartridge System is hard to work with, and as the mechanism that allows the surge of Mana to properly cycle is simple yet requires precision, there are rare cases where it "Misfires" or get "Jammed". Teana's Anchor Gun had been made to avoid both Jamming and Misfiring, yet long and extensive use had perhaps caused some deterioration, with the Misfire happening as a result. This case is called "Burst Failure", where the Mana in the Cartridge failed to burst properly, and thus did not flow into the Mage and Device and instead leaked out. This sort of problem tends to happen with more general Devices that use Cartridges.
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Cross Mirage
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A Handgun-Type Intelligent Device designed to fit to Teana's talents. As Teana is ambidextrous and capable to using weapons in both hands, the Basic Form is the "Guns Mode" which takes the form of Twin Handguns. To answer how Teana tends to use many Cartridges, each gun can load Four Cartridges. It uses a special Loading and Ejection Mechanism, and AI support keeps Misfires and Jamming from happening. The AI is silent yet steady, and willing to support his Master.
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Phantom Blazer
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Tiana’s “long range sniper cannon attack”. Uses a Target Ring instead of a circular magic array. When fired at long range, a laser sight is also used, increasing the accuracy of the spell. Out of all of Tiana’s skills, Phantom Blazer has the highest power, but it takes time for the attack to activate.
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Bombardment Magic
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There are a number of paths that “Shooting types” can choose to take. There are “shooting specialists” who focus solely on mid-range firing, or “all-purpose types” using other support spells and covering all ranges. “Bombardment types” release spells of enormous power. Finally, there are “sniper types” with the potential to attack from ranges outside of normal combat. Tiana’s usage of shooting and illusion skills makes her specialization similar to all-purpose types, but in addition to that, she has also loaded high-powered out-range bombardment attacks into her personal weapon.
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Cartridge Barrels
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Cross Mirage uses a specially designed cartridge mechanism, storing four cartridges in the barrel apparatus, which can be swapped out. Compared to normal ammunition loading, this makes an incredible increase in reloading speed possible. These barrels can also be dismounted and reloaded normally, to account for a variety of circumstances.
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Variable Barret
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For use against an AMF, a multi-coated shot allowing Field penetration. With Cross Mirage providing support, Variable Barret can now be formed instantaneously.
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Shoot Barret – Barret F
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A guided shot which automatically locks onto any heat sources, using a high powered explosive bullet. Since automatically guided bullets allow the user to be completely free after firing, these skills have merit in allowing the user to transition quickly to their next action.
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Cardtridge loading
Crossfire shoot EP 7
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Teana's shooting magic. A Multi Shot spell with multiple projectiles, under Cross Mirage's support she is able to accurately aim and fire. However, as the projectiles are under Physical Damage Mode to take out Gadgets, they are very lethal.
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Cross fire shoot EP 8
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A Ground to Air Guided version of Cross Fire Shoot. The application here is not to directly do damage but to move around constantly as to deny space from aerial targets to freely move in and thus funnel them; however, both Nanoha and Vita easily see how loose the flight paths and speed of the projectiles are.
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Cross fire
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Cross Fire (1): The Big Bet Teana took to tip the desperate odd of 3 to 1. The first step was to two Variable Bullets, and the Dagger held in her right hand. Against her, ranged combatant Wendy and close quarters Nove and Deed. As the three of them have the perfect combination of close quarters and ranged shooting, they can attack in a way that gives Teana no chance to fight back for even a split second, and at the same time their coordination allows them to fight freely with fear of friendly fire. Usually, keeping them from entering said coordination would be plan to take, but Teana did otherwise.
Cross Fire (2): The Bullets that hit the Sphere that Wendy had been about to fire were Reaction-triggered Explosive Bullets that Cross Mirage had generated. Wendy, as a result, was forced to "Self destruct" due to energy that had been charged by her own self.
Cross Fire (3): The Defense that was done without looking, which was done by reading Deed's Tactic of "Assaulting from outside the field of vision", was managed because she had all the elements behind it; her unshakable courage, her will to not discard her life in vain, and the Defensive Capabilities of Dagger Mode. Thus, with Wendy and Deed being stopped in their motions, [Teana] attacked from outside their field of vision with pin-point shots towards their chins and back of their heads, which would shake their brains and force them to lose consciousness, and thus neutralized. "Stop your feet, keep your vision wide. Choose the right bullets for the right moments, and make them count." By-the-book execution of what Nanoha taught her as the basics of the Ranged Center Guard, along with it being the best tactical choice that she made in an instant to let her fully utilize the qualities of the Middle Ranged Gunner. "Get through any situation with Courage and Wisdom", Teana's Qualities as a Striker are shown at this moment.
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Spoiler for Takamachi Nanoha:
Raising Heart Exelion & Barrier Jacket ・ Aggressor Mode
s
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“Raising Heart Exelion” is a loyal, transformable staff-shaped Intelligent Device in Takamachi Nanoha’s possession. Starting with Shooting and Bombardment support, it is extremely specialized in providing magical assistance, boosting and drawing out the power of Nanoha’s skills. Whether in victory or defeat, toil or glory, the two have been fighting together for the last ten years, and have reached a stage where they are “one in body and soul”. Raising Heart Exelion’s AI can be described as calm, and at the same time passionate. Aggressor Mode excels as a light-weight, all-purpose Barrier Jacket mode, and because the Mana expenditure is kept low, it is suitable for long periods of activity (primarily combat instruction). While this mode was not designed for personal combat against formidable enemies, because it has the merit of being able to be deployed rapidly with little resources expended, Aggressor Mode’s specifications are more than sufficient for squad level or regular combat. Furthermore, a Jacket Change system to match Nanoha’s Limiter Release system has been installed, so other jackets with qualities that match Nanoha’s original fighting style are also prepared.
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Divine Buster ・ Extension
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A 「Bombardment spell」 fired and effected from Mana. Mana concentrated to high density allows the target to be hit directly at long range, with no decrease in power over distance. The first offensive spell that Nanoha memorized, after 10 years it has remained one of her favorites, and has also become one of her specialty spells.
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Accel shooter
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Nanoha and Raising Heart's mainstay attack magic during flight. The level of Guidance and Homing is top notch, and the max number of controllable projectiles is 32. (As Nanoha's Limiter only applies to output, while it puts a dent to max speed and damage there is no change in her control ability.) For the students who receive training from Nanoha it always stood as a challenge from beginning to finish, and for a Ranged Mage it is a pinnacle of Mana management to aspire to. It is both a spear and shield at mid range, one of the "Perfect Forms of Guided Ranged Magic".
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Accel shooter (training use)
Barrier Burst
Round shield vs shield break
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Round Shield versus Shield Break:
While Nanoha chose to avoid being distracted by protecting herself, and thus chose to use a Shield Defense to deflect/parry the attack, Subaru applied a Shield Break to her Knuckle Duster so that her strike would not be deflected nor parried as it would "bite" into the Shield. Due to this, even if it was for a short period of time, [Subaru] managed to keep Nanoha distracted.
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Strike frame
ACS
W.A.S
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W.A.S. is short/acronym (略) for "Wide Area Search". It is a type of "Wide Area (広域) Remote (遠隔) Visual (目視) Surveillance/Observation (観測)" using little scattered searchers. The discovered target is locked on to, and based on the distance to the mage , it is possible to determine the position. Nanoha has been deploying this move since the break into the Cradle, in order to search for the "Command Tower hidden in the Safe Place". Raising heart put the majority (literally: "larger than half") of its functionality into the search in order to search for Quattro.
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Blaster mode
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Nanoha's Trump card, Blaster Mode. This is composed of multiple aspects, the mode is rendered complete when these aspects are set in a certain combination. This allows the user to generate immense power well beyond their limits, at the price of deeply damaging the users' bodies, who in this case are Nanoha and Raising Heart. What Reinforce Zwei is worried about is not just how dangerous it is, but also the fact that if Nanoha and Raising Heart believe they "need" it, then they would never falter in using it. As Reinforce knew Nanoha as a sort of elder sisiter since she could remember, her worries about Nanoha and her device finds no end.
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Blaster system
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A System that is Nanoha and Raising Heart's Trump Card. It is split into levels from one to three according to the level of Feedback Damage and Mana Cost. At this stage, it is confirmed that the System can be used to increase Firepower.
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Blaster system
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As Quattro had analyzed, The "Blaster System" is a system that gives a Mana Boost by overclocking the Mage's Body. As the cost for absolute power, the Mage's Body and Linker core, and the Device's Core receives intense pressure, and depending on how it is used, there is a high possibility of severe after effects
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Blaster bit
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Remote Control Devices that are controlled by Nanoha and Raising Heart. Made by materials derived from Raising Heart's Frame, each Bit can be used as a focus for Triggering Spell which is not only limited to shooting and artillery spells. This not only allows attacks from different directions to a certain area, even spell that can only be used in close range can be used at distant targets by directly triggering them from the Blaster Bits themselves. As using these Bits requires ludicrous amounts of Mana, it is only useable during Blaster Mode.
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Blaster 3 divine buster
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Blaster 3: The Maximum Level of the Blaster Mode. In this state, four Blaster Bits are available to use at the same time.
Divine Buster: Nanoha's Artillery Magic. This blast fired at Blaster Level Three, with the Mana from Seven Cartridges Discharged, with a reload done in between, riding it, had such enormous power it pierced the inner walls of the Cradle. This knocked out Quattro.
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Magic convergence
Starlight Breaker EX-FB
The crash accident
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The crash accident that happened to Nanoha. The treatment of deep damage to the internal organs and the nervous system is difficult even if mid-childa medical management were used,and long-term rehabilitation is demanded.This "accident" seems to have given big influence to Nanoha who was still young in those days and people around her.
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Spoiler for Lightning Squad:
Erio Mondial
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Born from the Memory Transfer Clone Tech, Project F, while sharing the same memories as the "Original Erio Mondial", his experience being treated by his parents and scientists as a "Fake" deeply sank young Erio's mind into darkness. Abusing his high affinity with Magic and his Electrical Mana Conversion Element, he was considered an unstable brat who was kept in confinement by the personel of the Research Institute he was kept in. What saved him had been a person who experienced a poor childhood from similar situations due to being born from Project F as well, Fate. This experience told him that a person can and will change if they can find something dear or find a thing to cherish forever. This is the core of Erio's being.
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Strada
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A Spear shaped Armed Device created as a weapon for Erio. The two Devices used by the Vice Captains of Riot Six were used as a base during development. The Basic Form "Speerform" relies upon its function as a Spear and the ability to Rush at an target using the Mana Thrust option allowed by the Boost Ducts attached to the Device. This Device is the most sturdy one of the four Devices [given to the Trainees], and as Erio's Barrier Output is low, he is to learn how to intercept, cut apart, and stop Enemy Attacks with Strada in his hands, which would become his main Combat Method. The AI is honest and straight forward. As the Device Master Shario says "He'd really like Erio."
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Speerschneiden
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A slashing attack using Strada. A high powered attack, but at Erio’s current level of ability, forming a magic array and a long charge is necessary, and therefore it is not suitable for direct combat usage. However, it is still useful for breaking through obstructions and similar objects. Among the four forward members, only Erio has attributes suitable for “cutting”, which he actively uses.
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Caro Ru Lushe
Summoner Tribes
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Although they are few in number, there are a number of Summoner tribes on several worlds. Since “Summoning” involves an inseparable relationship with the subject creature, no matter if it is one of friendship or servitude, most summoner tribes live together with their summons in extremely remote wilderness areas. Summoners with great skill interacting with or using their summons are held in high regard within summoner tribes, but it is not rare to see cases where summoners who are too young and powerful are exiled. Tribal chiefs often decide to do this, in order to avoid any disputes, and to maintain the peace in the tribe.
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Kerykeion
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A Boost Device, specializing in Mana augmentation, manufactured for Caro’s use. Scrapping the complex magic support functions found in regular devices, Kerykeion boosts Caro’s own Mana, and specializes in releasing it in the most suitable form for the task at hand. Kerykeion was tuned with two main points in mind: to reduce the amount of Mana needed during Summoning, and to strengthen Boost magic. Regarding its AI, Kerykeion is relatively amenable. In the words of the master devicer Shario, the Lightning Squad devices are “pretty similar in personality to their users”.
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Dragon Soul Summon
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Fried, Caro’s contracted dragon, normally accompanies Caro in a small form, but through a “Dragon Soul Summon” Fried can revert to its natural form. To have an enormous summoned beast with them, and to have the power of their natural forms ready at all times, Soul Summoning can be said to be an indispensable spell for summoners who normally have a summoned beast accompany them; however, because it is an advanced spell, the number of practitioners is small, even among summoners. Fried’s natural form is a rare “flying dragon” from the Alzus territory. Fried can fly through the air with Caro on its back, breathing flames.
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Protection (Full back)
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A Defensive Spell that [Caro] had been taught directly from Nanoha. While a Full Back basically relies upon taking evasive actions, why she is using not the Defenser which is quick to deploy and cost lesser resources but the costly but powerful Protection, is because Nanoha chose to teach her in the hope that she would eventually be able to deploy in a wide area or from a distance, and thus extend to the point of being able to protect all her friends. Due to her training, for an evasion based back line combatant she has a sturdy defense that she can call up in an instant, however....
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Evasive Training
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As Guard Wings put importance in Hit and Run and wiping out opponents with Area of Effect Attacks, and as Full Backs usually do not even engage the enemy at all, they require quick movements and evasive abilities. The Footwork Training done in the Obstacle Course was the one that Fate did in her youth under her Tutor, while the evasive training using Test Spheres is one that she did with Nanoha and her Brother-in-law, Chrono.
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Captain Fate Testarossa
Bardiche Assault & Barrier Jacket ・ Impulse Form
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“Bardiche Assault”, owned by Fate T. Harlaown, is a battle-axe/scythe-shaped Intelligent Device. Not only a powerful melee weapon, Bardiche Assault is also proficient in providing magic support. Even as early as during its design stages, Fate’s future capabilities were taken into account, and after spending ten years together, with continuing tune-ups and upgrades, and bonds formed together while fighting, it has become an astonishingly balanced device. Bardiche Assault’s AI is taciturn and loyal. The Impulse Form of Fate’s Barrier Jacket is also well balanced, with high speed maneuver enhancement as a foundation, while taking into consideration the need for defensive capabilities at the same time. The Jacket Change system is also in good condition, with a separate super high speed maneuver form prepared.
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Last edited by green-link94; 2016-10-16 at 09:53.
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