- Final Fantasy's story almost always involves protecting crystals, along with a crazy but poor story told since FFVII through tons of cut-scenes.
- The same battle system in the entire series. Sure, there were small improvements, but the base mechanic is the same old turn-based combat.
- Full of JRPG cliches.
- Big dungeons that don't make sense, all the time.
Final Fantasy is everything that's wrong with JRPGs today. Dragon Quest is original because of its stories.
- Dragon Quest IV is divided in chapters that tell each character's story, with their own motivations, battle theme, and sometimes even gameplay. At the end they join. During the game the dungeons make sense. Example: castles aren't the non-sensical mazes. There are guards on every corner, and a treasure room where the loot is.
- Dragon Quest V starts you as a kid who follows his father. The kid grows up, marries with the woman of your choice, and has children who go on an adventure with their father when they grow up.
Quote:
Originally Posted by Duo Maxwell
Let's make it short, when an ordinary people can't tell the differences between 9 games of the franchise, one should have questioned that is the game really original, or just plain generic.
|
I think it's more likely that they're stupid or forgetful, considering the fact that there are clear differences.