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Old 2010-05-09, 23:05   Link #97
KBTKaiser
Senior Member
 
 
Join Date: Dec 2003
Age: 38
Quote:
Originally Posted by Poetic Justice View Post
The thing is if you choose to tell a story based on an open world, There will always be sacrifices made to the plot. Being linear allows for perfect pacing, Something which i feel some JRPG's have nailed down.

But being open has it's advantages too. How many times in fallout 3 did i stumble upon something randomly while exploring and the experience is so exhilarating and so much more immersive than something you'd find in a linearly told tale.

The best thing would be a balance between the two, Though it seems impossible.
Suprisingly, I think JRPG nailed sandboxing rather well with Metal Saga. very open ended, you can do anything at any time(your stats are your limiter) and you can even end the game before the adventure even starts. XD
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