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Originally Posted by demino_hellsin
bad programming choices? No dedicated engine? Over emphasis on graphics instead of content? Lack of experience in high speed H&S? a number of factors really.
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I don't think they have much optimizing choices since they chose to utilise Unreal, instead of some in-house engine + design choices for dynamic environments.
Oh well at least at SoS diffculty the enemies are the more challenging type. One major gripe I have is that it is too east to get ranking A-SSS for each mission whereas in DmC4 I managed C-D at the start -_-